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Copyright 2004 Bastion Press, Inc. All Rights Reserved.

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The Maps of Oathbound


Player handouts are essential when running a game. As well as getting players more involved, it allows interaction with the intricacies of the world. This document takes important elements from the Oathbound books and makes it easy for you to print them out for use in your home games, at tournaments, and other gaming activities. It contains maps from:

Oathbound: Domains of the F or ge For orge Oathbound: Plains of Penance Oathbound: Wrack & Ruin Oathbound: Arena
Good Gaming! Jim Butler, President Bastion Press, Inc.

Planar Astronomy
from Oathbound: Domains of the Forge, Page 13

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

Seasons & Sunlight Over Penance


From Oathbound: Domains of the Forge , page 16

Anew

Demure

Hope

Glory

Sate

Linger

Fade

BLOOMING

WASTING

SEETHING

SLEEPING

SH R OUD; 3 ROUD

S LUMBER; 6

S TIR; 9 T OIL ; 12

SPARK; 15

RE P AST; 18 PAST

HAVEN ; 21

REGALE

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

Racial Adjustments
From Oathbound: Domains of the Forge, page 24

Race Asherake Ceptu Chromithian

Ability Adjustment +2 Str, +2 Dex +2 Int, +2 Wis, 2 Str +2 Dex, +2 Cha

Dover Faust

None +4 Dex, +2 Str

Frey

+2 Dex, +2 Cha 2 Str, 2 Con

Haze Lunar Nightling Picker Silver Valco

+2 Str +2 Dex, +2 Cha 2 Str, 2 Con +4 Str, +2 Con +2 Dex, 2 Con +2 Cha, 2 Str +2 Str, +2 Con 2 Cha, 2 Dex

Special Qualities Flight, Scent, +3 natural armor Size: Large, natural attacks Swim, hover, cant be flanked, sting attack, telekinesis Glide, +4 natural armor, Size: Small Spell like abilities, racial skills bonus (+5 on Climb/+10 on Jump), Electrical Resistance 5 Ambidexterity, Scent, +4 on Listen, bite attack Natural armor +6, +5 racial bonus on Listen checks, natural attacks, Darkvision Size: Small, +2 racial bonus on Listen, +8 racial bonus on Jump, natural weaponry, stinging strike, remarkable retreat, springing leap, low light vision Natural weaponry, mindsight, illusion resistance, telepathy, +2 on Listen Shapechange, darkvision, scent, Natural weaponry +3 natural armor, spell like abilities, Darkvision 60 ft., light sensitivity Detect magic, enhanced memory Size: Small Electrical Resistance 10, healing metal +1 natural armor, hardy

CLA +2 +1 +3

Fa vored Monk Wizard Sorcerer

+3

Ranger Rogue

Bard

+1 +2

Fighter Rogue Fighter Rogue Sorcerer Barbarian

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

Prestige Class Advancement


From Oathbound: Domains of the Forge, pages 49 59
The Demagogue
Class Le v el Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +0 +1 +1 +2 +2 +3 +3 +4 +4 +5 Fort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Ref. ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Will ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Per Day 1 1 2 2 3 3 4 4 5 5 Special Sway Taunt, Threaten Pacify Outrage, Convey Tempt Convince, Negotiate Humiliate Filibuster Charm Control crowd

The Hone
Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 Fort. Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +5 +6 +7 Ref. ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Special Precision Strike +1, Improved Defense +1 Fell Blow +1, Skilled Stunt +1 Precision Strike +2 Fell Blow +2, Improved Defense +2 Precision Strike +3, Skilled Stunt +2 Fell Blow +3 Precision Strike +4, Improved Defense +4 Fell Blow +4, Skilled Stunt +3 Precision Strike +5 Fell Blow +5, Extended Critical

The Inquisitor
Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 Fort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Ref. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Special Smite the Heathen Divine Protection Convert the Unbeliever Empower Congregation Divine Knowledge Foster Martyr Enrapture Convert the Masses Spells Per Day +1 level +1 level +1 level +1 level +1 level +1 level +1 level +1 level

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

Prestige Class Advancement


From Oathbound: Domains of the Forge, pages 49 59
The Rafter
Class Le v el Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 Fort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Ref. ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Will ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Special Research Escape, Depth Perception Judge Structural Integrity Make map Find the way Positioning Scout Find Secret Area Sense Danger Greater Make Map

The Stalker
Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 F ort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Ref. Sav Sa ve +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Will ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Special Shadow Roofwalk Avoid detection Memorization Realization Lie City sense Lost in the Crowd Find Trail Nondetection

The Vigilante
Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +1 +2 +3 +3 +4 +5 +6 +6 +7 +8 F ort. ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Ref. ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Will ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Special Sense Attack, Reflexive Awareness Uncanny dodge (Dex bonus to AC) SR 15 Heal Self Uncanny dodge (Cant be Flanked) SR 20 Counter Effect 1/day Greater Heal Self SR 25, counter effect 2/day Uncanny dodge (+1 vs. traps), Avoid Blow

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

Foci of the Forge


From Oathbound: Domains of the Forge , page 61

Focus of the Beast Feral Creature Wild Creature Snouted Creature Tailed Creature Focus of the Body Immunized Creature Sinewed Creature Metabolized Creature Focus of the Deep Gilled Creature Aquatic Creature Deep Creature Focus of the Fair and Foul Fair Creature Empowered Creature Foul Creature Focus of the Green Barked Creature Photosynthesizing Creature Regenerating Creature Green Creature Focus of the Mind Centered Creature Enterprising Creature Enlightened Creature Focus of Protection Shelled Creature Insulation Creature Shielded Creature

Exp. Cost 3,500 4,500 5,500 6,500 Exp. Cost 8,000 10,000 12,000 Exp. Cost 3,500 5,500 7,000 Exp. Cost 6,000 7,500 9,000 Exp. Cost 3,500 6,000 9,000 13,500 Exp. Cost 5,500 7,500 7,500 Exp. Cost 7,500 9,500 10,000

Focus of the Quill Spined Creature Spiked Creature Tainted Creature Focus of the Senses Sharpened Creature Enhanced Creature Watchful Creature Heightened Creature Focus of the Serpent Scaled Creature Fanged Creature Spitting Creature Tailed Creature Focus of the Shadow Shadowed Creature Shaded Creature Veiled Creature Focus of the Sphere Lunged Creature Legged Creature Winged Creature Vacuum Creature Adept Creature Focus of the Wyrm Scaled Creature Flying Creature Kindled Creature Chromatic Creature

Exp. Cost 2,500 3,500 6,500 Exp. Cost 4,000 6,000 8,000 10,000 Exp. Cost 3,500 5,000 6,500 7,000 Exp. Cost 5,500 8,000 12,000 Exp. Cost 3,500 4,500 7,500 9,500 11,500 Exp. Cost 3,500 7,500 10,500 13,500

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

From Oathbound: Domains of the Forge, page 72 73

Domains of the Forge

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

The Domain of Penance


From Oathbound: Domains of the Forge , page 89

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

The City of Penance


From Oathbound: Domains of the Forge, page 122

Copyright 2004 Bastion Press, Inc. All Rights Reserved. Permission granted to photocopy this page for personal use only.

Administering Justice in Penance


The following chart gives some guidelines as to how sentences are handled in Penance. Since all judgments are made with the particular aspects of the individual case in mind, this chart should be considered flexible, and subject to the whim of the judge. Note that each bloodhold may have its own variations on the laws. Be sure to consult the individual law sections located in Chapter 7: The Bloodholds for crimes that occur in the major bloodholds of the city. Monetary amounts listed are fees. Fees do not have to be paid up front, and often an arrangement may be made with a judge to pay the fee out over a period of time. A judge may take a characters profession or skills into account during sentencing. Skilled warriors, for example, may be pressed into performing a mission for the reigning Bloodlord instead of the standard punishment. This method may even be used to propel an adventure or story along, instead of bogging it down with jail time. Sample Crimes Assault Sample Punishment 100 gp; pay for victims healing, public beating (equivalent to dam age done to victim), and 1 day in the stocks. Death Death or lifetime imprisonment (until exchanged) Public flogging, two days in the stocks. Public flogging, three days in the stocks. Join prisoner for the remainder of his sentence. 250gp; public flogging, 3 days in the stocks, and imprisonment (average time 6 months) 5gp; community service (pick up 20 pieces of litter) 500gp; public beating, a week in the stocks, and imprisonment (average time 1 year) 100gp; pay for directly related pub lic health problems, and clean up mess. 2gp; must wear a bag. 250gp; pay for victims healing, public flogging, and 5 days in the stocks Return of all goods; pay additional 20% of total value to judge Pay for victims healing, public beating, equivalent to that done to victim, and 2 days in the stocks. Exile or death 10gp; repair all damage, commu nity service (clean up 5 pieces of graffiti)

From Oathbound: Domains of the Forge, page 128

Administration of Justice

Causing a Sinking Espionage Failure to pay Fee Failure to pay Taxes Freeing a Prisoner Kidnapping/Slavery

Littering Murder

Pollution

Public Ugliness Rape

Theft Torture

Treason Vandalism

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The Alliance
From Oathbound: Domains of the Forge, page 158

11

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Council District of the Alliance


From Oathbound: Domains of the Forge, page 160

12

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The Castes of Barrowhold


From Oathbound: Domains of the Forge, page 163

The Castes of Barrowhold


The 20 castes of Barrowhold are listed below, along with the distinction each one bears above those below them and their opportunities for moving upward in rank. Seeds and non residents automatically receive the rank of foreigner; they can advance to the rank of plebian by taking up residence in Barrowhold and by paying a one time citizenship fee of 100 gp. Merit numbers indicate the lowest caste that can promote an individual to that rank. Marriage numbers reveal the highest caste that can marry such a person. An asterisk indicates that only ones own employer (or anyone of rank 18 or above) may promote him. Rank 20 Bloodlord 19 Prince 18 Duke 17 Count 16 Baron 15 Peer 14 Knight 13 Squire 12 Master 11 Gentleman 10 Freeman 9 Plebian 8 Foreigner 7 Gelder 6 Commoner 5 Peasant 4 Serf 3 Indenture 2 Vagrant 1 Untouchable Privileges Sovereign May be named as heir May marry a prince or lord May speak to the Lord in private May speak in court May attend court May serve as a judge May own multiple estates Can take indentures Can keep servants Land ownership Can reside alone Starting rank (same as plebian) Can own money Personal property Can leave estate Marriage Life, shelter Physical contact None Advancement n/a Death of lord Marriage (20) Merit (20) or Marriage (18) Merit (20) or Marriage (18) Merit (18) or Marriage (18) Merit (17) or Marriage (15) Merit (16) or Marriage (15) Merit (15) or Marriage (14) Merit (14) or Marriage (14) Merit (14) or Marriage (14) Gentry Fee (10,000gp) Residence Merit (11)* or Marriage (10) Merit (11)* or Marriage (10) Merit (11)* or Marriage (9) Merit (11)* or Marriage (7) Completion of contract Indenturing contract None

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Barrowhold
From Oathbound: Domains of the Forge, page 171

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Blackwall
From Oathbound: Domains of the Forge, page 181

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Divinia
From Oathbound: Domains of the Forge, page 190

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Golden Shore
From Oathbound: Domains of the Forge, page 198

17

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Hammerfall
From Oathbound: Domains of the Forge, page 208

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Tasmon Manner
From Oathbound: Domains of the Forge, page 210

19

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Illumina
From Oathbound: Domains of the Forge, page 218

20

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The Oasis
From Oathbound: Domains of the Forge , page 229

21

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The Oasis Central District


From Oathbound: Domains of the Forge, page 231

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Utopia
From Oathbound: Domains of the Forge, page 243

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The Hub Tavern


From Oathbound: Domains of the Forge, page 248

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The Hub Tavern (Interior)


From Oathbound: Domains of the Forge , page 250

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Hub Tavern Goods and Services


All items may be purchased from your server in the main chamber. Rooms and Services may also be purchased on the upper floors. A gratuity of 15% will be added for parties of six or more.

Food

The Hub Tavern Goods & Services

From Oathbound: Domains of the Forge, page 253

Oasis alorak polenta casserole with braised greens 15 gp Decree style stew, with sameril root and gorak meat 17 gp Seared wellfish filet with curried squashes and snap peas atop a bed of sathonia rice 21 gp Golden Tamales stuffed with alorak, aged cheeses, fermented mossfruit, and peppers. Served with a spicy herbed tomato sauce atop a bed of raw, fresh, seasonal vegetables, and kasha 18 gp Grilled alorak, with eggs any style and roasted sameril, served with toast 12 gp Illumina Antipasto, with gorak cheese, olives, cucumber, hummus, and aubergine paste, served with pocket bread and fruits 16 gp Whole roasted fowl, served with roasted seasonal vegetables and herb mashed sameril 20 gp

Beverages
Babanth 2 gp Tea 1gp (Black, green, variety of herbals) Nisankh Tea 240 gp Common Ales and wines 2 gp The Hubs own lager, Oasis Ale, Panthus Pale Ale, Blackwall Bitter, Grinder Strong Ale, Decree Extra Stout, Faery Prince Wine, Golden Shore Mead, Lantana Lilac Wine, Angry Riller Elderberry Wine Uncommon Ales and Wines 3 gp Eclipse Stout, Anvil Ale, Wildwood Cloudberry Wine, Hyperia Family Vin tage, Vault Iceberry Wine, Vogel Island Mead House Spirits 4 gp Old Dovers Single Malt Whiskey, Stuttering Picker Gin, Wellspring Vodka, The Hubs own rum, Barrowhold brandy, Blackwall Port, Sweet Mossfruit Schnapps Other Spirits Ask for availability and prices Other Beverages 1 gp Gorak Milk, Mossfruit Juice, Silver Oil, Wellspring water, Other juices as available

Rooms
Sleeping Room (per person) 25 gp per night Gambling Room (includes equipment) 10 gp per hour Private Meeting Room 5 gp per hour Room Service Charge Additional 20% for all food or services.

Services
Massage (Therapeutic only) 25 gp per hour Acupuncture 30 gp per hour Conversation Partner (passive) 10 gp per hour Conversation Partner (intelligent) 20 gp per hour Prostitute Low Quality 20 gp Prostitute Standard Quality 50 gp Prostitute Exceptional 120 gp Fantasy/Fetish Charge 5 to 40 gp extra

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Bloody Arrival Map


From Oathbound: Domains of the Forge, page 259

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Protean Map
From Oathbound: Domains of the Forge, page 266

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Surveyor Duty Map


From Oathbound: Domains of the Forge, page 272

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Foundry Map
From Oathbound: Domains of the Forge, page 282

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Fallen Tower Map


From Oathbound: Domains of the Forge, page 290

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Temple of the Cloud God Map


From Oathbound: Domains of the Forge, page 294

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Isuron Zuls Canton Map


From Oathbound: Domains of the Forge, page 297

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Isuron Zuls Lair Entrance Map


From Oathbound: Domains of the Forge, page 304

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Isuron Zuls Level 2 Map


From Oathbound: Domains of the Forge, page 308

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Isuron Zuls Level 3 Map


From Oathbound: Domains of the Forge, page 308

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The Domain of Penance


From Oathbound: Plains of Penance, page 7

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Prestige Classes
From Oathbound: Plains of Penance , pages 33 38

Artificer Prestige Class


Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +0 +1 +1 +2 +2 +3 +3 +4 +4 +5 Fort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Ref. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Special Channeling, Create(var) Shape(1,s) Inspire(1,s) Mend(1,s) Regrowth(var) Create Life(2,s), Restore(1,s), Sear(1,s) Splice(2), Plug and Play(var) Shape Plant(3,s) Shape Flesh(4,s) Duplicate(10,s)

Disjoiner Prestige Class


Class Le vel Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 Fort. Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Ref. ve Sa Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Special Channeling, Lace (1,s) Force Bolt (1,s) Smash (2,s), Dismantle (2,s) Explosive Bolt (2,s) Wither (3,s) Destruction Bolt (3,s) Disintegrate (5) Improved Lace Improved Bolt Annihilate (10)

38

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Foci of the Plains


From Oathbound: Plains of Penance , page 40

Foci of the Plains


Focus of the Claw Edged Creature Armed Creature Razor Creature Deadly Creature Lethal Creature Focus of the Enigma Masked Creature Cloaked Creature Hidden Creature Traceless Creature Focus of the Huge Enlarged Creature Focus of the Light Brightened Creature Prism Creature Illuminated Creature Radiant Creature Focus of the Small Reduced Creature Exp. Cost 3,500 5,500 7,500 9,500 11,500 Exp. Cost 6,500 9,000 12,000 15,000 Exp. Cost 4,500 Exp. Cost 5,000 8,950 11,600 13,800 Exp. Cost 3,500

39

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Watchtower
From Oathbound: Plains of Penance , page 67

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Lucan Forest
From Oathbound: Plains of Penance , page 116

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Ulatras Lair
From Oathbound: Plains of Penance, page 128

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Freyan Temple
From Oathbound: Plains of Penance, page 132

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City of Penance
From Oathbound: Wrack & Ruin, page 6

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Prestige Classes
From Oathbound: Wrack & Ruin, pages 22 26
Career Rafter
Class vel Le Lev 11th 12th 13th 14th 15th Base Attack Bonus +8 +9 +9 +10 +11 F ort. ve Sav Sa +3 +4 +4 +4 +5 Ref. ve Sav Sa +7 +8 +8 +9 +9 Will ve Sav Sa +7 +8 +8 +9 +9 Special Detect Time Distortion Repair Structural Integrity Detect Gravitational anomalies; Stop Fall Detect Magical Field Maze Lore

The Spellwarden
Class Base Attack Le vel Bonus Lev 1st +0 2nd +1 3rd +1 4th +2 5th +2 6th +3 7th +3 8th +4 9th +4 10th +5 F ort. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Ref. Sav Sa ve +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Special Channeling, Bind, Detection Resistance Unravel Fixate Seeing Locate, Seal Counterbind Circle Chamber of Binding Bind Soul

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Foci of the Wrack


From Oathbound: Wrack & Ruin, page 29
Foci of the Wrack
Focus of the Arachnid Compound Eyed Creature Eight Legged Creature Web Spinning Creature Focus of the Chameleon Color Changing Creature Fast Running Creature Dry Creature Focus of the Cockroach Dual Brained Creature Exoskeletoned Creature Hard to Kill Creature Focus of the Exile Awakened Creature Opened Creature Transformed Creature Focus of the Mole Nocturnal Creature Scent Guided Creature Burrowing Creature Exp. Cost 3,000 4,000 5,200 Cost 2,000 3,000 4,000 Cost 4,500 5,500 6,500 Cost 3,000 6,000 10,000 Cost 3,000 6,000 9,000

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Bloodholds & Sites


From Oathbound: Wrack & Ruin, page 84

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Tower of Cycadia
From Oathbound: Wrack & Ruin, page 102

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Scribe Shop
From Oathbound: Wrack & Ruin, page 105

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Annual Calendar of the Forge


From Oathbound: Arena, page 8
Table 1.2
Months Prime

Annual Calendar of the Forge


Holiday Names Firstday Queensday Descriptions The month of beginnings. The first day of the year. A day of non violence that is observed even in Arena. The most productive month of the year. A period of listless decline after a month of hard labor. New dreams of glory and hope are born. A day of harmless mischief, though in Arena or Eclipse it can often turn deadly. Great transformations are brought forth as people seek change in their lives. A day when people indulge themselves as they wish without social consequences. A time of taking new responsibilities and recommitment to old ones. A vague period of the year in which the emotional ebb and flow of the populace is said to determine the general tone for the entire year. A wild day marking the middle of the year. It is the largest festival day on the Forge. A month of quiet as the inhabitants of the Forge recollects themselves for the rest of the year. A day of introspection where the people are expected to seclude themselves inside their domiciles. A month of increased labor as restlessness sets in over the lingering year. A time of uncontrolled bestial instincts, where any act save those of a criminal nature are socially acceptable. An orgy of insane activity punctuated by dancing, music and tawdry embraces. A period of self control as the indulgences of the past is reined in and new focus is given to the tasks at hand. A grim day where participants inflict pain on themselves as a reminder of their responsibilities and familial burdens. A final loosening of the moral purse strings as people revel in blood sports and open conflict. This day is especially violent in Arena where mass combat is expected. Horrific blood spectacles dominate the day as common citizenry take to the arena floors in a frenzy of pent up aggression. The last month of the year and a time of making peace with oneself and others. A day of truce when gifts are given to mortal enemies. The last day of the year when mementoes of the year are burned in remembrance.

Holiday Dates 1 28

Prosper Sorrow Scheming 20 Passion 4 Purity Axis 15 Stillness 28 Stirring Savage 18 Scourge 19 Ravage Lash Frenzy Darkness Midyear Hedony Knavery

11 Atonement 3 28

Bloodbath

Gifting Lastday

50

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Arena
From Oathbound: Arena , page 11

51

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Warlord Symbols
From Oathbound: Arena , page 66
Warlord Symbols

Droughin Firefriend

Elvin Sandstrider

Grand Asherake

Hateni

Minos Spar

Nishric Bloodtooth

Og Brickhand

Ossian

Queeeetee

Raghuveer

Regan Severn

Simeon De Vehouria

Sviss Nexx

The Warlock

Varan

Zanh Viayth

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Mass Combat Units


From Oathbound: Arena , pages 88 93
Arcane Spellcaster Units
Level 1 2 3 4 5 6 7 8 9 10 Base Attack Bonus 0 +1 +1 +2 +2 +3 +3 +4 +4 +5 Fort Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Reflex Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Special Arcane Spells Summoning Defense Rating 12 12 12 13 13 13 14 14 14 15 Damage Dice 6d4 6d4 8d4 8d4 10d4 10d4 12d4 12d4 14d4 14d4

Archer Units
Base Attack Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Fort ve Sav Sa +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Refle x Reflex Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will Special Darken the Sky Defense Rating 15 15 15 16 16 16 17 17 17 18 Damage Dice 10d8 10d8 12d8 12d8 14d8 14d8 16d8 16d8 18d8 18d8

Level 1 2 3 4 5 6 7 8 9 10

Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

Interrupt Advance

Concentrate Strike

Cavalry Units
Base Attack Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 Fort ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Refle x Reflex Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will ve Sav Sa +0 +0 +0 +1 +1 +2 +2 +2 +3 +3 Defense Rating 15 16 16 17 17 18 18 19 19 20 Damage Dice 10d10 12d10 12d10 14d10 14d10 16d10 16d10 18d10 18d10 20d10

Le v el Lev 1 2 3 4 5 6 7 8 9 10

Special Penetrating Strike

Override

Demoralize

Decimate

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Mass Combat Units


From Oathbound: Arena , pages 88 93
Divine Spellcasters
Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 Fort ve Sav Sa +1 +2 +3 +3 +4 +4 +5 +6 +6 +7 Refle x Reflex Sa ve Sav +0 +0 +1 +1 +1 +1 +2 +3 +3 +3 Will ve Sav Sa +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Defense Rating 15 16 17 18 19 20 21 22 23 24 Damage Dice 8d8 8d8 10d8 10d8 12d8 12d8 14d8 14d8 16d8 16d8

Le v el Lev 1 2 3 4 5 6 7 8 9 10

Special Divine Magic, Hold the Line

Footman Units
Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 Fort ve Sav Sa +2 +3 +4 +4 +4 +5 +5 +6 +6 +7 Refle x Reflex Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +2 +3 Will ve Sav Sa +0 +0 +0 +1 +1 +1 +2 +2 +2 +3 Defense Rating 15 16 17 18 19 20 21 22 23 24 Damage Dice 10d10 12d10 12d10 14d10 14d10 16d10 16d10 18d10 18d10 20d10

Le v el Lev 1 2 3 4 5 6 7 8 9 10

Special Hold the Line Forced Advance Hold the Line +1

Hold the Line +2 Invincibility

Skirmishers
Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 Fort Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Refle x Reflex Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Will Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Defense Rating 12 13 13 14 14 15 15 16 16 17 Damage Dice 10d6 10d6 10d6 12d6 12d6 12d6 14d6 14d6 14d6 16d6

Le vel Lev 1 2 3 4 5 6 7 8 9 10

Special Take CoverAmbush +2d6 Ambush +4d6 Ambush +6d6 Ambush +8d6 Ambush +10d6

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Prestige Classes
From Oathbound: Arena , pages 94 99
The Ravager
Class Le v el Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 F ort. Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Ref. Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will Sa ve Sav +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Special Channeling, firelace (1,s) Fire ray (1,s) One with earth, stone armor (2, s) Stone rain (2, s) Magma bolt (3,s) Gyre of stone (4,s) Improved firelace (5) Improved elemental attack (6) Sand wall (7) Sand Storm (8)

The Seeker
Class Le v el Lev 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7 Fort. Sa ve Sav +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Ref. Sa ve Sav +0 +0 +1 +1 +1 +1 +2 +2 +2 +3 Will Sa ve Sav +0 +0 +1 +1 +1 +1 +2 +2 +2 +3 Special Subterranean Insight Mineral & Ore Detection,Stone Soul +1, Skin of Stone +1 Scry of Stones, Stone Soul +1, Skin of Stone +1 Ethereal Jaunt, Stone Soul +1, Skin of Stone +1 Passwall, Stone Shape, Stone Soul +1, Skin of Stone +1 Tremorsense Spells +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class

The Sovereign
Class Le vel Lev 1st 2nd 3rd 4th 5th Base Attack Bonus +1 +2 +3 +4 +5 F ort. Sa ve Sav +2 +3 +3 +4 +4 Ref. ve Sav Sa +0 +0 +1 +1 +1 Will ve Sav Sa +2 +3 +3 +4 +4 Special Aura of command, chain of command +1, siege warfare Bonus feat, fortification enhancement Chain of command +2 Bonus feat, greater aura of command Chain of command +3

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Foci of Arena
From Oathbound: Arena, page 108

Foci of Arena
Focus of the Arid Wastes Exp. Cost Resilient Creature 2,500 Prickly Creature 4,500 Cactus Creature 8,500 Focus of the Brawler Toughened Creature Burly Creature Skirmish Creature Brawler Creature Focus of the Fury Swift Creature Keen Creature Whirling Creature Focus of the Odd Quaint Creature Bizarre Creature Preternatural Creature Aberrant Creature Focus of Warfare Havoc Creature Onslaught Creature Bulwark Creature Artifice Creature Focus of the Wave Sodden Creature Saturated Creature Watery Creature Torrential Creature Exp. Cost 3,250 4,500 6,500 10,000 Exp. Cost 3,000 5,000 10,000 Exp. Cost 3,000 4,500 5,500 6,500 Exp. Cost 3,500 4,500 5,500 6,500 Exp. Cost 5,000 7,500 9,500 11,500

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Greater Confluence Region Map


From Oathbound: Arena, page 139

57

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Blood & Stone Battle Map


From Oathbound: Arena, page 141

58

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Uhmaxus Holding Battle Map


From Oathbound: Arena, page 142

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