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Livros Sobre Animao:

BARBOSA JNIOR, Alberto L. Arte da animao: tcnica e esttica atravs da histria. So Pa Editora SENAC, 2005. BECK, Jerry (Ed.). Animation art: from pencil to pixel. Londres: Flame Tree Publ ishing, 2004. BLAIR, Preston. Animation 1: Learn to Animate Cartoons Step by Step. EUA: Walter Foster, 2003. _________. Cartooning: Animation. EUA: Ealter Foster, 2003. _________. Cartooning: Animation 2 with Preston Blair (HT190). EUA: Walter Foste r Publishing, 1998. BESEN, Ellen; HALLET, Bryce. Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know. E UA: Michael Wiese Productions, 2008. CAMARA, Sergio. O Desenho Animado. Lisboa: Estampa, 2005. FURNISS, Maureen. Art in animation: animation aesthetics. Sidney: John Libbey & Company Pty Limited.,1998. GNIN, Bernard. L'Image de synthse. Le cinema d`animation. Paris: Cahiers du Cinma, 2005. GRAA, Marina Estela. Entre o olhar e o gesto: elementos para uma potica da imagem animada. So Paulo: Editora Senac, 2006. HALAS, John; MANVELL, Roger. A tcnica da animao cinematogrfica. Rio de Janeiro: Edit ora Civilizao Brasileira, 1979. _____________.; WHITAKER, Harold. Timing for Animation. EUA: Focal Press, 2002. HAHN, Dan. The Alchemy of Animation: Making an Animated Film in the Modern Age. EUA: Disney Editions, 2008. JOHNSTON, Ollie; THOMAS, Frank. The Illusion of Life: Disney Animation. EUA: Dis ney Editions, 1995. LAYBOURNE, Kit & CANEMAKER, John. The Animation Book: a Complete Guide to Animat ed Filmmaking From Flip-Book to Sound Cartoons to 3D Animation. Revised Edition. EUA: Three Rivers Press, 1998. MCLAREN, Norman. On the creative process. Montreal: National Film Board of Canad a, 1991. MIRANDA, Carlos A. Cinema de animao: arte nova/arte livre. Petrpolis: Editora Vozes Ltda, 1971. NESTERIUK, Srgio. Dramaturgia de srie de animao. So Paulo: Sergio Nesteriuk, 2011. On -line, disponvel em: http://www.tvcultura.com.br/animatv/anime/para-ler/34289, ac esso em: 17/10/2011. PILLING, Jayne. A reader in animation studies. Londres: John Libbey & Company Pt y Ltd, 1997.

_________. The art of the animated image: an anthology. Los Angeles: The America n Film Institute, 1987. RUSSET, Robert; STARR, Cecile. Experimental animation: an illustrated anthology. Nova Iorque: Da Capo Press, 1988. TAYLOR, Richard. The encyclopedia of animation techniques. Londres: Running Pres s, 1996. WEBSTER, Chris. Animation The Mechanics of Motion. EUA: Focal Press, 2005. WELLS, Paul. Animation: genre and authorship. Nova Iorque: Wallflower Paperback, 2002. _________. Fundamentals of animation. Londres: An AVA Book, 2006. _________. Understanding Animation. Nova Iorque: Routledge, 1998. WIEDERMANN, Julius (Ed.). Animation Now! Colnia: Taschen, 2004. WHITE, Tony. The Animator s Workbook. EUA: Watson-Guptill Publications, 1988. __________. How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principles of Animation. EUA: Focal Press, 2009. WILLIAMS, Richard. The Animator's Survival Kit Animated hard Williams Master Class, 2008. 16 DVDs Box Set. UK: Ric

Sobre Animao - Histria:

BARBOSA JNIOR, Alberto L. Arte da animao: tcnica e esttica atravs da histria. So Pa Editora SENAC, 2005. BECKERMAN, Howard. Animation: The Whole Story. EUA: Allworth Press, 2003. BENDAZZI, Giannalberto. Cartoons: One Hundred Years of Cinema Animation. EUA: In diana University Press, 1995. BRUZZO, Cristina. (Coord.). Coletnea lies com cinema, vol.4. So Paulo: Fundao para o esenvolvimento da Educao, 1996. CRAFTON, Donald. Before Mickey: the animated film 1898-1928. Chicago: The Univer sity of Chicago Press, 1993. JOHNSTON, Ollie; THOMAS, Frank. The Illusion of Life: Disney Animation. EUA: Dis ney Editions, 1995. SOLOMON, Charles. The History of animation: enchanted drawings. New York: Wing B ooks, 1994.

Sobre Animao e Hipermdia: CHAPMAN, J. Web Animation Design. EUA: John Wiley, 2007.

CHUNG, Youngkuk. Processing Web Ads: The Effects of Animation and Arousing Conte nt. EUA: Cambria Press, 2007. GARDNER, Garth. Gardner's Guide to Internships in New Media 2004: Computer Graph ics, Animation, Multimedia. EUA: Garth Gardner Company, 2002. GARDNER, Garth. Gardner's Guide to Multimedia and Animation Studios. EUA: GGC Pu blishing, 2004. GEHMAN, Chris & REINKE, Steve (eds). The Sharpest Point: Animation at the End of Cinema. EUA: YYZ Books, 2005. JACOBSEN, Jen. Implementing a Digital Asset Management System: For Animation, Co mputer Games, and Web Development. EUA: Focal Press, 2005. HELLER, Steven; WOMACK, David. Becoming a Digital Designer: A Guide to Careers i n Web, Video, Broadcast, Game and Animation Design. EUA:Wiley, 2007. LAGGETT, Richard (et al.). Foundation Flash Applications for Mobile Devices. EUA : Friends of ED, 2006. LOWE, Richard; WOLFGANG, Schnotz (eds.). Learning with Animation: Research Impli cations for Design. EUA: Cambridge University Press, 2007. PHILLIPS, Adam & BHANGAL, Sham. Flash 8 Design: Motion Graphics for Animation & User Interfaces. EUA: O'Reilly Media, 2006. SCOTT, Bill; NEIL, Theresa. Designing Web Interfaces: Principles and Patterns fo r Rich Interactions. EUA: O'Reilly Media, 2009. THALMANN, Daniel (eds). Interactive Computer Animation. EUA: Prentice Hall PTR, 1996. WELLS, Paul (et al.). Re-Imagining Animation: Contemporary Moving Image Cultures . EUA: AVA Publishing, 2008. WRIGHT, Lawrence. Character Design for Mobile Devices. EUA: Focal Press, 2006.

Sobre Animao Stop motion: BRIERTON, Tom. Stop-motion Filming and Performance: A Guide to Cameras, Lighting and Dramatic Techniques. USA: McFarland & Company, 2006. ________. Stop-Motion Armature Machining: A Construction Manual. EUA: McFarland & Company, 2002. ________. Stop-Motion Puppet Sculpting: A Manual of Foam Injection, Build-Up and Finishing Techniques. EUA: McFarland & Company, 2004. CARLSON, Maureen. How to Make Clay Characters. EUA: North Light Books, 1997. HARRYHAUSEN, Ray; DALTON, Tony. A Century of Stop-Motion Animation: From Melies to Aardman. EUA: Watson-Guptill, 2008. HEASER, Sue. The Polymer Clay Techniques Book. EUA: North Light Books, 1999. LORD, Peter; SIBLEY, Brian. Cracking Animation: The Aardman Book of 3-D Animatio

n. EUA: Thames & Hudson Ltd, 2004. PETTIGREW, Neil. The Stop-motion Filmography: A Critical Guide to 297 Features U sing Puppet Animation (2 Volume Set). EUA: McFarland, 2007. PRIEBE, Ken A. The Art of Stop-Motion Animation. EUA: Course Technology PTR, 200 6. PURVES, Barry J. C. Stop Motion: Passion, Process and Performance. EUA: Focal Pr ess, 2007. SALISBURY, Mark. Tim Burton's Corpse Bride: An Invitation to the Wedding. EUA: N ewmarket, 2005. SHAW, Susannah. Stop Motion: Craft Skills for Model Animation. EUA: Focal Press, 2008 SPESS, Marc. Secrets of Clay Animation Revealed. EUA: CreateSpace, 2000. TAYLOR, Richard. Encyclopedia of Animation Techniques. EUA: Booksales, 2004. THOMPSON, Frank. Tim Burton's Nightmare Before Christmas. EUA: Disney Editions, 2002.

Sobre Animaes interativas, para celulares e publicidade CHAPMAN, J. Web Animation Design. EUA: John Wiley, 2007. CHUNG, Youngkuk. Processing Web Ads: The Effects of Animation and Arousing Conte nt. EUA: Cambria Press, 2007. DOTZ, Warren. Meet Mr. Product: The Art of the Advertising Character. EUA: Chron icle Books, 2003. GARDNER, Garth. Gardner's Guide to Internships in New Media 2004: Computer Graph ics, Animation, Multimedia. EUA: Garth Gardner Company, 2002. _______. Gardner's Guide to Multimedia and Animation Studios. EUA: GGC Publishin g, 2004. GEHMAN, Chris & REINKE, Steve (eds). The Sharpest Point: Animation at the End of Cinema. EUA: YYZ Books, 2005. HELLER, Steven; WOMACK, David. Becoming a Digital Designer: A Guide to Careers i n Web, Video, Broadcast, Game and Animation Design. EUA:Wiley, 2007. JACOBSEN, Jen. Implementing a Digital Asset Management System: For Animation, Co mputer Games, and Web Development. EUA: Focal Press, 2005. LAGGETT, Richard (et al.). Foundation Flash Applications for Mobile Devices. EUA : Friends of ED, 2006. MENDENHALL, John. Character Trademarks. EUA: Chronicle Books, 1990. PHILLIPS, Adam & BHANGAL, Sham. Flash 8 Design: Motion Graphics for Animation & User Interfaces. EUA: O'Reilly Media, 2006. SCOTT, Bill; NEIL, Theresa. Designing Web Interfaces: Principles and Patterns fo

r Rich Interactions. EUA: O'Reilly Media, 2009. THALMANN, Nadia Magnenat & THALMANN, Daniel (eds). Interactive Computer Animatio n. EUA: Prentice Hall PTR, 1996. WELLS, Paul (et al.). Re-Imagining Animation: Contemporary Moving Image Cultures . EUA: AVA Publishing, 2008. WRIGHT, Lawrence. Character Design for Mobile Devices. EUA: Focal Press, 2006.

Sobre Animao 2D Digital: BRINKMANN, Ron. The Art and Science of Digital Compositing: Techniques for Visua l Effects, Animation and Motion Graphics. EUA: Morgan Kaufmann, 2008. CHONG, Andrew; McNAMARA, Andrew. Basics Animation: Digital Animation. AVA Publis hing, 2008. CORSARO, S. PARROTT, C. Hollywood 2D Digital Animation: The New Flash Production Revolution. USA: Course Technology Ptr, 2004. DAVIS, Bill. Creating 2D Animation in a Small Studio. USA: GGC Publishing, 2006. FERGUSON, Dwaine. Toon Boom Studio 3.5 VTC Training CD. EUA: Virtual Training Co mpany, 2007. IMAGINEFX. Fantasy Workshop: Mastering Digital Painting Techniques. EUA: Collins & Brown, 2009. PILLING, Jayne. Animation 2D and Beyond. EUA: Rotovision, 2001. SEEGMILLER, Don. Advanced Painter Techniques. EUA: Sybex, 2008. SEEGMILLER, Don. Digital Character Design and Painting: The Photoshop CS Edition . EUA: Charles River Media, 2004. THREINEN-PENDARVIS, Cher. The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting . EUA: Peachpit Press, 2004. TONGE, Gary. Bold Visions: A Digital Painting Bible. EUA: Impact, 2008. WHITE, Tony. Animation from Pencils to Pixels: Classical Techniques for the Digi tal Animator. EUA: Focal Press, 2006.

Sobre Animao 3D: ALLEN, Eric; MURDOCK, Kelly L. Body Language: Advanced 3D Character Rigging. EUA : Sybex., 2008. CABRERA, Cheryl. An Essential Introduction to Maya Character Rigging with DVD. E ua: Focal Press, 2008. CLARK, Brad (et al). Inspired 3D Advanced Rigging and Deformations. EUA: Course Technology PTR, 2005. JONES, Angie; OLIFF, Jamie. Thinking Animation: Bridging the Gap Between 2D and

CG. EUA: Course Technology PTR, 2006. KERLOW, Isaac V. The Art of 3D Computer Animation and Effects. EUA: Wiley, 2009. KUNDERT-GIBBS, John. Action! Acting Lessons for CG Animators. EUA: Sybex, 2009. LANIER, Lee. Maya Professional Tips and Techniques. EUA: Sybex, 2007. LORD, Peter; SIBLEY, Brian. Creating 3-D Animation: The Aardman Book of Filmmaki ng. EUA: Harry N. Abrams, 2004. MAESTRI, George. Maya 8.5 Character Rigging. EUA: lynda.com Inc, 2007. O ROURKE. Michael. Principles of Three Dimensional Computer Animation. EUA: W. W. Norton & Company, 2003. PARRISH, David. Inspired 3D Lighting & Compositing. EUA: Sybex, 2008. PRESS, Autodesk Maya. The Learning Maya 2009 Collection: Foundation, Modeling & Animation, and Special Effects. EUA: Sybex, 2009. RATNER, Peter. 3-D Human Modeling and Animation. EUA: Wiley, 2009. ROBERTS, Steve. Character Animation: 2D Skills for Better 3D, Second Edition. EU A: Focal Press, 2007. ROBERTS, Steve. Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation. EUA: Focal Press, 2004. AVANADA: ALLEN, Eric; MURDOCK, Kelly L. Body Language: Advanced 3D Character Rigging. EUA : Sybex., 2008. CABRERA, Cheryl. An Essential Introduction to Maya Character Rigging with DVD. E ua: Focal Press, 2008. CANTOR, J.; VALEMCIA, P. Inspired 3D Short Film Production. USA: Course Technolo gy, 2004. CLARK, Brad (et al). Inspired 3D Advanced Rigging and Deformations. EUA: Course Technology PTR, 2005. CLARK, Kyle. Inspired 3D Character Animation. EUA: Muska & Lipman/Premiere-Trade , 2002. . JONES, Angie; OLIFF, Jamie. Thinking Animation: Bridging the Gap Between 2D and CG. EUA: Course Technology PTR, 2006. KELLER, Eric. Mastering Maya 2009. EUA: Sybex, 2009. KELLER, Eric. Maya Visual Effects: The Innovator's Guide. EUA: Sybex, 2007. LANIER, Lee. Maya Professional Tips and Techniques. EUA: Sybex, 2007. LANIER, Lee. Advanced Maya Texturing and Lighting. EUA: Sybex, 2008. LIVNY, Boaz. Mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rende ring. EUA: Sybex, 2007.

MURDOCK, Kelly L.; ALLEN, Eric. Edgeloop Character Modeling For 3D Professionals Only. EUA: Wiley, 2006. PERKINS, Chad. Adobe Photoshop CS3 Extended for 3D and Vdeo. EUA: Adobe Press, 20 07. PRESS, Autodesk Maya. The Learning Maya 2009 Collection: Foundation, Modeling & Animation, and Special Effects. EUA: Sybex, 2009. RATNER, Peter. Mastering 3D Animation. EUA: Allworth Press, 2004.

Sobre Antropologia e Sociologia: MORIN, Edgar em Cultura de massas no sculo XX: o esprito do tempo. 2 ed. Rio de Jan eiro: Companhia Editora Forense, 1969. CANCLINI, Nstor Garcia. Consumidores e cidados: conflitos multiculturais na global izao. Rio de Janeiro: editora da UFRJ, 1999.

CARVALHO, Jos Murilo de. A formao das almas: O imaginrio da Repblica no Brasil. So Pa lo: Companhia das Letras, 1990. CASTRO, Lcia Rabello de. Infncia e Adolescncia na Cultura do Consumo. Rio de janeir o: NAU, 1998. LYOTARD, Jean Franois. A condio ps-moderna. Rio de Janeiro: Jos Olympio, 2002. PERROTTI, Edmir. A criana e a produo cultural (apontamentos sobre o lugar da criana na cultura) In: ZILBERMAN, Regina (org.). A produo cultural para a criana. Porto Al egre, Mercado Aberto, 1990. WILLIAMS, Raymond. Cultura. So Paulo, Editora Paz e Terra, 1992.

Sobre Arte e Percepo: ARGAN, Giulio C. Arte moderna. So Paulo: Companhia das Letras, 1995. ARMHEIM, Rudolf. Intuio e intelecto na arte. So Paulo: Martins, 2004. ________. Arte e percepo visual: uma psicologia da viso criadora. So Paulo: Livraria Pioneira Editora, 1986. GOMES FILHO, Joo. Gestalt do Objeto: sistema de leitura visual da forma. So Paulo: Escrituras, 2008. GOMBRICH, Ernst. H. Arte e iluso. So Paulo: Martins Fontes Editora, 1986. POPPER, Frank. Art of the Eletronic Age. Nova York: Harry N. Abrams, Inc. Puslis hers. 1993. OSTROWER, Fayga. Criatividade e processos de criao. Petrpolis: Editora Vozes, 1978. SCHLEIERMACHER, Friedrich. Hermenutica 2008.

Arte e Tcnica da Interpretao. So Paulo: Vozes

TIEDEMANN, Klaus (et al.) Psicologia da Percepo v.1. So Paulo: EPU, 1985.

TIEDEMANN, Klaus (et al.) Psicologia da Percepo v.2. So Paulo: EPU, 1985. VYGOTSKY, Lev Semenovich. Psicologia da Arte. So Paulo: Martins, 1999.

Sobre Cinema: ANGEL, Rodriguez. Dimenso Sonora da Linguagem Audiovisual. So Paulo: Senac, 2006. ARNHEIM, Rudolf. A arte do filme. So Paulo: Livraria Pioneira Editora, 1986. AUGUSTO, Maria de Ftima. A Montagem Cinematogrfica e a Lgica das Imagens. So Paulo: Annablume, 2004. AVILA, Renato Nogueira Perez. A Arte do Vdeo Digital. Rio de Janeiro: Brasport, 2 004. AUMONT, Jacques. A esttica do filme. 6 ed. So Paulo: Papirus Editora, 2008. _______. A imagem. 5 ed. So Paulo: Papirus Editora, 2001. _______. O olho interminvel. So Paulo: Cosac & Naify, 2004. BENJAMIN, Walter. A obra de arte na poca de suas tcnicas de reproduo. In: GRNEWALD, J os Lino. A idia do cinema. Rio de Janeiro: Civilizao Brasileira, 1969. BERNARDET, Jean-Claude. Brasil em tempo de cinema: ensaio sobre o cinema brasile iro de 1958 a 1966. So Paulo: Companhia das Letras, 2007. CARRIERE, Jean-Claude. A Linguagem Secreta do Cinema. So Paulo: Nova Fronteira, 2 006. DANCYGER, Ken. Tcnicas de Edio para Cinema e Vdeo. So Paulo: Campus, 2007. EDUARDO, Leone. Reflexes sobre a montagem cinematogrfica. Belo Horizonte: Editora da UFMG, 2005. EISENSTEIN, Sergei. A forma do filme. Rio de Janeiro: Jorge Zahar Editor Ltda., 2002. _______. O sentido do filme. Rio de Janeiro: Jorge Zahar Editor Ltda. 2002. GELSON, Santana. Cinema, Comunicao e Audiovisual. So Paulo: Alameda, 2009. HARRINGTON, Richard. Photoshop for Vdeo. EUA: Focal Press, 2007. MACHADO, Arlindo. Pr-cinemas & ps-cinemas. Campinas: Papirus, 1997. MACHADO, Arlindo. A arte do Vdeo. So Paulo: Brasiliense, 1990. MARCEL, Martin. A linguagem cinematogrfica. So Paulo: Brasiliense, 2003. MASCARELLO, Fernando. Histria do cinema mundial. So Paulo: Papirus Editora, 2006. NVOAS, Jorge; BARROS, Jos D Assuno. Cinema-histria: teoria e representaes socais no a. Rio de Janeiro: Apicuri Editora, 2008. ROBERT, Stam. Introduo Teoria do Cinema. So Paulo: Papirus, 2003.

TARKOVSKI, Andrei. Esculpir o tempo. So Paulo: Livraria Martins Fontes Editora, 2 002. XAVIER, Ismael. O cinema brasileiro moderno. So Paulo: Editora Paz e Terra, 2001.

Sobre Comunicao: ARNALDO, Carlos A. e FINNSTROM, Asa. Juventude e Comunicao. IN: CARLSON, Ulla e FE ILITZEN, Ceclia Von (org.). A criana e a violncia na mdia. So Paulo: Cortez; Braslia: UNESCO, 1999. BACCEGA, Maria Aparecida. Linguagens da Comunicao. IN: SOARES, Ismar Oliveira. Cam inhos da Educomunicao. So Paulo: Editora Salesiana, 2001. CAPARELLI, Srgio. TV e criana: a emergncia do mercado de bens culturais. IN: PACHEC O, Elza Dias. Televiso, criana, imaginrio e educao. Campinas, SP: Papirus, 1998. COELHO, Luis Antonio. A repetio na cultura. IN: SOUZA, Solange Jobim. Mosaico: Ima gens do conhecimento. Rio de Janeiro: Rios Ambiciosos, 2000. DORFMAN, Ariel; MATTELARD, Armand. Para ler o Pato Donald: Comunicao de massa e co lonialismo. Rio de Janeiro: Paz e Terra, 1980. 2 ed. Coleo Pensamento Crtico. FISCHER, Rosa Maria Bueno. Mdia, estratgias de linguagem e produo de sujeitos. IN: L inguagens, espaos e temos no ensinar e aprender. Encontro Nacional de Didtica e Prt ica de Ensino (ENDIPE), Rio de janeiro: DP & A, 2000. LUYTEN, Sonia Bibe. Mang: o poder dos quadrinhos japoneses. So Paulo: Hedra, 2000. MARTIN-BARBERO, Jesus; REY, German. Experincia audiovisual e desordem cultural. I N: Os exerccios do ver: hegemonia audiovisual e fico televisiva. So Paulo: editora S ENAC, 2001. ____________. Dos meios s mediaces: comunicao, cultura e hegemonia. Rio de Janeiro, Editora da UFRJ, 2001.

PACHECO, Elza Dias. Infncia, cotidiano e imaginrio no Terceiro Milnio: dos folguedo s diverso digitalizada. IN: _____. Televiso, criana, imaginrio e educao: dilemas e di gos. Campinas, SP: Papirus,1998. SOUSA, Mauro Wilton de. Recepo e comunicao: a busca do sujeito. IN: SOUSA, Mauro Wil ton de. Sujeito, o lado oculto do receptor. So Paulo: Brasiliense, 1995. SOUSA, Solange Jobim e. Infncia e Linguagem: Bakthin, Vygotsky e Benjamin. Campin as: Papirus, 2001.

Sobre Desenho Anatmico e de Expresso: APESOS, Anthony. Anatomy for Artists: A New Approach to Discovering, Learning an d Remembering the Body. EUA: North Light Books, 2007. BANCROFT, Tom. Creating Characters with Personality: For Film, TV, Animation, Vi deo Games, and Graphic Novels. EUA: Watson-Guptill, 2006. BLHUTS, Don. Don Bluth's Art Of Animation Drawing. EUA: Dark Horse, 2005.

BRAIN, Dave. Gardner's Guide to Drawing for Animation. EUA:GGC Publishing, 2006. CAMARA, Sergi. All About Techniques in Drawing for Animation. EUA: Barron's Educ ational Series, 2006. FAIGIN, Gary. The Artist's Complete Guide to Facial Expression. EUA: Watson-Gupt ill, 2008. GOLDBERG, Eric. Character Animation Crash Course! EUA: Silman-James Press, 2008. HEDGPETH, Kevin. Exploring Character Design. EUA: Delmar Cengage Learning, 2005. HEDGPETH, Kevin. Exploring Drawing for Animation. EUA: Delmar Cengage Learning, 2003. HOGARTH, Burne. Dynamic Anatomy: Revised and Expanded Edition. EUA: Watson-Gupti ll, 2003. JENNINGS, Simon. Body Parts: A Practical Guide for Artists. EUA: North Light Boo ks, 2007. MATESSI, Mike. Force: Dynamic Life Drawing for Animators. EUA: Focal Press, 2006 . SIMON, Mark. Facial Expressions: A Visual Reference for Artists. EUA: Watson-Gup till, 2005. WELLS, Paul. Basics Animation: Drawing for Animation. EUA: AVA Publishing, 2008. WHITE, Tony. The Animator's Workbook: Step-By-Step Techniques of Drawn. EUA: Wat son-Guptill, 1988.

Sobre Desenho de Ambiente: BLAKE, Wendon. Landscape Drawing Step by Step by Wendon Blake. EUA: Dover Public ations, 1998. CIVARDI, Giovanni. Drawing Scenery: Landscapes, Seascapes and Buildings. EUA: Se arch Press, 2003. DOYLE, Michael E. Color Drawing: Design Drawing Skills and Techniques for Archit ects, Landscape Architects, and Interior Designers. EUA: Wiley, 2006. EDWARD, Relph. A paisagem urbana moderna. Lisboa: Edies 70, 2002. FRANCO, Maria de Assuno Ribeiro. Desenho Ambiental gem. So Paulo: Annablume, 1997.

uma introduo arquitetura da pais

GREGORY, Danny. An Illustrated Life: Drawing Inspiration from the Private Sketch books of Artists, Illustrators and Designers. EUA: How, 2008. HAMM, Jack. Drawing Scenery: Landscapes and Seascapes.USA:Perigee Trade, 1988. JURACEK, J.A. Soft Surfaces:Visual Research for Artists, Architects, and Designe rs.N. York: W. W. Norton & Company, 2000. _______. Natural Surfaces: Visual Research for Artists, Architects, and Designer

s. N. York: W. W. Norton & Company, 2002. LANDIM, Paula da Cruz. Desenho da Paisagem Urbana. So Paulo: Editora Unesp, 2004. POXON, David. Still Life Artist's Sketching Bible (Spiral-bound). EUA: Chartwell Books, 2008. ROSE, R. Drawing Scenery For Theater, Film And Television. USA: Writer's Digest Books,1994. RUBIM, R. Desenhando a Superfcie. So Paulo: Rosari, 2005. SUMMERS, D. Texturing: Concepts and Techniques. USA:Charles River Media, 2004. YANES, Magali Delgado & REDONDO, Ernest. Desenho Livre para Arquitectos. Lisboa: Estampa, 2005.

Sobre Design de Som: ALBURGER, James. The art of voice acting: the craft and business of performing f or voice-over. EUA: Focal Press, 2006. AMENT, Vanessa Theme. The Foley Grail: The Art of Performing Sound for Film, Gam es, and Animation. EUA: Focal Press, 2009. BEAUCHAMP, R. Designing Sound for Animation. EUA: Focal Press, 2005. CASE, Alexander U. Sound FX: Unlocking the creative potential of recording studi o effects. EUA: Focal Press, 2007. GOLDMARK, Daniel. Tunes for 'Toons: Music and the Hollywood Cartoon. EUA: Univer sity of California Press, 2005. __________ (org). The Cartoon Music Book. EUA: Chicago Review Press, 2002. HOLMAN, T. Sound for Film and Television. EUA: Focal Press, 2002. LEWIS, Pamela. Talking funny for money: an introduction to the cartoon/ characte r/ looping rea of voice-overs. EUA: Applause Books, 2003. MANZANO, L.A. Som-imagem no cinema. So Paulo: Perspectiva, 2003. MULLIN, Molly Ann (et al). Word of mouth: a guide to comercial and animation voi ce-over animation. EUA: Silman-James Press, 2006. PURCELL, John. Dialogue Editing for Motion Pictures: a Guide to the Invisible Ar t. EUA: Focal Press, 2007. SONNENSCHEIN, David. Sound Design: The Expressive Power of Music, Voice and Soun d Effects in Cinema. EUA: Michael Wiese Productions, 2002. VIERS, Ric. The Sound Design Bible: How to Create and Record Hollywood Style Sou nd Effects. EUA: Michael Wiese Productions, 2008. WRIGHT, Jean Ann; LALLO, M.J. Voice-over for animation. EUA: Focal Press, 2009. YEWDALL, D.L. Practical Art of Motion Picture Sound. EUA: Focal Press, 2003.

Sobre Direo de Arte: AMIDI, Amid. The Art of Pixar Short Films. EUA: Chronicle Books (February 25, 20 09. BACHER, Hans. Dream Worlds: Production Design for Animation. EUA: Focal Press, 2 007. BECK, Jerry. Animation Art: From Pencil to Pixel, the World of Cartoon, Anime, a nd CGI. EUA: Collins Design, 2004. COTTE, Olivier. Secrets of Oscar-winning Animation: Behind the scenes of 13 clas sic short animations. EUA: Focal Press, 2007. CULLIMORE, Stan. Behind the Scenes: Animation. EUA: Longman, 2002. FURNISS, Maureen. The Animation Bible: A Practical Guide to the Art of Animating from Flipbooks to Flash. EUA: Abrams, 2008. HAHN, D. Disney's Animation Magic: A Behind-The-Scenes Look at How an Animated F ilm Is Made. EUA: Hyperion,1996. KRASNER, Jon. Motion Graphic Design and Fine Art Animation: Principles and Pract ice. EUA: Focal Press, 2004. LOTMAN, Jeff; SMITH, Jonathan. Animation Art: The Early Years 1911-1953. EUA: Sc hiffer Publishing, 1995. LOTMAN, Jeff. Animation Art at Auction: Since 1994. EUA: Schiffer Publishing, 19 98. McCARTHY, HELEN. Hayao Miyazaki: Master of Japanese Animation. EUA: Stone Bridge Press, 1999. MIYAZAKI, Hayao. The Art of Howl's Moving Castle. EUA: VIZ Media LLC, 2005. PEET, Bill (et al.). Walt Disney Animation Studios The Archive Series: Story. EU A: Disney Editions, 2008. SALISBURY, MARK. Tim Burton's Corpse Bride: An Invitation to the Wedding. EUA: N ewmarket, 2005. VAZ, Mark Cotta. The Art of Finding Nemo. EUA: Chronicle Books, 2003.

Sobre Design de Animao: CORSARO, Sandro & PARROTT, Clifford J. Hollywood 2D Digital Animation: The New F lash Production Revolution. EUA: Course Technology, 2004. DRATE, Spencer (et al). Motion by Design. EUA: Laurence King Publishers, 2006. HARRINGTON, Richard. Photoshop for Vdeo. EUA: Focal Press, 2007. KRASNER, Jon. Motion Graphic Design: Applied History and Aesthetics. EUA: Focal Press, 2008.

KRASNER, Jon. Motion Graphic Design and Fine Art Animation: Principles and Pract ice. EUA: Focal Press, 2004. LUPTON, Ellen; PHILIPS, Jennifer Cole. Graphic Design: The New Basics. EUA: Prin ceton Architectural Press, 2008. PERKINS, Chad. Adobe Photoshop CS3 Extended for 3D and Vdeo. EUA: Adobe Press, 20 07. WILLIAMS, Richard. The Animator's Survival Kit Animated hard Williams Master Class, 2008. 16 DVDs Box Set. UK: Ric

WOOLMAN, Matt. Type in Motion 2. EUA: Thames & Hudson, 2005. WOOLMAN, Matt. Motion Design: Moving Graphics for Television, Music, Video, Cine ma and Digital Interfaces. EUA: RotoVision, 2004. ZIEGLER, Kathleen (ed). MotionGraphics: Film & TV. EUA: Watson-Guptill, 2002.

Sobre Edio: BOLANTE, Antony. Premiere Pro CS4 Essential Training. EUA: lynda.com Inc, 2008. PERKINS, Chad. Adobe Photoshop CS3 Extended for 3D and Vdeo. EUA: Adobe Press, 20 07. TEAM, Adobe Creative. Adobe Premiere Pro CS4 Classroom in a Book. EUA: Adobre Pr ess, 2008.

Sobre Elaborao de Projetos e Marketing Cultural: BRANT, Leonardo. Mercado Cultural. So Paulo: Escrituras, 2004. COELHO, Teixeira. Dicionrio Crtico de Poltica Cultural. So Paulo: Iluminuras, 1999. COSTA, Ivan Freitas da. Marketing Cultural o Patrocnio de Atividades. Culturais c omo Construo de Marca. So Paulo: Atlas, 2004. COSTA NETTO, Jos Carlos. Direito Autoral no Brasil. So Paulo: FTD, 2008. CESNIK, F abio de S. Guia de Incentivo Cultura. So Paulo: Manole, 2007. FISCHER, Micky. Marketing Cultural. So Paulo: Global, 2002. MACHADO NETO, Manoel Marcondes. Marketing Cultural incia Moderna, 2005. das prticas teoria. So Paulo: C

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Sobre Filosofia: ARISTTELES. Arte Potica. SoPaulo: Martin Claret Editora, 2010. _______. De anima. So Paulo: Editora 34, 2006. BARTHES, Roland. O bvio e o obtuso. Lisboa: Edies70, 2009. BAUDRILLARD, Jean. Simulacra and Simulation. Ann Arbor: University of Michigan,

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COUCHOT, Edmond. Da representao simulao: evoluo das tcnicas e das artes da figura ARENTE, Andr (Org.). Imagem mquina: a era das tecnologias do virtual. Rio de Janei ro: Editora 34, 1993. DELEUZE, Gilles. A imagem-movimento e suas trs variedades - segundo comentrio de B ergson In: ______. Cinema 1: a imagem-movimento. So Paulo: Editora Brasiliense S .A., 1983. ________. Para alm da imagem-movimento. In: ________. Cinema II: a imagem-tempo. 1. ed. So Paulo: Editora Brasilieinse, 1990. ECO, Umberto. Apocalpticos e integrados. So Paulo: Perspectiva, 1970. FOUCAULT, Michel. A ordem do discurso: Aula inaugural no Collge de France, pronun ciada em 2 de dezembro de 1970. So Paulo: Loyola, 2002. 8 ed. Leituras Filosficas. _________. As palavras e as coisas: Uma arqueologia das cincias humanas. So Paulo: Martins Fontes, 1999. 8 ed. Coleo Tpicos. HESSEN, Johannes. Teoria do Conhecimento. So Paulo: Editora Martins Fontes, 2003. HEIDEGGER, Martin. A questo da Tcnica in Ensaios e Conferncias , Editora Vozes , Pe trpolis, 2003. __________. Lngua de Tradio e Lngua Tcnica. Lisboa: Passagens, 1995. WUNENBURGER, Jean-Jacques. Philosophie des Images. Petrpolis: Ed. Vozes, 1999

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Sobre Modelagem 3D: CAPIZZI, Tom. Inspired 3D Modeling & Texture Mapping. EUA: : Course Technology P TR, 2005. FLAXMAN, Tereza. Maya 2008 Character Modeling & Animation: Principles / Practice s. EUA: Charles River Media, 2008. FORD, Michael; LEHMAN, Alan. Inspired 3D Character Setup. EUA: Course Technology PTR, 2002. LISMA. Escultura. Porto: Lisma, 2006. MESTRES DAS ARTES. A Histria da Escultura: da Pr-Histria aos Nossos Dias. Porto: Po rto Editora, 2000. MILLER, Erick. Maya Hyper-Realistic Creature Creation,with DVD: A hands-on intro duction to key tools and techniques in Autodesk Maya. EUA: Sybex, 2008. MURDOCK, Kelly L.; ALLEN, Eric. Edgeloop Character Modeling For 3D Professionals Only. EUA: Wiley, 2006. OSIPA, Jason. Stop Staring: Facial Modeling and Animation Done Right. EUA: Sybex , 2007. PARDEW, Les. Character Emotion in 2D and 3D Animation. EUA: Course Technology PT R, 2007. PATNODE, Jason. Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques. EUA: Focal Press, 2008. PRESS, Autodesk Maya. The Learning Maya 2009 Collection: Foundation, Modeling & Animation, and Special Effects. EUA: Sybex, 2009. RATNER, Peter. 3-D Human Modeling and Animation. EUA: Wiley, 2009. SARRIS, Nikos; STRINTZIS, Michael G. (eds). 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body. EUA: IRM Press, 2005. WITTKOWER, Rudolf. Escultura. So Paulo: Martins Fontes, 2001.

Sobre Narrativa e Roteiro: BEIMAN, Nancy. Prepare to Board! Creating Story and Characters for Animated Feat ures and Shorts. EUA: Focal Press, 2007. BENJAMIN, Walter. O Narrador. In: _____ Magia e Tcnica, Arte e Poltica - ensaios s obre literatura e histria da cultura. Obras escolhidas, volume I, 2 edio, So Paulo: E ditora Brasiliense, 1994. CANEMAKER, J. Paper Dreams: The Art And Artists Of Disney Storyboards. EUA: Disn ey Editions. CARRIRE, Jean-Claude; BONITZER, Pascal. Prctica del guin cinematogrfico. Barcelona:

Ediciones Paids Comunicacin. 1998. CRISTIANO, Giusepe.Visual Dictionary of Storyboard. EUA: Iradidio Books, 2005. CULHANE, Shamus. Animation from Script to Screen. EUA: St. Martinss Press, 1988. FRAIOLI, James O. Storyboarding 101: A Crash Course in Professional Storyboardin g. EUA: Michael Wiese, 2000. GLEBAS, Francis. Directing the Story: Professional Storytelling and Storyboardin g Techniques for Live Action and Animation. EUA: Focal Press, 2008. HART, John. Art of the Storyboard - Storyboarding For Film, Tv, And Animation. B urlington: Focal Press, 2000. MUIR, Shannon. Gardner's Guide to Writing and Producing Animation. EUA: Garth Ga rdner Company, 2007. MURRAY, Janet H. Hamlet no Holodeck. O futuro da narrativa no Ciberespao. Ed.Unes p So Paulo, 2003. SCOTT, Jeffrey. How to Write for Animation. N. York: Overlook Press, 2003. SIMON, Mark. Storyboards: Motion in Art. EUA: Focal Press, 2006. SURRELL, Janson. Os segredos dos roteiros da Disney. So Paulo: Panda Books, 2009. TODOROV, Tzvetan. As estruturas narrativas. So Paulo: Editora Perspectiva S.A, 19 70. TUMMINELLO, Wendy. Exploring Storyboarding. EUA: Thomson Delmar Learning, 2004. WEBBER, Mrilyn. Gardner's Guide to Feature Animation Writing: The Writer's Road Map. EUA: Garth Gardner Company, 2002. WELLINS, Mike. Storytelling through Animation. EUA: Charles River Media, 2005. WELLS, Paul. Basics Animation: Scriptwriting. EUA: AVA Publishing, 2007. WRIGHT, Jean Ann. Animation Writing and Development: From Script Development to Pitch. EUA: Focal Press, 2005.

Sobre Ps-Produo e Efeitos Especiais: BOLANTE, Antony. Premiere Pro CS4 Essential Training. EUA: lynda.com Inc, 2008. BRINKMANN, Ron. The Art and Science of Digital Compositing: Techniques for Visua l Effects, Animation and Motion Graphics. EUA: Morgan Kaufmann, 2008. BROWNE, Steven. High Definition Postproduction: Editing and Delivering HD Vdeo. E UA: Focal Press, 2006. DAYLEY, Lisa Danae. Photoshop CS3 Extended Video and 3D Bible. EUA: Wiley, 2008. DOBBERT, Tim. Matchmoving: The Invisible Art of Camera Tracking. EUA: Sybex, 200 5. FOSTER, Jeff. After Effects and Photoshop: Animation and Production Effects for

DV and Film. EUA: Sybex, 2006. ________. After Effects 7 Animation Techniques. EUA: lynda.com, Inc., 2006. GILLAND, Joseph. Elemental Magic: The Art of Special Effects Animation. EUA: Foc al Press, 2009. McCLELLAND, Deke. Photoshop CS4 One-on-One: Fundamentals. EUA: lynda.com Inc, 20 09. PERKINS, Chad. The After Effects Illusionist: All the Effects in One Complete Gu ide. EUA: Focal Press, 2009. PRESS, Autodesk Maya. Learning Autodesk Maya 2009 The Special Effects Handbook: Official Autodesk Training Guide. EUA: Sybex, 2008. RICKITT, Richard. Special Effects: The History and Technique. EUA: Billboard Boo ks, 2007. TEAM, Adobe Creative. Adobe After Effects CS4 Classroom in a Book. EUA: Adobre P ress, 2009. _________. Adobe Premiere Pro CS4 Classroom in a Book. EUA: Adobre Press, 2008. WYATT, Hilary; AMYES, Tim. Audio Post Production for Television and Film, Third Edition: An introduction to technology and techniques. EUA: Focal Press, 2004.

Sobre Projeto Interdisciplinar: BESEN, Ellen; HALLET, Bryce. Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know. E UA: Michael Wiese Productions, 2008. COUTO, Rita Maria de Souza & OLIVEIRA, Alfredo Jferson de (orgs.). Formas do desi gn: por uma metodologia interdisciplinar. Rio de Janeiro: 2AB, 1999. DORMER, P. Manual de gesto de design. Porto: Porto Editora, 1997. FURNISS, Maureen. Art in Motion: Animation Aesthetics. EUA: John Libbey & Compan y, 2008. ________. Animation - Art And Industry: A Reader. EUA: Indiana University Press, 2009. MONTENEGRO, Thereza. O que ONG? So Paulo: Brasiliense, 1996. PILLING, Jayne. A Reader in Animation Studies. Indiana University Press,1999. SEVERINO, Antonio Joaquim. Metodologia do Trabalho Cientfico. 22.ed. So Paulo: Cor tez, 2004. WILLIAMS, Richard. The Animator's Survival Kit - A Manual Of Methods, Principles And Formulas for Classical, Computer, Games, Stop Motion, and Internet Animator s. N. York: Farrar Straus & Giro, 2001. WELLS, Paul. Re-Imagining Animation: Contemporary Moving Image Cultures. EUA: AV A Publishing, 2008.

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Sobre Teatro e Teatro de Bonecos: AMARAL, Ana Maria. Teatro de Animao. So Paulo: Ateli Editorial, 2007. __________. O Ator e seus duplos mscaras, bonecos, objetos. So Paulo: Senac, 2002.

__________. Teatro das Formas Animadas no Brasil e em So Paulo. So Paulo: Com Arte , 1994. BARIC, Maija. Puppet Theatre. EUA: Hawthorn Press, 2007. BICAT, Tina. Puppets and Performing Objects: A Practical Guide. EUA: Crowood Pre ss, 2008. BLUMENTHAL, Eileen. Puppetry: A World History. EUA: Harry N. Abrams, 2005. CANDIDO, Antonio, et al. A personagem de fico. 10 ed. So Paulo: Perspectiva, 2000. COAD, Luman. Marionette Sourcebook: Theory & Technique. EUA: Charlemagne Press, 2007. CURREL, David. Shadow Puppets & Shadow Play. EUA: Crowood Press, 2008. _________. Making and Manipulating Marionettes. EUA: Crowood Press, 2005. _________. Puppets and Puppet Theater. EUA: Crowood Press, 1999. GIRAMUNDO. Giramundo Teatro de Bonecos. So Paulo: Com Arte, 2002.

HOOKS, Ed. Acting for Animators, Revised Edition: A Complete Guide to Performanc e Animation. EUA: Heinemann Drama, 2003. KUSANO, Darci. Os teatros Bunraku e Kabuki: uma visada barroca. So Paulo: Editora Perspectiva, 1993. MILLS, Wilfred H. Marionettes, Masks And Shadows. EUA: Barclay Press, 2007. PAVIS, Patrice. Os outros elementos materiais da representao. In: _________. A anli se dos espetculos. So Paulo: Editora Perspectiva, 1996.

WISNIEWSKI, David; WISNIEWSKI, Donna. Worlds of Shadow: Teaching with Shadow Pup petry. EUA: Teacher Ideas Press, 1996.

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WINDER, Catherine; DOWLATABADI, Zahra. Producing Animation. EUA: Focal Press, 20 01. WELLS, Paul. Understanding Animation. EUA: Routledge, 2009. _________. Re-Imagining Animation: Contemporary Moving Image Cultures. EUA: AVA Publishing, 2008. _________. Fundamentals of Animation. EUA: AVA Publishing, 2006. _________. Animation Genre and Authorship. EUA: Wallflower Press, 2002.

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