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Count Dracula, True 20

DRACULA Type: 16th level Undead (Adept 2/Expert 1/Warrior 13) Size: Medium Speed: 30 ft Abilities: Str +8, Dex +7, Con -, Int +3, Wis +1, Cha +3 Skills: Acrobatics 19 (+26), Bluff 8 (+11), Climb 8 (+16), Concentration 7 (+8), Diplomacy 11 (+14), Disable Device 2 (+5), Disguise 2 (+5), Escape Artist 2 (+9), Gather Info. 7 (+10), Handle Animal 2 (+5), Intimidate 14 (+17), Jump 2 (+10), Languages 5 (+5), Medicine 4 (+5), Notice 3 (+4), Ride 6 (+13), Search 5 (+8), Sense Motive 3 (+4), Sleight of Hand 3 (+10), Stealth 6 (+13), Survival 8 (+9), Swim 0 (+8), Knowledge (History) 2 (+5), Knowledge (Supernatural) 2 (+5), Knowledge (Religion) 2 (+5) Feats: Iron Will, Menacing, Leadership, Armor Training (Heavy), Armor Training (Light), Weapon Training, Armor Training (Heavy), Weapon Training (Long Sword), All-out Attack, Canny Dodge, Attack Focus (Long Sword), Defensive Attack, Diplomatic, Improved Strike, Dedicated, Influential, Night Vision, Uncanny Dodge, Rage, Smite Opponent, Greater Attack Focus, Accurate Attack, Power (Weather Shaping), Power (Mind Touch), Master Plan Traits: Determination, No Constitution, Dark Vision (60ft), Proficiency (Natural Weapons), Immunity (Mind Influencing Effects), Immunity (Sleep, Poison, Paralysis, Stunning), Immunity (Critical Hits, Fatigue), Immunity (Fortitude Saves), Unhealing, Healed by Harm (Harmed by Heal) Powers: Suggestion 5 (+8) DC 14, Wind Shaping 5 (+8) DC 14 Combat: Unarmed +21, Damage +8 (20/+3), Longsword +21, Damage +11 (19/+3), Defense +21/+22, Initiative +7 Saving Throws: Toughness +8, Fortitude +8, Reflex +11, Will +8

Count Dracula , VtM


Clan: Tzimisce Sire: Lambach Ruthven Nature: Penitent Demeanor: Traditionalist Generation: 5th Embraced: 1495 Apparent Age: Mid-40s Physicals: Strength 4; Dexterity 4; Stamina 4 Socials: Charisma 4; Manipulation 5; Appearance 3 Mental: Perception 4; Intelligence 5; Wits 6 Talents: Alertness 4; Brawl 3; Dodge 4; Grace 3; Interrogation 3; Intimidation 4; Intuition 2; Leadership 5; Style 3; Subterfuge 7 Skills: Animal Ken 4; Archery 3; Disguise 3; Etiquette 5; Melee 4; Performance 3; Ride 2; Stealth 2; Survival 3

Knowledges: Academics 4; Camarilla Lore 4; Hearth Wisdom 3; History 5; Investigation 3; Linguistics 6; Medicine 2; Occult 5; Politics 5; Sabbat Lore 5 Disciplines: Animalism 6; Auspex 2; Celerity 2; Dominate 4; Fortitude 3; Potence 3; Protean 4; Koldunic Sorcery 5; Vissiscitude 5; Backgrounds: Fame 5; Herd 5; Resources 5; Retainers 5 Virtues: Conscience 2; Self Control 3; Courage 4 Morality: Humanity 3 Willpower: 8

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