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Copyright 2009 by PopCap ------------------------------------------------------------------------------Zombie FAQ for Windows By A. Kleibrink (Corbon440) =============================================================================== <TABLE OF CONTENTS> =============================================================================== 1. 2. 3. 4. 5. 6. Updates Introduction Zombie List Descriptions and Notes Credits Legal Disclaimer

=============================================================================== 1. UPDATES =============================================================================== -Original Version 1.0, 18.05.09 =============================================================================== 2. INTRODUCTION =============================================================================== An in-depth guide about the enemies you will encounter throughout the game, with descriptions and additional notes. Naturally, if you haven't played the game, you won't find it strikingly useful. Why don't you go and give it a try? This FAQ was written and can be best viewed in Windows Editor (NotePad).

=============================================================================== 3. ZOMBIE LIST =============================================================================== [Suburban Almanac - Zombies] First Row ---------------------Zombie Flag Zombie Conehead Zombie Pole Vaulting Zombie Buckethead Zombie Second Row ---------------------Newspaper Zombie Screen Door Zombie Football Zombie Dancing Zombie Backup Dancer Third Row ---------------------Ducky Tube Zombie Snorkel Zombie Zomboni Zombie Bobsled Team Dolphin Rider Zombie Fourth Row ---------------------Jack-in-the-Box Zombie Balloon Zombie Digger Zombie Pogo Zombie Zombie Yeti Fifth Row ---------------------Bungee Zombie Ladder Zombie Catapult Zombie Gargantuar Imp Sixth Row ---------------------Dr. Zomboss =============================================================================== 4. DESCRIPTIONS AND NOTES =============================================================================== >>>ZOMBIE<<<

Regular Garden-variety Zombie. Toughness: low This zombie loves brains. Can't get enough. Brains, brains, brains, day in and night out. Old and stinky brains? Rotten brains? Brains clearly past their prime? Doesn't matter. Regular Zombie wants 'em. Notes: Always the first zombie to appear in a standard level. Use a Garden Rake ($200) to take him out instantly, since he will choose the line where the Rake is located. ------------------------------------------------------------------------------>>>FLAG ZOMBIE<<< Flag Zombie marks the arrival of a huge pile or "wave" of zombies. Toughness: low Make no mistake, Flag Zombie loves brains. But somewhere down the line he also picked up a fascination with flags. Maybe it's because the flags always have brains on them. Hard to say. Notes: Regular Zombie carrying a flag, no more, no less. ------------------------------------------------------------------------------>>>CONEHEAD ZOMBIE<<< His traffic cone headpiece makes him twice as tough as normal zombies. Toughness: medium Conehead Zombie shuffled mindlessly forward like every other zombie. But something made him stop. Made him pick up a traffic cone and stick it on his head. Oh yeah. He likes to party. Notes: A single Conehead Zombie can be taken out by a single Pea Shooter (16 shots from the far left) before reaching the plant. ------------------------------------------------------------------------------>>>POLE VAULTING ZOMBIE<<< Pole Vaulting Zombie vaults with a pole. Toughness: medium Speed: fast, then normal (after jump) Special: jumps the first plant he runs into Some zombies take it further, aspire more, push themselves beyond the normal into greatness. That's Pole Vaulting Zombie right there. That is so him. Notes: Can't jump over Tall-Nuts and cannot avoid instants like Squashers and Jalapenos. ------------------------------------------------------------------------------>>>BUCKETHEAD ZOMBIE<<<

His bucket hat makes him extremely resistant to damage. Toughness: high Weakness: magnet-shroom Buckethead Zombie always wore a bucket. Part of it was to assert his uniqueness in an uncaring world. Mostly he just forgot it was there in the first place. Notes: When using Magnet-Shrooms on daytime levels, make sure not to forget the Coffee Bean to wake them up. ------------------------------------------------------------------------------>>>NEWSPAPER ZOMBIE<<< His newspaper provides limited defense. Toughness: low Newspaper Toughness: low Speed: normal, then fast (after losing newspaper) Newspaper Zombie was *this* close to finishing his Sudoku puzzle. No wonder he's freaking out. Notes: I would be freaked out too. ------------------------------------------------------------------------------>>>SCREEN DOOR ZOMBIE<<< His screen door is an effective shield. Toughness: low Screen Door Toughness: high Weakness: fume-shroom and magnet-shroom He got his screen door from the last inexpertly defended home he visited, after he ATE THE HOMEOWNER'S BRAINS. Notes: The screen shield only protects him from frontal attacks. ------------------------------------------------------------------------------>>>FOOTBALL ZOMBIE<<< Football Zombie makes the big plays. Toughness: very high Speed: fast Weakness: magnet-shroom Football Zombie gives 110 percent whenever he's on the field. He's a team player who delivers both offensively and defensively. He has no idea what a football is. Notes: Basically an even tougher and much faster version of Buckethead Zombie. Snow Peas and Winter Melons are extremely effective against him. -------------------------------------------------------------------------------

>>>DANCING ZOMBIE<<< Any resemblance between Dancing Zombie and persons living or dead is purely coincidental. Toughness: medium Special: summons back-up dancers Dancing Zombie's latest album, "GrarrBRAINsarblarbl", is already rocketing up the undead charts. Notes: Jacko forever! Using a Hypno Shroom on him also affects all the dancers summoned by him. ------------------------------------------------------------------------------>>>BACKUP DANCER<<< These zombies appear in sets of four whenever Dancing Zombie rocks out. Toughness: low Backup Dancer Zombie spent six years perfecting his art at the Chewliard Performing Arts School in Zombie New York City. Notes: See Dancing Zombie for a cheap trick. Somewhat irregular movement. ------------------------------------------------------------------------------>>>DUCKY TUBE ZOMBIE<<< The ducky tube allows this zombie to float on water. Toughness: low Only appears in the pool It takes a certain kind of zombie to be a Ducky Tuber. Not every zombie can handle it. Some crack. They can't take it. They walk away and give up on brains forever. Notes: Comes in three varieties: Regular, Conehead and Buckethead. Tangle Kelps are particularly effective against Water Bucketheads. ------------------------------------------------------------------------------>>>SNORKEL ZOMBIE<<< Snorkel Zombie can swim underwater. Toughness: low Special: submerges to avoid attacks Only appears in the pool Zombies don't breathe. They don't need air. So why does Snorkel Zombie need a snorkel to swim underwater? Answer: peer pressure. Notes: Any obstacle, even a simple Lily Pad, makes him emerge from the pool to take a bite and makes him vulnerable to straight line shots.

------------------------------------------------------------------------------>>>ZOMBONI<<< The Zomboni applies ice, steam and pressure to your plants. Toughness: high Special: crushes plants, leaves an ice trail Often mistaken for a zombie driving an ice machine, the Zomboni is a totally different life-form more closely related to a space ogre than a zombie. Notes: Crushes all plants in his path, even Pumpkin Tall-Nuts. If your firepower is lacking, use a Spikeweed to take him out ASAP. Other instants like Squashers and Jalapenos work too. Also, since you can't plant anything on an ice trail, Jalapenos should be used to melt the trails. ------------------------------------------------------------------------------>>>ZOMBIE BOBSLED TEAM<<< These zombies appear in teams of four. Toughness: low Bobsled Toughness: low Special: only appears on ice Zombie Bobsled Team worked hard to get where they are. They live together, eat brains together and train together to become a cohesive zombie unit. Notes: The Bobsled itself is very fast, that's why it's so important to take out the Zombonis ASAP. One again, use Japalenos to get rid of the Bobsled as well as the ice trail. ------------------------------------------------------------------------------>>>DOLPHIN RIDER ZOMBIE<<< Dolphin Rider Zombies use dolphins to exploit weaknesses in your pool defense. Toughness: medium Speed: fast, then slow (after jump) Special: jumps over the first plant he runs into Only appears in the pool The dolphin is also a zombie. Notes: Basically a fast-moving Water Pole Vault Zombie. Unable to jump over Tall-Nuts. ------------------------------------------------------------------------------>>>JACK-IN-THE-BOX-ZOMBIE<<< This zombie carries an explosive surprise. Toughness: medium Speed: fast Special: jack-in-the-box explodes Weakness: magnet-shroom

This zombie shivers, not because he's cold but because he's crazy. Notes: He LOVES to screw up your Vasebreaker strategy! ------------------------------------------------------------------------------>>>BALLOON ZOMBIE<<< Balloon Zombie floats above the fray, immune to most attacks. Toughness: low Special: flying Weakness: cactus and blower Balloon Zombie really lucked out. The balloon thing really works and none of the other zombies have picked up on it. Notes: Instead of Peashooters, invest in Cactuses right away, until all lines are covered. Once you have access to Cattails (pool levels only), use them instead. Blowers should only be used in an emergency. And no, they can't fly over your lawnmovers. Once he's been shot down, he acts like a regular zombie. ------------------------------------------------------------------------------>>>DIGGER ZOMBIE<<< This zombie digs to bypass your defenses. Toughness: medium Speed: fast, then slow Special: tunnels underground and appears on the left side of the lawn Weakness: split pea and magnet-shroom Digger Zombie spends three days a week getting his excavation permits in order. Notes: These suckers are the reason why Split Peas exist. Magnet-Shrooms are not that effective since they also react to other zombies (Buckethead, Football, etc.) and their recharge time is slow. Equip all of your lines with Split Peas. On pool levels, Cattails will also hit them. Whenever Diggers appear, it is absolutely essential to protect your back row plants with Pumpkins. ------------------------------------------------------------------------------>>>POGO ZOMBIE<<< Pogo Zombie hops to bypass your defenses. Toughness: medium Special: hops over plants Weakness: magnet-shrooms Sproing! Sproing! Sproing! That's the sound of a powerful and effective zombie doing what he does best. Notes: Use Magnet-Shrooms until all of your lines are protected by Tall-Nuts.

------------------------------------------------------------------------------>>>ZOMBIE YETI<<< A rare and curious creature. Toughness: high Special: runs away after a short while Little is known about the Zombie Yeti other than his name, birth date, social security number, educational history, past work experience and sandwich preference (roast beef and Swiss). Notes: He appears for the first time on Level 4-10 on your SECOND Story Mode walkthrough. Once "unlocked", he may appear on Survival:Night levels as well. He yields 4 Diamonds ($4000) after being killed, so make sure not to miss him. ------------------------------------------------------------------------------>>>BUNGEE ZOMBIE<<< Bungee Zombie attacks from above. Toughness: medium Special: descends from the sky and steals a plant Bungee Zombie loves to take risks. After all, what's the point of being dead if you don't live a little? Notes: Always appears in a small group and randomly(?) places a target on the plant he's about to steal. Jalapenos are a good defense, but Umbrella Leaf placement is the real key to survival. See Catapult Zombie for more details. ------------------------------------------------------------------------------>>>LADDER ZOMBIE<<< Ladder Zombie climbs over obstacles. Toughness: medium Ladder Toughness: medium Speed: fast, then slow (after placing ladder) Weakness: fume-shroom and magnet-shroom He picked the ladder up for $8.99. Notes: Even climbs over Tall-Nuts. Magnet-Shrooms are a good defense. In order to get rid of the placed ladder, dig out the Nut and replace it with a new one. Blowing the ladder up with a Jalapeno or Cherry Bomb also works but is only recommended in an emergency. ------------------------------------------------------------------------------>>>CATAPULT ZOMBIE<<< Catapult Zombie operates heavy machinery. Toughness: medium

Special: lobs basketballs at your plants Of all the things Catapult Zombie could launch with his catapult, basketballs seemed like the best and most obvious choice. Notes: His catapult attacks are always aimed at the farthest plant in "his" row. Pumpkins DO NOT protect your plants from the catapult. However, two well-placed Umbrella Leaves will render them useless. Here's a small diagram (the X indicates the Umbrella Leaves). [ [ [ [ [ [ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ] ] ] ] ] ]

This setup will protect your entire back row from the catapults. In addition, every plant located one spot away from the Umbrella Leaf is protected from Bungee Zombies, 18 spots altogether. On a side note, Catapult Zombie may actually run out of ammo, in that case he will just act like a Zomboni (minus the ice trail, obviously). ------------------------------------------------------------------------------>>>GARGANTUAR<<< Gargantuar is a gigantic zombie. Toughness: extremely high When Gargantuar walks, the earth trembles When he moans, other zombies fall silent. He is the zombie other zombies dream they could be. But he still can't find a girlfriend. Notes: It takes two instants to destroy him. He's able to crush every plant with a single blow of his telephone pole, only Spikerocks will last longer (4 hits). Once he's at 50% health, he hurls his Imp a good distance towards your lawnmovers. He comes in two varieties, white eye and red eye. There doesn't seem to be a difference between them though. ------------------------------------------------------------------------------>>>IMP<<< Imps are tiny zombies hurled by Gargantuar deep into your defenses. Toughness: low Imp may be small, but he's wiry. He's proficient in zombie judo, zombie karate and zombie bare-knuckle brawling. He also plays the melodica. Notes: Always comes together with the Gargantuar. Once the Gargantuar is at 50% health, he hurls the Imp deep into your defense line. As long as the Gargantuar is still at the far right, the Imp almost always lands in your second or third row. It's important to protect the plants located there with Pumpkins. -------------------------------------------------------------------------------

>>>DR. ZOMBOSS<<< Dr. Zomboss rules them all. Toughness (in Zombot shell): extreme Edgar George Zomboss achieved his Doctorate in Thanatology in only two years. Quickly mastering thanatological technology, he built his fearsome Zombot and set about establishing absolute dominance of his local subdivision. Notes: In his first phase, Dr. Zomboss starts out by sending all kinds of zombies towards your flower pots. Try setting up equally strong lines and make sure to keep at least one Jalapeno and Ice-Shroom ready at all times. In his second phase, he will lower his robot. During this phase he becomes vulnerable to attacks from your plants but he will also spit out a large fireball or snowball. These balls slowly but steadily roll through your defenses, crushing anything in their path. In order to destroy a fireball, place an Ice-Shroom anywhere on the screen in a free pot. In order to destroy a snowball, a Jalapeno must be placed in the SAME line. If there's no free flower pot, quickly dig out a plant and place the Jalapeno in there. Once the fireball or snowball is destroyed, you can concentrate on damaging Dr. Zomboss himself. He is vulnerable to both Jalapenos and Ice-Shrooms. After a short while, he will raise the robot's head, beginning with phase 1 again. His other attacks consist of crushing up to 6 plants in your back row with an ambulance van and occasionally crushing pots on the right side of the roof with his foot. Both attacks cannot be avoided. Keep replacing your plants and make sure to have at least one Jalapeno and Ice-Shroom ready for phase 2 and you will win the fight and beat Story Mode. =============================================================================== 5. CREDITS =============================================================================== Thanks to... -CJayC, the founder of GameFAQs -Sailor Bacon aka SBAllen for maintaining the best internet site concerning video and computer games FAQs. -Mark aka PG and the other folks at TSL for playing the game and coming up with tips and strategies. -All the folks at the Plants vs. Zombies GameFAQs message board for providing various and useful information about pretty much everything. =============================================================================== 6. LEGAL DISCLAIMER =============================================================================== This document is copyright 2009 by A. Kleibrink. You may freely distribute this FAQ for any non-profitable and non-commercial purposes, provided that it remains unaltered. This FAQ can only be found at www.gamefaqs.com.

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