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Axis Dossier

A Character Supplement for .45 Adventure Using the Amazing War Stories Supplement by Rattrap Productions LLC

A supplement for the Projekt X figure line by Richard A. Johnson

PROJEKT X is TM Nick Eyre 2005. All Projekt X artwork, logo, miniature figurines, photographs and written work are (c) Nick Eyre 2005. All rights reserved. .45 Adventure, Character stat charts, and skills are Copyright 2006 Rattrap Productions LLC

A Brief Background to Projekt X


During the Nazis rise to power in the 1930s, Hitler pours a lot of money and resources into the development of Wonder weapons, Jet Aircraft, Super-Tanks and Rockets. They also set up a group under the code name Projekt X to develop The Ultimate Warrior. Projekt X are based in the southern mountains of Germany, and are left to their own devises. When war breaks out in 1939, Projekt X are ordered to prepare their work and be ready to get involved in Hitlers plan for World Conquest. At first there is no urgency as the war goes well for Hitler, but following the disaster of the Invasion of Russia and the winter of 1942, Projekt X are ordered to bring the Wonder Weapons into service. What comes out is beyond most peoples comprehension, including the Nazis themselves. Many of the experiments have gone disastrously wrong, and the scientists of Projekt X have been dabbling with forces they barely understand. The next 2 years see the Allies being attacked in small piecemeal actions by groups of undead, biomechanical warriors, Rocketeers and Soldiers wearing with Power Armour. The morale value of these nightmarish attacks far out ways the damage they inflict, and the Allies strive to remove all survivors of these actions out of their units in an attempt to cover up the truth from the rest of the troops. As the War continues to go badly for Hitler, he charges Projekt X with the task of forming a National Redoubt in the Southern Mountains for the Nazis to have their last stand in. Using the best of the new weapons, their own creations and formations of fanatical SS and Luftwaffe, Projekt X set to their task. The ordinary, Christian inhabitants of Bavaria are none too happy with what they now experience. Were-wolves in the forests, demonic soldiers marching through their streets and the Dead walking again naturally cause some protest, which develops very quickly into resistance, attracting all opponents to the Nazis as well as opponents of Projekt X. The Allies begin to ship aid and Special Forces to the area to not only help but also spy on what exactly is happening within Projekt X. As the resistance becomes an uprising, Hitler orders Projekt X to clean up its own house. And there we leave Projekt X for the moment. Within this background, we have scope for a number of different actions. Firstly there is the uncounted number of attacks on all fronts by Projekt X on unsuspecting Allied forces. They will be small actions, within the attacks by conventional forces but not in co-operation with them. The aim of Projekt X, as well as actually still experimenting to see their creations in action, they will be seen as morale sapping hammer blows, that regular German forces will follow up to exploit. Its probably best that the regular German army doesnt come into contact with the Undead, etc though! On the Eastern Front especially, Projekt X starts to be used as rear-guard. Leaving an army of Zombies in a village is a good way to hold up the Red Army advance, and the individual strength of the Power Armour Soldats can be a WW2 equivalent to the Viking hero on Stamford Bridge in 1066. When we move to the battle against the Resistance Army of Southern Germany, its pretty hopeless for the Resistance but they cant surrender. The Resistance is formed of local forces opposed to Projekt X, deserters from the Wehrmacht, escaped/ freed POWs and Allied Special Forces air-dropped in to help the fight. Arranged against them are all the forces of Projekt X.

Projekt X: Classified Files

Power Armour Soldat


The Power Armour Soldats are the most fearsome of Projekt Xs soldiers. They are walking Armoured vehicles. The compound of the armour makes them resistant to all small arms fire, and most heavy weapons as well. Armour piercing can damage them, but of course they are a very small target for bazookas etc, with the added problem of them being able to see and dodge out of the way of any rockets fired at them. They have a system of electronic sighting and night vision which makes their fire-power deadly. One model is armed with a single shot rifle that fires a heavy armour- piercing bullet, the other model has a machine gun. Inside the armour is an X-Soldat. The weapon selection is shown for both models below, however, only one weapon may be chosen for play.
Name:
Head (1) Torso (2-4) Arms (5-7) Legs (8-10)


Base Brain=2 Brawn=6 Guts=9 Heater=3 Shiv=3 Dodge=2 Speed=4


DR 12 14 14 14

Class:Power Soldat I (Grade 2)


Wound Level

Location (Die Roll)

BR=2 BW=6 GT=9 HT=3 SH=3 DG=2 SP=4

Killed* BW=4 GT=9 HT=3 SH=3 DG=2 SP=3 BW=4 GT=8 HT=2 SH=2 DG=1 SP=2 Unconscious No attacks Cannot carry Immobile

Special Rules: *Weak Spot, Because of the experimental nature of the power armor suits, if the model ever rolls a 1 for a BW, HT, SH, DG, or SP test, then it risks a catastrophic failure (see table below), Night Vision
Weapon
Fist PAS Rifle

Close Combat
Range
0 --

Short
Range
-10

Medium
WS
-8/x2*

Long
WS
-8/x2*

TH
0 --

WS
BW --

TH
-0

Range
-20

TH
-+1

Range
-30

TH
-0

WS
-8

SMG

--

--

--

10

+2/x2

20

0/x2

--

--

--

Weapon: Rifle Weapon: SMG

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

* The x2 number in the wound chart means that if a model gets an armor save and passes the first one, they must do it a second time due to the armor piercing nature of the round.

Catastrophic Failure Table Die Roll Result 1 System overload, Suit explodes like Type II explosive next turn 2 3-5 6-10 System shutdown, friendly model in base contact must pass a BR test to get suit functioning again System slowdown, all stats (except BR and GT) reduced to 1 until model spends its action and passes BR test False Alarm. Nothing happens.

Projekt X: Classified Files

Kruse is one of the very few X-Soldats that has a name. He was one of the original experiments, there is very little left of him that is flesh but for some reason he continues to be alive, probably he incorporates something of Klauss zombie tests. His armour is an early model, with one arm a close combat claw, the other being an armour-piercing punch spike.
Name:
Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

Veteran Soldat Kruse


Base Brains=2 Brawn=8 Guts=9 Heater=2 Shiv=6 Dodge=2 Speed=4 DR 8 14 14 14 BR=2 BW=8 GT=9 HT=2 SH=6 DG=2 SP=4 BR=1 BW=8 GT=8 HT=2 SH=5 DG=2 SP=4

Class:Power Soldat (Grade 3)


Wound Level

Location (Die Roll)

Unconscious BW=7 GT=7 HT=2 SH=5 DG=2 SP=3 BW=6 GT=7 HT=1 SH=4 DG=1 SP=2 Unconscious HT=1 SH=3 DG=1 SP=1 No attacks Cannot carry Crawl only

Special Rules: Because of the experimental nature of the power armor suits, if the model ever rolls a 1 for a BW, HT, SH, DG, or SP test, then it risks a catastrophic failure (see table under Power Soldats), If a model is grabbed by the claw (a successful close combat attack), they are held it its grip and must make a comparative BRAWN test to break free. Models caught in the claw, have their SH and DG score halved. Night Vision
Weapon
Spike 2

Close Combat
Range TH
+2

Short
Range
--

Medium
WS
--

Long
WS
--

WS BW+2 BW+1

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

Claw

+1

--

--

--

--

--

--

--

--

--

Weapon: Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Catastrophic Failure Table Die Roll Result 1 System overload, Suit explodes like Type II explosive next turn 2 3-5 6-10 System shutdown, friendly model in base contact must pass a BR test to get suit functioning again System slowdown, all stats (except BR and GT) reduced to 1 until model spends its action and passes BR test False Alarm. Nothing happens.

Projekt X: Classified Files

X Soldat
The X-Soldats are the various miscreants produced by Dr Klaus in his many and varied experiments to create the ultimate warrior. What they have in common is their loss of humanity, they are all violent monsters with no obedience except to Dr Klaus and Projekt X officials. They are all un-humanly strong and able to take a lot more punishment that a normal soldier. It takes a lot of accurate fire-power to bring them down.
Name:
Head (1) Torso (2-4) Arms (5-7) Legs (8-10)


Base Brain=2 Brawn=5 Guts=9 Heater=3 Shiv=6 Dodge=4 Speed=6


DR 6 8 8 6 BR=2 BW=5 GT=9 HT= 3 SH=6 DG=4 SP=6

Class: X-Soldat Type I


Wound Level

(Grade 3)

Location (Die Roll)

BR=1 BW=5 GT=9 HT=2 SH=5 DG=3 SP=5

KIlled BW=3 GT=9 HT=1 SH=5 DG=3 SP=4 BW=3 GT=8 HT=1 SH=4 DG=2 SP=3 Unconscious HT=1 SH=6 DG=2 SP=2 No attacks Cannot carry Crawl Only

Skills: Flaws:
Weapon
Fist

Ferocious (+1), Killer Instinct, Cause Fear Grade 1 Bloodlust


Close Combat
Range
0 1

Short
Range
---

Medium
WS
---

Long
WS
---

TH
0 +2

WS
BW BW+2

TH
---

Range
---

TH
---

Range
---

TH
---

WS
---

Scythe Blade

Explosive Type IV

See Amazing War Stories Page 6 for stats on the Type IV Explosive

Weapon: Weapon: Name:


Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
Base Brain=2 Brawn=5 Guts=9 Heater=5 Shiv=3 Dodge=4 Speed=5


DR 6 9 7 6 BR=2 BW=5 GT=9 HT=5 SH=3 DG=4 SP=5

Class: X-Soldat Type II


Wound Level

(Grade 3)

Location (Die Roll)

BR=1 BW=4 GT=9 HT=4 SH=2 DG=3 SP=4

KIlled BW=3 GT=9 HT=3 SH=2 DG=3 SP=3 BW=3 GT=8 HT=3 SH=1 DG=2 SP=2 Unconscious HT=2 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only

Skills: Flaws:
Weapon
Fist LMG

Cause Fear Grade 1, Ignore Pain, *The type II Soldat can move half movement and still fire the LMG* Bloodlust
Close Combat
Range
0 --

Short
Range
-10

Medium
WS
-7

Long
WS
-7

TH
0 --

WS
BW --

TH
-=3/x3

Range
-20

TH
-+2/x3

Range
-30

TH
-0/x2

WS
-6

Weapon: LMG Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Projekt X: Classified Files

Name:
Head (1)


Base Brain=2 Brawn=5 Guts=9 Heater=5 Shiv=3 Dodge=4 Speed=5


DR 6 8 7 6 BR=2 BW=5 GT=9 HT=5 SH=3 DG=4 SP=5

Class: X-Soldat Type III


Wound Level

(Grade 3)

Location (Die Roll) Torso (2-4) Arms (5-7) Legs (8-10)

BR=1 BW=4 GT=9 HT=4 SH=2 DG=3 SP=4

KIlled BW=3 GT=9 HT=3 SH=2 DG=3 SP=3 BW=3 GT=8 HT=3 SH=1 DG=2 SP=2 Unconscious HT=2 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only

Skills: Cause Fear Grade 1, Ambidextrous, Sonic Scream: by passing a BW test, the model belts out an ear-splitting sonic blast. All models in the front 180 of the Soldat and within 6, must make a BW test or lose their next activation . Flaws: Bloodlust
Weapon
Fist 0

Close Combat
Range TH
0

Short
Range
--

Medium
WS
--

Long
WS
--

WS
BW

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

SMGP

--

--

--

+2/x2

18

0/x2

--

--

--

Weapon: SMGP Weapon: SMGP

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Name:
Head (1)


Base Brain=2 Brawn=4 Guts=9 Heater=6 Shiv=3 Dodge=4 Speed=5


DR 6 8 7 6 BR=2 BW=4 GT=9 HT=6 SH=3 DG=4 SP=5

Class: X-Soldat Type IV


Wound Level

(Grade 3)

Location (Die Roll) Torso (2-4) Arms (5-7) Legs (8-10)

BR=1 BW=3 GT=9 HT=5 SH=2 DG=3 SP=4

KIlled BW=3 GT=9 HT=5 SH=2 DG=3 SP=3 BW=2 GT=8 HT=4 SH=1 DG=2 SP=2 Unconscious HT=3 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only

Skills: Flaws:
Weapon
Fist

Cause Fear Grade 1, Dead Shot, Camouflage Bloodlust


Close Combat
Range
0

Short
Range
--

Medium
WS
--

Long
WS
--

TH
0

WS
BW

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

Rifle

--

--

--

12

+1

24

+2

36

+1

Weapon: Rifle Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Projekt X: Classified Files

Name:
Head (1)


Base Brain=2 Brawn=6 Guts=9 Heater=3 Shiv=6 Dodge=4 Speed=6


DR 7 8 7 6 BR=2 BW=6 GT=9 HT= 3 SH=6 DG=4 SP=6

Class: X-Soldat Type V


Wound Level

(Grade 3)

Location (Die Roll) Torso (2-4) Arms (5-7) Legs (8-10)

BR=1 BW=5 GT=9 HT=2 SH=5 DG=3 SP=5

KIlled BW=3 GT=9 HT=1 SH=5 DG=3 SP=4 BW=6 GT=8 HT=1 SH=4 DG=2 SP=3 Unconscious HT=1 SH=6 DG=2 SP=2 No attacks Cannot carry Crawl Only

Skills: Flaws:
Weapon
Fist

Ferocious (+1), Killer Instinct, Cause Fear Grade 2 Bloodlust


Close Combat
Range
0

Short
Range
--

Medium
WS
--

Long
WS
--

TH
+2

WS
BW

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

Weapon: Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Name:
Head (1)


Base Brain=2 Brawn=5 Guts=9 Heater=5 Shiv=3 Dodge=4 Speed=5


DR 6 7 7 6 BR=2 BW=5 GT=9 HT=5 SH=3 DG=4 SP=5

Class: X-Soldat Type VI


Wound Level

(Grade 3)

Location (Die Roll) Torso (2-4) Arms (5-7) Legs (8-10)

BR=1 BW=4 GT=9 HT=4 SH=2 DG=3 SP=4

KIlled BW=3 GT=9 HT=3 SH=2 DG=3 SP=3 BW=3 GT=8 HT=3 SH=1 DG=2 SP=2 Unconscious HT=2 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only

Skills: Flaws:
Weapon
Fist

Cause Fear Grade 1, Ambidextrous, Hide, Stealth Bloodlust


Close Combat
Range
0

Short
Range
--

Medium
WS
--

Long
WS
--

TH
0

WS
BW

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

SMGP

--

--

--

+2/x2

18

0/x2

--

--

--

Weapon: SMGP Weapon: SMGP

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Projekt X: Classified Files

Name:
Head (1)


Base Brain=2 Brawn=4 Guts=9 Heater=6 Shiv=3 Dodge=4 Speed=5


DR 6 8 7 6 BR=2 BW=4 GT=9 HT=6 SH=3 DG=4 SP=5

Class: X-Soldat Type VII


Wound Level

(Grade 3)

Location (Die Roll) Torso (2-4) Arms (5-7) Legs (8-10)

BR=1 BW=3 GT=9 HT=5 SH=2 DG=3 SP=4

KIlled BW=3 GT=9 HT=5 SH=2 DG=3 SP=3 BW=2 GT=8 HT=4 SH=1 DG=2 SP=2 Unconscious HT=3 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only

Skills: Flaws:
Weapon
Fist

Cause Fear Grade 1, Camouflage, Hide Bloodlust


Close Combat
Range
0

Short
Range
--

Medium
WS
--

Long
WS
--

TH
0

WS
BW

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

Rifle

--

--

--

12

+1

24

+2

36

+1

Weapon: Rifle Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Name:
Head (1)


Base Brain=2 Brawn=5 Guts=9 Heater=6 Shiv=3 Dodge=4 Speed=5


DR 8 8 7 6 BR=2 BW=5 GT=9 HT=6 SH=3 DG=4 SP=5

Class: X-Soldat Type VIII


Wound Level

(Grade 3)

Location (Die Roll) Torso (2-4) Arms (5-7) Legs (8-10)

BR=1 BW=4 GT=9 HT=5 SH=2 DG=3 SP=4

KIlled BW=3 GT=9 HT=5 SH=2 DG=3 SP=3 BW=2 GT=8 HT=4 SH=1 DG=2 SP=2 Unconscious HT=3 SH=1 DG=2 SP=1 No attacks Cannot carry Crawl Only

Skills: Flaws:
Weapon
Fist PAS Rifle

Cause Fear Grade 3 Bloodlust


Close Combat
Range
0 --

Short
Range
-10

Medium
WS
-8/x2*

Long
WS
-8/x2*

TH
0 --

WS
BW --

TH
-0

Range
-20

TH
-+1

Range
-30

TH
-0

WS
-8

Weapon: Rifle Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Projekt X: Classified Files

Name:
Head (1)


Base Brain=2 Brawn=6 Guts=9 Heater=1 Shiv=5 Dodge=4 Speed=5


DR 7 7 7 7 BR=2 BW=6 GT=9 HT=1 SH=5 DG=4 SP=5

Class: X-Soldat Type IX


Wound Level

(Grade 3)

Location (Die Roll) Torso (2-4) Arms (5-7) Legs (8-10)

BR=1 BW=5 GT=9 HT=1 SH=4 DG=3 SP=4

Killed BW=4 GT=9 HT=1 SH=4 DG=3 SP=3 BW=6 GT=8 HT=1 SH=3 DG=2 SP=2 Unconscious HT=1 SH=5 DG=2 SP=1 No attacks Cannot carry Crawl Only

Skills: Flaws:
Weapon
Fist

Battle Cry, Multiple Attacks +2, Cause Fear Grade 2 Bloodlust


Close Combat
Range
1

Short
Range
--

Medium
WS
--

Long
WS
--

TH
+1

WS
BW

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

Weapon: Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Name:
Head (1)


Base Brain=2 Brawn=5 Guts=9 Heater=1 Shiv=5 Dodge=4 Speed=5


DR 7 7 7 7 BR=2 BW=5 GT=9 HT=1 SH=5 DG=4 SP=5

Class: X-Soldat Type X


Wound Level

(Grade 3)

Location (Die Roll) Torso (2-4) Arms (5-7) Legs (8-10)

BR=1 BW=4 GT=9 HT=1 SH=4 DG=3 SP=4

Killed BW=3 GT=9 HT=1 SH=4 DG=3 SP=3 BW=3 GT=8 HT=1 SH=3 DG=2 SP=2 Unconscious HT=1 SH=5 DG=2 SP=1 No attacks Cannot carry Crawl Only

Skills: Cause Fear Grade 2 , Flamethrower: The flamethrower rolls to hit normally. The player designates a target and any model within 3 of the target must also roll as though they are being shot at. You cannot shoot through models.. So, if a model is between the target and the origin of the flame, it stops at the first model. Also, if the Soldat rolls a 1 on its To Hit roll, the fuel has exploded like a Type III explosive and damage should be assignd accordingly Flaws: Bloodlust
Weapon
Fist Flamethrower 1 --

Close Combat
Range TH
+1 --

Short
Range
-14

Medium
WS
-8

Long
WS
---

WS
BW+2 --

TH
-+3

Range
---

TH
---

Range
---

TH
---

WS
---

Weapon: Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

10

Projekt X: Classified Files

SS Walkurie
They are an all female elite unit trained to use the experimental Jet Packs. The figures so far do not depict any wearing the pack or flying suit, but they are in the leather uniforms worn under the flying suits. All SS Walkurie also start off with a Rocket Pack so the model does not need to take the Use Invention ability.
Name: SS Walkurie Schmitt
Base Brains=3 Brawn=3 Guts=6 Heater=4 Shiv=4 Dodge=3 Speed=5 DR 4 4 4 4 BR=3 BW=3 GT=6 HT= 4 SH=4 DG=3 SP=5 Killed BW=2 GT=5 HT=2 SH=2 DG=2 SP=4 Killed HT=1 SH=1 DG=1 SP=1 No attacks Cannot carry Crawl only

Class: SS Walkurie
Wound Level

(Grade 1)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

Skills:
Weapon
Fist SMG


Range
0 --


Close Combat
TH
0 --


WS
BW --


Short
Range
-10


TH
-+2/x2


WS
-6


Medium
Range
-20


WS
-5


Long
Range
---


TH
---

TH
-0/x2

WS
---

Weapon: SMG Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Name:

SS Rottenfuhrer Baum
Base Brains=3 Brawn=3 Guts=7 Heater=4 Shiv=4 Dodge=3 Speed=5 DR 4 5 4 4 BR=3 BW=3 GT=7 HT=4 SH=4 DG=3 SP=5


BR=2 BW=3 GT=7 HT=3 SH=3 DG=2 SP=3

Class: SS Walkurie NCO


Wound Level Unconscious BW=1 GT=6 HT=2 SH=2 DG=2 SP=2 Unconscious HT=1 SH=1 DG=1 SP=1 No attacks Cannot carry Crawl only

(Grade 2)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

Skills:
Weapon
Fist SMG

Devotion
Close Combat
Range
0 --

Short
Range
-10

Medium
WS
-6

Long
WS
-5

TH
0 --

WS
BW --

TH
-+2/x2

Range
-20

TH
-0/x2

Range
---

TH
---

WS
---

Weapon: SMG Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

11

Projekt X: Classified Files


The masked and un-named Captain of the Walkuries. She is depicted in her customised uniform and armed with martial arts weapons rather than a firearm.
Name: SS Walkurie Haupsturmfuhrer
Base Brains=3 Brawn=4 Guts=9 Heater=3 Shiv=5 Dodge=4 Speed=6 DR 4 4 4 4 BR=4 BW=4 GT=9 HT=3 SH=5 DG=4 SP=6 BR=3 BW=3 GT=9 HT=3 SH=4 DG=3 SP=5 BW=2 GT=8 HT=2 SH=4 DG=3 SP=4

Class: SS Walkurie Officer


Wound Level Unconscious BW=2 GT=8 HT=2 SH=3 DG=2 SP=3 Unconscious HT=1 SH=2 DG=1 SP=1

(Grade 3)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

No attacks Cannot carry Crawl only

Skills:
Weapon
Fist Short Blade

Multiple Attacks (+1), Killer Instinct, Iron Will, Intimidate


Close Combat
Range
1 1

Short
Range
---

Medium
WS
---

Long
WS
---

TH
+1 +2

WS
BW+1 BW+1

TH
---

Range
---

TH
---

Range
---

TH
---

WS
---

Weapon: Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

The Major of the Walkurie regiment. Thorwald is not an fighting member of the Walkuries, that is she is not trained in martial arts or jet-packing, but she rules her women with an iron-fist. The figure is depicted carrying a pistol.
Name: SS Walkurie Sturmbannfuhrer Brunnhilde Thorwald
Base Brains=5 Brawn=4 Guts=8 Heater=3 Shiv=3 Dodge=3 Speed=5 DR 4 4 4 4 BR=5 BW=4 GT=8 HT=3 SH=3 DG=3 SP=5 BR=4 BW=3 GT=8 HT=3 SH=3 DG=2 SP=4 BW=2 GT=7 HT=2 SH=2 DG=2 SP=3

Class: SS Walkurie Officer


Wound Level Unconscious BW=1 GT=6 HT=1 SH=1 DG=1 SP=2 Unconscious HT=1 SH=1 DG=1 SP=1

(Grade 3)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

No attacks Cannot carry Crawl only

Skills:
Weapon
Fist

Dead Shot, Poison, Fearful Presence, Tactics (+1), Meet My Minions, Observant
Close Combat
Range
0 0

Short
Range
-10

Medium
WS
-5

Long
WS
-5

TH
0 -1

WS
BW 5

TH
-+2

Range
-18

TH
-0

Range
---

TH
---

WS
---

Pistol (+1WS)

Weapon: Pistol Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

12

Projekt X: Classified Files

Projekt X Doctors
Dr Klaus is the leader of Projekt X. In appearance he has a gas mask over a scarred head, the result of some earlier diabolical experiment. He also has a kind of psychic power, producing energy bolts from his hands that he casts like fireballs. Very dangerous, evil and unpredictable.
Name: Dr. Klaus
Base Brains=7 Brawn=3 Guts=9 Heater=3 Shiv=3 Dodge=3 Speed=5


DR 4 4 4 4


BR=7 BW=4 GT=9 HT=3 SH=3 DG=3 SP=5


BR=6 BW=3 GT=9 HT=3 SH=3 DG=2 SP=4

Class: Axis Officer


Wound Level Unconscious BW=2 GT=8 HT=2 SH=2 DG=2 SP=3 BW=1 GT=6 HT=1 SH=1 DG=1 SP=2 Unconscious HT=1 SH=1 DG=1 SP=1

(Grade 3)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

No attacks Cannot carry Crawl only

Skills: Fearful Presence, Meet My Minions, Observant, Professorship (+2-Science), Pyrokinetics (see range below on weapon table, causes damage as Type II Explosive)
Weapon
Fist 0

Close Combat
Range TH
0

Short
Range
--

Medium
WS
--

Long
WS
--

WS
BW

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

Weapon: Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

Kipps is the scientific head of the SS department within Projekt X. Although under the command of Dr Klaus, in the usual style of Nazi organisation, different departments answer to different bosses and work to their own agendas. Kipps is working on his own style of X-Soldats, the Wehrwolves being the one result.
Name: Hauptsturmbannfuhrer Kipps (Herr Doktor)
Base Brains=6 Brawn=3 Guts=8 Heater=3 Shiv=2 Dodge=3 Speed=5 DR 4 4 4 4 BR=6 BW=4 GT=8 HT=3 SH=2 DG=3 SP=5 BR=5 BW=3 GT=8 HT=3 SH=2 DG=2 SP=4 BW=2 GT=7 HT=2 SH=2 DG=2 SP=3

Class: Axis Officer


Wound Level Unconscious BW=1 GT=6 HT=1 SH=1 DG=1 SP=2 Unconscious HT=1 SH=1 DG=1 SP=1

(Grade 3)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

No attacks Cannot carry Crawl only

Skills:
Weapon
Fist

Concealed Weapon, Poison, Engineer, Medical Knowledge, Professorship (+2 Science), Observant
Close Combat
Range
0

Short
Range
--

Medium
WS
--

Long
WS
--

TH
0

WS
BW

TH
--

Range
--

TH
--

Range
--

TH
--

WS
--

Weapon: Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

13

Projekt X: Classified Files

Projekt X Military
Major Wunsche is a member of the SS parachute division. Attached to Projekt X, they are the foot soldiers of the SS department within the organisation. Wunsche, famous for his film-star good looks, is one of the more evil and malevolent members of the Projekt X heirarchy He is usually given the field command of large concentrations of Projekt X forces. He wears a form of body armour incorporating elements of the Power Armour suits, and is armed with an MP40.
Name: Sturmbannfuhrer Wunsche
Base Brains=3 Brawn=3 Guts=8 Heater=4 Shiv=4 Dodge=3 Speed=5 DR 4 6 5 5 BR=6 BW=4 GT=8 HT=5 SH=4 DG=3 SP=5 BR=5 BW=3 GT=8 HT=4 SH=4 DG=2 SP=4 BW=2 GT=7 HT=3 SH=3 DG=2 SP=3

Class: Axis Officer


Wound Level Unconscious BW=1 GT=6 HT=3 SH=2 DG=1 SP=2 Unconscious HT=2 SH=2 DG=1 SP=1

(Grade 3)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

No attacks Cannot carry Crawl only

Skills:
Weapon
Fist

Dead Shot Iron Will


Close Combat
Range
0 --

Short
Range
-10

Medium
WS
-7

Long
WS
-6

TH
0 --

WS
BW --

TH
-+2/x2

Range
-20

TH
-0/x2

Range
---

TH
---

WS
---

SMG (+1 WS)

Weapon: SMG Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

14

Projekt X: Classified Files


The Skull Guard is Dr. Klauss LifeGuard. Originally they were well trained soldiers dressed in a black uniform, with their gloss black steel helmets having a white skull motif painted on the front. A large number of the regular members of the regiment are still the same, but bit by bit new members are appearing in the ranks with steel masked faces. The specialist is trained as a crack-shot and is armed with a sniper rifle.
Name:
Base Brains=3 Brawn=3 Guts=6 Heater=4 Shiv=3 Dodge=3 Speed=5


DR 4 4 4 4


BR=3 BW=3 GT=6 HT=4 SH=3 DG=3 SP=5


Killed BW=2 GT=3 HT=3 SH=2 DG=2 SP=3

Class: Axis Soldier (Specialist)


Wound Level Unconscious HT=2 SH=1 DG=1 SP=2 No attacks Cannot carry Crawl only

(Grade 1)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

Skills:
Weapon
Fist

Killer Instinct
Close Combat
Range
0 --

Short
Range
-12

Medium
WS
-7

Long
WS
-6

TH
0 --

WS
BW --

TH
-+1

Range
-24

TH
-+2

Range
-36

TH
-+1

WS
-6

Rifle (+1 WS)

Weapon: Rifle Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

The model depicts one of the ceremonial Standard Bearers from the Skull Guard, unlike any other modern army the Skull Guard have been known to carry the standards on the battlefield.
Name:
Base Brains=2 Brawn=3 Guts=6 Heater=3 Shiv=3 Dodge=3 Speed=5


DR 6 4 4 4


BR=2 BW=3 GT=6 HT= 3 SH=3 DG=3 SP=5


Killed BW=2 GT=3 HT=2 SH=2 DG=2 SP=3

Class: Axis Soldier


Wound Level Killed HT=1 SH=1 DG=1 SP=2 No attacks Cannot carry Crawl only

(Grade 1)

Location (Die Roll) Head (1) Torso (2-4) Arms (5-7) Legs (8-10)

Skills:
Weapon
Fist

As long as the Standard Bearer is still alive, the sight of the flag prevents all Skull Guard from Panicking.
Close Combat
Range
0 0

Short
Range
-10

Medium
WS
-5

Long
WS
-5

TH
0 -1

WS
BW 5

TH
-+2

Range
-18

TH
-0

Range
---

TH
---

WS
---

Pistol (+1WS)

Weapon: Weapon:

Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q Ammo: q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

15

Projekt X: Classified Files

Designers Notes
The characters presented here may or may not match up with archetypes presented in previous .45 Adventure supplements. An Axis Officer listed here may have different abilities than those presented for the Axis Officer in Amazing War Stories. The reason for this is that these stats were designed specifically for Projekt X. Every attempt was made to keep these figures comparable to their Grade levels, but some liberties were taken in order to capture the intent of the original Projekt X characters. As this is a work in progress and new models will be added as they are released, players should feel free to comment and send feedback based on their own gaming experiences. In order to add the Projekt X zombies and any additional military types, players should refer to the Amazing War Stories supplement and build their characters accordingly. An Allied and Resistance Dossier will also be available for the the Allied answer to Germanys Projekt X Division.

16

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