Beruflich Dokumente
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burn-down
user stories
quality
velocity release
review
impediments
incremental
collaboration sprint
self-organizing
servant leader
acceptance
prioritize
change
team planning
high value
adapt done
xp
rusty
rusty
rusty
rusty
stressed
WTF?
stressed
WTF?
stressed
WTF?
stressed
monster.com
35%
projects completed on-time, within
budget, or delivered on specication
The Standish Group, 2006 Chaos Report
31%
projects cancelled
The Standish Group, 2006 Chaos Report
59
software value on the dollar
The Standish Group, 2006 Chaos Report
64%
features rarely or ever used
The Standish Group, 2006 Chaos Report
acklog
lopme manifesto
design testing
individuals interactions
and
working
software
comprehensive
documentation
customer
contract
collaboration
negotiation
responding change
to
following
a
plan
quality
iterative commitment
incremental
Ag
iterative
development
Project Incep1on
Discovery Assessment
ChecktheFit
EstablishBusiness Rela/onship
Itera1on0
SetupProject Infrastructure
Itera1on1
Itera1on2
Itera1on3
Itera1onn
Target System
Incrementaldeliveryin/meboxed2weekitera/ons
incremental
delivery
Itera1on 2Weeks
Product Backlog
Itera1on Backlog
Product Increment
elease eview
product
backlog
scrumm
aboration
card
conversation confirmation
card
conversation confirmation
card
As a freq I w uent ant t flyer o re trip b ! ook so t a pa hat time st! I book save ! ing t rips. !
card
As a freq I w uent ant t flyer o re trip b ! ook so t a pa hat time st! I book save ! ing t rips. !
card
conversation confirmation
THATS REALLY EXPENSIVE. THE POPPING PART IS EASY THATS JUST A SPRING. BUT KNOWING WHEN THE
TOAST IS DONE REQUIRES AN OPTICAL SENSORNEW TECHNOLOGY.
ITS A KLUDGE.
OUR CUSTOMERS DONT WANT A SUPER-TOASTER. THEY JUST WANT A REGULAR TOASTER, WITH A TIMER, LIKE EVERYONE ELSE.
YEAH, COOL!
acceptance
chang
ration ng
card
conversation confirmation
confirmation
cha acceptanc
on
der
Product A
Product B
Product C
Release 1.0
Release 2.0
Release 3.0
Iteration 1
Iteration 2
Iteration 3
Iteration 4
Iteration 5
Iteration 6
Task1 4hours
Task2 6hours
Task3 2hours
Task4 8hours
Task5 2hours
Dev
SIZE
CALCULATION
DURATION
200 UNITS
VELOCITY = 10
20 ITERATIONS
Complexity
Eort
Complexity Doubt
Eort
Story 1
Doubt
Story 3
Story 2
M
Complexity Eort Doubt
Story 1
Complexi ty
M
Eort Dou bt
XL
Complexity Eort Doubt
Story 3
Story 2
Complexity
5
Doubt
Eort
Story 1
Complexi ty
5
Eort Dou bt
10
Complexity Doubt
Eort
Story 3
Story 2
Impediments`
ve nt
40 35 30 25 20 15 10 5 0
Itera/on Itera/on Itera/on Itera/on Itera/on Itera/on Itera/on Itera/on Itera/on 1 2 3 4 5 6 7 8 9
Mean (Worst 3) = 28 Mean (Last 8) = 33
Will Have
Ag
teamcapacity
teammember Rachel Ronica Ken Mark Total capacitythisitera1on 46 60 54 62 222
storyone
Task CodetheUI Codethemiddle/er Createandautomate tests Es1mate 6 8 4 Owner Ronica Rachel Mark
storytwo
task CodetheUI Codethemiddle/er Createandautomate tests es1mate 12 5 6 owner Ronica Rachel Mark
storynine
Task CodetheUI Codethemiddle/er Createandautomate tests Es1mate 8 6 3 Owner Ronica Rachel Mark
storyten
Task CodetheUI Codethemiddle/er Createandautomate tests Es1mate 8 6 3 Owner Ronica Rachel Mark
go!
analysis
analysis design
analysis
design code
analysis
analysis
ents
y stand-up
done done.
adoption
shippable
gile So
potentially
shippable
potentially shippable
shippable
high quality
tested
done
complete
lease eview
inspect adapt
and
colla
timeresp
scrum master
product owner
team
the
Role Developer
Wednesday
Thursday
Friday
DefectFixes/ DefectFixes/ DefectFixes/ Design/Story Design/Story Review/ Development Development Retrospec/ve QA/Tes/ng QA/Tes/ng/ Accpetance Criteria FinalUAT/ Review/ Retrospec/ve Facilitate Review/ Retrospec/ve FinalUAT/ Par/cipatein Review/ Retrospec/ve
QA/Tester
Impediment Impediment Impediment resolu/on/ resolu/on/ resolu/on/ Renestories Renestories Acceptance criteria Rene stories/ Acceptance tes/ng Rene stories/ Acceptance tes/ng Acceptance criteria/ Acceptance tes/ng
product owner
roles pect
collaboration
self-organizing
change
burn-
inspe adoption
shippable
Agile Soft
88%
increased productivity
Agile Methodologies: Survey Results, by Shine Technologies, 2003
93%
increased quality
Agile Methodologies: Survey Results, by Shine Technologies, 2003
83%
49%
reduction in costs
Agile Methodologies: Survey Results, by Shine Technologies, 2003
50
9 10 50
4 6
50
25
AccuroHealthcare 1 10
. . . . . . . . . . . . . . . . .. . . . . . . .
HomeAway BMC Moodys 100
1000
10
time market
to
100
welcome to mainstream
the
the world is here
innovators
pragmatists
conservatives
laggards
agile adoption
31% GIS 73% the world
Dr. Dobbs Journal, Scott Ambler Agile Adoption Survey, 2008 GeoScrum Agile Adoption in GIS Survey, 2008
help
gis cross
the world is here GIS is here
the
chasm
innovators
pragmatists
conservatives
laggards
burn-down
user stories
quality
impediments
incremental
collaboration
servant leader
acceptance
prioritize
change
team planning
xp
review
www.rallydev.com
testing
manifesto scrum