Beruflich Dokumente
Kultur Dokumente
AC 21; Fortitude 19, Reflex 17, Will 19; Resist 15 fire; +2 Bonus to Saves Speed 6, fly 8
M Burning Sting (standard; recharges when the imp uses vanish) ✦ Poison, Fire- +10 vs. AC; 1d8 + 4
damage, and the imp makes a secondary attack against the same target. Secondary Attack: +6 vs.
Fortitude; The target takes ongoing 5 fire damage (save ends), 5 poison damage (save ends), and a –2
C Hellfire Breath (standard; at-will) ✦ Poison, Fire- Close blast 5; +8 vs. Reflex; 1d10+3 fire and
poison damage and target is dazed until the end of the imp’s next turn
Devilish Stab- When an opponent moves adjacent to the scourge imp, it can make a Burning Sting
Flanking Fiend- When an opponent grants combat advantage to the imp’s attack, the imp does an
The imp becomes invisible until the end of its next turn or until it attacks and can shift 6 squares.
If on a plain other than the 9 hells and reduced to 0 hit points or below by a single attack, the imp will
explode, attacking all those around it within a close burst 2 with hellfire and poison gas from the
neitherworld; +8 vs. Reflex; 1d10+5 fire damage plus ongoing 5 poison damage. Miss: ongoing 2 poison