Beruflich Dokumente
Kultur Dokumente
razaks roughnecks
Brutto
Jenkins
Gossard Doc
TPhai
Higgins
CONTENTS
Introduction Using the Roughnecks Roughnecks Roster Characters Hobby Section Roughnecks in Action 2 3 4 5 16 22
Additional Text
Matthew Keefe, Bryan Steele
Editor
Ted Chang
Cover Art
Kieran Yanner
Internal Art
Danilo Moretti, Dave Wiggins
Figure Painter
Adrian Walters
Sculptor
Paul Muller
Miniatures Manager
Ian Barstow
Production Director
Alexander Fennell
Proofreader
Jan Bakston Starship Troopers: Pathnders Army Book TM & (C) 2005 TriStar Pictures Inc. All Rights Reserved. Mongoose Publishing Ltd. Authorised User. Reproduction of any part of this work by any means without the written permission of the publishier is expressly forbidden. Printed in China.
Introduction
INTRODUCTION
WELCOME TO THE ROUGHNECKS. I ONLY HAVE ONE RULE. EVERYONE FIGHTS, NO ONE QUITS. IF YOU DONT DO YOUR JOB, ILL KILL YOU MYSELF.
There are Mobile Infantry platoons better equipped, platoons better trained and platoons more decorated but none are perhaps as famous as the Roughnecks. A solid core of troopers forms a command squad, a unit unknown in most platoons, that combines the talents of the most experienced troopers in the Roughnecks and places them at the direct disposal of the lieutenant. The Roughnecks have had their own share of losses too and three lieutenants have led the platoon since the start of the Arachnid War. First gaining notoriety during the Klendathu Invasion, the Roughnecks were one of the lucky platoons to be selected from the Invasion Companies of Sky Marshal Dienes to be trained to full cap trooper status. It was perhaps lucky for the entire Federation that this was done. Ofcially classied as a standard Mobile Infantry platoon, the Roughnecks gain the respect of high ranking ofcers wherever they serve and have many allies in the upper echelons of SICON, such as General Redwing, also a personal friend of Lieutenant Razak. It is the experience they have gained over several campaigns and their ability to work together that sets the Roughnecks apart. In their own way, they are just as capable as the nest Pathnder platoon.
THE ROUGHNECKS HAS THE FOLLOWING SECTIONS, DETAILING THIS NEW MOBILE INFANTRY FORCE.
Using the Roughnecks: Complete rules for using the Roughnecks in a Mobile Infantry force, allowing you to use these veteran troopers in games of Starship Troopers as either a complete army or part of a much larger force. The Painting Guide: A section packed with photographs of painted Roughnecks bravely battling the enemies of Mankind. Includes a complete painting guide designed to get your own group of Roughnecks onto the table as quickly as possible. Characters: Details the most famous men and women to have served in the Roughnecks. The Roughnecks in Action: Two missions to try your hand at with this elite squad.
ROUGHNECKS, HO!
against other units in Starship Troopers and so they can be considered tournament legal, allowing you to use them even in competition games.
Roughnecks Roster
ROUGHNECKS ROSTER
This section covers all the information you will need to add the Roughnecks squad to a power suit platoon. Here you will nd the points costs of the Roughnecks squad, along with the various options available to them. The rules for each character can be found over the next few pages.
Lieutenant Razak
200 Points
You may include Lieutenant Razak in your power suit platoon, taking the place of a normal Lieutenant. Lieutenant Razaks characteristics and scores are detailed on page 6. Weapons/Equipment: Morita Assault Rie with underslung G/L, Lizard Line automatic. The Roughnecks are true heroes and always take the initiative when the going gets tough.
Options
The Roughnecks squad may purchase the following options. Extra Squad Members: You may add Doc at +50 points, Gossard at +60 points and TPhai at +40 points.
350 Points
You may have up to one Roughnecks squad in your power suit platoon, taking the place of one normal power suit squad. Each model in the Roughnecks squad has its own set of characteristics and scores, as detailed on the next few pages. Unit Size: The Roughnecks squad consists of Sergeant Brutto (unit leader), Rico, Flores, Higgins and Jenkins (350 points total). Weapons/Equipment: Morita Assault Rie with underslung G/L, Lizard Line.
Marauders: Gossard may be mounted in an M8 Marauder suit for +120 points. Doc may be mounted in an M8 or M9 Marauder suit for +150 points. Regular upgrades for the M9 Marauder suit may be purchased as normal.
Weapon Options
The following weapon options are available. 9 The whole squad may be equipped with Frag Grenades for +5 points per model. 9 Any model can be equipped with a Shock Stick for +5 points per model. 9 Rico may replace his Morita Assault Rie and underslung G/L with a Javelin Missile Launcher for +40 points. 9 Higgins may replace his Morita Assault Rie and underslung G/L with a Triple Thud Grenade Launcher for +20 points. 9 Gossard may be armed with a Plasma Munition for +20 points. 9 TPhai may replace his Morita Assault Rie and underslung G/L with a Hel Infantry Flamer for +10 points.
Special Rules
The Roughnecks squad is subject to the following special rules. Born Heroes: If the Roughnecks squad loses all its unit leaders, you may immediately select one of the remaining models in the unit to be the new unit leader. This requires no actions and is
Characters
CHARACTERS
Far from capitalising on their near celebrity status within the Federation, the members of the Roughnecks have demonstrated the desire to do their duty at any cost. Intensely loyal to one another, there is perhaps no greater bond between troopers in any squad within the Mobile Infantry. Note that heroic traits marked with an asterisk may not be used in Marauder suits.
Characters
Special Rules
Atomic Protocols: Razak fulls the requirement for Atomic Protocols. Cyborg: Razak has a mechanical arm, giving him a +1 bonus to his armour save (already factored into the save above). Heroic Traits: Razak has the Close Combat Expert, Protagonist!, and True Grit heroic traits. Strong Leader: Razaks command range extends to 12.
Options
A Shock Stick may be purchased for +5 points. Frag Grenades may be purchased for +5 points. One Plasma Munition may be purchased for +20 points.
Value 200
Size 1
Move 4
Target 5+
Save 3+/4+
Kill 8+
Characters
Special Rules
Heroic Traits: Brutto has the Close Combat Expert and Dirty Fighter heroic traits.
Value 120
Size 1
Move 4
Target 4+
Save 4+/5+
Kill 7+
Traits Jump/12
Characters
Special Rules
Heroic Traits: LeCroix has the Medic* and Stay Frosty heroic traits.
Value 50
Size 1
Move 4
Close Combat D6
Target 4+
Save 4+/5+
Kill 7+
Traits Jump/12
Characters
Special Rules
Heroic Traits: Rico has the Heroic Surge! and Jumpball Player! heroic traits.
Value 40
Size 1
Move 4
Close Combat D6
Target 4+
Save 4+/4+
Kill 7+
Traits Jump/12
Characters
Special Rules
Heroic Traits: Flores has the Fast Mover and Jumpball Player! heroic traits.
Value 40
Size 1
Move 5
Close Combat D6
Target 4+
Save 4+/5+
Kill 7+
Traits Jump/13
10
Characters
Special Rules
Heroic Traits: Jenkins has the Ego War, Id Sending, Rupture, Sense Presence and Warning (enhanced) heroic traits.
Value 130
Size 1
Move 4
Close Combat D6
Target 4+
Save 4+/5+
Kill 7+
Traits Jump/12
11
Characters
Special Rules
Heroic Traits: Gossard has the Armourer, Demolitions* and Engineer* heroic traits. Expert Engineer: Gossard may use his Engineer trait, regardless of what actions the squad takes. He may not move, attack or perform any other action while he does so.
Value 60
Size 1
Move 4
Close Combat D6
Target 4+
Traits Jump/12
12
Characters
BOB HIGGINS
The strangest and least expected addition to the Roughnecks, Higgins is actually a press corps assignment from the Federal Network. Being trained as a reporter instead of a trooper, he rarely shoots anything with his weapon, preferring his camera. Considered just another rookie by the likes of Razak, Higgins has to try everything in his power not to be a dead weight that gets in the way and endangers the lives of his fellow Roughnecks. Having gone through no formal training as a Mobile Infantryman, he does what he can to keep up and maintain track of what is lmed and sent back to FedNet as exclusive battlefront stories. Leaving behind a family, a girlfriend and a safer life not lled with deadly bugs, Higgins made his choice to be a front line reporter for the glory of it. He soon found out that the war was not quite the imminent victory the propaganda machine back home made it out to be. He soon wanted to show the world what he discovered the real threat behind the Arachnids and the gutsy men and women who were giving up their lives to protect Earth itself. Even though his editors would consistently trim down the meatier sections to create patchwork scenes that did not relay the same kind of horror they were facing, they are still becoming some of the most watched pieces on the Network. Far more comfortable looking through the sights of his digicam, Higgins leaves his Morita clasped tightly to his back during most engagements, safety on just in case. This has caused some problems with his peers, who risk death every moment during battle. After endangering himself and the Roughnecks one too many times due to his lack of training, Razak assigned Rico to train him to at least carry his own weight when the bullets start to y. While not exactly a soldier, Higgins has a lot of heart and will to continue to do his part. His aim may not be good, he might not know how to handle the recoil of a Morita and he might not be the heroic trooper his pieces make his comrades out to be but he tries hard.
Special Rules
Hes Our Pain in the Butt: For better or worse, a good reporter gets everything on lm. This has the occasional side effect of causing even the disciplined Roughnecks to act for the camera, causing them to ght with a bravado that might not normally exist. So long as Higgins is present, any one model in the unit (not Higgins himself!) may re-roll one of its shooting or close combat dice in every action. Type Bob Higgins Value 20 Size 1 Move 4 Hey Mom!: After having faced many dangers alongside the Roughnecks, Higgins has become a symbol of luck for the troopers. They are also all too aware that they are constantly on lm. So long as Higgins is present, any model in the unit can opt not to inch.
Target 3+
Save 4+/5+
Kill 6+
Traits Jump/12
13
Characters
PRIVATE TPHAI
TP434488
When freed from control bugs by the Roughnecks, the Skinnie known as TPhai wished to show his gratitude by joining in SICONs efforts to battle the Arachnids. Greeted with more than a few ill remarks and a very cold reception by the Roughnecks, the former ofcer was forced to endure racism and bigotry for many weeks. It was not until he managed to single-handedly save the Roughnecks from a massive Arachnid ambush that he began to be seen as a comrade instead of just a Skinnie. Leaving behind a military-serving bride and his growing children, TPhai is devoted to the eradication of the Arachnid Empire. He is driven by the months maybe years he spent as a slave to a parasitical control bug. While normally a calm, collected and philosophical being, he quickly loses grip of his instincts and often falls into a bloodlust when the bullets start ying. Unable to breathe the same atmosphere as humans, TPhai remains in his custom power suit most of the time. Not unlike the armour which the Mobile Infantry wear, he has constant communications access and a very substantial degree of protection. Although growing up using the strange, alien weaponry of the Skinnie Hegemony, he had no problems at all quickly mastering the Morita assault rie. Unlike the mass repower of his human squad mates, TPhai prefers short, controlled shots that sever the sensitive nerve stems of the bugs whenever he can a testament to his skills and adaptability. While he may never truly be much more to the Federation than some alien ally, he has proven himself beyond any doubt that he is indeed a Roughneck and just as worthy of the name as any human.
Special Rules
Heroic Traits: TPhai has the Fast Mover and Pathnder heroic traits.
Value 40
Size 1
Move 6
Close Combat D6
Target 4+
Save 4+/4+
Kill 7+
Traits Jump/13
14
Characters
P
W
15
Hobbies Section
HOBBIES SECTION
LIEUTENANT JEAN RAZAK
16
Hobbies Section
17
Hobbies Section
18
Hobbies Section
BOB HIGGINS
19
Hobbies Section
PRIVATE TPHAI
THE ROUGHNECKS
20
Hobbies Section
RECON RETRIEVAL
A TAC Fighter was shot down by a plasma bug after performing a successful reconnaissance run. The pilot is dead and wreckage has been strewn over a wide area. The Roughnecks have been tasked to recover the sensor logs of the craft. Unfortunately, the Arachnids have got there rst.
Mission Length
The battle will continue until the victory conditions have been met.
Victory Conditions
The Arachnids gain victory if the Roughnecks are wiped out. The Roughnecks gain victory if they spend a Ready action at each wreckage location while at least one model is in contact with it, and then leave the table by any table edge. If they visit just two wreckage locations and retrieve the sensor logs before retreating off the table, the game is a draw.
Roughnecks Brieng
The Fleet has been getting tarred pretty badly in this campaign and now they have lost another TAC Fighter. You have been called upon to retrieve its black box sensor logs so that plans can be completed for a full strike on the nearby Arachnid colony. 9 You deploy rst and take the rst turn. 9 You must visit each wreckage location during this mission, making a Ready action at each to nd and retrieve the sensor logs.
Arachnids Brieng
The ying craft used by the humans have been shot down by massed plasma bug re with pleasing regularity. However, they seem unusually interested in the remains of the last one. Whatever they are looking for, make sure they do not nd it. 9 You have four warrior bug units with 15 warriors in each. Each must start the game in a different deployment zone two start in Arachnid Deployment Zone Two.
22
REARGUARD
The Arachnids have broken through across the entire frontline, throwing the Mobile Infantry into panic. One unit stands rm, hoping to delay the bugs long enough for the rest of the army to reform.
Roughnecks Brieng
Bugs are everywhere! Lieutenant Razak has decided to rush to the frontline, hoping to hold the Arachnids off while General Redwing rallies her troops. If you fail, hundreds of troopers will pay with their lives. 9 You deploy rst and take the rst turn. 9 You may put a single Reliant weapons platform with any weapon you wish in your deployment zone. 9 You may also place a bunker in your deployment zone along with any amount of terrain that provides cover.
Arachnids Brieng
Just one Mobile Infantry squad between you and nal victory on this world! Crush them. . . 9 Your force contains the following units: 3 warrior bug units (10 bugs each), 1 blister bug unit (10 bugs), 1 brain bug. 9 You may not select any Tunnel Assets.
Mission Length
The battle will continue for eight turns or until one army has been completely wiped out.
Victory Conditions
The Arachnid player wins if the Roughnecks are wiped out by the end of turn eight. The Roughnecks player wins if he has at least one model on the table by the end of turn eight.
23
SUPPORT MISSILES
Need some hard hitting power for your Pathnders? Call in support direct from the Fleet! The Flamberge is a heavy ground attack missile red from large gunships miles from the combat zone. The default warhead is the Scatter Bomb but more powerful Firestorm or Pee-Wee Atomic Munitions can be tted instead, allowing you to rain death upon any bug hoard, no matter how hard it tries to evade the guns of your Troopers. If the Flamberge is not enough for you, try the Sarissa Space Combat Missile. Launched form ships in orbit and able to deliver pin point strikes on Arachnid swarms, it is capable of defeating even the heaviest of Plasma Bug antiaircraft re. These miniatures are for use with Starship Troopers: The Miniatures Game.
Support Missiles MGP910030 $19.95/12.00
Know your foe! This all colour sourcebook reveals the Arachnids as they have never been seen before. Learn about all the different sub-species of bug, from the Queens to the lowliest Worker, and learn how to battle them without becoming a statistic. Includes a fully detailed Arachnid colony, ready for a daring invasion attempt! This supplement is for use with Starship Troopers: The Roleplaying Game. The Arachnid Empire
MGP9205 $29.95/17.00
24
CO M
ING
SO ON
roughnecks insignia
G George Company, 3rd Battalion, 3rd Regiment, 1st Mobile Infantry Division (unofcial) (unofcial)
2nd Platoon, G Company, 3rd Battalion, 3rd Regiment, 1st Mobile Infantry Division Razaks Roughnecks (unofcial) (unofcial) 1st Mobile Infantry Division Polaris
The Roughnecks has the following sections, detailing this new Mobile Infantry force.
Using the Roughnecks: Complete rules for using the Roughnecks in a Mobile Infantry force, allowing you to use these veteran troopers in games of Starship Troopers as either a complete army or part of a much larger force. The Painting Guide: A section packed with photographs of painted Roughnecks bravely battling the enemies of Mankind. Includes a complete painting guide designed to get your own group of Roughnecks onto the table as quickly as possible. Characters: Details the most famous men and women to have served in the Roughnecks. The Roughnecks in Action: Two missions to try your hand at with this elite squad.
Roughnecks Army Book is a sourcebook for Starship Troopers: The Miniatures Game and you must possess a copy of Starship Troopers: The Miniatures Game to use the contents.
US $12.95