Sie sind auf Seite 1von 7

NATIONAL INSTITUTE OF TECHNOLOGY, HAMIRPUR (H.P.

)
(AUGUST 2013)

Electronics & Communication Engineering Department


Seminar Report on

3D INTERNET

Submitted By:
Neha Agarwal 10483 ECE

TABLE OF CONTENTS
INTRODUCTION 3D WEB TECHNOLOGIES APPLICATIONS ADVANTAGES CHALLENGES CONCLUSION

INTRODUCTION
3D Internet makes virtual communities and collaboration being and doing together possible. 3D Internet is the next wave after the current 2D web. 3D Internet consists of interconnected services, presented as virtual worlds. Virtual worlds are 3D environments user enters with his avatar. Virtual worlds may be considered as advanced web sites and avatars as user profiles. The difference lays in collaborative content creating where user is part of building his virtual experience together with other users avatars and service provider. Imagine a set-up of interconnected virtual worlds inhabited by users who can visit and consume services through teleporting from one world to another. 3D Internet will rely on the same basic technology and components as that of a traditional browser, and it will interact with the same search engines and servers. Aside from the use of 3D computer graphics and personalized avatars, the important difference lies in a much more social experience compared to the 2D internet of today. 3D internet is incredibly social. If you are reading a document, you can see other people reading the same document. You connect organically with other people that share your interest and consume the same services that you do.

3D WEB TECHNOLOGIES
VRML (also known as the Virtual Reality Markup Language) is a standard file format for representing 3D interactive vector graphics, designed particularly with the World Wide Web in mind. X3D - features extensions to VRML (e.g. CAD , Geospatial , Humanoid animation, NURBS etc.), the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced

application programming interfaces (APIs). X3D extension supports multi-stage and multi-texture render; it shader with light map and normal map. WebGL (Web Graphics Library) is a JavaScript API for also supports

rendering interactive 3D graphics and 2D graphics within any compatible web browser without the use of plug-ins. WebGL is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. WebGL programs consist of control code written in JavaScript and shader code that is executed on a computer's Graphics Processing Unit (GPU). COLLADA
-

defines

an open

standard XML various

schema for

exchanging digital

assets among

graphics software

applications that might otherwise store their assets in incompatible

file formats. COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension.

APPLICATIONS
E-commerce - is a type of industry where the buying and selling of products or services is conducted over electronic systems such as the Internet and other computer networks. Electronic commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange, inventory

management systems, and automated data collection systems. Education - virtual field trips - distance education as well as on-campus - virtual experiments for physical sciences - historical recreations for social sciences - 3D data visualization for various fields Games multi-player, fully 3D (eg. Sony Everquest) Social Interaction 3DChat Spaces Entertainment - streaming 3D animation (much lower bandwidth than video, can run full-screen, can have interactivity).

ADVANTAGES
Participants have control throughout Virtual Space. Content is easily available. Participants have choice whether to interact with an offering. Combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book. Interactive and engaging, falling costs.

CHALLENGES
Advertisers, marketers and organizations have yet to capitalize on the vast potential of the 3D Internet. The limited effectiveness of traditional media techniques such as fixed-location billboards when applied to virtual worlds. In the 3D Internet, participants have complete control over where they go and what they do and can move their avatars instantly through virtual space. What is required is a means for making content readily available to people not only at specific points, but throughout virtual worlds. Lack of an effective way for enabling people in virtual worlds to encounter commercial content that enhances their virtual experience. Because participants have a choice in whether to interact with an offering, it is essential

that it be viewed as relevant and valuable to their particular goals in the 3D Internet. An inconsistent means for enabling in-world participants to easily interact with and access video, rich multimedia, and Web content. The lack of a cohesive means for advertisers and content providers to receive the detailed metrics required to measure success.

CONCLUSION
3D Internet is a step ahead to the future which could serve for not only as fictional virtual world but will change the way we perceive internet of today.

Das könnte Ihnen auch gefallen