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LEARNING

Human-computer interaction
LEARNING
Forum examines the impact of technology on children
Today’s children are coming “This journal issue provides professor in the Department
of age immersed in video us with a forum to address of Psychology and adjunct
gaming, Web browsing and this ongoing dialogue professor in the Information
instant messaging. regarding the impact of School at the University of
Many have cell phones, technology on children, and Washington. He also serves
laptops and hand-held video find ways to strike a balance as director of the university’s
games. Others have created in terms of interaction, Human Interaction with
avatars of themselves, and development, and design.” Nature and Technological
some are raising robot pets in With readers in more Systems (HINTS) Lab.
virtual worlds. than 160 countries, CYE According to their
What impact does this offers access to authoritative research, today’s technology
technology have on children? research articles, in-depth is more sophisticated and
In a new issue, the analyses, cutting-edge field invasive.
journal Children, Youth and reports and critical book Children play
Environments (CYE) explores reviews. multiplayer online role-
the promises and perils ahead “Through past centuries, playing games (MMORPGs),
for children in technological technologies have offered which allows for large
environments. enormous benefits to numbers of players to
Co-edited by a human- children,” Freier said. interact by controlling and
computer interaction (HCI) “Written language, for developing their fictional
professor from Rensselaer example, can be incredibly characters in adventurous
Polytechnic Institute and a beautiful and, compared game settings.
developmental psychology to spoken language, the In 2006, MMORPG
professor from the University written word – from clay revenues exceeded $1
of Washington, the issue tablets, to pen and paper, billion. Also, video games
examines the increasing to digital computers – has dominate children’s media
prevalence of technology allowed for new depths and entertainment. In more
from various perspectives, forms of communication and recent years, inexpensive
including knowledge and expression, an unfolding of robot pets and online
education, social and moral human awareness.” virtual pets have become
development, culture and Freier’s research increasingly popular.
community, access and interests fit within the broad “Technology is good and
equity, relationship to nature, area of human-computer it can help our lives, but let’s
therapy and health, art interaction with emphasis not be fooled into thinking
and expression, and future on technologies for children, we can live without nature,”
scenarios. social robotics and value said Kahn.
“Today, technology is sensitive design. “We are losing direct
part of everyday life, and His work explores how experiences with nature.
it can easily mediate or children develop socially Instead, more and more
even replace other types of and morally in the context we’re experiencing nature
experiences,” said Nathan of increased interactions represented technologically
G. Freier, assistant professor with apparently intelligent, through television and other
of HCI in the Department of autonomous systems such as media. Children grow up
Language, Literature, and graphical avatars and social watching Discovery Channel
Communication, with a joint robots. and Animal Planet, playing
appointment in Information His co-author, Peter with robotic pets, and taking
Technology, at Rensselaer. H. Kahn Jr., is an associate virtual tours of the Grand

18 SMART PEOPLE
LEARNING

Canyon on their computers. design of the common cell “Thus we need to design our
That’s probably better than phone we see in use today. technological environments
nothing. But as a species we Also, the android wisely.”
need interaction with actual character Data in Star Trek: According to the authors,
nature for our physical and The Next Generation shows the most important lesson to
psychological well-being.” us how fragile our own remember is that “we are not
Freier also noted that self-identity is when we a technological species, but
the interactions and amount look into the eyes of a man- one that came of age through
of time that children are machine and see our own deep and intimate daily
spending with technologies, reflection. And perhaps, the contact with other humans
particularly the Internet, woman-machine in the classic and with an embodied,
communication technologies Metropolis reflects our deep- physical natural and often
and video games, are forcing seated nightmares of a future wild world – and we still
educators to redefine what gone wrong. need that world to flourish as
they mean by learning Freier noted that we also a species.”
processes and outcomes. see this tension play out in “In the years ahead,
“As we worked to Asimov’s iRobot series of technological nature will
develop ideas for the short stories in which robots get more sophisticated and
special issue of the journal, are intentionally designed to compelling,” Kahn said.
important considerations benefit humanity, but all too “But if it continues to replace
when assessing the benefits of often the robots (and humans, our interaction with actual
new technologies, especially ironically) fall victim to their nature, it will come at a cost.
those of a digital and virtual own immense complexity. To thrive as a species, we still
form that act as a go-between “It is obvious that today’s need to interact with nature
with the physical world, are children are coming of age by encountering an animal
the benchmarks to rely upon in yesterday’s science fiction in the wild, walking along
when establishing the benefits future,” Freier said. “Children the ocean’s edge or sleeping
and harms,” Freier added. today know no other way under the enormity of the
“Such benchmarks of being, no other way of night sky.”
may include psychological existing in the world. Our
and physiological effects faith in the benefits of those To view the publication,
experienced while using a who play a significant role visit www.colorado.
form of technology.” in shaping our technological edu/journals/cye/19_1/
force is often balanced with
The future impact of the fears of the unknown and
yesterday’s technology uncontrollable sinister force
The journal also embedded within
highlights the fact that visions the technologies,
of the future as portrayed often
through media and literature unbeknownst
(such as science fiction) are to the designers
one of the powerful drivers of themselves.
technological environments. “This process
In the mid-1960s, for of balance – which
example, Gene Roddenberry, leads to children’s
creator of the original Star intellectual,
Trek television series, saw social, and moral
the value of small, handheld development – will
mobile communication be, and already is,
devices; thus the “flip” design strongly shaped by the
of the crew’s Communicators technological environments
seemingly influenced the children inhabit,” he added.

SMART PEOPLE 19

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