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EDUCATION 2.0 Web 2.

0 describes web sites that use technology beyond the static pages of earlier web sites. The term was coined in 1999 by Darcy DiNucci and was popularized by Tim O'Reilly at the O'Reilly Media Web 2.0 conference in late 2004. A Web 2.0 site may allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to websites where people are limited to the passive viewing of content. Examples of Web 2.0 include social networking sites, blogs, wikis, folksonomies, video sharing sites, hosted services, web applications, and mashups. Web 2.0 technologies offer new ways for learners to conduct personal research which is something really good to teach to the most of students nowadays, the reflective and the exploratory. These new and progressive ways are been adopted by the educational programs to learn, in which the whole process includes a huge social participation. The speed of technological innovation is becoming ever more rapid and each wave of innovation presents educators with opportunities and challenges. Innovation gives technologists a chance to reflect on their practice and how the technology might be adapted to good educational effect. The term virtual world refers to a computerbased environment, and encompasses online games such as World of Warcraft as well as social worlds such as Second Life. Virtual worlds play host to collaboration, creative production and dissemination, socialising, role-play, programming and building. There are significant differences between online multiplayer computer games and social worlds, but educators are interested in the two for similar reasons, including their capacity to immerse and motivate learners. The rhetoric and reality of web 2.0 the potential of web 2.0 to support learning and learners. Yet the evidence is that learners do not always use web 2.0 tools in straightforward educational ways, and their uses of web 2.0 technologies remain more limited in scope than the rhetoric sometimes suggests. Web 2.0 tools and practices are not being drawn into education as vigorously as might be expected, despite the many examples of best practice that can be highlighted.

notinwords. (n.d.). YOUTUBE. Retrieved from TLRP Commentaries, R. N. (n.d.). Retrieved University of London, from Telcomm.pdf. WIKIPEDIA. (n.d.). Retrieved Wikiversity has learning materials about Web 2.0, from