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Geometrical Optics
In describing the propagation of light as a wave we need to understand: wavefronts: a surface passing through points of a wave that have the same phase and amplitude. rays: a ray describes the direction of wave propagation. A ray is a vector perpendicular to the wavefront.
incident ray
reflected ray
refracted ray
Types of Reflection
When light reflects from a smooth surface, it undergoes specular reflection (parallel rays will all be reflected in the same direction). When light reflects from a rough surface, it undergoes diffuse reflection (parallel rays will be reflected in a variety of directions).
The angles are measured relative to the normal, shown here as a dotted line.
ho
do
di
hi
vertex Q = do + di
Images
An image is formed at the point where the rays of light leaving the object either actually intersect or where they appear to originate. If the light rays actually do intersect, then the image is a real image. If the light only appears to be coming from a point, but is not physically there, then the image is a virtual image. We define the magnification, m, of an image to be:
The image is called virtual because it does not really exist behind the mirror
Real image
Plane Mirrors
A plane mirror image has the following properties:
*The mirror in your bathroom is a piece of plate glass with a coating on the backside so they are second surface mirrors.
The image distance equals the object distance. The image is unmagnified. The image is virtual. The image is not inverted. Left and right are reversed
**The intensity of the reflected beam depends upon the angle of incidence and the indices of refraction and they type of coating.
To save expenses, you would like to buy the shortest mirror that will allow you to see your entire body. Should the mirror be (a) half your height (b) two-thirds your height, or (c) equal to your height? Does the answer depend on how far away from the mirror you stand?
eye
mirror you
Spherical Mirrors
concave
A spherical mirror is a mirror whose surface shape is spherical with radius of curvature R. There are two types of spherical mirrors: concave and convex. **The principal axis (optical axis,
vertex) is the straight line between C and the midpoint of the mirror
convex
We will always orient the mirrors so that the reflecting surface is on the left. The object will be on the left.
Focal Point
When parallel rays are incident upon a spherical mirror, the reflected rays intersect at the focal point F. For a concave mirror, the focal point is in front of the mirror. For a convex mirror, the focal point is behind the mirror.
The incident rays diverge from the convex mirror, but they trace back to the focal point F.
Focal Length
The focal length f is the distance from the surface of the mirror to the focal point. It can be shown that the focal length is half the radius of curvature of the mirror. Sign Convention: the focal length is negative if the focal point is behind the mirror. For a concave mirror, f = R For a convex mirror, f = R (R is always positive)
Ray Tracing
We will use three principal rays to determine where an image will be located.
Optical axis
Curvature point
Curvature point
The parallel ray (P ray) reflects through the focal point. The focal ray (F ray) reflects parallel to the axis, and the center-of-curvature ray (C ray) reflects back along its incoming path.
concave
convex
Real image
applet mirror/lens
Virtual image
h0 d0 = hi d i
h0 d0 R = hi R d i
R di di = do R do
with f= R
Mirror Equation 1 1 1 = + f d0 di
1 1 1 + = do di f
do = distance from object to mirror di = distance from image to mirror f = focal length
di is positive if the image is in front of the mirror (real image) di is negative if the image is behind the mirror (virtual image) f is positive for concave mirrors f is negative for convex mirrors m is positive for upright images m is negative for inverted images
Snells Law
In general, when light enters a new material its direction will change. The angle of refraction 2 is related to the angle of incidence 1 by Snells Law: sin1 sin 2
v1 = v2 = constant
where v is the velocity of light in the medium. Snells Law can also be written as: n1sin1 = n2sin2 The angles 1 and 2 are measured relative to the line normal to the surface between the two materials.
Normal line
Air Glass 2
n sin c = 2 n1
A mirage is created due to the bending of light. The index of refraction of the hot air near the ground is lower than the n of the colder air on the top.
Object in the sky appear to be shifted towards the zenith by a small amount. This is due to the refractive effect of the atmosphere. This has been known since the time of Ptlomey in Egypt in 150 BC. ASTRONOMICAL REFRACTION: The displacements of astronomical objects by atmospheric refraction. These effects are many orders of magnitude larger than the accuracy of the best astronomical position measurements, and so large that the mountings of most astronomical telescopes are adjusted to minimize the effects of refraction.
http://www.sundog.clara.co.uk/rainbows/primrays.htm
n>1
Light always bends toward the base of a triangular prism (if n of the prism is higher than the ambient n). Different colors bend differently. It means that n is different for different colors. The separation of colors is called light dispersion. http://www.wolles-website.de/teste_taeuschungen/taeuschungen_uebersicht.htm
Lenses
A lens is an object that uses refraction to bend light and form images Light is reflected from a mirror. Light is refracted through a lens.
Focal Point
The focal point of a lens is the place where parallel rays incident upon the lens converge.
converging lens diverging lens
The P ray propagates parallel to the principal axis until it encounters the lens, where it is refracted to pass through the focal point on the far side of the lens. The F ray passes through the focal point on the near side of the lens, then leaves the lens parallel to the principal axis. The M ray passes through the middle of the lens with no deflection.
1 1 1 + = do di f
do is positive for real objects (from which light diverges) do is negative for virtual objects (toward which light converges) di is positive for real images (on the opposite side of the lens from the object) di is negative for virtual images (same side as object) f is positive for converging (convex) lenses f is negative for diverging (concave) lenses m is positive for upright images m is negative for inverted images
1 1 1 = (n 1) f R 1 R2
This expression is good for a lens in air. The R-values are the radii of curvature of the first and second surfaces of the lens. n is the refraction index. So f is determined by construction: n and curvature Rs ARE fixed by construction.
http://www.phy.ntnu.edu.tw/java/Lens/lens_e.html
**Not all lenses are thin lenses - Thick lens equation:
Dispersion
In a material, the velocity of light (and therefore the index of refraction) can depend on the wavelength. This is known as dispersion. Blue light travels slower in glass and water than does
red light. (The shorter wavelengths are refracted by the greatest amount)
As a result of dispersion, different colors entering a material will be refracted at different angles. Dispersive materials can be used to separate a light beam into its spectrum (the colors that make up the light beam). Example: prism