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TANGIBLE USER INTERFACE

CHAMO, Sigfred PAPIO, Charlemagne TADEO, Rafael Jaime AGOO, Andreia Ianna

Agenda
Definition of Tangible User Interface
Origins and History Tangible Interfaces and Application Domains Frameworks Implementation Technologies Strengths and Limitations

Tangible User Interface


from latin tangere to touch A user interface in which a person interacts with digital information through the physical environment
Physical objects are representations and controls for digital objects Initial name was Graspable User Interface

HISTORY

History
We live in a complex world, filled with myriad objects, tools, toys, and people. Our lives are spent in diverse interaction with this environment. Yet, for the most part, our computing takes place sitting in front of, and staring at, a single glowing screen attached to an array of buttons and a mouse.
(Wellner, Mackay & Gold, 1993)

History
The development of the notion of a tangible interface is closely tied to the initial motivation for Augmented Reality and Ubiquitous Computing.
In 1993, a special issue of the Communications of the ACM titled Back to the Real World argued that both desktop computers and virtual reality estrange humans from their natural environment.

History
In 1995, George Fitzmaurice, Hiroshi Ishii and William Buxton introduced the notion of a Graspable Interface, where graspable handles are used to manipulate digital objects.
In 1997, Hiroshi Ishii and his students presented a more comprehensive vision of Tangible Bits which soon led to proposition of a Tangible User Interface This, then, influenced and led other groups to discover, broaden and apply the technology.

History
Notable First TUIs:
Perlmans Slot Machine is the first system classified as a tangible interface, 1974-1976 Intelligent 3D Modeling by Robert Aish and John Frazers team, 1980s

History
Notable First TUIs:
Marble Answering Machine by Durrell Bishop, 1995

TANGIBLE INTERFACES

Tangible Interfaces

There are 3 areas that are related to and overlap with TUIs:
Related Research Areas Unifying Perspective Reality-Based Interaction

Tangible Interfaces
Related Research Areas
Tangible Augmented Reality - combine tangible
input with an augmented reality display or output

Tangible

combines interaction techniques and technologies of interactive multitouch surfaces and TUIs

Tabletop

Interaction

Ambient Displays - present information within a


space through subtle changes in light, sound, and movement, which can be processed in the background of awareness Embodied User Interfaces - manual interaction with a device, using its body as part of the interface

Tangible Interfaces
Unifying Perspective
Tangible Computing - deals with tangible objects
that are interfaced with computers; instead of just one input device, there is a coordinated interplay of different devices and objects

Tangible Interaction - produces sensory installations


where people participation is key

Tangible Interfaces
Reality-Based Interaction - basing interaction on preexisting
skills and knowledge from the non-digital world may reduce the mental effort required to operate a system

Four themes of interaction with the real world that can be leveraged by physical interfaces: - Nave Physics - Body Awareness and Skills - Social Awareness and Skills - Environment Awareness and Skills

APPLICATION DOMAINS

Application Domains
Tangible User Interface can be applied in:
Learning Problem Solving and Planning Information Visualization Tangible Programming Entertainment, Play and Edutainment Music and Performance Social Communication Tangible Reminders and Tags

FRAMEWORKS

Frameworks
Properties of TUI
Space Multiplexing TUI offers multiple input devices so that input and output are distributed over space, enabling the user to select an object or function with only one movement

Concurrent Access and Manipulation Spatial Awareness

Frameworks

GUI vs TUI
MVC Model (Model View Controller) MCR Model (Model-Control Representation)

GUI

TUI

Frameworks

GUI vs TUI
GUI CityScape sw.
TUI Project urp

IMPLEMENTATION TECHNOLOGIES

Implementation Technologies
Emerging toolkits and software tools that support the implementation and prototyping of Tangible User Interface:
1. RFID - is a wireless radio-based technology that enables to
sense the presence and identity of a tagged object

2. Computer Vision - sophisticated algorithms used for


automatic interpretation and/or system trackers (fiducial markers) that are attached to physical objects

3. Microcontrollers, Sensors, and Actuator

STRENGTHS and LIMITATIONS

Strengths and Limitations


Strengths:
Collaboration - for social interactions, speech therapy,
adult-child interaction, etc. Situatedness TUI devices can change depending on the context in which they are placed and can alter the meaning of location Tangible Thinking - thinking through bodily actions, physical manipulation, and tangible representations

Space Multiplexing and Directness of Interaction enables the system designer to take advantage of shape, size, and position of the physical controller to increase functionality and decrease complexity of interaction

Strengths and Limitations


Limitations:
Scalability and the risk of Loosing Physical Objects - display is very limited and high risk of
misplacing loose or wireless parts

Versatility and Malleability - TUI is typically


designed to facilitate a limited set of tasks, unlike GUIs

User Fatigue - the ergonomics and longer-term strain


of the manual activity are needed to perform actions

SAMPLE TUIs

Sample TUIs

Sifteo Cubes
Category: Tangibles Domain: Learning, Play

Sample TUIs Reactable


Category: Tabletops & Interactive devices Domain: Music & performance

Sample TUIs Sixth Sense


Category: Whole Body Interaction Domain: Social Communication, Information Visualization

Sample TUIs Ipad Nano Shake to Shuffle


Category: Tangibles Domain: Entertainment, Play

Sample TUIs

Other examples:

CONCLUSION

Conclusion
May increase usability May increase enjoyment Allows multitasking Allows for interaction in the periphery Support face-to-face social interaction
Can leverage users knowledge and skills of interaction with everyday, non-digital work

References
http://www.slideshare.net/gobletcell/various-user-interfaces Graspable/Tangible User Interface Dipak Sutriee Tangible user interface Martin Kalten Brunnner http://www.bluehair.co/2010/05/what-are-tangible-user-interfaces-2/ http://en.wikipedia.org/wiki/Tangible_user_interface http://vimeo.com/3164229#at=0 http://vimeo.com/3164142#at=0 http://www.youtube.com/watch?feature=player_embedded&v=ijD2ojIrIEg http://www.youtube.com/watch?v=rWf4xS-28nU http://www.youtube.com/watch?v=yTCQc7hOsUU Physical and embodied user interfaces by Simone Mora Tangible User Interface: Past, Present and Future Directions by O. Shaer & E. Hornecker

Questions?

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