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Warning - 10:53:40 PM.272 ** GameData->CreateUnit: Unit [BIX] (NATO Airport) sp awned on low ground and is moved up.

Height 276m Error - 10:53:48 PM.509 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 10:54:36 PM.567 ** ExecuteEventTriggers: Trigger PlayerObjective Event Trigger OrderReceivedFromPlayer TUT_TUTORIALTEST_P1_TR_LAUNCH_AIR Tag:nansen U nitClassId:nh90nhf OrderType: LaunchAircraft 2Inner Triggers Warning - 10:54:45 PM.119 ** ExecuteEventTriggers: Trigger EventTrigger Triggere dBySignalFromGui Warning - 10:54:48 PM.688 ** ExecuteEventTriggers: Trigger PlayerObjective Event Trigger OrderReceivedFromPlayer TUT_TUTORIALTEST_P1_TR_SENSOR UnitClassId:nh90n hf OrderType: SensorActivationOrder Warning - 10:54:51 PM.555 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDe tectsEnemy Tag:siriusstar 2Inner Triggers Error - 10:54:51 PM.564 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 10:55:15 PM.480 ** ExecuteEventTriggers: Trigger EventTrigger OrderRec eivedFromPlayer OrderType: MovementOrder 1Inner Triggers Warning - 10:55:25 PM.197 ** ExecuteEventTriggers: Trigger EventTrigger TimeHasE lapsed Time 85sec Error - 10:55:31 PM.953 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:55:33 PM.309 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:55:34 PM.332 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:55:35 PM.315 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:55:36 PM.319 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:55:37 PM.395 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:55:38 PM.405 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:55:39 PM.413 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 10:55:40 PM.388 ** ExecuteEventTriggers: Trigger PlayerObjective Event Trigger CountUnitClassInSectorEqualsOrHigher TUT_TUTORIALTEST_P1_VICCON_PLAYER UnitClassId:nh90nhf Victory Condition Warning - 10:56:09 PM.278 ** GameData->CreateUnit: Unit [BIX] (NATO Airport) sp awned on low ground and is moved up. Height 131m Error - 10:56:17 PM.72 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed . Operation is not valid due to the current state of the object Error - 10:57:17 PM.272 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:58:17 PM.388 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 10:58:29 PM.182 ** ExecuteEventTriggers: Trigger EventTrigger OrderRec eivedFromPlayer OrderType: SpecialOrders 1Inner Triggers Warning - 10:58:46 PM.58 ** ExecuteEventTriggers: Trigger EventTrigger TimeHasEl apsed Time 162sec Error - 10:58:49 PM.969 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:58:51 PM.998 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:58:54 PM.6 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object Error - 10:58:56 PM.22 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed . Operation is not valid due to the current state of the object Error - 10:58:58 PM.44 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed

. Operation is not valid due to the current state of the object Error - 10:59:00 PM.86 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed . Operation is not valid due to the current state of the object Error - 10:59:02 PM.110 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:59:04 PM.123 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:59:06 PM.127 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:59:08 PM.164 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:59:10 PM.152 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 10:59:11 PM.670 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDe tectsEnemy Role:IsSubmarine 1Inner Triggers Error - 10:59:14 PM.751 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:59:29 PM.272 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 10:59:54 PM.291 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:00 PM.300 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:06 PM.313 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:10 PM.484 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:10 PM.552 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:10 PM.652 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:10 PM.752 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:10 PM.852 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:10 PM.951 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:11 PM.53 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed . Operation is not valid due to the current state of the object Error - 11:00:11 PM.151 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:11 PM.267 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:11 PM.353 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:12 PM.369 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:18 PM.371 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:24 PM.383 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:30 PM.421 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:00:39 PM.127 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:00:47 PM.921 ** ExecuteEventTriggers: Trigger PlayerObjective Event Trigger OrderReceivedFromPlayer TUT_TUTORIAL2_P1_TR_LAUNCH_AIR Tag:nansen Unit ClassId:nh90nhf OrderType: LaunchAircraft 1Inner Triggers Warning - 11:00:56 PM.996 ** ExecuteEventTriggers: Trigger EventTrigger Triggere dBySignalFromGui

Warning - 11:01:38 PM.228 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Error - 11:01:40 PM.250 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:01:52 PM.259 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Error - 11:02:40 PM.318 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:03:03 PM.370 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:14 PM.393 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:16 PM.394 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:21 PM.401 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:23 PM.423 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:23 PM.424 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:24 PM.424 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:24 PM.425 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:24 PM.447 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:25 PM.427 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:25 PM.428 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:26 PM.428 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:26 PM.429 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:27 PM.430 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:03:27 PM.431 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:27 PM.432 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:28 PM.429 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee

d:815KPH Warning - 11:03:28 PM.430 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:29 PM.428 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:29 PM.429 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:30 PM.431 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:30 PM.432 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:31 PM.434 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:31 PM.435 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:32 PM.434 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:32 PM.435 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:33 PM.430 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:33 PM.431 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:34 PM.430 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Warning - 11:03:34 PM.431 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJN Distance:0M, Spee d:815KPH Error - 11:03:40 PM.449 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:03:43 PM.454 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:45 PM.454 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:53 PM.469 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:55 PM.480 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:03:58 PM.506 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:03:59 PM.509 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH

Warning - 11:03:59 s <= 0, but actual d:815KPH Warning - 11:04:00 s <= 0, but actual d:815KPH Warning - 11:04:00 s <= 0, but actual d:815KPH Warning - 11:04:01 s <= 0, but actual d:815KPH Warning - 11:04:01 s <= 0, but actual d:815KPH Warning - 11:04:02 s <= 0, but actual d:815KPH Warning - 11:04:02 s <= 0, but actual d:815KPH Warning - 11:04:03 s <= 0, but actual d:815KPH Warning - 11:04:03 s <= 0, but actual d:815KPH Warning - 11:04:03 s <= 0, but actual e:0M, Speed:75KPH Warning - 11:04:04 s <= 0, but actual d:815KPH Warning - 11:04:04 s <= 0, but actual d:815KPH Warning - 11:04:05 s <= 0, but actual d:815KPH Warning - 11:04:05 s <= 0, but actual d:815KPH Warning - 11:04:05 s <= 0, but actual e:0M, Speed:75KPH Warning - 11:04:06 s <= 0, but actual d:815KPH Warning - 11:04:06 s <= 0, but actual d:815KPH Warning - 11:04:07 s <= 0, but actual d:815KPH Warning - 11:04:07 s <= 0, but actual d:815KPH Warning - 11:04:08 s <= 0, but actual d:815KPH

PM.510 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.507 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.508 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.522 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.523 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.523 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.524 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.524 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.525 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.526 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc PM.527 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.528 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.527 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.527 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.529 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc PM.556 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.557 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.541 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.542 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee PM.541 ** BaseUnit::MoveToNewPosition3D -> distance to move i speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee

Warning - 11:04:08 PM.542 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:09 PM.551 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:09 PM.552 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:10 PM.548 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:10 PM.549 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:11 PM.562 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:11 PM.563 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Error - 11:04:11 PM.581 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:04:12 PM.563 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:12 PM.563 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:13 PM.562 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:13 PM.563 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:14 PM.576 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:14 PM.577 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Spee d:815KPH Warning - 11:04:23 PM.586 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Error - 11:04:31 PM.641 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:04:31 PM.643 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:04:40 PM.649 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:04:41 PM.660 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Error - 11:04:41 PM.694 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:04:51 PM.706 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Warning - 11:04:53 PM.709 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc

e:0M, Speed:75KPH Warning - 11:05:03 PM.707 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Error - 11:05:13 PM.730 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:05:40 PM.788 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:05:43 PM.810 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:05:58 PM.848 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:06:02 PM.842 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Error - 11:06:09 PM.846 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:06:16 PM.876 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Mark 54 Lightweight Hybrid Torpedo Distanc e:0M, Speed:75KPH Error - 11:06:40 PM.914 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:06:55 PM.952 ** ExecuteEventTriggers: Trigger PlayerObjective Event Trigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL2_P1_VICCON_PLAYER Ro le:IsSubmarine Victory Condition Error - 11:06:55 PM.973 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits faile d. Operation is not valid due to the current state of the object Warning - 11:07:40 PM.668 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) sp awned on low ground and is moved up. Height 276m Warning - 11:07:40 PM.786 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) sp awned on low ground and is moved up. Height 131m Warning - 11:08:00 PM.432 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDe tectsEnemy Role:IsAircraft 1Inner Triggers Warning - 11:09:11 PM.12 ** ExecuteEventTriggers: Trigger EventTrigger OrderRece ivedFromPlayer OrderType: LaunchAircraft Warning - 11:12:55 PM.796 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:F-35A FOB Distance:0M, Speed:850KPH Warning - 11:13:50 PM.971 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:1200KPH Warning - 11:15:28 PM.536 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon FND Distance:0M, Spee d:815KPH Warning - 11:16:30 PM.689 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing KC-767 FQF Distance:0M, Speed:851KP H Warning - 11:17:28 PM.808 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon FNL Distance:0M, Spee d:815KPH Warning - 11:17:59 PM.888 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KP H Warning - 11:21:37 PM.897 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon FMV Distance:0M, Spee d:907KPH Warning - 11:22:17 PM.865 ** ExecuteEventTriggers: Trigger PlayerObjective Event Trigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL3_P1_VICCON_PLAYER_AIR Role:IsAircraft Victory Condition Warning - 11:23:44 PM.77 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KPH Warning - 11:28:29 PM.297 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:NH90 NFH GOJ Distance:0M, Speed:260KPH

Warning - 11:30:38 PM.606 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:AIM-120D AMRAAM Missile Distance:0M, Speed :4900KPH Warning - 11:30:48 PM.613 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:AIM-120D AMRAAM Missile Distance:0M, Speed :4900KPH Warning - 11:31:21 PM.676 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KP H Warning - 11:34:57 PM.147 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon FNT Distance:0M, Spee d:815KPH Warning - 11:37:44 PM.891 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KP H Warning - 11:43:21 PM.522 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:F-35C FVG Distance:0M, Speed:850KPH Warning - 11:43:48 PM.305 ** ExecuteEventTriggers: Trigger PlayerObjective Event Trigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL3_P1_VICCON_PLAYER_SUR FACE Role:IsSurfaceCombattant Victory Condition Error - 11:44:00 PM.369 ** Unhandled exception in MainGameEventLoop: System.Inva lidOperationException: Socket is not listening at System.Net.Sockets.TcpListener.Pending () [0x00000] in <filename unknown>:0 at TTG.NavalWar.NWComms.GameServer.PollNetwork () [0x00000] in <filename unkno wn>:0 at TTG.NavalWar.NWData.GamePlay.Game.MainGameEventLoop () [0x00000] in <filena me unknown>:0 at TTG.NavalWar.NWData.GamePlay.Game.StartGameLoop () [0x00000] in <filename u nknown>:0 at System.Net.Sockets.TcpListener.Pending () [0x00000] in <filename unknown>:0 at TTG.NavalWar.NWComms.GameServer.PollNetwork () [0x00000] in <filename unkno wn>:0 at TTG.NavalWar.NWData.GamePlay.Game.MainGameEventLoop () [0x00000] in <filena me unknown>:0 at TTG.NavalWar.NWData.GamePlay.Game.StartGameLoop () [0x00000] in <filename u nknown>:0 Warning - 11:44:57 PM.222 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) sp awned on low ground and is moved up. Height 276m Warning - 11:44:57 PM.329 ** GameData->CreateUnit: Unit [FXJ] (Russian Airport) spawned on low ground and is moved up. Height 421m Warning - 11:45:43 PM.645 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:45:55 PM.715 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:46:33 PM.720 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:526. 581716919064KPH Warning - 11:46:47 PM.776 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:535. 736830309839KPH Warning - 11:47:07 PM.834 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:47:34 PM.852 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH

Warning - 11:47:53 PM.923 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:48:00 PM.896 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:683. 647375385689KPH Warning - 11:48:16 PM.983 ** BaseUnit.LaunchAircraft: could not launch aircraft [FYU] Su-27SM FYU (Su-27SM) from Olanya Air Base Warning - 11:48:16 PM.984 ** BaseUnit.LaunchAircraft: could not launch aircraft [FZF] Su-27SM FZF (Su-27SM) from Olanya Air Base Warning - 11:48:16 PM.984 ** BaseUnit.LaunchAircraft: could not launch any aircr aft from Olanya Air Base Warning - 11:48:18 PM.950 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:48:36 PM.984 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:05 PM.39 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750KP H Warning - 11:49:27 PM.111 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:35 PM.138 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:38 PM.698 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:42 PM.174 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:42 PM.998 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:44 PM.208 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:45 PM.411 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:46 PM.618 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:51 PM.414 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:52 PM.512 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:49:56 PM.223 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:520. 071404434302KPH Warning - 11:49:58 PM.931 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:533. 858216422768KPH Warning - 11:50:00 PM.337 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH

Warning - 11:50:02 PM.350 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:04 PM.256 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:04 PM.855 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:669. 742672523944KPH Warning - 11:50:06 PM.725 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:08 PM.658 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:11 PM.367 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:13 PM.569 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:15 PM.573 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:19 PM.306 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:679. 680912321322KPH Warning - 11:50:22 PM.937 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:23 PM.842 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:25 PM.44 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750KP H Warning - 11:50:26 PM.286 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:27 PM.489 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:36 PM.796 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:50:47 PM.815 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:51:23 PM.880 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:515. 949363564421KPH Warning - 11:51:50 PM.920 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:530. 625292044187KPH Warning - 11:52:01 PM.11 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750KP H Warning - 11:52:02 PM.942 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH

Warning - 11:52:05 PM.753 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:52:11 PM.783 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:688. 310998029001KPH Warning - 11:52:11 PM.819 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Su-27SM GBB Distance:0M, Speed:1000KPH Warning - 11:52:14 PM.884 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:52:28 PM.172 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:52:55 PM.192 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:53:17 PM.239 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:53:37 PM.304 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:53:44 PM.308 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:F-35A FNL Distance:0M, Speed:850KPH Warning - 11:53:45 PM.308 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:F-35A FNL Distance:0M, Speed:850KPH Warning - 11:54:14 PM.366 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:683. 651732282628KPH Warning - 11:54:34 PM.847 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:54:38 PM.449 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:54:44 PM.992 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:54:46 PM.197 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 GAK Distance:0M, Speed:750K PH Warning - 11:54:46 PM.398 ** ExecuteEventTriggers: Trigger PlayerObjective Event Trigger CountEnemyRoleDestroyedEqualsOrHigher SCE_C01S01_P1_VICCON_PLAYER Role: IsFixedWingAircraft Victory Condition Warning - 11:55:19 PM.641 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) sp awned on low ground and is moved up. Height 276m Warning - 11:55:19 PM.663 ** Unit [FSZ] Lockheed P-3C Orion FSZ (Lockheed P-3C O rion) return unit not found. Unknow tag 'andoya'. Warning - 11:55:19 PM.666 ** GameData->CreateUnit: Unit [FVO] (Russian Airport) spawned on low ground and is moved up. Height 421m Warning - 11:57:03 PM.848 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:57:33 PM.917 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:57:43 PM.913 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH

Warning - 11:57:57 PM.948 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:58:05 PM.995 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:58:18 PM.9 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750KPH Warning - 11:58:32 PM.41 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:686.6 6294540283KPH Warning - 11:59:02 PM.66 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750KP H Warning - 11:59:20 PM.146 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:59:32 PM.875 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:59:38 PM.613 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:59:42 PM.526 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:59:46 PM.353 ** BaseUnit.LaunchAircraft: could not launch aircraft [FXJ] Su-27SM FXJ (Su-27SM) from Olanya Air Base Warning - 11:59:46 PM.353 ** BaseUnit.LaunchAircraft: could not launch any aircr aft from Olanya Air Base Warning - 11:59:46 PM.452 ** BaseUnit.LaunchAircraft: could not launch aircraft [FXJ] Su-27SM FXJ (Su-27SM) from Olanya Air Base Warning - 11:59:46 PM.453 ** BaseUnit.LaunchAircraft: could not launch any aircr aft from Olanya Air Base Warning - 11:59:46 PM.653 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:750K PH Warning - 11:59:56 PM.888 ** BaseUnit::MoveToNewPosition3D -> distance to move i s <= 0, but actual speed is > 0! Unit:Ilyushin Il-78 FYN Distance:0M, Speed:456. 675606504305KPH

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