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Spells: Necromancy

Necromancy is the magic of the dead. It allows communication with the dead, control and creation of undead creatures, and the conjuration of dangerous negative energies.

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Necromancy Level 1 Dweomer of Dark Haunting D1T/lvl R60


Makes area haunted, items rattle, noises, ghostly forms. Dispelled by Bless, can be Turned as 1HD.

Necromancy Level 2

Necromancy Level 3

Necromancy Level 4

Necromancy Level 5

Demonia's Zombie Demonia's Skeletal Demonia's Gruesome Animate Dead R60 Enslavement D6T+1/lvl Summons D2R+1/lvl R30 Summons D3R+1/lvl R40 Turns bodies into obedient
RT - Reanimates a corpse as a Summons 2d4 obedient zombie which follows orders. skeletons in d4 rnds, die when spell ends.

skeletons or zombies. Will die Summons d6 obedient ghouls OR zombies in d4 rnds, if Dispelled. Total HD = level; skeletons are 1HD AC 13, die when spell ends. zombies HD2+1 AC 14.

Evard's Safe Passage


D1T/lvl RT Target undetectable to undead. Attacking reveals, but only to victim. 5HD+ may save to negate, 9HD+ immune.

Coruscating Ray of Enfeeblement D1R/lvl


R10+5/lvl Victim loses 30% of STR and -2 to melee and range rolls. Save negates.

Lorloveim's Creeping Shadow D1R/lvl


Elongates shadow 15/round, can see/hear/speak through it. Vulnerable to magic, AC as caster, dmg affects caster.

Dark Charm of Enticement R120


Charms 3d6 undead of 3HD or less, or one of 4+HD. Target is not controlled but is friendly. INT8 or less save each month to negate; INT9-12 each week, INT13+ each day.

The Extirpation of the Ruinous Cloud R120


D1R/lvl Poison fog kills 4HD or below. 4+1-5+2 HD save twice use worst; 5+2 6 save normally, 6+1 and up immune. Cloud moves 10/rnd away from caster. AoE 30' square.

Grim Semblance of Life D1T R60 Gives


animated control of 2d8HD of recently dead. D8 hp each, fight as HD in life, turned as zombies. No special abilities.

Laeral's Test of Life


R30 D1d6R+1/lvl Affects a fire so it only burns dead or undead, for full damage, even when only affected by magic.

Seti's Visage of Death Morbid Touch of the D1T+1R/lvl RT Requires Mummy D1R/lvl RT
willing target of <= lvl. Target is aware but numb. Damage is 50%, poison, paralysis, energy drain ineffective. Caster may negate early. Caster touches, victim gets rotting curse. Cannot be magically healed and heals at 1/10th normal. Remove Curse cures.

Malevolent Portent of Doom D1D/lvl R60


Curses victim. Undead appears within 60' and attacks victim once per day, HD=victim lvl, 6HD max.

Zaxerion's Chilling Grasp D3R+1/lvl RT


Glowing hands cause d4 dmg and -1 STR (or -1 attack if no STR score), save negates. Penalty heals at 1/hr.

Resistance of Holy Nazul's Spectral Steed Laeral's Swarming Might D2R/lvl R15radius D1hr/lvl Spectral steed Transmogrification
Negates one attempt of turning bears rider as per horse, terrain no hindrance. AC 14 HP or commanding of undead in 7+lvl. duration; enemy may Save to ignore.

Demonia's Unhallowed Summons D4R+1/lvl R50

Caster transforms into bats, Summons d4 obedient wights spiders or insects. Moves (or other 3HD undead) in d4 20/rnd, attacks for d4dmg, rnds, die when spell ends. immune to weapons. Damage taken occurs when returning to normal form.

Demonia's Skeletal The Cold Hands of Ritual of Rictus Enslavement D6T+1/lvl Doom R30 D1R/lvl Target Scrying - D1T Can hear
RT Reanimates a skeleton which follows orders. choked d4 dmg/rnd, -2 to nonsave rolls, Save at start, success halves dmg. 20', see and speak through a pre-enchanted skull (requires 500gp of ingredients). Several skulls can be used for duration.

Evard's Necrotic Globe R50 Radius 20


sphere of wispy death energy. Instant 'explosion', does not channel through confined spaces. Damage d4+1 per lvl to living creatures, save for half.

Pandelume's Paroxysm of Pain R30


D1R/lvl Target has convulsions, AC-2, non-save rolls -4, d4 dmg per rnd, save halves.

Lesser Invocation Zaxerion's Dominance Sign of Magickal Seti's Lesser Raising Zone of Creeping against Malevolence of Undead R60 Make a Liberation (aka Dispel R120 Resurrects a dead Terror R60 Enchants person. 2 weeks of weakness area with dread until dispelled D12T RT Subject is AC+1 Turning roll. Success indicates Magic) R120 Spell (all rolls twice use worst), then
and Saves +1 against malevolent creatures. Summoned or created creatures cannot touch target, unless target attacks or forces barrier on them. obey for d4 rnds, Auto means d4 hours, Destroyed means d4 days. Turning or controlling breaks spell. effects in 20' cube negated. If dispeller lvl is < magic's causer, 5% chance per lvl difference of failure. or Blessed. To pass through 1 normal day per caster lvl. must save or leave in terror After that, each day roll d10: 1- immediately (one attempt per 6 lose ability point 7-8 gain a hour allowed). madness, 9 become a zombie, 10 die forever.

The Call to the Unseen Horrid Grasp of the Servant D6T+1T/lvl Ghoul D1R/lvl RT
Unseen force with STR 5 does simple tasks on command. Cannot fight or die. Humanoids touched by caster paralysed for 2d4 turns, saves negates. Larger than ogres immune.

Greater Invocation Evard's Black Wolfenstein's Wall of against Malevolence Tentacles R180 D1R/lvl Gloom - R60 Sinister dark
D12T RT Subject and 10' radius is AC+1 and Saves +1 against malevolent creatures. Summoned or created creatures cannot touch target, unless target attacks or forces barrier on them. Tentacles from ground AoE 30 square ft/lvl. Number=lvl, AC 15, HP=lvl. Attack for 2d4 dmg, if hit, save or squeezed in following rnds for 3d4 dmg/rnd until escape by saving. barrier, 5 thick, 20 high, 20 long per lvl. Touching wall must save or receive Fear. If immune or save succeeds, and try to walk through, save again or receive Hold Person/Monster.

Laeral's Baleful Aura Trance of Deathly Ritual of Familiar's D1R Caster becomes Recall D1T RT Touching Blessing 1 day to cast.

terrifying, friends and foes save corpse of 24 hrs of less, trance Requires a sacrificed familiar or flee d3 rnds. reveals last 10 mins of life, animal (no repercussions for from corpse's PoV. killing). Becomes obviously undead, attacks infect on hit of 20. Gains undead immunities and half dmg from non-magic. Can be Turned, count as owner's lvl; saves as owner. Caster and animal gain d4 hp until animal dies.

Wolfenstein's Hideous Lorloveim's Hateful Memberment D1T/lvl RT Guardian - D1D/lvl Lost


Body part detaches and can be controlled remotely. Unwilling may save to resist. If body part detached when spell ends, it dies. Can be used to graft a part to a stump, but must save or it falls off dead in d6 weeks. invisible soul guards summoning location. When living being enters, caster must choose when casting: Spirit manifests as Wraith (AC 16 HD4 Dmg d6+drain, normal weapons half dmg), or teleports and informs caster, or manifests as chilling fog (4rnds+1/lvl, 30'square, obscures vision, 1 cold dmg/rnd). 2 hrs to cast, spirit leaves after it manifests once.

Lesser Summoning of Sphere of the Void D1T+1R/lvl R10/lvl Creates Light (reversible) D12T
R120 - Provides light from an object, 15' radius. Can blind an enemy for 12 turns, Save negates. 15' radius ball of darkness centred anywhere in range. Completely nullifies all vision that allows sight in darkness,

Phandaal's Corporeal Suspension R10/lvl


Paralyses total HD of creatures double caster's level, in 20' cube. Save negates. Caster can dismiss, or

Otiluke's Sensory Shroud R30 Victim


becomes magically blind and deaf (save for both to negate). Permanent until magically dispelled or caster dismisses.

Unhallowed Regeneration

- D1R/lvl Caster egenerates 1 hp per round, even if at negative hp. May also reattach severed body parts, including head, for

like infravision. Dispellable by Light Summoning.

dispelling of magic or illusions negates.

duration.

10 Iskaal's Chill Vapour Shroud of Silence


D2d4R+1/lvl R30 Opaque cool fog 20' cubed per level. Blocks sight beyond 2'. Strong wind can dissipate it in d4 rounds.

Eyes of the Void D1day D12T R180 No noise from RT Caster or recipient sees within 15' radius area but in total darkness for 60'. outside noise penetrates. Can be case in a point in space. Target may Save, success means spell lands in space and they can leave.

Conjuration of Eerie Summoning of Fog D10r+d4/lvl AoE 30' Shadows D1R+1/lvl R10
radius per level, 10' high +1' per level. Thick fog of muting, cold unease. 75% chance of losing direction. Fog conceals fully beyond 20'. Morale is -1. Dangerous or frightening event in fog subjects victims of less than 6HD to fear for 3d4 rounds, making all rolls at -1. Summons 1 Shadow per 3 levels, fighting to death for duration. Mv 90/30 AC 13 HD 2+2 (avr 13 hp) dmg d4 + drain 1 STR. Half dmg from nonmagic weapons, immune to mind magic. Silent, surprise 5/6. Victims reaching STR 0 become Shadows.

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