Beruflich Dokumente
Kultur Dokumente
Necromancy is the magic of the dead. It allows communication with the dead, control and creation of undead creatures, and the conjuration of dangerous negative energies.
#
1
Necromancy Level 2
Necromancy Level 3
Necromancy Level 4
Necromancy Level 5
Demonia's Zombie Demonia's Skeletal Demonia's Gruesome Animate Dead R60 Enslavement D6T+1/lvl Summons D2R+1/lvl R30 Summons D3R+1/lvl R40 Turns bodies into obedient
RT - Reanimates a corpse as a Summons 2d4 obedient zombie which follows orders. skeletons in d4 rnds, die when spell ends.
skeletons or zombies. Will die Summons d6 obedient ghouls OR zombies in d4 rnds, if Dispelled. Total HD = level; skeletons are 1HD AC 13, die when spell ends. zombies HD2+1 AC 14.
Seti's Visage of Death Morbid Touch of the D1T+1R/lvl RT Requires Mummy D1R/lvl RT
willing target of <= lvl. Target is aware but numb. Damage is 50%, poison, paralysis, energy drain ineffective. Caster may negate early. Caster touches, victim gets rotting curse. Cannot be magically healed and heals at 1/10th normal. Remove Curse cures.
Resistance of Holy Nazul's Spectral Steed Laeral's Swarming Might D2R/lvl R15radius D1hr/lvl Spectral steed Transmogrification
Negates one attempt of turning bears rider as per horse, terrain no hindrance. AC 14 HP or commanding of undead in 7+lvl. duration; enemy may Save to ignore.
Caster transforms into bats, Summons d4 obedient wights spiders or insects. Moves (or other 3HD undead) in d4 20/rnd, attacks for d4dmg, rnds, die when spell ends. immune to weapons. Damage taken occurs when returning to normal form.
Demonia's Skeletal The Cold Hands of Ritual of Rictus Enslavement D6T+1/lvl Doom R30 D1R/lvl Target Scrying - D1T Can hear
RT Reanimates a skeleton which follows orders. choked d4 dmg/rnd, -2 to nonsave rolls, Save at start, success halves dmg. 20', see and speak through a pre-enchanted skull (requires 500gp of ingredients). Several skulls can be used for duration.
Lesser Invocation Zaxerion's Dominance Sign of Magickal Seti's Lesser Raising Zone of Creeping against Malevolence of Undead R60 Make a Liberation (aka Dispel R120 Resurrects a dead Terror R60 Enchants person. 2 weeks of weakness area with dread until dispelled D12T RT Subject is AC+1 Turning roll. Success indicates Magic) R120 Spell (all rolls twice use worst), then
and Saves +1 against malevolent creatures. Summoned or created creatures cannot touch target, unless target attacks or forces barrier on them. obey for d4 rnds, Auto means d4 hours, Destroyed means d4 days. Turning or controlling breaks spell. effects in 20' cube negated. If dispeller lvl is < magic's causer, 5% chance per lvl difference of failure. or Blessed. To pass through 1 normal day per caster lvl. must save or leave in terror After that, each day roll d10: 1- immediately (one attempt per 6 lose ability point 7-8 gain a hour allowed). madness, 9 become a zombie, 10 die forever.
The Call to the Unseen Horrid Grasp of the Servant D6T+1T/lvl Ghoul D1R/lvl RT
Unseen force with STR 5 does simple tasks on command. Cannot fight or die. Humanoids touched by caster paralysed for 2d4 turns, saves negates. Larger than ogres immune.
Greater Invocation Evard's Black Wolfenstein's Wall of against Malevolence Tentacles R180 D1R/lvl Gloom - R60 Sinister dark
D12T RT Subject and 10' radius is AC+1 and Saves +1 against malevolent creatures. Summoned or created creatures cannot touch target, unless target attacks or forces barrier on them. Tentacles from ground AoE 30 square ft/lvl. Number=lvl, AC 15, HP=lvl. Attack for 2d4 dmg, if hit, save or squeezed in following rnds for 3d4 dmg/rnd until escape by saving. barrier, 5 thick, 20 high, 20 long per lvl. Touching wall must save or receive Fear. If immune or save succeeds, and try to walk through, save again or receive Hold Person/Monster.
Laeral's Baleful Aura Trance of Deathly Ritual of Familiar's D1R Caster becomes Recall D1T RT Touching Blessing 1 day to cast.
terrifying, friends and foes save corpse of 24 hrs of less, trance Requires a sacrificed familiar or flee d3 rnds. reveals last 10 mins of life, animal (no repercussions for from corpse's PoV. killing). Becomes obviously undead, attacks infect on hit of 20. Gains undead immunities and half dmg from non-magic. Can be Turned, count as owner's lvl; saves as owner. Caster and animal gain d4 hp until animal dies.
Lesser Summoning of Sphere of the Void D1T+1R/lvl R10/lvl Creates Light (reversible) D12T
R120 - Provides light from an object, 15' radius. Can blind an enemy for 12 turns, Save negates. 15' radius ball of darkness centred anywhere in range. Completely nullifies all vision that allows sight in darkness,
Unhallowed Regeneration
- D1R/lvl Caster egenerates 1 hp per round, even if at negative hp. May also reattach severed body parts, including head, for
duration.
Eyes of the Void D1day D12T R180 No noise from RT Caster or recipient sees within 15' radius area but in total darkness for 60'. outside noise penetrates. Can be case in a point in space. Target may Save, success means spell lands in space and they can leave.
Conjuration of Eerie Summoning of Fog D10r+d4/lvl AoE 30' Shadows D1R+1/lvl R10
radius per level, 10' high +1' per level. Thick fog of muting, cold unease. 75% chance of losing direction. Fog conceals fully beyond 20'. Morale is -1. Dangerous or frightening event in fog subjects victims of less than 6HD to fear for 3d4 rounds, making all rolls at -1. Summons 1 Shadow per 3 levels, fighting to death for duration. Mv 90/30 AC 13 HD 2+2 (avr 13 hp) dmg d4 + drain 1 STR. Half dmg from nonmagic weapons, immune to mind magic. Silent, surprise 5/6. Victims reaching STR 0 become Shadows.