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Humane Interface, The: New Directions for Designing Interac...

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Humane Interface, The: New Directions for Designing Interactive Systems

By: Jef Raskin Publisher: Addison-Wesley Professional Pub. Date: March 29, 2000 Print ISBN-10: 0-201-37937-6 Print ISBN-13: 978-0-201-37937-2 Pages in Print Edition: 256 Subscriber Rating: [2 Ratings]

Table of Contents

Copyright Preface Acknowledgments Introduction: The Importance of Fundamentals Chapter One. Background Section 1-1. Interface Definition Section 1-2. Keep the Simple Simple Section 1-3. Human-Centered Design and User-Centered Design Section 1-4. Tools That Do Not Facilitate Design Innovation Section 1-5. Interface Design in the Design Cycle Section 1-6. Definition of a Humane Interface Chapter Two. Cognetics and the Locus of Attention Section 2-1. Ergonomics and Cognetics: What We Can and Cannot Do Section 2-2. Cognitive Conscious and Cognitive Unconscious Section 2-3. Locus of Attention Chapter Three. Meanings, Modes, Monotony, and Myths Section 3-1. Nomenclature and Notations Section 3-2. Modes Section 3-3. Noun-Verb versus Verb-Noun Constructions Section 3-4. Visibility and Affordances Section 3-5. Monotony Section 3-6. Myth of the Beginner-Expert Dichotomy Chapter Four. Quantification Section 4-1. Quantitative Analyses of Interfaces Section 4-2. GOMS Keystroke-Level Model Section 4-3. Measurement of Interface Efficiency Section 4-4. Fitts' Law and Hick's Law Chapter Five. Unification

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07/10/13 12:14

Humane Interface, The: New Directions for Designing Interac...

Section 5-1. Uniformity and Elementary Actions Section 5-2. Elementary Actions Cataloged Section 5-3. File Names and Structures Section 5-4. String Searches and Find Mechanisms Section 5-5. Cursor Design and a Strategy for Making Selections Section 5-6. Cursor Position and LEAP Section 5-7. Applications Abolished Section 5-8. Commands and Transformers Chapter Six. Navigation and Other Aspects of Humane Interfaces Section 6-1. Intuitive and Natural Interfaces Section 6-2. Better Navigation: ZoomWorld Section 6-3. Icons Section 6-4. Techniques and Help Facilities in Humane Interfaces Section 6-5. Letter from a User Chapter Seven. Interface Issues Outside the User Interface Section 7-1. More Humane Programming Language Environments Section 7-2. Modes and Cables Section 7-3. Ethics and Management of Interface Design Chapter Eight. Conclusion Appendix A: The One-Button Mouse: History and Future Appendix B: SwyftCard Interface Theory of Operation References Colophon

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07/10/13 12:14