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Making Cents with BIM and VDC

Getting Started with JetStream Roamer and Clash Detection

Contents
JetStreams Proprietary File Format . . . . . . . . . . . . . . . . . . . . . . . . . . . NWD, NWC, NWD Design Review Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . JetStream Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . JetStream Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Building a Model in JetStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . File Units and Transform Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Merits of Continuity How to Fix what might be wrong Global Option Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saving, Merging, and Refreshing Files in JetStream . . . . . . . . . . . . . . . . Navigation Tools and Global Options . . . . . . . . . . . . . . . . . . . . . . . . . . . Considerations in using NWF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Selection Tree and Object Selection . . . . . . . . . . . . . . . . . . . . . . . . . . Selection Tree Sorting Hiding and Showing Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overriding Object Materials Object Properties Custom Properties Smart Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Customizing Smart Tags Database Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Measuring and Moving Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Moving Selected Items Moving Items a Specified Distance Moving an Item by Freehand Selection Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Finding Items in the Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exporting Search Data Quick Find Find Comments ViewPoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding a ViewPoint Organizing ViewPoints Editing Viewpoints Collision Detection within a ViewPoint Exporting a Viewpoint Comments and Redlining / Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redlining and Redline Tags Adding Comments Redline Tags Reviewing Redline Tags Sectioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sectioning by step size Linking Section Planes Hyperlinks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hyperlink Options Configuring Standard Hyperlink Categories Compare Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TimeLiner Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing an Animation Exporting an Animation Object Animation Basic terminology Scope Working with Object Animation Windows 1 1-2 2 3-4 5-6 6-8 8 9 10 11 11 12

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Roamer Real-Time Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lighting Modes Rendering Mode Clash Detective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Selecting Items to be Clashed . . . . . . . . . . . . . . . . . . . . . . . . . . Clash Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding and Reviewing Comments . . . . . . . . . . . . . . . . . . . . . . . Setting Clash Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Clash Reporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating and Saving Batches of Clash Tests . . . . . . . . . . . . . . . . . Laser Scan Data Clashing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Holding and Releasing Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time Based Clashing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ICON CHEAT SHEETS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sharing Revit Files with non-Revit users (UCS) . . . . . . . . . . . . . . . . . . . .

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Getting started with JetStream Roamer and ClashDetective


The online help/training guides provided offer a great overview of what you can accomplish however, these guides provide very little information on how to make everything work for you. Complete Digital Integration has assembled a set of training files and written this Training Guide that will help you in gaining some experience working with the software. The fundamentals of JetStream are key; however, some of the deeper level tools make the software easier to use. Based on that premise we will be presenting some of the finer tools that will enable you to operate NavisWorks in an extremely efficient manner. Our goal is to educate you to that you can gain a better understanding of how and why the software works the way it does. JetStreams Proprietary File Format Before we start working with the tools provided you should know that JetStream creates and reads it own file formats NWD NWC and NWF. A NWD file is a fully published JetStream file containing all geometry and review markups. A NWD file can be thought of as a "snapshot" of the current state of the model and can only be created with a JetStream Publisher Plug-in. There are a great deal of options available when you publish a NWD file and we will address those options a little later in the training the important thing is that the NWD file is immutable (very similar to a PDF file). You can add red-lines and comments but you cannot change what is in the file. You can accomplish what if scenarios with the model but what you do will not go back to the actual design file. The NWD file can be viewed in both JetStream Roamer and Freedom. When JetStream Roamer opens a native CAD file, it first checks if there is a JetStream cache file present with the same name as the CAD file but with a NWC extension. If there is, and this cache file is newer than the native CAD file, JetStream will open this file instead as it has already been converted to JetStream format and will open much quicker. If, however, there is no cache file present, or the cache file is older than the native CAD file, JetStream will open the CAD file and convert it to a NWC file. It is important to understand that the NWC file is a cache file. As changes are made to the native CAD file the NWC file

caches those changes. By caching the changes the NWC file only accepts the changes that have been made to the original file the delta difference. By only doing the delta (plus or minus) speed is maintained. Think about a 120MB file where you only change a light switch. Whats faster saving the entire 120MB file or just the 2KB light switch? A NWF file is similar to an NWD file as it also contains the review markups; however, it is different in that the NWF file links to the CAD file (via the NWC file) by setting pointers to the NWC. This means a NWF is considerably smaller in file size than a NWD as it doesn't contain any geometry. NWF files should generally be used whenever multiple files are brought together to create the scene. This way, whenever one file changes, the whole model doesn't have to be re-published, only the file which has changed will need to be re-read. NWF files can also be used as the design review "buffer" for NWD files. Comments, views, redlining, animations, material overrides and clash tests can all be saved and added to, in the NWF file, since the NWD files may need to be republished, due to changes throughout the design process. The NWF should be looked at as the Master File (accumulator of data). When you publish (create a NWD file) the NWF gathers all the data (geometry and other) and then creates a single NWD that is a representation of the combined files. Lets start to investigate how all of this works

The JetStream Palette and all the various Toolbars

The Standard Tool Bar is just that. Just like a tool palette on the creation side, you will see normal file capabilities . . . . and the ability to hide and set things up as required within the displayed model. Another tool that is rarely used is the HELP button. If you get stuck anywhere this nice tool takes you directly to the online manual and works you through where you are. You need to click the HELP button first and then click the action you need help with.

The Navigation Mode Toolbar

combined with the

Selection Tool Bar contains the primary tools you will be using as you investigate the model.

The other navigation toolbar you will be using in conjunction with the Navigation Mode Toolbar will be the Navigation Toolbar. When you get lost in a model - the View All function is great. The Workspace Toolbar enables control over the JetStream window. Each tool will toggle on or off a different tool/control bar. This toolbar is used a lot during the design collaboration phase. However, it also provides a great deal of functionality relating to finding comments and items.

If you want to free up screen space (get rid of some of the tool bars that you are not using) you can alternatively Go to View > Control Bars and turn off those that you are not using. A faster way to get this done is to using the Right Mouse Button and click on an area in the palette that does not have a control bar a list of toolbars will be displayed. Turn them on and off as needed. Are you having trouble seeing the model in the view window on your screen? Really need to take a good look hit the F11 key. This key is used as a toggle to move you to FULL SCREEN and then back again. Really helps when you are trying to zero in on something..

The Rendering Style Toolbar it is there and it is useful. The full benefit of this toolbar is realized if you have set up the JetStream Presenter application. It is best to leave the lighting set as delivered unless you have made changes in the Presenter module that you want to carry forward into the base application (there is memory overhead involved). The Section Plane Toolbar enables the model to be displayed in a variety of sectioned views, which can be moved through the model as required. As you use the software you will learn to use this toolbar. It is extremely valuable as you investigate the model and prepare presentations. Take a look at the Haborview movie that was created. Without the sectioning capability it would have been hard to show the interferences.

The Animation Toolbar does what it does. Records and does a playback of the recordings you create.

The new Animator Toolbar adds an easy to use interface to create detailed animations. In Autodesk NavisWorks Manage 2009 you can animate your model and interact with it. For example, you could animate how a crane moves around a site, or how a car is assembled or dismantled, and so on. With a few mouse clicks, you can also create interaction scripts, which link your animations to specific events, such as On Key Press or On Collision. So, for example, the doors will open as you approach them in your model, a conveyor belt will move when you pull a lever. Animations created in Autodesk NavisWorks Manage 2009 can be played in all NavisWorks 2009 products, including Freedom. An animation is a prepared sequence of changes to the model. The changes you can make in Autodesk NavisWorks Manage 2009 are: Manipulating geometry objects by modifying their position, rotation, size, color, and transparency. This type of change is referred to as an animation set. Manipulating viewpoints by using different navigation modes (such as orbiting or flying), or by using existing viewpoint animations. This type of change is referred to as a camera. Manipulating section planes either by moving them, or by turning them on and off. This type of change is referred to as a section plane set.

A script is a collection of actions that you want to happen when certain event conditions are met.

Building a Model in JetStream Roamer


Now that we have taken a quick look at all the toolbars (and all the buttons) that are available, lets continue forward and start to take a look at how all these available functions can be used. To get started we need to build a model within the JetStream environment. There are a lot of different ways to accomplish this and they are as varied as the number of creation tools that JetStream has the capability of importing (reading).

Exercise E1 Within the files provided to you for Training open bathcity and SELECT Central.NWD file. the Folder the

To open multiple NWD files select all the required files and open them together

Exercise E2 With the Central.NWD file open, APPEND the remaining files to complete the Bath City model. Click the APPEND option found on the Standard Tool Bar (or go to File > Append) and APPEND the following files, from the bathcity folder: East.NWD, North.NWD South.NWD, and East.NWD. JetStream enables a complex scene to be built up from smaller models by appending, or uniting, multiple model files together. They can be of any file type that JetStream Roamer supports. To open additional files into a current scene, click Append then select the additional files as required. The E1 and E2 activities are great in showing you how to build models using the JetStream file formats. Once you get the workflow running properly that will probably be the way that the majority of your models will be built.

However, there will probably be many cases will you may be required to build some of your models from the raw design files provided to you from outside organizations that have not made the investment in the JetStream technology. For those cases lets add an exercise to show you how that is accomplished.

Exercise E3 To take a look at how we would go about creating models from raw design files (in this case DWG and DGN) lets go to the KLM Folder that we have provided to you. You will note that there are 5 Folders within this Folder. The Folders are loosely based on disciplines. However, there are two Architectural Folders. Open the Architectural 2 folder. We are going to use this folder to show you how JetStream automatically creates a NWC file when you take the raw design file and open it in JetStream. From JetStream use the Open folder. command and then navigate to the Architectural 2

Since you are using the Open command you will notice that JetStream does not prompt you to do anything with the model that is currently displayed on the screen. The reason for this is that JetStream knows if any action has been done to the models that have been opened. If no action has been taken you will not be prompted to save the file. If you want to save the opened model prior to moving to a new model you need to accomplish that on your own.

Select the 1clad.dwg file. Now go back to the Architectural 2 Folder. Notice that the 1clad.nwc file can now be found in that folder. Go back to JetStream and now Append the 1clng.dwg file to the model. Everything is fitting together nicely and we could continue to add files to build the model. But that is not always the way things fit together. Lets see what the File Units and Transform utility can do.

Exercise E4 Using this very simple model that you have just created we can demonstrate very easily how important it is that all members of the team use the same standards. In the Selection Tree select the file 1clng.dwg. With this file highlighted use your right mouse button to open a pull down menu that provides a number of options. From this pull down select the File Units and Transform option. A dialog box will be displayed. As you can see this dialog allows you to make changes to the file. As a simple exercise lets just change the File Units to Meters. Once you have done this you can see the difference in how this item is displayed change the File Units to Inches and see the transition. Now change it back to Feet and everything falls back in to line.

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