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Chaos Army Selection

Force Rank & File Models haracter Allies haos Allies Mercenarys $osts Minimum 1/3 Army's Total PV 1 model " " " " Maximum Whole Army less 1 hero ! Army's total PV # Army's Total PV ! Army's total PV # Army's Total PV # Army's Total PV

Character Models

haracter Models are $eroes and Wi%ards& The 'layer may s'end u' to hal( the army's total 'oints )alue on character models* and must ha)e at least 1 +The ,eneralGeneral. The army must /e led /y the model 0ith the hi1hest leadership (ld) characteristic& Army Standard: The army is allo0ed one army standard 0hich must /e carried /y a character model and 'aid (or (rom the character model 'oints allo0ance& Army standards cost 2" 'oints& Riding in chariots: haracter models may ride in chariots included as 'art o( the army's rank & (ile 'oints allo0ance& hariots carryin1 characters can /e treated as se'arate units o( 1 )ehicle& Points. the 'oints cost 1i)en (or characters are (or a /asic* un3armoured model 0ith a hand 0ea'on& haracters should /e 'ro)ided 0ith e4ui'ment selected (rom the (ollo0in1 list +and ideally sho0n on the model-& 5tem Points cost 'er model 5tem Points cost 'er model lose om/at Additional $and Wea'on 7ou/le $anded Wea'on Flail $al/erd 9ance <et 6'ear Missile Wea'on :o0 ross/o0 Pistol 8 3 8 1 8 1 8 8 8 1 Ridin1 Animal Warhorse haos 6teed Varies 8&2 88 Armour 6hield 9i1ht armour $ea)y Armour Mount :ardin1 1 8 3 ;

$eroes The army has a theoretical maximum o( 82 hero models* /ut may s'end no more than hal( it's total 'oints )alue on them& The maximum num/er o( the heroe's a)aila/le at each le)el and their 'oints cost are 1i)en /elo0& Max A)aila/lility Points /model 1= 9e)el 2 $eroes 18 9e)el 1" heroes > 9e)el 12 $eroes ; 9e)el 8" $eroes 1 9e)el 82 $ero Varies /y Race Varies /y Race Varies /y Race Varies /y Race Varies /y Race

ham'ions. 9e)el 2* 1" and 12 heroes must /e assi1ned to s'eci(ic units as leaders* unless they are carryin1 the army standard& These hero3leaders are re(erred to as champions& ham'ions are 'art o( the unit they are assi1ned to and cannot lea)e it& Wi%ards the army may contain a maximum o( > 0i%ards& The maximum num/er o( 0i%ards a)aila/le at each le)el and their 'oints cost are 1i)en /elo0& Wi%ards o( any le)el may /e assi1ned to units as cham'ions* or may /e le(t as inde'endent characters* (ree to associate 0ith any unit in the normal 0ay& Max A)aila/lility 2 l)l 2 0i%ards 8 l)l 1" 0i%ards 8 l)l 12 0i%ards 1 le)el 8" 0i%ard 1 l)l 82 0i%ard Points /model 3?&2 ;@ 118 8"2&2 8>2

Generating Spells The num/er o( s'ells a)aila/le to each le)el o( 0i%ard is as (ollo0s. haracter le)el Ma1ic 9e)el <um/er o( s'ells at le)el 1 8 2 1 3 " 1" 12 8" 82 1 8 3 ; = = = = " 3 3 3

3 " " " 3 3

; " " " " 3

All s'ells may /e 1enerated randomly (rom the a''ro'riate le)el o( either :attle ma1ic* Alemental ma1ic or 5llusionist ma1ic& haos Attri/utes Troo's Makin1 u' haos Armies may mani(est Chaos Attributes. The charts /elo0 summarise the num/er o( dominant attributes a''lyin1 to units o( troo's* as 0ell as personal attributes (or character models& ,rade Units Thu1 Marauder Warrior ,or Bn1or enti1or haos 70ar( Minotaur 7ra1on D1res haos D1re haos Troll Creatures Any 7=38 7=32 7=3; 7=33 7=3; 7=32 7=3; 7=32 7=3; 7=3; 7=3; 7=3; Magic Users 9)l 2 9)l 1" 9)l 12 9)l 8" 9)l 82 7=33 7=38 7=31 7= 7=C1 <o o( Attri/utes 9)l 2 9)l 1" 9)l 12 9)l 8" 9)l 82 ,rade Characters 7=33 7=38 7=31 7= 7=C1 <o o( Attri/utes

Magic Items for Characters haracters can carry ma1ical items /y 'ayin1 the 'oints indicated on the Magic Item Chart These are 'aid (or (rom the character model allo0ance and selected (rom the (ollo0in1 list& Any character model may carry a sin1le ma1ic 0ea'on 0ith u' to one a/ility (or e)ery 2 'le)el's o( character& haos 0ea'ons cost 82 'oints 'er a/ility +6ee Slaves to DarknessB' to 8 character models may /e e4ui''ed 0ith any sort o( ma1ic missiles Wi%ards may /e e4ui''ed 0ith u' to three scrolls each& The scrolls may contain u' to 8 di((erent s'ells each o( le)el 3 or lo0er +re1ardless o( le)el o( 0i%ardB' to t0o characters may 0ear a rin1 0ith a s'ell le)el o( 3 or lo0er T0o character models may /e e4ui''ed 0ith ma1ic armour Any num/er o( characters can /e e4ui''ed 0ith Chaos Armour haos Armour cost 2" 'oints (or a /asic 23= sa)e& Additional 'oints can /e 'urchased at an additional 2" 'oints 'er 'i' u' to a maximum o( 8C sa)e E 0hich 0ould cost 8"" 'oints& The army standard may ha)e u' to t0o ma1ical a/ilities at u' to 1"" 'oints each haracters o( le)el 8" or 82 may /e mounted on either a 6ta/ilised 7isk* or 6ta/ilised Fu11ernau1ht& Wi%ards o( le)el 8" or 82 may /e mounted ona sta/ilised 7isk 6ta/ilised 7isk/Fu11ernau1hts are )ersions o( the daemonic mounts* that ha)e /een /ound to the mortal 'lane & as sucG* loose a lot o( their 7aemonic 'o0ers (or the ca'a/ility to exists (or an unlimited time on the mortal 'lane&

6ta/ilised disk o( T%eentch


M 6ta/ilised 7isk 18 W6 :6 3 " 6 3 T 3 W 8 5 3 A 1 97 5<T 1" " 9 WP 1" 1"

Points per model: 11=&2 6'ecial. 7isks ause cause Fear Attacks /y 7isks reduce an o''onents Armour Save /y 8 7isks are Immune to Ps colog 7isks ha)e a natural armour save o( 23= Attacks /y a 7isk count as Magical Attacks 7isks can !egenerate 7isks can "l 0ith the (ollo0in1 'ro(ile. Min 6'eed. "H Max 6'eed. 38H Acc/7ec =H haos Attri/utes. Disk#D$%& !andoml generated Personal Attributes

6ta/ilised Fu11ernau1ht o( Ihorne


M 6ta/ilised Fu11er ? W6 :6 3 " 6 2 T 2 W 3 5 8 A 8 97 5<T 1" 8 9 WP 1" 1"

Points per model: 13=&2 6'ecial. Fu11ernau1hts ause cause Fear Attacks /y Fu11ernau1hts reduce an o''onents Armour Save /y 8 Fu11ernau1hts are Immune to Ps colog Fu11ernau1hts ha)e a natural armour save o( ;3= Attacks /y a Fu11ernau1hts count as Magical Attacks Fu11ernau1hts can !egenerate haos Attri/utes. 'uggernaughts#D$%( !andoml generated Personal Attributes

Available Characters and Stats: Mortals


M W6 :6 6 T W 5 A 97 5<T 9 WP ost

9e)el 2 3 Marauder 9e)el 1" E Warrior 9)l 12 3 ham'ion 9)l 8" 3 Ini1ht 9)l 82 3 9ord 6orcerers 9e)el 2 3 5nitiate 9)l 1" 3 Maledictors 9)l 12 3 7oom0ea)ers 9)l 8" 3 6oul(layers 9)l 82 3A'ocaly't

; ; ; ; ; ; ; ; ; ;

2 = ? > @ ; ; 2 2 =

2 = ? > @ 3 3 3 ; 2

3 ; 2 2 2 ; ; ; ; ; 6 ; ; ; ; ; ; ; ; ; ; 6 ; ; ; ; ; 6 2 2

3 3 3 ; ; 3 3 ; ; ; T ; 2 2 2 2 ; ; 2 2 2 T ; 2 2 2 2 T 2 =

8 8 8 3 ; 1 8 3 ; ; W 8 3 ; 2 2 8 3 3 2 2 W 1 8 8 ; ; W 3 ;

2 = ? > @ 3 ; ; 2 = 5 ; ; 2 = = 3 ; ; 2 = 5 3 3 3 2 2 5 ; ;

8 8 8 3 ; 1 1 1 1 1

> > > > @ @ @ @ 1" 1" 1" 1" 1" 1" 1" 1" 1" 1" 1" 1" ? > > > > @ > @ @ @ @ @ @ 1" @ 1" 1" 1" 1" 1" 9 WP ? = ? = > ? > ? @ > > > @ @ 1" ? > > @ @

38 3> == 18> 8"2 3?&2 ;@ 118 8"2&2 8>2 ost 38 ?> 18; 1=" 8"2 ;@ =2 11; 88"&2 3"" ost 8"&2 ?"&2 13" 1;> 12" ost >2 12"

Beastmen
9e)el 2 3 :ane/east 9e)el 1" E 7es'oiler 9)l 12 3 FeralFiend 9)l 8" 3 $a)ocrender 9)l 82 3 6'asm1hast 6hamans 9e)el 2 3 5nitiates 9)l 1" 3 Mutanders 9)l 12 3 Feral(luxer 9)l 8" 3 Male)olus 9)l 82 3Arcanarch

M W6 :6 ; 2 ; ; = ; ; = ; ; ? ; ; ? 2 ; ; ; ; ; 2 2 = = ? 3 3 3 ; 2

A 97 5<T 8 ? = 3 > = 3 @ = ; 1" = ; 1" > 1 1 1 1 1 ? > @ @ 1" ? > > @ @

Chaos Dwarves
9e)el 2 9e)el 1" 9)l 12 9)l 8" 9)l 82

M W6 :6 3 2 ; 3 = ; 3 = ; 3 ? ; 3 ? 2 M W6 :6 = ; 3 = 2 3

A 97 5<T 8 @ ? 3 1" ? 3 1" ? ; 1" ? ; 1" @

9 WP @ @ @ @ @ @ 1" 1" 1" 1"

Chaos Ogres
9e)el 2 9e)el 1"

A 97 5<T 9 WP 3 ? ; 2 ? ; > ; 2 ?

6'ecial. haos D1res ause Fear haos D1res Attacks reduce an o''onents Armour Save /y 1 'oint

Minotaurs
9e)el 2 3 :loodkine 9e)el 1" 3 ,oremaster 9)l 12 3 7eathsteer 9)l 8" 3 7oom/ull 9)l 82 E Minotaur 9ord

M W6 :6 = 2 ; = = ; = = ; = ? ; = ? 2

6 2 2 2 2 2

T ; 2 2 2 2

W 3 ; 2 = =

5 ; ; 2 = =

A 97 5<T 3 @ 2 ; 1" 2 ; 1" 2 2 1" 2 2 1" ?

9 WP ? = ? = > ? > ? @ >

ost >> 128 818&2 822 313

6'ecial. Minotaurs ause Fear Minotaurs Attacks reduce an o''onents Armour Save /y 1 'oint

Dragon Ogres
9e)el 2 3 6hartak 9e)el 1" 3 ,arthor 9)l 12 3 7arkoth 9)l 8" 3 6harunrock 9)l 82 E 6ha11oth

M W6 :6 = 2 3 = = 3 = ? 3 = ? 3 = ? ;

6 = = = = =

T 2 = = = =

W ; 2 = ? ?

5 3 3 ; 2 2

A 97 5<T ; ? ; 2 > ; 2 @ ; = 1" ; = 1" =

9 WP ? ? ? ? > > > > @ @

ost 1=2 8;?&2 8?2 3?= 3>2

6'ecial. 7ra1on D1res ause Fear 7ra1on D1re Attacks reduce an o''onents Armour Save /y 1 'oint 7ra1on D1res ha)e a <atural armour save o( 23= 7ra1on D1res are immune to li1htnin1 /ased attacks

Rank & File


A minimum o( one third o( the army's total 'oints )alue must /e s'ent on rank & (ile troo's& Any unit may /e 1i)en a unit standard /earer and /or a musician& 6tandard /earers and musicians must /e e4ui''ed in exactly the same 0ay as the rest o( the unit& 6tandrd /earers and musicians cost dou/le the 'oints )alue o( a /asic troo'er& Any unit indicated may con)ert an ordinary standard to a ma1ic standard 0ith a sin1le a/ility& The a/ility may ha)e a 'oints )alue u' to the amoutn sho0n& The s'eci(ic a/ility must /e chosen and noted do0n /e(ore the 1ame& Any unit indicated may con)ert an ordinary musical instrument to a ma1ical instrument 0ith a sin1le a/ility& The a/ility may ha)e a 'oints )alue u' to the amount sho0n and must /e chosen and noted do0n /e(ore the 1ame&

"38" haos Warrior $orse


M haos Warrior Warhorse haos 6teed ; > > W6 :6 = 3 ; = " " 6 ; ; ; T 3 3 ; W 8 1 8 5 = 3 ; A 8 1 8 97 5<T @ 3 2 @ 3 2 9 WP @ 3 2 @ 3 ?

Models per unit: 231" haos Warriors on Warhorse Points per model: ;2&2 Wea'ons. Armour. $and Wea'on $ea)y Armour +;-* 6hield +1-

D'tions. Any unit may ha)e. 9ances $orse :ardin1 Ma1ical standard Ma1ical 5nstrument

8 'oints 'er model ; 'oints 'er model B' to 2" 'oints B' to 82 'oints 1@&2 'oints 'er model

Dne Bnit May. 6u/stitute Warhorse (or haos 6teed

haos Attri/utes. haos Warriors. 7=33 Randomly 1enerated Dominant Attributes

"33" haos Marauder $orse


M haos Marauder Warhorse ; > W6 :6 2 3 2 " 6 3 ; T 3 3 W 8 1 5 2 3 A 8 1 97 5<T > 3 > 3 9 WP > 3 > 3

Models per unit: 238" haos Marauders on Warhorse Points per model: 3@&2 Wea'ons. Armour. $and Wea'on $ea)y Armour +;-* 6hield +1-

D'tions. Any unit may ha)e. 9ances $orse :ardin1 Ma1ical standard Ma1ical 5nstrument haos Attri/utes. haos Marauders.

8 'oints 'er model ; 'oints 'er model B' to 2" 'oints B' to 82 'oints 7=3; Randomly 1enerated Dominant Attributes

"3;" haos Thu1 $orse


M haos Thu1 Warhorse ; > W6 :6 ; 3 ; " 6 3 ; T 3 3 W 1 1 5 ; 3 A 1 1 97 5<T ? 3 ? 3 9 WP ? 3 ? 3

Models per unit: 238" haos Marauders on Warhorse Points per model: @&2 Wea'ons. Armour. $and Wea'on 6hield +1-

D'tions. Any unit may ha)e. 9i1ht Armour 6'ears Dne unit may ha)e. $ea)y Armour Pistol :o0s haos Attri/utes. haos Thu1s.

8 'oints 'er model 1 'oint 'er model ; 'oints 'er model 8 'oints 'er model 8 'oints 'er model 7=32 Randomly 1enerated Dominant Attributes

"33" haos Warriors on Foot


M haos Warrior ; W6 :6 = = 6 ; T 3 W 8 5 = A 8 97 5<T @ @ 9 WP @ @

Models per unit: 238" haos Warriors on Foot Points per model: ;3 Wea'ons. Armour. $and Wea'on $ea)y Armour +;-* 6hield +1-

D'tions. Any unit may ha)e. Additional $and Wea'on 7ou/le handed 0ea'on $al/erd Ma1ical standard Ma1ical 5nstrument

1 'oint 'er model 8 'oints 'er model 8 'oints 'er model B' to 2" 'oints B' to 82 'oints

haos Attri/utes. Chaos )arriors# D$%& !andoml generated Dominant Attributes

"3;" haos Marauders on Foot


M haos Marauder ; W6 :6 2 2 6 3 T 3 W 8 5 2 A 8 97 5<T > > 9 WP > >

Models per unit: 238" haos Marauders on Foot Points per model: 3? Wea'ons. Armour. $and Wea'on $ea)y Armour +;-* 6hield +1-

D'tions. Any unit may ha)e. Additional $and Wea'on 1 'oint 'er model 7ou/le handed 0ea'on 8 'oints 'er model $al/erd 8 'oints 'er model Dne unit may ha)e. :o0s ross/o0s Ma1ical standard Ma1ical 5nstrument 8 'oints 'er model 3 'oints 'er model B' to 2" 'oints B' to 82 'oints

haos Attri/utes. Chaos Marauder#D$%( !andoml generated Dominant Attributes

"3>" haos Thu1s on Foot


M haos Thu1 ; W6 :6 ; ; 6 3 T 3 W 1 5 ; A 1 97 5<T ? ? 9 WP ? ?

Models per unit: 1"33" haos Marauders on Foot Points per model: ? Wea'ons. Armour. $and Wea'on 6hield +1-

D'tions. Any unit may ha)e. 9i1ht Armour Additional $and Wea'on 7ou/le handed 0ea'on $al/erd Flails 6'ears Dne Bnit may ha)e. :o0s 9on1 :o0s Thro0in1 Axes Pistols

8 'oints 'er model 1 'oint 'er model 8 'oints 'er model 8 'oints 'er model 8 'oints 'er model 1 'oint 'er model 8 'oints 'er model 3 'oints 'er model 1 'oint 'er model 8 'oints 'er model

haos Attri/utes. Chaos *hug#D$%+ !andoml generated Dominant Attributes

"3=" haos 70ar)es on Foot


M haos 70ar( 3 W6 :6 ; 3 6 3 T ; W 1 5 8 A 1 97 5<T @ ? 9 WP @ @

Models per unit: 1"33" haos 70ar)es on Foot Points per model: @&2 Wea'ons. Armour. $and Wea'on 9i1ht Armour +8-

D'tions. Any unit may ha)e. 6hields $ea)y Armour 7ou/le handed 0ea'on Dne Bnit may ha)e. Ma1ical standard Ma1ical 5nstrument

1 'oints 'er model 8 'oints 'er model +Re'laces li1ht armour8 'oints 'er model B' to 2" 'oints B' to 82 'oints

haos Attri/utes. Chaos D,ar"#D$%+ !andoml generated Dominant Attributes

"3=" :esti1or
M :esti1or Models per unit: 1"C :esti1or Points per model: 8;&2 Wea'ons. Armour. $and Wea'on 9i1ht Armour +8; W6 :6 ; 3 6 ; T ; W 8 5 3 A 8 97 5<T ? = 9 WP ? =

D'tions. Any unit may ha)e. 6hields $ea)y Armour 7ou/le handed 0ea'on Dne Bnit may ha)e. Ma1ical standard Ma1ical 5nstrument

1 'oints 'er model 8 'oints 'er model +Re'laces li1ht armour8 'oints 'er model B' to 2" 'oints B' to 82 'oints

haos Attri/utes. -estigor#D$%( !andoml generated Dominant Attributes

"3>" :eastmen ,or's


M ,or Models per unit: 1"C ,or Points per model: 8;&2 Wea'ons. Armour. $and Wea'on 6hield +1; W6 :6 ; 3 6 3 T ; W 8 5 3 A 1 97 5<T ? = 9 WP ? =

D'tions. Any unit may ha)e. 9i1ht Armour Additional $and Wea'on 7ou/le handed 0ea'on $al/erd Flails 6'ears

8 'oints 'er model 1 'oint 'er model 8 'oints 'er model 8 'oints 'er model 8 'oints 'er model 1 'oint 'er model

haos Attri/utes. .or#D$%( !andoml generated Dominant Attributes

"31"" :eastmen Bn1or's


M Bn1or Models per unit: 1"C Bn1or Points per model: ;&2 Wea'ons. Armour. $and Wea'on <one ; W6 :6 3 3 6 3 T 3 W 1 5 3 A 1 97 5<T ? = 9 WP ? =

D'tions. Any unit may ha)e. 6hield Additional $and Wea'on 6'ears :o0s 6'ecial.

1 'oint 'er model 1 'oint 'er model 1 'oint 'er model 8 'oints 'er model

Bn1or may act as Skirmishers as 'er rules in W$F: ' 1"" haos Attri/utes. /ngor#D$%+ !andoml generated Dominant Attributes

"3;" enti1or
M enti1or Models per unit: 2C enti1or Points per model: 3= Wea'ons. Armour. $and Wea'on <one > W6 :6 ; ; 6 ; T 3 W 8 5 3 A 8 97 5<T ? = 9 WP ? =

D'tions. Any unit may ha)e. 6hield Additional $and Wea'on 6'ears :o0s 6'ecial.

1 'oint 'er model 1 'oint 'er model 1 'oint 'er model 8 'oints 'er model

enti1or can mo)e throu1h 0oods 0ithout mo)ement 'enalty enti1or can Skirmish as 'er rules in W$F: ' 1"" haos Attri/utes. Centigor#D$%( !andoml generated Dominant Attributes

"33" Minotaur
M Minotaur Models per unit: 1C Minotaur Points per model: 2" Wea'ons. Armour. $and Wea'on <one = W6 :6 ; 3 6 ; T ; W 3 5 3 A 8 97 5<T @ 2 9 WP ? =

D'tions. Any unit may ha)e. 9i1ht Armour 8 'oints 'er model Additional $and Wea'on 1 'oint 'er model 7ou/le handed 0ea'on 8 'oints 'er model 6'ecial. Minotaur cause Fear Attacks /y Minotaurs are so 'o0er(ul they reduce an o''onents Armour Save /y 1 haos Attri/utes. Minotaur#D$%( !andoml generated Dominant Attributes

"38" 7ra1on3D1res
M 7ra1on D1re = W6 :6 ; 8 6 2 T 2 W ; 5 8 A 3 97 5<T ? ; 9 WP ? ?

Models per unit: 1C 7ra1on D1res Points per model: 118 Wea'ons. Armour. $and Wea'on <one

D'tions. Any unit may ha)e. 9i1ht Armour 8 'oints 'er model Additional $and Wea'on 1 'oint 'er model 7ou/le handed 0ea'on 8 'oints 'er model 6'ecial. 7ra1on D1res cause Fear Attacks /y 7ra1on D1res are so 'o0er(ul they reduce an o''onents Armour Save /y 1 7ra1on3D1res are immune to li1htnin1 /ased attacks 7ra1on D1res ha)e a natural armour sa)e o( 2C due to their scaly skin haos Attri/utes. Dragon%0gre#D$%( !andoml generated Dominant Attributes

"33" haos D1res


M haos D1re = W6 :6 3 8 6 ; T 2 W 3 5 3 A 8 97 5<T ? ; 9 WP 2 ?

Models per unit: 1C hao D1res Points per model: ;> Wea'ons. Armour. $and Wea'on <one

D'tions. Any unit may ha)e. 9i1ht Armour 8 'oints 'er model Additional $and Wea'on 1 'oint 'er model 7ou/le handed 0ea'on 8 'oints 'er model 6'ecial. haos D1res cause Fear Attacks /y D1res are so 'o0er(ul they reduce an o''onents Armour Save /y 1 haos Attri/utes. 0gre#D$%( !andoml generated Dominant Attributes

"38" haos Trolls


M haos Troll = W6 :6 3 1 6 2 T ; W 3 5 1 A 3 97 5<T ; ; 9 WP = =

Models per unit: 1C haos Trolls Points per model: @;&2 Wea'ons. Armour. D'tions. 6'ecial. haos Trolls cause Fear haos Trolls are Sub1ect to Stupidit haos trolls can !egenerate Attacks /y Trolls are so 'o0er(ul they reduce an o''onents Armour Save /y 8 haos Attri/utes. 0gre#D$%( !andoml generated Dominant Attributes $and Wea'on <one

"31" :eastmasters
M :eastmaster haos $ound haos 6'a0n ; = ; W6 :6 2 ; 3 2 " " 6 3 ; ; T 3 ; 2 W 8 8 ; 5 2 ; 8 A 8 8 3 97 5<T > = ? > ; " 9 WP > = ; > = ?

Models per unit: 138 :eastmasters and either 331" haos $ounds or 13= haos s'a0n Points per model: :eastmaster 38 haos $ound 81 'oints each haos 6'a0n. >>&2 'oints each Wea'ons. Armour. D'tions. A4ui' /eastmaster 0ith. 6hield 1 'oint 'er model 9i1ht Armour 8 'oints 'er model 6'ear 1 'oint 'er model 6'ecial. haos 6'a0n cause Fear haos 6'a0n are Sub1ect to Stupidit haos 6'a0n are Immune to Ps cholog haos Attri/utes. -eastmaster#D$%( !andoml generated Dominant Attributes Chaos 2ound# D$%( !andoml generated Dominant attributes Chaos spa,n# D$3$ Personal Attributes generated seperatel "or each Spa,n. $and Wea'on <one

"31" haos Marauder hariot


M Marauder Warhorse haos 6teed ; > > W6 :6 2 3 ; 2 " " 6 3 ; ; T 3 3 ; W 8 1 8 5 2 3 ; A 8 1 8 97 5<T > 3 2 > 3 2 9 WP > 3 2 > 3 ?

Models per unit: 8 7ra(t Animals +Warhorse* or haos 6teeds- 1 7ri)er* 1 re0man Points per model: Warhorse hariot. 1;= 'oints haos 6teed hariot. 88; Wea'ons. $and Wea'on Armour. 9i1ht Armour D'tions. A4ui' re0 0ith. 6hield 1 'oint 'er model 6'ear 1 'oint 'er model :o0 8 'oints 'er model A4ui' chariot 0ith. 6cythes 8" 'oints 6'ecial. A +<on3:eastman- haracter can /e mounted on a chariot* re'lacin1 the cre0man (or the (ollo0in1 'oints. Warhorse hariot. 3@ 'oints haos 6teed hariot. 12= 'oints See Full chariot rules 4 )2F- p 567%565 haos Attri/utes. Cre,#D$%( !andoml generated Dominant Attributes

"31" :eastman hariot


M :esti1or Bn1or Tusk1or ; ; ? W6 :6 ; 3 3 3 3 " 6 ; 3 ; T ; 3 ; W 8 1 8 5 3 3 ; A 8 1 8 97 5<T ? ? 2 = = 2 9 WP ? ? 2 = = ?

Models per unit: 8 Tusk1or 1 Bn1or 7ri)er* 1 :esti1or re0man 5Points per model: 121 'oints Wea'ons. Armour. D'tions. A4ui' re0 0ith. 6hield 6'ear :o0 A4ui' chariot 0ith. 6cythes 6'ecial. A :eastman haracter can /e mounted on a chariot* re'lacin1 the :esti1or cre0man (or 1"8 'oints. See Full chariot rules 4 )2F- p 567%565 haos Attri/utes. /ngor #D$%+ !andoml generated Dominant Attributes -estigor #D$%+ !andoml generated Dominant Attributes 1 'oint 'er model 1 'oint 'er model 8 'oints 'er model 8" 'oints $and Wea'on 9i1ht Armour

"31 War Altar


M Altar ,uards +Thu1sAltar ,uards +Bn1orWarhorse Tusk1or ; ; > ? W6 :6 ; 3 3 3 ; 3 " " 6 3 3 ; ; T 3 3 3 ; W 1 1 1 8 5 ; 3 3 ; A 1 1 1 8 97 5<T ? ? 3 2 ? = 3 2 9 WP ? ? 3 2 ? = 3 ?

Models per unit: 1 Altar and 8 Altar ,uards Points per model: == 'oints +$uman ,uards - or =3 +Bn1or ,uardsWea'ons. $and Wea'on Armour. 9i1ht Armour D'tions. Additional 1uards + 3 MaxThu1. > 'oints 'er model Bn1or. =&2 'oints 'er model Mount War Altar on Wa1on* dra0n /y. Warhorse +$uman re0edTusk1or +Bn1or re0edA4ui' chariot 0ith Ma1ic 6tandard 6'ecial. War Altars are manned /y either $uman + haos Thu1s- or :eastmen +Bn1or-* ne)er a mix& See Full chariot rules "or ,agons 4 )2F- p 567%565 haos Attri/utes. /ngor #D$%+ !andoml generated Dominant Attributes *hug #D$%+ !andoml generated Dominant Attributes

2 'oints = 'oints B' to 1"" 'oints

"32 haos 70ar( :a%uka


M haos 70ar( 3 W6 :6 ; 3 6 3 T ; W 1 5 8 A 1 97 5<T @ ? 9 WP @ @

Models per unit: 13; cre0s o( 8 haos 70ar)es Points per model: 2@ 'er 8 70ar( re0 Wea'ons. $and Wea'on Armour. 9i1ht Armour D'tions. $ea)y Armour 8 'oints 'er model +Re'laces li1ht armour6'ecial. :a%uka Ran1e Tem'late 6tren1th 6a)e Mod Wounds 'er $it 8 cre0 3=H 1H radius 2 33 73

See Full -a8uka rules 4 )2F- p 55( haos Attri/utes. Chaos D,ar"#D$%+ !andoml generated Dominant Attributes

"32 haos 70ar( Mortar


M haos 70ar( 3 W6 :6 ; 3 6 3 T ; W 1 5 8 A 1 97 5<T @ ? 9 WP @ @

Models per unit: 13; cre0s o( 8 haos 70ar)es Points per model: 8@ 'er 8 70ar( re0 Wea'ons. $and Wea'on Armour. 9i1ht Armour D'tions. $ea)y Armour 6'ecial. Mortar 8 cre0 8 'oints 'er model +Re'laces li1ht armour-

Min Ran1e 3=H

Max Ran1e

Tem'late 1H radius

6tren1th 2

6a)e Mod 33

Wounds 'er $it 73

See Full -a8uka rules 4 )2F- p 55( haos Attri/utes. Chaos D,ar"#D$%+ !andoml generated Dominant Attributes

"31 haos ,iant


M ,iant 1 ,iant 8 ,iant 3 ,iant ; ,iant 2 ,iant = 2 = = = = ? W6 :6 8 3 3 3 3 3 8 8 3 3 3 3 6 = = ? ? ? > T = = = ? ? ? W 2 2 = = ? ? 5 1 8 8 3 3 ; A 1 1 1 1 1 1 97 5<T 2 = = = ? > ; 2 2 2 2 = 9 WP 2 = = ? ? > 2 = = ? ? >

Models per unit: 1 haos ,iant Points per model: haos ,iant 1. haos ,iant 8. haos ,iant 3. haos ,iant ;. haos ,iant 2. haos 1iant =. Wea'ons. Armour. D'tions. <one 6'ecial. $and Wea'on <one

@? 'oints 1"3 'oints 1;@ 'oints 12? 'oints 1?3 'oints 1>3 'oints

,iants are (ickle creatures E Roll 17= to see 0hich ,iant statline is a)aila/le& ,iants ause *error (Fear 3569 range) 6ee W$F: P832 (or (ull 1iant rules See Full chariot rules "or ,agons 4 )2F- p 567%565 haos Attri/utes. Chaos .iant #D$%6 !andoml generated Personal Attributes

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