Beruflich Dokumente
Kultur Dokumente
Behaviorism
First, a little background. Pavlov, Russian physiologist most famous for his experiment on dogs. B. F. Skinner in 1950s and 1960s. Founded on belief that wanted behaviors can be changed with repetition and reward.
Teacher = stimulus of what is to be learned. Student = response. If correct = reward. If incorrect then, Teacher = new stimulus and try again. Doesnt take into consideration thoughts, feelings or emotions, just works on the specific behavior wanted. (Jackson, ASCD Learning Theory in the Classroom, n.d.)
Behaviorism
Cognitivism
Background. Most noted with Gagne and Gardner Believes learners need to be a part of learning in order to add to the knowledge they already have.
Cognitivism
Knowledge is from Teacher to Student. Student must be active in the learning. Believes that learning styles of students should influence how teacher teaches to student. Emotions not important because they are not logical. (Jackson, ASCD Learning Theory in the Classroom, n.d.)
Cognitivism
Looks like: Scaffolding Modeling Less difficult to more difficult Coaching (Jackson, ASCD Learning Theory in the Classroom, n.d.)
Constructivism
Background Based on theory from Vygotsky and Piaget. Follows a belief that learning must have meaning to the learner. True focus on retention and transfer of learned material.
Constructivism
Looks like: Pretests Hands on Activities Teacher monitoring and students working with teacher using little guidance. Problem solving. (Jackson, ASCD Learning Theory in the Classroom, n.d.)
Strengths This design theory gives teachers a framework to lay out their lesson plans. It is especially helpful to inexperienced teachers. This design helps keep teachers focus on keeping students engaged in their learning and can work for all levels of learners in some way. Weaknesses This design theory is more rigid and needs all pieces to occur at the right time to be complete. It doesnt guarantee students will transfer the information. This theory is very dependent on the teachers preparation of the lesson, which is time consuming.
References
Gagne, R. (1988). The Events of Instruction. Principles of Instructional Design, 186-201. Gagne, R., Wager, W. & Rojas, A. (1981). Planning and Authoring Computer-Assisted Instruction Lessons. Educational Technology, 23. Jackson, D. (n.d.) Learning Theory in the Classroom. ASCD PDOnline Course, 18-19, 2830, 39-44)
3rd one
The next thing the students were asked to do was identify shapes on geoboards that I had created. They had to find and label both similar and congruent figures. Finally I asked them to create their own figures with the geoboards and they had to label as well. I checked their work on a clipboard quickly. This lesson was followed by an assessment specifically on these concepts because of the needs of the special education students and their difficulty combining information.
1st
I planned to use the smart board to show similar shapes followed by discussion of other shapes by teacher questioning. Students would then come to the smart board and draw their similar shapes. This was followed by students drawing shapes on 3 x 5 cards using similar shapes as well. When I could tell that students had mastered this skill, I planned on doing the same thing with congruent shapes. The note cards would be used for review practice and homework help if student needed them.
2nd
The next step was for the students to complete a BrainPop of similar and congruent figures. This is a movie type of instruction on the computer that is no longer than 4 minutes with characters speaking to the students and using examples. It is followed by a quiz that the students can take on the smart board. Next, the students would pair up in groups of two or three and use their note cards to quiz each other on similar or congruent figures they had drawn (and I had checked for correctness). This was also followed by teacher questioning and homework for more practice.