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Dungeon Masters Guide Errata

Errata for the First and Second prints of the Dungeon Masters Guide in May 1979, and incorporated all at once into the Third print (Revised print, Dec 1979). These chan es ori inally appeared in Dra on Ma a!ine "#$% so&e additional chan es (not listed in that article) have 'een noted since then, and are incl(ded here. )nterestin ly, the first correction listed in the article ** +a e 1#,s - in chart ** .as never incorporated into any print of the DM/. -dditionally, one of the artists credited in the pre*revision DM/, Todd 0lec1, .as replaced 'y Erol 0t(s in the Revised print (alon .ith 0lec1,s sole ill(stration, on pa e 23). The reasons for his replace&ent are (n1no.n. (Than1s to 4hristopher Motta for first noticin this5)

Page 13: AGING: Middle Aged. Delete 6(or half e7ceptional ratin )6. The para raph sho(ld read8 S('tract 1 point of stren th and 1 point of constit(tion% add 1 point of intelli ence and 1 point of .isdo&

Page 20: ADDITION -dd the follo.in section 'efore the section entitled ASSASSINS' USE OF POISON: -SS-SS)9-T)09 E:+ER)E94E +0)9TS -n assassin receives 133 7.p.;level of the character assassinated &in(s or pl(s $3 7.p. for every level the assassin is reater or lesser than his or her victi&. This is &odified 'y &(ltipliers for the de ree of diffic(lty of the &ission*si&ple (: 1;<), diffic(lt (: 1), or e7traordinary (: 1 1;<).The e7planations for diffic(lty iven (nder S+=)9/ sho(ld 'e (sed as (idelines here. The e7perience iven a'ove is added to the re (lar e7perience earned for 1illin the victi&, as if he or she .ere a &onster. E7perience is also iven for the fee the assassin is paid. Therefore, if an >th level assassin sn(c1 (p on and s(rprised a 13th level &a ic*(ser in the d(n eon and s(ccessf(lly assassinated hi&, the assassin .o(ld receive 1,333 7.p. pl(s another 133 7.p. since the &a ic*(ser .as < levels hi her than he. ?o.ever, since it .as a si&ple &ission, the total 1133 7.p. .o(ld 'e &(ltiplied 'y 1;<, ivin $$3 points. This is added to the <233 7.p. nor&ally received for 1illin this &a ic*(ser, &a1in a final total of <9$3 7.p. earned, e7cl(sive of fees.

Page 26: Increase Or Decrease Of

ort! "e#ond "ase $alue.

0n a die roll of 1, the Result sho(ld read8 Stone increases to ne7t hi her 'ase val(e% roll a ain i norin res(lts a'ove >. Stones a'ove $,333 old piece val(e pro ress as follo.s8 13,333 /+, <$,333 /+, $3,333 /+, 133,333 /+, <$3,333 /+, $33,333 /+, and 1,333,333 /+ ** the a'sol(te &a7i&(&. 9o stone &ay increase 'eyond 7 places fro& its initial 'ase val(e. 0n a die roll of 3, the Result sho(ld read8 Stone decreases to ne7t lo.er 'ase val(e% roll a ain on this ta'le, i norin any res(lt 'elo. <, Stones 'elo. 13 old piece val(e are8 $ /+, 1 /+, 13 S+, $ S+, and ) S+. 9o stone &ay decrease 'eyond $ places fro& its initial 'ase val(e.

Page 3%: A&'(I)I*ION O+ MAGI&,()E- )PE..). )nsert the follo.in section @(st 'efore the section entitled Spells Beyond !ose At Start: A"#uisition o$ Illusionists' Spells )ll(sionists do not need the spell read &a ic or anythin li1e it in p(rs(it of their profession. -ll ill(sionist spell 'oo1s and scrolls are .ritten in a secret ton (e .hich every apprentice learns fro& his or her &entor. This arcane and diffic(lt lan (a e is co&&on to all phantas&al &a ics, and is necessary for ill(sionistic con@(rin . Ahen on ill(sionist ains read magic at the 12th level (alon .ith several other 1st level &a ic*(ser spells), this &erely allo.s hi& or her to (tili!e &a ic*(ser scrolls that contain spells different fro& those on the ill(sionists, list. Ahen a 1st level ill(sionist receives his first level spell 'oo1 fro& his &aster, it contains only three spells (read &a ic 'ein (nnecessary). The DM sho(ld reB(ire the player,s character to roll a d1< on the ta'le of 1st level ill(sionist spells, rollin three ti&es and i norin any rolls

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