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Zidane Tribal

LV HP SP 1 6 1 2 15 2 3 26 2 4 35 3 5 46 4 Affiliation: COSMOS Rival: Roy Mustang - Gains +2 SPD. - Gains -2 to DOG. Gang: Warriors of Light Attacks: Daggers (LV 1 Only): DAM ATK 2 2 Special: Peirce 1, Beat-down. Gun-Dagger (LV 1 Only): DAM ATK 4 1 Special: Peirce 3, Beat-down. Mage-Masher (LV 2-LV 4): DAM ATK 5 2 Special: Peirce 3, Burn +(10 X) (X is the targets SP value). The Orge (LV 3-LV 4): DAM ATK 5 3 Special: Peirce 3, Beat-down. The Tower (LV 4 Only): DAM ATK 10 3 Special: Peirce 5. Ultima Weapon (LV 5): DAM ATK 15 3 Special: Peirce 6, Beat-down. STR +0 +1 +2 +3 +4 ARM 6 8 9 10 12 DEF 1 2 3 4 6 SPD +1 +3 +4 +5 +7 BRV 7 7 7 8 9 DOG/AC +5 +5 +5 +4 +4 EXP
10 15 20 35

Skills: Steal: Cost 1SP Zidane is an expert thief and can steal from an opponent even in a fierce fight. Zidane must be in close combat range to use this. Choose an enemy model, they lose 1 SP and Zidane gains 2 SP (overall, Zidane gains only 1 SP) which may over exceed his SP value (so you are going to want to keep track). If the target has no SP remaining (or at all) Zidane loses no SP (and gains none either) and still finds something he can use from the target roll on the following chart: Zidane finds 1-2: An explosive - RNG: 6, STR: +2, DAM: D10, ATK: 1, Special: Blast, Burn +9(Roll 2D10 is burn works). 3-4: A smoke bomb - Zidane cannot be attacked by attacks and skills with a RNG value until the beginning of his next turn. 5-6: A potion - Choose an allied character within 6 or Zidane himself, that character is healed +D10 HP. 7-8: An ether - Choose an allied character within 6 or Zidane himself, that character gains +1 SP. This may not over exceed a characters SP value, except for Zidane. 9: Its a trap! - Zidane takes a STR: +5, DAM: 10, Peirce 9 hit. 10: A Phoenix Down - Choose a dead allied character within 6, that character is healed +D5 HP. Each of the following has only one use and you may happen to find multiple of an item. Keep track of what Zidane is carrying. Special Rules: Swift - Zidane may dodge 2 times between his turn and his next turn instead of 1.

Trance (LV 5) - Zidane is from another world and has unworldly powers that are triggered through pure emotion. Zidane may use any of the following skills:
Free Engergy: RNG STR 6 +4 Special: Peirce 4. Tidal Flame: DAM 15 ATK 1 COST 2

RNG STR DAM ATK COST 0-12 +2 10 1 2 Special: Burn +8, Moving Ring- Place a Games Workshop Blast 3 template next to Zidane. Starting the turn after it was placed the template moves 3 straight forward. Once the template moves a total of 12 or hits a piece of terrain or wall the template is removed. Any models that are touched by the template while it is standing still or moving are hit by this attack (this can hit friendly models and even Zidane if he puts himself in its way). Resolve any hits the turn the template actually touches a model. Shift Break: RNG STR DAM ATK COST 12 +0 10 1 3 Special: Burn +8, Freeze +8, Paralyze +8, Large Blast. Stellar Circle: RNG STR DAM ATK COST 12 +0 * 1 2 Special: Demi- This attack does 1/4 your targets current HP (rounded down), Blast.

Solution 9: RNG STR 12 +3 Special: Burn +10. Grand Lethal: DAM 20 ATK 1 COST 4

RNG STR DAM ATK COST 18 +6 30 1 8 Special: Burn +8, Freeze +8, Paralyze +8, Large Blast.

Zidane may also use one of these skills before LV 5 when an allied character is killed. Zidane does not have to use the skill right away, but if he does it counts as a free action. Keep track of the number of skill uses Zidane has gained in this away (be sure to subtract when he has used a skill), until LV 5. Zidane may use one of these skills at LV 5 when an allied character is killed for free as long as it is right after the character is killed. He may not use Solution 9 or Grand Lethal for free in this way.

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