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Iray is an intuitive,
interactive, physically based, progressive, path tracing 3D renderer
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Visit blog.irayrender.com
OR
Converting an old scene to Iray?
1. 2. 3. Convert materials to Iray compatible shaders MIA Arch & Design Replace Standard lights with Photometric lights Add MR Physical Exposure (tone mapper) control to environment
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Matte, Pearl, Glossy. Wood, Concrete, Plastic, Rubber, Leather, Ceramic, etc. Glass, Plastic, Frosted Glass, etc.
Chrome, Copper, brushed metal, etc.
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Convert materials
Roughness give a more powdery look beyond lambert Glossiness of 1.0 means shiny specular Glossy Sample controls quality
IOR Glossy Translucency
Anisotropy: controls eccentricity of highlights for brushed metal type effects BRDF: controls reflectivity by angle of the surface
Fresnel for most things like glass Custom for some real-world materials
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Visit blog.irayrender.com
Lighting Sky
Physical Sky and Physical Sun
1. 2. 3. Create a Daylight system, answer yes to add MR Photographic Exposure Control Daylight Parameters, select MR Sun and MR Sky, answer yes to connect MR Physical Sky Change time of day with Setup dialogue
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Visit blog.irayrender.com
Visit blog.irayrender.com
Render Settings
Iray has settings for quality and performance Time or Iterations (or forever..)
1. 2. 1. 2. 3.
1. 2. 3.
Fixed time per frame : use for test animations Number of iterations : use to ensure a known quality CPU cores (turn them to zero for best interactivity) GPU (CUDA devices) : assign them all for render speed GPU (CUDA devices) : reserve the Windows one for interactivity
Physically correct : Unlimited bounces Trace/Bounce limits : speed up complicated scenes Displacement, Motion Blur
Hardware Resources
Advanced Parameters
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Caustic Sampler
3. 4.
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Visit blog.irayrender.com
Visit blog.irayrender.com
Download http://forum.nvidia-arc.com/forumdisplay.php?156-mental-ray-iray or
Left: diffuse, Center: red metal flake, Right: white clear coating
Maya
.mi file
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Use physically-based lights with falloff, like mia_photometric Or mia_physicalsun/sky Any environment should work ok for environment lighting, so basic use of Maya IBL is fine
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