Beruflich Dokumente
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Requires the use of the D&D Players Handbook, Monster Manual , and Dungeon Masters Guide Players Handbook 2, Monster Manual 2, Adventurers Vault core rulebooks, available from Wizards of the Coast, LLC
Ro l e p l a y i n g G a m e
Credits
Lead Developer Michael Hurley Additional Contributions Dan Clark, J.R. Godwin, and Jay Little Story Christian T. Petersen Editing Jason Beaudoin, Keith Hurley, Mark O'Connor Maps Peter Wocken Graphic Design Andrew Navaro Midnight Concept and Creation Greg Benage Publisher Christian T. Petersen
Requires the use of the D&D Players Handbook, Monster Manual , and Dungeon Masters Guide Players Handbook 2, Monster Manual 2, Adventurers Vault core rulebooks, available from Wizards of the Coast, LLC
Ro l e p l a y i n g G a m e
Original content 2009 Fantasy Flight Games. MIDNIgHT, MIDNIgHT 2ND EDITIoN, MIDNIgHT CHRoNIcLeS, THE HEART OF ERENLAND, FaNTaSY FLIgHT GameS, and the FFG logo are and TM Fantasy Flight Publishing, Inc. 20032009. All rights reserved. DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYERS HANDBOOK, PLAYERS HANDBOOK 2, DUNGEON MASTERS GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURERS VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYERS HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTERS GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYERS HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurers Vault, written by Logan Bonner, Eytan Bernstein, and Chris Sims. 2008, 2009 Wizards of the Coast. All rights reserved.
Introduction
Introduction
The Heart of Erenland is an adventure set in the world of MIDNIGHT that uses the 4th Edition DUNGEONS & DRAGONS rules. This adventure has been designed as an exciting introduction to the MIDNIGHT setting, the same setting depicted in the pilot film Midnight Chronicles, produced by Fantasy Flight Studios. To learn more about Midnight Chronicles, please visit the wesbite www.midnight-chronicles.com. The Heart of Erenland is written for a Dungeon Master (DM) and four heroic 1st level player characters (PCs). To help get players right into the action, the appendix of this adventure includes four pre-generated characters, which have been designed to help reinforce some of the essential themes to the MIDNIGHT setting, particularly the rarity of magic.
Introduction
The Veil
Aeons ago the dark god, Izrador, was cast out of the heavens and banished to the surface of the mortal world. The forces behind this banishment intended to seal Izrador forever within a material plane where his power would be weak. But the barrier, known only as the Veil, that prevents Izrador from returning to the heavens to spread his corruption also prevents all other gods from answering the prayers of mortals. The impenetrable Veil between the mortal and celestial realms has other far-reaching effects, for now the spirits of the dead have no final resting place. Many who die are now doomed to remain bound to their bodies, rising from death in a hideous mockery of their former selves, tainted by madness and an insatiable hunger for the flesh of the living. Most refer to these walking undead simply as the Fell. Other beings, perhaps those of stronger will, escape that horrific fate upon their mortal deaths only to realize an alternate eternity of roaming the world as bodiless spirits, beings known as the Lost.
Introduction
Introduction