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OLD SAVES WILL NOT WORK IN NEWER VERSIONS ---Ponyvania: Order of Equestria--A WIP fan-game based on MLP:FiM and

Castlevania. First release of the third public demo. Demo includes first three stages stage only. If you die during the game, keep at it! You will start at the last checkpoint but keep all the experience, gold, and ite ms you've collected. Each death should make the game easier and easier. Also, be sure to save in the room under Celestia's chambers. You can load a saved game from the title screen. ---Controls--Left Arrow-Move Left Right Arrow-Move Right Up Arrow-Aim Upward Down Arrow-Crouch/Aim Downward Z-Attack X-Jump C-Skill 1 V-Skill 2 S-Cycle Skill Set Left D-Cycle Skill Set Right Space-Special Enter-Start F1-Display FPS F4-Cycles Between 1x Windowed, 2x Windowed, and Fullscreen F9-Take Screenshot ESC-End Game ---Character--There are 3 types of ponies: earth, pegasus, unicorn. Earth ponies have high stats and focus on regular attacks. Unicorn ponies are physically weak but have powerful skills. Pegasus ponies are balanced and focus on mobility. Additionally, selecting male will grant extra HP, while female will grant extra MP. The color of your pony and the color of it's mane also give a small stat boost. Red corresponds to strength, green to constitution, and blue to intelligence. NOTE: To select a mane6 preset, highlight their mane type and press (attack) or (jump) ---Pause Menu--Press (start) while playing to access the pause menu. Skill-Change skills, can have 3 sets of skills at a time Equip-Change equipment, there are 3 types that can be equipped at a time

Item-Use 'water of life' if one is available; can only carry 1 at a time Ability-A quick guide on how to perform various techniques Enemy-View information on all enemies that have been defeated Config-Change graphics level, volume, keyboard keys, and gamepad buttons Exit-Completely exit the game ---Multiplayer--Gamepad support is required for 2 player co-op! Use water of life to revive KOed allies. Ally will automatically be revived with 1 HP upon entering a new room. Dual Crush: Press (Up + Skill 1) or (Up + Skill 2) to initiate a dual crush. Ally must also input this command near you in order to activate the dual crush. Cannot initiate a dual crush if you are in the air, attacking, or getting hurt. Both players must have at least 75% of their max MP, and all MP will be consumed when used. The dual crush used depends on the type of ponies who use it. ---Feedback--Please report all bugs and glitches! Suggestions are also welcome. YouTube Channel http://www.youtube.com/user/ZiggyLungStudios E-mail ziggylung@gmail.com Twitter https://twitter.com/ZiggyLung ---Changelog--version 0.11 -Fixed a bug with drawing surfaces -Fixed a few typos and grammar mistakes -Fixed getting stuck in ceilings with teleport -Fixed a teleport bug were the player would not reappear -Fixed the snow effect not going away when it should -Fixed poison not going away upon death -Fixed weapon attack animation when quickly turning then attacking -Fixed a bug that would permanently prevent you from attacking after you switche d weapons -Fixed a bug that occurred when switching back to a whip weapon -Fixed spears sometimes not damaging enemies when used in quick succession -Fixed player 2 not reviving after restarting a stage -Fixed a rare bug that occurred when enemies dropped items -Fixed a bug that would happen if you died while using a thunder based skill -Fixed some enemies not behaving properly after a player was killed -Fixed destroying candles and torches that were not within view -Fixed Peekaboo accessory not working for player 2 -Fixed particle effects not clearing when accessing the pause menu -Fixed attack animation when no weapon is equipped -Fixed the skill Rock Wrecker not allowing you to use other skills after its use -Fixed a bug that would cause skills to damage enemies multiple times

-Fixed shurikens getting stuck in the floor if fired while crouching -Fixed some enemies going outside the room -Adjusted enemy placement -Adjusted enemy damage -Adjusted range that Une enemies appear -Adjusted healing items -Adjusted Sapiens Fio -Adjusted weapon hitboxs -Adjusted enemy hitboxs -Adjusted character knockback -Adjusted item rate for chests, its now less likely to get an item you already h ave -Adjusted player ground movement -Adjusted damage and cost to some skills -Adjusted boss AI when there are 2 players -Added a new passive skill that is available for all races (Get it from Luna) -Added ability to cancel your character's turn animation by crouching -Added checkpoint after mini-boss -Added confirmation message when exit is selected from the pause menu -Added 2x windowed resolution, F4 now cycles through 1x, 2x, and fullscreen -Removed restriction from double tapping, you no longer have to be facing the sa me direction -Removed ability to cancel a dash attack by crouching -Optimized the snow effect -Optimized the Windigo's effect -If your machine still runs slow due to surfaces or particle effects, the game w ill automatically stop rendering them version 0.2 -Adjusted view when facing bosses with 2 players -Adjusted skills, skills can now level up with use -Adjusted amount of bits (money) found in levels -Adjusted item rate for chests, again -Adjusted some enemy's resistances -Added configuration menu -Removed automatic low graphics, graphics level can now be set from configuratio n menu -Added new death animation -Added adjustable game difficulty -Added adjustable level cap -Added shop and save point -Added 'load game' option to main menu -Added several new weapons and armor -Added 5 new duel crushes, the one used depends on the pony type combination -Added a glowing MP bar to indicate when a duel crush is available -Added stage 2, Froggy Bottom Bogg -Added unique critical arts to some weapons -Changed some item names -Changed weapons to have their correct damage type -Changed various images of humans into ponies -Fixed whip hitbox -Fixed weapons sometimes not being in the correct position during attacks -Fixed a bug with passive Fio skills that occurred when a player leveled up -Fixed a bug when going to a new room with 2 players -Fixed player graphics when entering a new stage version 0.21 -Removed debug buttons that were left in the game -Fixed game sometimes not resetting properly -Fixed game crashing when surfaces can not be found

-Fixed a few typos version 0.3 -Added custom cutie mark creator -Added several new weapons and armor -Added new skills -Added stage 3, Cloudsdale -Added ability to drop through platforms by pressing down + jump -Added a delay before Timberwolf enemies jump out -Added more things that will be toned down when the game is played on low graphi cs -Adjusted the damage bonus of critical strikes -Adjusted the acceleration speed of Windigo enemies -Adjusted weapon hotboxes, swords/staffs/hammers no longer hit directly below -Added correct completion rate to pause menu -Added a confirmation when exiting the game with the esc key -Increased game resolution -Changed HUD -Changed Fire Blast skill (it is now chargeable) -Changed Shield skill (it is less durable now) -Changed boss door graphics -Fixed various typos -Fixed save statue animation -Fixed a bug where elements would appear after you spawned, if you died after de feating a boss -Fixed pegasus ponies sometimes not being invincible during a dash attack -Fixed a rare bug where your character would get stuck in a hurt animation -Fixed a bug where some skills wouldn't activate when equipping 2 of the same sk ill -Fixed a bug with the rebound stone skill -Fixed getting stuck in ceiling with the uppercut ability -Fixed pause menu sometimes being disabled after boss battles -Fixed status ailments not going away when revived with water of life -Fixed a bug where characters would stay invincible during boss fights version 0.31 -Changed selected item color for character creation menus -Changed HP and MP bars for HUD, made them thicker -Fixed a bug where elements would appear after you spawned, if you died after de feating a boss (for real this time) -Fixed a bug that would occur when esc was pressed during the pause menu or the shop menu -Fixed numbers not displaying correctly in the shop menu -Fixed Ursa Minor not displaying at all on low graphics settings -Fixed a few typos -Fixed custom cutie mark images not saving correctly (they are now saved as a pn g) -Fixed some weapons not dealing damage during a dash attack -Fixed enemy information not displaying correctly in the pause sub menu -Fixed some enemy item drop issues -Fixed invincibility sometimes not going when back-dashing into another room -Fixed sometimes being reviving inside walls in 2 player mode Known Issues: -Music volume cannot be adjusted, it can only be turned off and on -Boss intro music will pause indefinitely while in the pause menu. -Music will pause for a split second while looping. We're currently looking for the easiest solution to these problems.

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