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Template Builder Workspace Guide


Introduction
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Overview of Template Builder workspace

Overview of Template Builder workspace


The Template Builder workspace in SimXpert is a graphical authoring environment for creating
SimXpert Templates. A SimXpert Template, or simply “template,” can automate repetitive tasks, define
CAE methods, and perform simulations. Templates can be built using Macro Record to record commands
as they are executed. Or, with the use of built-in Action library, the template author can combine
SimXpert commands and user-written scripts into a customized procedure. The CAE expert will find
Template Builder workspace a useful tool for capturing and sharing knowledge and best practices across
the enterprise.

SimXpert Templates can be complex procedures that span multiple workspaces in SimXpert. Batch
execution of multiple runs with varying inputs is also supported for DOE and stochastic approaches.
Through the connection to SimManager, SimXpert Templates can be published for enterprise-wide
sharing, and subsequently retrieved for execution or editing.
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Overview of Template Builder workspace

Opening Template Builder workspace


From the entry screen to SimXpert, select Template Builder to open Template Builder workspace.

Using Template Builder workspace


In the Template Builder workspace, templates can be created from scratch using the building blocks
called actions. Most SimXpert commands are available to the template author as actions in the built-in
action library. This reduces the need to write code to call SimXpert commands in a template. Or you can
create your own custom actions, which will require some ability to write scripts.
The Macro Record feature of SimXpert can be used to record commands during a SimXpert session as
a template. The recorded template can then be edited in the Template Builder Workspace.
In the Template Builder workspace, a set of Toolboxes are provided to quickly assemble a process flow.
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Overview of Template Builder workspace

Properties can be assigned to each object in the Template. The Connection tool is used to establish
procedure sequence and data flow. Outputs from one action are connected to inputs of another. Looping,
Choice, and custom scripts can also be added.

Tools are provided to create user interfaces to gather inputs from the user during template execution.
Inputs can be in many different forms, such as a data file, number or text entry, or picking objects from
a SimXpert model.

SimXpert Templates may utilize multiple workspaces in SimXpert and may also utilize published objects
(templates and actions) from the SimManager database.
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Types of tools used in a SimXpert template

Types of tools used in a SimXpert template


A few terms are essential for Template Builder workspace users:

Action
An Action is a black-box entity that performs a specific task from inputs and generates outputs. An
Action is typically a script (C++, Python, or RADE) that can be written by the user or supplied by MSC
in an Action library. Although it is possible for an action to perform a complex task, actions are not
interactive. Inputs are collected prior to executing the action and outputs are passed upon completion.
In Template Builder workspace, the default icon for Action is a “script” icon, although a different icon
may be assigned by the author:

There are two types of Actions:

Script Action
A Script Action is a reusable action that is stored as a separate file (*.act) on a local drive or in
SimManager. The default location for actions created in Template Builder workspace is C:\ <SimXpert
install directory> \Process\Actions. This location may be changed in Template Builder Options.
Actions may be in the SimXpert action library (built-in actions) or they may also be user-written. They
are accessible from the toolbox in Template Builder and can be linked into any template.
When a script action is used in a Template, an instance of the action is created, which is linked to the
script action file. The main script code remains in the action file and may only be changed by editing the
source action. When changes are made to a Script Action file, all Templates containing linked instances
of the action can automatically receive the modifications. Versioning of actions is provided to facilitate
updating of templates.

Embedded Script
An Embedded Script is a script that is wholly contained in a template and is not available as a reusable
action.

SimXpert Template
A SimXpert Template is a collection of Actions, executed in a defined manner. Each action in the
template may receive inputs from a prior action and may pass outputs to a subsequent action. Looping,
choice, and branching may be defined between actions to give the template flexibility. A Template may
also be nested in another Template.
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Types of tools used in a SimXpert template

When executed, the template may be run interactively, gathering inputs from the user as each action is
executed. Some templates can be set up to run in batch mode, in which case, all inputs must be supplied
at the start of execution.
In Template Builder workspace, the default icon for SimXpert Template is a “gear” icon with
connections:

The file extension *.proc is used to indicate a SimXpert Template (process) file. The default location for
Templates created in Template Builder workspace is C:\ <SimXpert install directory> \Process.

Embedded Template
Template Builder allows for creation of a “sub-template” within a template. This is called an embedded
template and is saved as part of the parent template, rather than as a separate *.proc file.

VRADE Template
A template that was built using the previous “SimTemplate Builder” (now located on Tools menu in
SimXpert Template Builder workspace) is called a VRADE (Visual RADE) Template. Starting with
SimXpert R3.2, a VRADE template may not be used as a component in a template built in the Template
Builder workspace.
These templates are supported for legacy purposes, and may still be executed from Tools > Templates
menu. But new templates should be built using the Template Builder workspace.
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Overview of typical steps used

Overview of typical steps used


The following is an overview of the typical steps used to create a SimXpert template in the Template
Builder workspace:

Step 1: Create a new SimXpert Template


Use Macro Record to create a template by executing SimXpert commands. (See Recording a Macro.)
Open the recorded macro in Template Builder for further editing.
Or start with a blank window to begin editing a new SimXpert Template. From Controls toolbox, select
New Template. See Creating a new template for details.

Step 2: Position actions and templates in the workspace


Select and drop existing actions from the Actions toolbox into the template builder window. Likewise,
place existing templates from Templates toolbox into the new template. Published actions and templates
can be retrieved from SimManager and placed into the current template using the Published toolbox. See
Inserting objects in a template for details.
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Overview of typical steps used

Step 3: Add new script actions


Advanced users may wish to create their own script actions. (Python, RADE). A script editor and a
Python debugger are provided to aid in the creation of scripts.

The action editing tool provides automatic code generation for input and output parameter declarations.
It also provides a wide selection of user interfaces for input parameters, such as text box, drop list, picking
from model, option buttons, or direct input from a prior action.
All public classes and methods of the SimXpert API are made available to action authors.
See Creating a new script action for more information.

Step 4: Add user prompts & inputs


Additional tools are provided to add prompts for the user to supply data and files during template
execution. The File and Prompt tools on Controls toolbox are used to gather input files and strings,
respectively.
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Overview of typical steps used

Each action in a template may be assigned different prompting behavior for inputs, to control when
prompting occurs. Different display icons may be assigned, including an interactive graphics snapshot
icon.
In the case of user-written actions, user interface options may be added, such as buttons, sliders, file
choosers, etc. See Parameter Interface for details on creating user interfaces.

Step 5: Add connections, branching, and looping


Connections are created using the Connection tool to control the sequence of execution and to pass data
between actions. When a connection is made, outputs parameters of one action are automatically
provided as inputs to a downstream action. Edit each connection to select the parameters to be passed.
Use the Choice tool to create branching, where the template execution proceeds in different directions,
depending on the value of the choice.

Three Loop tools are provided to repeat a group of actions until some condition is satisfied.

See Controls toolbox for details.

Step 6: Check and set Properties for all template objects


Double-clicking on any template object will open the Properties dialog box for that object. It is
recommended to check the Properties for each object in the template (actions, sub-templates, and
connections) before testing.
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Overview of typical steps used

The Properties of an action instance that can be changed in the dialog box include: Prompting behavior,
display icon, input parameter default values, etc.
Connection properties should also be checked to make sure the desired parameters are being passed from
one action to another.
See Action Properties dialog box and Connection tool for details.
The properties for the template itself should also be checked and modified, as needed. See Template
Properties dialog box.

Step 7: Save & Execute the SimXpert Template


While creating a SimXpert template, it can be tested using the Template Execution window. Once
completed and saved, the template becomes available in the appropriate workspace(s). The Template
Execution window can be opened from any SimXpert workspace. See Testing a Template for details.
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Overview of typical steps used

Step 8: Publish the SimXpert Template to SimManager


Templates can be published to SimManager from the Properties dialog box. This allows other users
throughout an organization to run the published Template. User-written Actions may also be published
as Resources.

See Publishing from SimXpert to SimManager for details.


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Overview of typical steps used
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Creating Templates
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Template Builder Workspace window

Template Builder Workspace window

Open Template Builder


From the entry screen to SimXpert, select Template Builder workspace to open Template Builder.
M

If SimXpert is already opened in a different workspace, use the Workspace selector and select Template
Builder from the list.

Getting around in Template Builder


The main areas of the Template Builder workspace are shown in the image:
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Template Builder Workspace window

Menus and Toolbars


The Template Builder workspace has a limited set of SimXpert commands and toolbars, containing only
those that might be needed during template building and testing. Refer to the Quick Reference Guide for
help on menu commands. (Help > Quick Reference > Template Builder .)

Toolboxes
A unique set of Toolboxes exists for the workspace. The tools allow for quick access to Actions and
Templates and stored on the user’s machine. The ability to browse and retrieve items from SimManager
is also available on the workspace toolbox. A full set of controls and editing tools are provided for the
assembly of new templates.

Note: All toolboxes and sub-menus are detachable by clicking on the dashed line at the top of the
tool list. The detached toolbox can be parked anywhere in the SimXpert workspace.
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Template Builder Workspace window

Toolboxes may also be viewed in tree form by right-clicking in toolbox area and checking Tree Display.

Context menus
Right-clicking on any object will bring up a context menu for that item. See also: Context menus

Model Browser
The Model Browser shows the contents of all templates and actions that are currently opened for editing.
Several templates can be open for editing at the same time. Use the Model Browser to view the open
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Template Builder Workspace window

templates and the contents of each. Clicking on the template’s name or icon in the Model Browser will
change the template displayed in the graphics window and the selected template will become “current.”

The same is true for script actions. Multiple actions can be opened for editing and the Model Browser is
also used to display and switch between actions.

Getting Help
Context Help
Click the “?” at the upper right corner of any dialog box, or simply click F1 key to open context-sensitive
help for the current command or dialog.

BalloonTips
Hovering the mouse over any item in a toolbox or the graphics window will cause a “balloon” window
to appear. Information in the balloon tip includes the name and description of the object, as well as
descriptions of input and output parameters. User-written actions will also display a balloon tip,
showing the documentation provided by the action author.
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Template Builder Workspace window

Search Tools
A search utility can be opened by right-clicking in toolbox area and selecting Search.

Just type a string into the text box and all tools containing the string are immediately displayed, along
with their parent folder organization.
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Editing an existing template

Editing an existing template


Upon initial opening of the Template Builder workspace, you have the option to create a new template
or action, or to open an existing one. If a template file is already existing, such as a recorded macro, use
the following steps to open and edit the template file.
Step 1: From the entry screen select Open... Browse. (Or if the template has recently been accessed, it
may appear on the list just below the Browse command.)

Step 2: Use file open dialog to locate the existing template, which has a *.proc file extension, and Open.
For now, ignore any file type of *.act, since these are actions, not templates. (See Creating an Action
section of User Guide)
Step 3: Upon selecting the template file, it is opened and is visible in flowchart form in the graphics
window, and in tree view in the Model Browser.

Step 4: You may see a warning message or red circle icon indicating that one or more actions in the
template are invalid or missing. This is caused by a mismatch in the version, or by the action not being
found in the expected location.
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Editing an existing template

Double-click on any action instance marked in this way to open its Properties. Use Update button to
locate and replace with the latest version of the action, or re-establish the correct file path using a file
browse dialog.
Step 5: Refer to other sections of this User Guide for modifying and adding objects to the template.
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Creating a new template

Creating a new template

Using Macro Record


An easy way to get started with creating templates is to “record” all or part of a template using Macro,
Record (on Tools menu in other workspaces). This is a good option when the template will consist
primarily of standard SimXpert commands and tools. Macro recording creates a template file format
(*.proc) which can then be edited in Template Builder. See Recording a Macro section of this User Guide
for details on recording a macro.

Using Template Builder


A new template can be started from the entry screen of the Template Builder workspace, or at any time
once working inside the workspace.
Step 1: From the entry screen select New, Template.

If Template Builder is already open and another template is being edited, it is possible to start a new
template without closing the current one. From Controls toolbox, choose New Template. (Or, right-
click in a blank area of the template builder graphics window to access the Controls toolbox.)
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Creating a new template

Step 2: The new Template is automatically given a name such as Template1, and appears in the Model
Browser. The small blue “clock” over the Template icon indicates that it has not yet been saved.

Step 3: Double-click on the icon to open up a Properties dialog box. Enter a display Label for the
template, if desired. Otherwise the Name will be used as the display label.
Step 4: Type in a new Name, which will be used as the file name for the template, and need not be the
same as the label.
Step 5: Enter a brief Summary for the Template. Enter a detailed Description in the large text box, and
Apply. The Model Browser updates the template label.

Step 6: Version is automatically set to 1.000 and normally should not be changed for a new template.
Step 7: Indicate whether you want to “Save current unit system” in the template. If checked, current user
Units will be checked against the saved Unit system upon execution. The user will be prompted if
mismatch of units occurs.
Step 8: Revisit the Properties dialog box later, once the template actions, inputs, and outputs have been
established. For now, close the Properties panel by clicking Ok.
Step 9: Proceed to insert actions into the template, as described in Inserting objects in a template.
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Recording a Macro

Recording a Macro
The Macro Record feature can be used to capture the code associated with the SimXpert commands
executed in one of the SimXpert analysis workspaces. (Structures, Crash, etc.) A template file format
(*.proc) is created, which can later be edited in Template Builder.
Step 1: To turn on Macro Record, go to Tools menu, then Macro, Record New Macro.
Step 2: A dialog appears in which to specify the Name and code format, (Currently, only neutral format
is supported.) and Location for the macro.
Step 3: If it is desired to always execute the template in the current unit system, check the Record
current unit system box. Otherwise MKS (meters- kilograms- seconds) is assumed. Upon playback, the
current model units settings will be changed to MKS.
Step 4: Click Ok to begin recording.

Step 5: A small control button toolbar appears. Use the Pause control button (right button) to temporarily
stop recording at any time without ending the session. Click again to resume.

Step 6: Execute the SimXpert commands to be recorded. During recording, the record-able commands
in menus, toolbars and toolboxes are marked with a small red dot and/or the label “(Rec.)”
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Recording a Macro

The recording may include the execution of templates, macros, and scripts. Their execution will be
recorded as part of the macro. For Template execution, only the full, successful, execution of the template
is recorded (i.e., stepping through Actions is not recorded).
Script execution from the Script editor (or Macros dialog) is also recorded as an embedded Script Action
in the macro. If an unmodified script file is opened and executed, then a reference to the file will be
recorded. Otherwise, the script code itself will be copied into the recording.
Everything that is recorded to a macro is also recorded to the session file.
Step 7: Click Stop button when done. A macro file will be saved as a template (*.proc) file format. The
saved macro file may later be refined and edited in Template Builder.
Recorded macros may be replayed as a “macro” using the Tools, Macro, Macros menu. In this case the
Unit System will automatically change to the recorded unit system. Or a recorded macro can be treated
as a template, and can be edited in Template Builder or executed in the Template Execution window.

Gesture recording
When picking of objects is done during macro recording, the pick gesture is saved in detail. This goes
beyond simply recording object i.d.’s. The saved information includes the scene (model objects
displayed, viewing angle, and zoom) and the screen location of the picks.
When replaying a macro / template using saved inputs, the pick gesture is recreated, resulting in the same
view, scene, and the saved screen locations (area or single pick). Even if their object ID's are not the same
as those during record, object in the same location of the model will be picked. See Running a Template
for more information on running templates with recorded inputs.

Limitations on recording
Certain commands and picking options are not yet fully supported for gesture recording and playback.
Objects may need to be manually selected during playback if any of the following are done during macro
recording:
• Undo/redo
• Pre-selection of objects
• Reverse Selection (from Pick Filters toolbar)
• Picking of contact bodies
• Picking from Model Browser
• Picking from input dialog drop-lists (Object selection fields have a drop-list to the right of the
selection field containing candidate objects that satisfy the input filters.)
• Picking using the legacy Pick Dialog. This dialog appears when you right-click in Menu area and
select Pick from the list. (The Pick Filters toolbar is supported, except as noted above.)
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Inserting objects in a template

Inserting objects in a template


Inserting
There are several different executable object types that can be placed into a template. Most commonly, a
template consists of actions, but it may also contain other SimXpert templates, embedded scripts and
embedded templates. In some cases the objects are present on the author’s local machine, and in other
cases they may be published templates and actions in SimManager.
The Template Builder toolboxes are used to locate the particular object type to insert in the template. Use
Search Tools feature to locate any template, action, or tool that exists in the default search paths of
SimXpert.
Once the item has been located and selected, click on the location in the graphics window to place the
object.

Arranging
Inserted objects may be moved around using click-and-drag. Multiple objects may be selected using
window selection or by holding the Ctrl key. Then click and drag the selection to move multiple objects
together.

Deleting
To delete an object, right-click on it and select Delete from context menu. Multiple objects may be
deleted by selecting while holding Ctrl key, then right-click on one of the selected items and Delete.
The detailed procedure for inserting each type of object into a template are discussed in the following
sections.

Using existing actions


Step 1: To link existing script actions from the action library into the new template, click on the Actions
toolbox icon to display the actions stored on the local machine. Action files (file extension *.act)
currently on user’s machine in certain default directories will be shown as tools or folders in the Actions
toolbox.
Step 2: Select an Action from the toolbox or use Search tool to locate an action.
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Inserting objects in a template

A user-written action may be located outside the default locations, and thus will not be found using
Search. In this case, use the Browse... tool in the Actions toolbox to initiate a file browser dialog box.
Navigate to the directory where the script action file is stored, and select Open.
Once an action is selected, the mouse pointer temporarily changes to an action icon outline.

Step 3: Drop the action into the graphics window by clicking at the desired location within the new
template.

The action icon is now seen at the selected location. It is given the name of the core action, with a
sequence number appended. It is a linked action (i.e., an instance of the script action) and as such, there
are limitations on which of its properties can be changed.

Hint: • To automatically create a Connection, place the action on top of the preceding
action in the template.
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Inserting objects in a template

See Also:
See Action Library for a listing of built-in actions in SimXpert.

Using a template within a template


An existing template may be used as a component within another template.
Step 1: Select Templates toolbox to display all the Templates stored in certain default directories. Select
a Template from the list.

The Search tool can also be used to locate a template using a text string search. Or use the Browse tool
in the Templates toolbox to initiate a file browser dialog box. Navigate to the directory where the
template files (*.proc) are stored, and select Open.
Once a Template is selected, the mouse pointer temporarily changes to a template icon.

Step 2: Drop the Template into the builder window by clicking at the desired location within the current
template.

Step 3: An instance of the template appears and the template icon is seen at the selected location. This
represents a link to the original template. It is given the name of the original template, with a sequence
number appended.
This is similar to a linked action. Note that any changes to the original template will result in change to
all instances of that template.

Hint: To automatically create a Connection, place the selected template on top of the preceding
action in the template.
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Inserting objects in a template

Using embedded templates


The Embedded Template control creates a new (blank) template within a template. This is similar to an
embedded script, but may incorporate additional complexity that is not possible in an action.
When the parent template is saved, by default the embedded template is not saved as a separate file, but
instead is wholly contained in the parent template. (However, the option to save the embedded template
as a separate file is available in the Properties dialog, Publish page.) An embedded template may not be
published to SimManager, except as part of its parent.
Step 1: From Controls toolbox, select Embedded Template to create a new template that will be
embedded in the current (parent) template.

Step 2: Click in the graphics window on the task that will precede the embedded template, or anywhere
in the window where the new embedded template is desired.
The new embedded (child) template is automatically given a name, such as Process1. A blank template
editing window is opened in the graphics area.
Step 3: From this point, the procedure for adding content to the embedded template is identical to that
for creating a new template.
Step 4: Open the template Properties dialog box by double-clicking on the embedded template in the
Model Browser. From Properties panel, the name, summary, and description may be changed.
It is also possible to create an embedded template using existing objects in the template. See Creating an
embedded template from existing actions for details.

Using published objects from SimManager


If SimManager is configured, published templates and actions may be retrieved and re-used in other
templates.
Step 1: Click on the Published toolbox, then Retrieve Template... (or Retrieve Resource...) to connect
to SimManager.
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Inserting objects in a template

Step 2: A logon screen may appear, depending on the configuration. Enter the appropriate user name and
password.
Step 3: Navigate to the SimManager Project where the action or template is stored and select it. Click
Ok to confirm and close the Object Selection Dialog.
Step 4: Place the copy of the action or template into the current template by clicking at the desired
location. This creates a linked action (or template) that is an instance of the published object.

Hint: • If you use Refresh tool first, then all available templates and actions will be shown
in the Published toolbox and it will not be necessary to use the Object Selection
dialog to navigate the SimManager database.

See Retrieving from SimManager for details on the SimManager interface.

Using tools from controls toolbox


Additional template objects may be added from the Controls toolbox. These include tools to add choice
(branching), loops, prompts, and file-open dialogs. The Search feature can be used to find the desired tool
using a text string match. See Controls toolbox.
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Creating an Action

Creating an Action
Template authors who are comfortable writing Python scripts may wish to create their own actions. These
may be embedded in a template or saved as a separate re-usable action file.

Embedded Script
Advanced users may wish to create a script that is saved as part of a Template. It will not appear
separately as an action in the Action toolbox when saved. An embedded script is written in cases where
re-use of the script is not anticipated.
The steps to create an embedded script action are briefly described below.
Step 1: From Controls toolbox, select Embedded Script tool to insert a script into the current template
being edited.

Step 2: Click at the desired location in the graphics window to drop the embedded script icon into the
current template. It is given a default name, such as “Script01.”
Step 3: Double-click on the script icon to open Properties dialog box. Refer to Action Properties Dialog
box, Properties page section for details on filling out this dialog box.

Step 5: Click the Edit button to open an action editing dialog box. Define Inputs and Outputs on the Data
tab, and add the Python script on the Code tab. Click Ok to close action editing.
Step 6: The Properties panel will still be open. Save the code from the Publish page of Properties and
click Ok to close the window.

See Also:
For full details, see the section in the Actions chapter of this User Guide: Creating Actions, Creating an
embedded script.
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Creating an Action

New Script Action


A new script action may be created, which can then be inserted into the current template being edited.
The steps to create a new script action are briefly described below. Full details are found in Creating a
new script action.

Step 1: From Controls toolbox, select New Script Action.

Step 2: A Create New Action dialog box opens for the new script action. Enter the Label, Name, Type
(Python or RADE) and destination directory, then Ok.
Step 3: The Editing panel for the script action is opened automatically. There are three tabs along the
bottom. Starting with the Data tab, add new Input parameters using + button. Add Output Parameters
in the same way.
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Creating an Action

Step 4: On the Code tab, click Update to add specified inputs and outputs to code.
Step 5: On the Code tab, add Python or RADE code to the script action.
Step 6: Use the Layout tab to create or import a custom input dialog box.
Step 7: Select the Advanced tab at the bottom of the Action editor to modify the Action Options, add
Meta Data, or add detailed documentation.
Step 8: Return to the Data tab to Save and optionally Publish the new script action.
Step 9: Once the new script action is saved or published, it is available to place into a Template as
described in Inserting objects in a template, above.

See Also:
For a more detailed explanation of each step, see the section: Creating Actions, Creating a new script
action
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Creating an embedded template from existing actions

Creating an embedded template from existing actions


An embedded template (or “sub-template”) can be created from two or more existing actions in a
template. This is usually done to reduce the complexity of the display in a large template.
Step 1: Select the first action in the new embedded template.
Step 2: Holding the Ctrl key, select the last action in the sub-template.
Step 3: Right-click on one of the selected actions and select Create Embedded Template.

Step 4: The selected actions are replaced with an embedded template, which is given a default name, such
as Process01.

Step 5: Double-click on the new embedded template to open its Properties panel. From there you can
change the name, display icon, etc.
Step 6: Or click on the embedded template name in the Model Browser to edit it, such as adding or
removing actions or modifying connections.
Notes:
1) When creating the embedded template, select two actions only: the first and last action. If more than
two actions are selected, or if any connections are selected, the Create Embedded Template command
will not be available on the context menu.
2) Sub-template creation is not allowed if the first and last actions are on different levels of the template
hierarchy. For example, if the first action is before a Choice control and the last action is after the Choice,
the embedded template creation will fail and an error message will be shown.
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Controls toolbox

Controls toolbox
In addition to tools for Creating an Action, the Controls toolbox has several tools for establishing template
process flow and gathering user inputs.

Template sequence and data flow are established using the Connection tool. Connection tool defines the
order of actions in the template. In addition, outputs from one action are assigned as inputs to another
with the use of this tool.
From Controls toolbox, interactive features can be added to a Template with the use of the File, Choice,
and Prompt tools. These tools provide a template author the means to gather user inputs and choices
during template execution. These might include instructions to enter numerical and string data, to supply
a data file, or to make a choice between several options.
Iterative portions of templates can be set up using the three Loop tools provided. An action or a group of
actions may be specified to repeat until some condition is satisfied.
These tools are covered in turn in each of the following sections.
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Connection tool

Connection tool
The actions in a Template are chained together with the Connection tool. Use it to define both Control
Path (sequence of actions) and Data connector (outputs of one action connected to inputs of another).
Step 1: On the Controls toolbox, select Connection.

Step 2: Click on the action to be executed first (source) and the connection icon becomes attached to the
mouse pointer.

Step 3: Then click on the subsequent action (destination). An arrow between two actions indicates the
connection has been created. A bold blue arrow indicates the control path, and perhaps a data connector
as well. A black arrow indicates a data connector only.

A connection icon also is shown in the Model Browser for the template.

Step 4: To open up the property page for a connection right-click on it and select Properties. All
available outputs from the previous actions are listed on the left. All inputs for the downstream action are
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Connection tool

shown on the right. Click the dot by an output, on left, then select an input, on right, to make the data
connection.

Three check boxes on the upper right allow user to specify the following properties of the Connection:
• Visible - On by default. Un-check to hide a connection.
• Splines - When activated, connections appear as curved lines. When un-checked, connections
are displayed as orthogonal lines.
• Control Path - When checked, indicates that the connection is part of the process flow. If un-
checked, connection is a data path only. You may check this box if it is desired to make the
connection a control path.
The following buttons are found on the right side of the dialog:
• Auto Connect - When pressed, Template Builder attempts to make automatic connections by
matching parameter names and/or data types between the left side (prior action’s outputs) and
the right side (downstream action’s input parameters).
• Reset - Remove all connections and start over.
37
Choice tool

Choice tool
The Choice tool is used to provide user with a choice of actions during template execution and to provide
branching in the control path.
Step 1: Select Choice tool in the Controls toolbox.

Step 2: Click on the action that will precede the Choice. The choice action (diamond icon) is placed after
the selected action and automatically connected.

Step 3: The choice block should be connected to all possible downstream actions. Create Connections
between the choice block and each of the actions representing the choice options. (See Connection tool
section.)

Step 4: Open the Properties panel for the Choice action by double-clicking on it in the Model Browser
(or right-click in the builder window and select Properties). Type a Name and brief Summary for the
choice action in the text boxes, if desired.
Step 5: In the Value column of the table, enter the following items:
prompt - enter the message that will appear to the user.
numOptions - enter the number of choices.
38
Choice tool

option1, option2, etc. - type in the name of each option as it will appear to the user.

Step 6: Select options for the choice tool at upper right: Prompt for Inputs, Display, and Execution.
See Action Properties dialog box, Properties page for details on these options.
Step 7: An action should be linked to each choice. Select an option, then go to the Link drop-down list
and select the appropriate action for that choice. Repeat for all choice options.

Step 8: Click Ok to apply changes and close the Properties dialog box.
39
Simple Loop tool

Simple Loop tool


A Simple Loop repeats a portion of a template until a certain integer “count” is reached. The number of
iterations is an Input to the simple loop action. It may come from a prior action’s output, or a prompt will
be made to input this value.
Step 1: From Controls toolbox, select Simple Loop tool.

Step 2: Click again in the graphics window on the action that precedes the loop. A Connection is made
automatically.

Step 3: Then create a Connection between the loop icon and the first action in the loop (loopAction).
Step 4: Make another connection from the Loop to the action that takes place after the loop is completed
(breakAction). See Connection tool section for help with connections.

Step 5: Add actions and make connections to form the Loop. Make one more Connection from the last
action inside the loop back to the Loop icon. This completes the loop.
40
Simple Loop tool

Step 6: Right-click on the Loop icon and select Properties. Enter a Name and Summary at the top of
the Properties dialog box.

Step 7: Select options for the loop tool at upper right: Prompt for Inputs, Display, Execution, and
Show Connected Inputs. (See Action Properties dialog box, Properties page for details on these
options.)
Step 8: Select the breakAction row in the table, then select a Link from the drop-down list to identify
the connected action that takes place when the iterations of the loop are finished.
Step 9: Select loopAction in the table and then select an action in the drop-down list that identifies the
connected action that is at the start of the loop.
Click Apply to save changes.
Step 10: Go to the Inputs page and double-click in Value field of the input parameter: count to set the
default value. (number of times to execute the loop). Check the Hidden box to hide the input and
suppress prompting.

Step 11: Click Ok to close the Properties dialog box.


Step 12: Finally check each Connection to be sure the outputs from each action in the loop are being
passed to the appropriate inputs of another action. (Right-click on a connection and select Properties.)
If the count input comes from a preceding action, make sure to establish the data connector.
41
For-Each Loop tool

For-Each Loop tool


The “For-Each” Loop tool is very similar to the Simple Loop. In this case the input to the loop is a List.
The loop is repeated for each item in the list. The output of the loop is the current item.
Step 1: From Controls toolbox, select For-Each Loop tool.

Step 2: Follow the same procedure as Simple Loop tool to place the For-Each Loop icon into the template
and establish Connections. Add and connect all loop actions.
Step 3: Double-click on the icon to open the Properties dialog box, which is nearly identical to the
Simple Loop. Enter a Name and Summary at the top. Select options for the loop tool: Prompt for
Inputs, Display, Execution, and Show Connected Inputs.

Step 4: Follow the same procedure as the Simple Loop tool to specify the links for Break Action and
Loop Action. Check the parallel box (future capability) to have the loop actions processed
simultaneously for each list item. (e.g., to run parallel on different CPU’s)
Step 5: Go to the Inputs page of the Properties dialog box and, if appropriate, set the default values for
the input parameter named list. Separate the list items with a semi-colon. (Usually the list will come from
a user selection or a prior action.) Check the Hidden box to hide the input and suppress prompting.

Step 6: Click Ok to save and close the Properties dialog box.


42
For-Each Loop tool

Step 7: Check all Connections and parameters being passed from one loop action to another. Check that
the input list is connected, if coming from a prior action.
43
While Loop

While Loop
The “While” Loop tool is very similar to the Simple Loop. In this case, there must be two inputs to the
loop. Each time the While Loop is executed, an expression involving a comparison of the two inputs is
evaluated. The loop is repeated as long as the expression remains true.
One of the inputs must be modified during the loop such that the expression eventually becomes false.
At that time, the template exits the loop and goes to the break action.
Step 1: From Controls toolbox, select While Loop tool.

Step 2: Follow the same procedure as Simple Loop tool to place the loop icon into the template and
establish Connections.

Step 3: Double-click on the icon to open the Properties dialog box. The Properties dialog is nearly
identical to the Simple Loop. Enter a Name and Summary at the top.
Select options for the loop tool at upper right: Prompt for Inputs, Display, Execution, and Show
Connected Inputs:
44
While Loop

Step 4: Follow the same procedure as Simple Loop tool to specify the links for breakAction and
loopAction.
Step 5: Select an operation for comparing the two input parameters, using an expression of the form
operand1 (operation) operand2.
For example, operand1 equals operand2.
Operations include:
• equals
• does not equal
• less than
• greater than
• less than or equal
• greater than or equal.

Step 6: Go to the Inputs page of Properties dialog box and, if appropriate, set the default values for the
two input parameters, operand1 and operand2.
For example, both operands might initially be set to “Yes.” Inside the loop, a prompt to user allows for
selection of “Yes” or “No.” The operation “operand1 equals operand2” would become false
when “No” is selected and the template would exit the loop.

Step 7: Click Ok to save and close the Properties dialog box.


Step 8: Check all Connections, and parameters being passed from one loop action to another. Note that
one of the Loop inputs, operand1 or operand2, must be connected from an action inside the loop to the
While Loop action.
45
File tool

File tool
The File tool allows for prompting user to select a file (or files) to be opened or saved during template
execution.
Step 1: From Controls toolbox, select File icon to place a file prompt into the current template.

Step 2: Click in the graphics window at the location where the file prompt is desired to place it into the
Template.

Step 3: Double-click on the new FilePrompt action to open Properties page.


Step 4: On Properties page, enter a Name and Summary at the top.
Select options for the loop tool at upper right: Prompt for Inputs, Display, and Execution.
Step 5: In Value column, enter the appropriate values for each Property. For text entries, double-click in
the text box to edit.

• prompt - Message given to user during Template execution


• isReadonly - Check the box if the text box is read-only during template execution. User can
review, but not change the contents. For example, to force use of file Browse instead of allowing
user to type in the file name.
• Mode - Select from these possible modes:
Open - the specified file is to be opened
46
File tool

Save - when a file is to be saved to the specified file name.


Open Many - when multiple files are to be selected for opening
Folder - when a directory is to be input
• filter - Enter one or more strings to restrict file name to certain extensions, e.g. “*.xmt.”

Step 6: Select Inputs on left. Double-click in Value text box and enter a default file or folder name, if
any.

Step 7: Select Publish at left to review the Publish page. Although the File Prompt action is not normally
saved as a separate action when a template is saved, it is possible to save a File Prompt action from the
Publish page of Properties panel so that you can quickly create a File prompt with the same options.
Step 8: Click Ok to save and close the Properties dialog box.
47
Prompt tool

Prompt tool
The Prompt tool is an action that prompts the user to supply a data string during template execution.
Step 1: Select the Prompt tool from Controls toolbox to add a prompt action to the current template.

Step 2: Click again in the graphics window at the location in the current template where the prompt
action is desired.
Step 3: Double-click on the new prompt action to open the Properties dialog box. Enter a Name and
Summary at the top.
Select options for the Prompt tool at upper right: Prompt for Inputs, Display, and Execution.

Step 4: Type in the message that will be displayed to the user in the Value field.
Step 5: Select Inputs on the left side. Double-click in the Value text box and enter a default response, if
any.

Step 6: Select Publish on the left side. Although the Prompt action is not normally saved as a separate
action when a template is saved, it is possible to Save a Prompt action from the Publish page of Properties
panel.
Step 7: Click Ok to save and close the Properties dialog box.
48
Message tool

Message tool
The Message tool displays a dialog box with a prompting message to the user upon execution and asks
user to confirm or reject the displayed message.
Step 1: Select the Message tool from Controls toolbox to add a message action to the current template.

Step 2: Click again in the graphics window at the desired location in the current template.

Step 3: Double-click on the new Message action to open the Properties dialog box.
Step 4: Type in the Name of the message action and a brief Summary in the text boxes.

Step 5: Select msgType in the property table. Click the drop-list arrow and select one of the following
message types: Ok, Ok/Cancel, Yes/No, Yes/No/Cancel.
Note: If Cancel is selected by the user, the template execution will be aborted.
Step 6: Select prompt and double-click in Value text box. Enter the message that will be displayed to
the user.
Step 7: Select Inputs on left. Double-click in Value text box and enter a default response, if any.
Step 8: Select Publish at left to review Publish page. Although the Message action is not normally saved
as a separate action when a template is saved, it is possible to Save a Message action from the Publish
page of Properties panel. Click Ok to close the Properties dialog box.
49
Template Properties dialog box

Template Properties dialog box


The Template Properties dialog box is used to display and modify the attributes of the current template.
Double-click on a Template in the Model Browser to open the Properties window. Or Right-click and
select Properties from context menu. The Properties dialog box has four pages, indicated at the left side
of the panel.

Properties
To display or edit the general properties of the Template. Note that the Properties panel for an embedded
template does not have all the options shown here:
Enter a Label, which will be used to identify the template in the graphics window and bubble tips.
Provide a Name, which is used as the file name. By modifying the Name or Location of an existing
template, copying of a template is allowed. (See Publish, below.)
Enter a brief Summary and a detailed Description for the template.

The Version consists of a major version number (e.g. 1.000 vs. 2.000) and a minor version number (e.g.
1.001 vs. 1.002). The minor version number is incremented each time the template is saved. The + button
50
Template Properties dialog box

is used to increment the major version number and should only be done when its behavior has changed
to make it incompatible with “parent” Templates that may be using it. (This is relevant when the template
is nested within another template.)
The default Icon may also be changed here. Click the file browse button to locate an icon for the
template.
An option button is present to Hide Actions in a template. This might be done in the case of a sub-
template, or when user does not need to see the constituent actions.
Check the box to Show only unused outputs if it is desired to limit Outputs page to display only output
parameters that are not connected to inputs.
Check the box to Save current unit system if it is desired to always execute the template in the current
unit system. If attempted to execute in a different unit system, the user will be asked to change the units.
Click Apply button to make changes immediately without closing the Properties dialog. Click Ok to save
changes and close the dialog. Click Cancel to close the Properties dialog without saving changes.

Inputs
The Inputs page shows all inputs for actions that are not yet connected to outputs, i.e. undefined inputs
for the entire template. These inputs will be supplied by the user during template execution.
Input parameters are not created in this dialog, but rather in the Action Editing dialog boxes for the
individual actions in the template.

Default values for inputs can be specified in the Value column. Double-click in any text box to edit, or
in some cases, select from a drop-down list. This is especially important if Input prompting for any of the
actions is set to “Use Defaults.” Default values set here, at the template level, will override the default
values set in each script action file.
51
Template Properties dialog box

If an Input is connected to a prior Output, or if a Default Value has been specified, you can check the
Hidden box to suppress prompting for that input.

Note: If a real input parameter type is defined with a Unit Value user interface, the action Inputs
property page will show the units expected, e.g. 10 (mm). Values are stored internally in
MKS (internal model units), rather than user-selected model units.

Outputs
The Outputs page shows all the outputs of the Template. When “Show only unused Outputs” is selected
on the Properties page, only the outputs that are not connected to any inputs of a subsequent action are
shown. This page is for review only; no editing is possible. Outputs are defined in the Action editor for
each individual action in the template.

Publish
The Publish page of template Properties enables you to Save locally or Publish to SimManager, after
designating the file location, user interface, and applicable workspaces. Note that the Publish page for an
embedded template does not have all the same options as a stand-alone template.

Location
Set the folder where the Template will be stored.

Filename
The Filename will be automatically generated, based on the Location, above, plus the Name provided
on Properties page.
52
Template Properties dialog box

Workspace
Designate the workspace(s) for which the Template is applicable by clicking the button to the right of the
Workspace(s) text box. Make multiple selections if the template can run in more than one workspace.

Create CSV
Click the Create CSV button to create a comma-separated values file that contains all inputs and default
values for the template. It enables you to specify multiple sets of inputs for running iterations
automatically. See Template Execution, Batch execution of templates for more details. All inputs for the
template must be included in the *.csv file (or valid defaults set), as it is not possible to have a mixture
of supplied inputs from *.csv and input prompting dialogs. Prior to creating the *.csv file, the prompting
for each action should be set to Include with Parent. Otherwise, Template Builder considers all inputs
as being resolved internally and no prompting required.
53
Template Properties dialog box

Right-click on the Batch Input Data object in Model Browser to open the *.csv file in a spreadsheet
editor.

Create Layout
Click the Create Layout button to create a form for Template inputs. Any existing layouts will be
replaced. If a dialog box with a separate tab for each action is desired, place a check in the “Create layout
with each Action on a tab” button.

The input layout is saved as part of the template file. Right-click on it in Model Browser to open it in a
text editor.

It may be saved as a *.ui file, which you can then edit in Qt Designer (www.trolltech.com) or a text editor.
Editing this file will allow for changing the size, shape, and order of text boxes and choices in the
template inputs dialog box.

Save
Saves the template to the local file Location. The file name is established from the Name field on the
Properties page.
54
Template Properties dialog box

For embedded templates, this causes a copy of the embedded template to be saved as a separate template
file, but does not change the status of the current template as embedded. Nor will the newly created
template file be linked in any way to the current embedded template.

Publish
Saves the template to a local drive and also to SimManager. The template is then available to other users
to retrieve or to run in a managed execution mode. (SimManager can manage the execution of template
and results files.)

Publish as Resource
Saves the template to a local drive and also to SimManager. This option is used when author wishes to
make the template file available to other users. The template can be retrieved and run locally, but cannot
be run using managed execution in SimManager.

See Also:
Refer to Publishing from SimXpert to SimManager in this User’s Guide for more details.

Preview
Click the Preview Button to open a window that displays the template contents in a hierarchical list,
similar to the tree view in Model Browser.
55
Action Properties dialog box

Action Properties dialog box

Checking Action Properties


Before testing a template, the Properties for each object (actions, controls, etc.) should be reviewed and
modified as needed. Double-click on a linked action in Model Browser or graphics window to open the
Action Properties dialog box. (Or, right-click on the linked action, and select Properties.)
The Properties dialog box opens on the Properties page by default.

The properties that can be edited include: Prompting behavior, Display icon, Execution (optional or
automatic), and Default values for inputs. For controls and linked actions, these properties are applied
only to the selected instance of the action. The source script file (*.act ) is not affected by any changes
made here. For an Embedded script, the changes are immediately applied.

Hint: To keep open a Properties box at all times that refreshes according to the object selected,
go to Tools, Options, Template Builder options. Select Use dynamic window button on
General tab.

The Properties page for Embedded Script (shown in the image below) is significantly different from the
Properties page for a linked action because the embedded script is fully editable. For an Embedded
56
Action Properties dialog box

Script, there are four pages in this dialog box: Properties, Inputs, Outputs, and Publish. Each page is
accessed by clicking the icons on the left side.
.

For
. Linked Script Action, there are only three sheets in the Properties dialog box. Publish sheet is not present. The Properties sheet is slightly different, and is limited in the items that may be changed.

For a linked action instance there are three pages: Properties, Inputs, and Outputs.

Each page is discussed in the sections that follow.

Properties page
All displayed fields can be changed from the Properties page for an Embedded script. These include
Name, Summary, Script type, Prompt for Inputs mode, Display icon, and Execution mode.
57
Action Properties dialog box

For a linked action, only the Label, Input mode, Display icon, Execution mode, Show Connected
Inputs, and Required Version may be modified from Properties page.
Any other changes must be made to the script Action file using the Edit button, which opens the Action
editor for the script action. (Built-in MSC actions may not be edited.)
.

Label
Only present for linked action. A unique label may be assigned to each instance of a script action.

Name
Name of the action (file name). Not editable for linked action. For embedded script the Name field is used
as the label since there is not a separate file saved.

Version
Linked action only. Not editable. Shows the version of the core action that was in effect when the
template was last saved. See also: Required Version

Summary
58
Action Properties dialog box

Enter a summary of the action. Not editable for linked action.

Prompt for Inputs


Different Prompting behavior may be selected:

• At execution of Parent - select if all undefined inputs are to be gathered at the start of template
execution. This might be desirable if the template is to be run in a batch mode.
• At execution of Action - Wait until just before the action is executed to prompt for inputs. A
dialog box appears prior to executing the action. This makes the template more interactive, and
may be necessary if an input is not available at the start of template execution.
• Never - To skip prompting and use default values. Default values, as specified on the Inputs
page of the Action properties dialog box are to be used for input parameters. and no prompting is
necessary.

Display
Select the type of icon that will be seen in the Template Builder and Execution windows:

• Icon - to show the assigned icon (graphic symbol) for the action.
• Graphics Snapshot - to display a small SimXpert graphics window. The graphics snapshot
window is interactive and the SimXpert display commands (rotate, zoom, etc.) can be used. It
may also be re-sized.
• Bitmap Snapshot - a non-interactive re-sizable snapshot of the SimXpert graphics window.
• Block View - For templates and embedded templates only. Displays a small re-sizable SimXpert
Template Builder graphics window, with actions and connections shown in block view.

Execution
An action can be made optional at runtime by selecting one of the “manual” execution settings.
59
Action Properties dialog box

• Automatic - The action is always executed. The option to skip the action will not be available at
runtime.
• Manual-On - The action will be run by default, but user can toggle the action to skip it during
template execution. This can be done prior to template execution, or during a pause in execution.
• Manual-Off- The action will be skipped by default, but user can toggle the action to run it
during template execution.

Show Connected Inputs


By default, an input parameter is hidden in the input dialog box during execution if it is connected to an
output parameter from a prior action. If, however, you wish to show the input and allow the user to
modify it, the Show Connected Inputs checkbox must be checked. (This is only available when Prompt
for Inputs is set to “At execution of Action.”)

In the following examples, “input1” and “input2” are connected to outputs from a prior action:

Required Version
60
Action Properties dialog box

For a linked action, this setting allows you to specify the version of the script action to use. If Any is
selected, the latest version will be located and used whenever the template is opened for editing or
execution.

If a Specific version of the action is selected, the current major version number for the linked action is
stored in the template. Whenever the template is opened for editing or execution, the core action is
checked to make sure its version number has not been changed. If it has changed, a warning is issued to
the user indicating that the action instance is incompatible and should be updated to match the latest
version of the core action. See Update, below, and also: Action Data page - Identification

Link
Applicable for certain actions, like Choice, that link possible choices to different actions.

Script Type
For an embedded action, specify the language: Python, RADE, or Existing File.
If Existing File is selected, another line appears in the Property table for scriptFile. Click the file
navigation button on the right side of the Value column, and locate the existing file. (Python, RADE, or
XML)

Edit
Click Edit to open the Action editor for the embedded script. In the case of a linked action, this opens the
Action editing dialog for the script action. Any other instances of the script action are therefore affected
by the changes made.
SimXpert built-in actions cannot be edited and the button will be disabled in that case.

Update
Linked action only. Updates the version of the action to the latest. If Required Version is set to a Specific
version, that field is also updated to the latest.

Reset
Embedded script only. Resets the Properties page to the default values.
61
Action Properties dialog box

Inputs page
The Inputs page displays a table of all the input parameters. The Input Name, Type, default Value, and
Hidden attribute are shown. Input parameter names and types may be reviewed, but not modified from
this page. To modify an input parameter name, type, or to add or delete parameters, click Edit... on
Properties page to open the Action editor.

Default Values
The Default input parameter Values for the action instance may be modified on the Action Properties
dialog, Inputs page. Note that these are synchronized with any default values set on the Inputs page of
the Template Properties dialog box. Values can be changed from either location. Setting input values for
the linked action in a template does not affect the default values stored in the source script action (*.act
file).
For Real parameters that are associated with a model unit (length, time, mass, etc.), values are shown in
the currently selected user units. (e.g., mm, sec, kg, etc.)

Hiding inputs
If a default Value is set for an input parameter, you can then select the Hidden checkbox. This will hide
the parameter in the input dialog box during execution of the script. Do this only if you wish to always
use the default value specified. In the following example, “input2” is hidden and cannot be changed.
62
Action Properties dialog box

Outputs page
Click Outputs on left side of Properties panel. Outputs may be reviewed, but not modified from this page.
To modify outputs, click Edit... on Properties page to open the Action editor.

Publish page
Click Publish on left side of Properties panel. (Embedded script only. Not present for Linked actions.)
Normally when a template containing an embedded script is saved, a separate action file is not created.
However, from the Publish page of Properties panel, the file location can be set using the Browse icon.
Then click Save to create a separate action file.

The new *.act file is a snapshot copy of the embedded script and can be modified and reused in templates,
just like any script action. The new action is not linked to the original embedded script, which remains
as-is, internal to its parent template.
63
Testing a Template

Testing a Template
Save the template prior to testing. Right-click on a template in the Model Browser tree and select Test
to open the Template Execution window.
Execution of the template is managed here. Click Run button to begin execution.

As each action is executed, it is highlighted in Template Execution window. Tree view will show Status
of each action.
For best results, it is recommend to open and run a template from the workspace in which it is intended
to run. See Running a Template for details.
64
Context menus

Context menus

Template context menu


Right-click on a Template in the Model Browser or graphics window to access the template context
menu.

Create .csv file


Creates a *.csv file containing input parameters and default values. Used to set up Batch execution.

Delete
Removes the selected Template from the Model Browser, but does not delete any files. Any unsaved
changes will be discarded.

Properties
Opens the Template Properties dialog box.

Save
Save the current Template to its default file location. Any unsaved actions in the current template are also
saved at this time. Note the blue “clock” icon is removed from the template and all of its actions,
indicating that it has been saved.
65
Context menus

Publish
Initiates a publish dialog with SimManager to publish the template. Also saves to the local directory at
the same time. Same as using Publish button in the template Properties dialog box. The published
template can be run in managed execution mode when SimManager Enterprise edition is also installed.

Publish as Resource
Same as using Publish as Resource button in template Properties dialog box. The template File is stored
in SimManager and can be retrieved by other users for local execution or for insertion into another
template. A template published as a resource cannot be run in managed execution mode.

Help
Opens a text window displaying the Template Name, Label, Summary, and Detailed description. The text
may not be edited (Go to Template Properties panel to edit), but may be copied. This is the same
information that is shown in the Tool Tip for the template.
66
Context menus

What’s Wrong
Shown only if the selected template has errors, as indicated with red circle icon. Prints a summary of
findings to the Messages window.

Update Report
Checks all action and template instances in the selected template for version compatibility with the latest
version. Prints a summary of findings to the Messages window.

Test
Open Template Execution window for running the template.

Expand all / Collapse all


Expands any templates and actions that are currently collapsed. If the selected template is expanded, then
it is collapsed down to the template name.

Action context menu


Right-click on an action instance in the Templates portion of Model Browser or the graphics window
to access the action context menu.

The context menu for user-written actions is different than the menu for SimXpert built-in actions.
67
Context menus

Delete
Removes the selected action from the template or Model Browser, but does not delete any files. Any
unsaved changes to the action will be discarded.
Multiple items may be selected by holding Ctrl key while selecting. Then right-click on one of the
selected items and Delete.

Properties
Opens the Action Properties dialog box.

Save
Saves the selected action.

Publish as Resource
Initiates a connection to SimManager to publish the Action. See Publish an Action from Template Builder
for details.

Update
Using Update command resets the input parameter defaults for this instance of the action to the default
values saved in the source action (*.act) file. It will also update the Version of the action used and the
Required Version (if Specific) to be the latest.

Edit Code...
Opens the Action editor.

Help
For built-in SimXpert actions, it opens a standard SimXpert Help window. For user-written actions, a text
window is displayed containing the Action Name, Action Label, Action Summary, Action Details, and a
list of input and output parameters and their summaries.

Tool context menu


Right-click on an instance of any of the tools from Controls toolbox (File, Prompt, etc.) in the Model
Browser or graphics window to access a context menu.

Delete
Removes the selected tool from the template.
68
Context menus

Multiple items may be selected by holding Ctrl key while selecting. Then right-click on one of the
selected items and Delete.

Properties
Opens the Properties dialog box for the particular tool.

Help
Opens a standard SimXpert Help window.

Workspace Toolbox context menu


Right-click in a blank area of the graphics window to access the workspace toolbox context menu. This
is a convenient way to access the toolbox from anywhere in the template window.
.
69
Template Builder Options

Template Builder Options


To specify options for the Template Builder workspace, select Tools, Options from the menu bar.

This opens the User Options dialog box. Scroll down to Workspaces and expand Template Builder
Options.

The Template Builder Options consist of three pages:

General
On the General options page, you can select defaults and display options:
• Show Action balloon tips - The action and toolbox tips can be enabled or disabled using the
check box. When enabled, a balloon containing tips about an item will appear whenever the
mouse hovers over the item.
• Input mode for new actions - If Action’s default settings is selected, the prompting behavior for
action instances will be the same as defined in the script action file. If Prompt for Inputs is
checked, the default behavior for prompting will be to prompt just before each action.
70
Template Builder Options

• Version reference for new Actions - Select whether to “Use Latest” (always update to the latest
version of actions) or to “Always use the current version,” which was the version when inserted
(or later modified).
• Display Settings - Select large or small icon size and graphics window background color.
• Property Window - If Use dynamic window is selected, a floating property editor is displayed
that always show the properties of the selected item(s). Otherwise a dedicated dialog will appear
only when user double-clicks on an item, or selects Properties from a context menu (right-click).
71
Template Builder Options

Connector
The Connector page in Template Builder Options allows you to specify default settings for connectors.

• Visibility - Using drop-list, the organization of connections in the Model Browser may be
changed so that connections appear under source, destination, in a separate Connections folder,
or hidden altogether.
• Default Connector Style - Spline or orthogonal connector style may be selected.
• Auto-connect Data - The behavior of automatic data connections may be changed. If Match
data type is selected, template builder will attempt to make automatic connection if output
parameter and input parameter types match. If Match parameter name is selected, automatic
connection is made when the parameter names match.

Location
The default path for browsing and storing templates and actions may be specified on Location page.
Multiple paths can be created using Add button so that more than one destination can be searched. One
must be designated as default by selecting a check box in the Default column.
72
Action Library

Action Library
SimXpert has a library of built-in actions corresponding to commands and tools in the SimXpert user
interface. The built-in actions may be used in templates as described above, in Using existing actions.
They may not, however, be edited.
Structures workspace tool:

Actions toolbox:

Hint: • During macro record, the “recordable” commands are indicated with a red dot.
These recordable commands have a corresponding action in the Actions toolbox.
73
Action Library

The following tables may be helpful in locating the action corresponding to a specific SimXpert
command or tool. This not a complete list, but provides some examples of where to look in the Actions
toolbox. The left side (Level 1, etc.) shows the menu or toolbox navigation to execute the command in
the Structures workspace. The right column shows the folder navigation in the Actions toolbox of
Template Builder to locate the corresponding action.

File menu:

Level1 Level2 Level3 Actions toolbox navigation


File New AppFrame / File / New
File Open AppFrame/ File/ Open
File Save AppFrame/ File/ Save
File Save As AppFrame/ File/ Save As
File Import SimXpertDatabase, AppFrame/ File/ Import Database
Sofy database, Patran
File Import Import as Parasolid AppFrame/ File/ Import as Parasolid
File Import Parasolid, CATIA, AppFrame/ File/ Import Geometry
Pro/Engineer, UG NX
File Import Nastran AppFrame/ File/ Import Solver
File Import MCF, MWF, MWF- AppFrame / File / Import Connections
ANSA, MWF-UG
File Import SimXpertAssembly AppFrame/ File/ Import Database
File Export Parasolid, Iges Model AppFrame/ File/ Export Geometry
File Export Nastran Multiple AppFrame/ File/ Export Multiple
File Export Nastran Scene AppFrame / File / Export Solver
File Export User Scenes AppFrame / File / Export Solver
File Export MCF AppFrame / File / Export MCF
File Export MWF, MWF-ANSA, AppFrame / File / Export Connections
MWF-UG
File Attach Results Results Entities, Model Results / ResultFileTools /
Data, Both, Detach
File Print AppFrame / Misc / Print
74
Action Library

Edit menu:

Level1 Level2 Level3 Actions toolbox navigation


Edit Delete AppFrame / Edit / Delete
Edit Visibility Show, Hide, etc. AppFrame / Edit / Set Object Visibility
Edit Move to Current AppFrame / Edit / Manage Entity
Selection Container
Edit Manage Group AppFrame / Edit / Manage Entity
Container
Edit Manage AppFrame / Edit / Manage Entity
SubAssembly Container
Edit Properties AppFrame / Edit / Properties
Edit Update Model AppFrame / Edit / Update Model

View menu

Level1 Level2 Level3 Actions toolbox navigation


View Display Fill, Zoom, Pan, Rotate AppFrame/View /Set View
View Render Geom Shaded w/ AppFrame/View / Render Modes
Edges
View Render FE... various AppFrame/View / Render Modes
View Render Edge color, etc. AppFrame/View / Render Modes
View Model Views (various) AppFrame/View / Set Named View
View Custom Views Create AppFrame/View / Add Named View
View Entity Display Geom, Elem’s, etc. AppFrame/View / Entity Display
View Clear Labels AppFrame/ Tools / Clear Labels

Tools menu

Level1 Level2 Level3 Actions toolbox navigation


Tools Part Rename Duplicates Actions / PartActions/ Rename Dups.
Tools Statistics AppFrame/ Tools
Tools Transform Rotate AppFrame/ Tools
Tools Scene Combined Mass AppFrame/ Tools / Scene Properties
Properties
Tools Options AppFrame/ Tools /Set Options
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Action Library

Geometry tool ribbon / toolbox:

Level1 Level2 Level3 Actions toolbox navigation


Coordinate Cartesian Actions\LCSActions
System
Coordinate Cylindrical Actions\LCSActions
System
Coordinate Spherical Actions\LCSActions
System
Curve all tools Actions\GeometryActions
Surface all tools Actions\GeometryActions
MidSurface all tools Actions\MidSurface
Solid all tools Actions\GeometryActions and
Actions\SGMActions
Cleanup all tools Actions\GeometryActions

Meshing tool ribbon / toolbox

Level1 Level2 Level3 Actions toolbox navigation


Automesh all tools Actions\MeshActions
FEM based all tools Actions\MeshActions
Features all tools Actions\MeshActions and
Actions\BoltModel
Edit all tools Actions\MeshActions
Misc most tools Actions\MeshActions
Misc Control Actions\GeometryActions

Quality tool ribbon / toolbox

Level1 Level2 Level3 Actions toolbox navigation


Plots all tools Actions\ElementActions
Checks all tools Actions\ElementActions
Edit / Fix all tools Actions\ElementActions
Elements
76
Action Library

Nodes / Elements tool ribbon / toolbox

Level1 Level2 Level3 Actions toolbox navigation


Create Node, SPoint Actions\NodeActions
Modify all tools Actions\NodeActions
Elements all tools Actions\ElementCreateActions or
Actions\ElementActions
1D Elements all tools Actions\ElementCreateActions or
Actions\ElementActions

Materials and Properties tool ribbon / toolbox

Level1 Level2 Level3 Actions toolbox navigation


Material Modeling/StructMat or
Modeling/ThermMat
0D Properties Modeling/StructProp
1D Properties Modeling/StructProp
2D Properties Modeling/StructProp
3D Properties Modeling/StructProp

LBC’s tool ribbon / toolbox

Level1 Level2 Level3 Actions toolbox navigation


Constraints all tools Modeling\StructureLBC
Loads all tools Modeling\StructureLBC
Pressure all tools Modeling\StructureLBC
Heat Transfer all tools Modeling\StructureLBC
Initial all tools Modeling\StructureLBC
Conditions
Global all tools Modeling\StructureLBC
LBC Set LBC Set Modeling\StructureLBC
Contact all tools Modeling\StructureLBC
77
Action Library

Fields / Tables tool ribbon / toolbox

Level1 Level2 Level3 Actions toolbox navigation


Fields all tools Modeling/Tables
Tables all tools Modeling/Fields

Results tool ribbon / toolbox

Level1 Level2 Level3 Actions toolbox navigation


Results most tools Results\StatePlotTools
Results Chart Results\Chart Tools

Model Browser context menus (right-click)

Level1 Level2 Level3 Actions toolbox navigation


Statistics AppFrame\Tools
Custom AppFrame\Edit
Attributes
Properties AppFrame\Edit
78
Action Library
79

Creating Actions
80
What is an Action?

What is an Action?
An Action is the lowest level building block of a template. It is a black-box entity that performs a specific
task from inputs and generates outputs. An Action is typically a script containing code (Python or
RADE), and input / output parameter definitions. An action can be user-written or supplied by MSC in
the Action library.

Although it is possible for an action to perform a complex task, actions are not interactive. Inputs are
collected prior to executing the action and outputs are passed upon completion. Inputs may come from
other actions, or may be supplied by the user. Likewise, outputs may be assigned as inputs to another
action or may be provided to the user.
81
Types of Actions

Types of Actions
There are different types of actions that can be created and used in Template Builder. The following will
help users decide which type is appropriate for each situation.

New Script Action


A New Script Action can be created to add some new functionality that is not already covered by an
existing Action. It will be saved as an action file (*.act) and is intended to be re-used. A script action is
made available as a tool in the Actions toolbox. Many actions are installed as part of SimXpert and others
are user-written. A new script action can be written in Python or RADE or scripting language. Once
saved, it can be dropped into any Template. It may be shared across the enterprise by publishing to
SimManager.

Linked action instance


When a Script Action is utilized in a Template, an instance of the script action is created in the template.
This instance is linked to the original script action and is not editable on its own, although labels and
default values of input parameters can be changed.

Embedded Script
An embedded script is saved as part of the Template, not as a separate action file. It does not appear
separately as an action in the Action toolbox when the Template is saved. An embedded script is used in
cases where re-use of the script is not anticipated. It can be written in Python, RADE, or can utilize an
existing script file.
82
Creating an Action

Creating an Action
Select the Template Builder workspace
From the entry screen to SimXpert, Click Template Builder from the list of workspaces.
M

If SimXpert is already opened in a different workspace, use the Open Workspace icon at upper right,
and select Template Builder from the list box.

The Template Builder window presents a list of choices for creating and editing Templates.

For creating an Action, select New..., Script Action. This will create a new *.act file which will be added
to the Action library. This new action will be reusable in other templates.
83
Creating an Action

From inside Template Builder


Once in the template editing mode, then use Controls toolbox to create a new action:

Embedded Script - To create a script that will be saved as part of the current template. See Creating an
embedded script, for details.

New Script Action - To create a new action which will be saved as a separate action file, and will be
reusable in other templates. (Same as New..., Script Action, above.) See Creating a new script action, for
details.

Once a selection is made, an editing window appears.


84
Creating a new script action

Creating a new script action


Advanced users may wish to create their own customized script actions. Knowledge of scripting in
Python language (or RADE) is required for creating scripts.The script consists of input and output
definitions in XML format, and script code, such as Python. After creating the new script action, it is
saved as a *.act file that will be available to insert into any Template.

Create New Action dialog box


Step 1: From Controls toolbox, select New Script Action tool to create a script action. A Create New
Action dialog box appears.

Step 2: Type in a Label which will identify the action in the template builder and execution windows.
Step 3: Enter a unique Name for the new script action, which is the file name for the action when saved.
The *.act extension is added by template builder and identifies the file as an action.
Note:
If Name begins with a numeral, an underscore character will be added in front of the name. For example,
if Name is entered as “1MyAction,” it becomes “_1MyAction.act” when the file is saved.
Step 4: Select the Type: defaults to Python code.
Step 5: Use Browse icon to navigate to the Location where the new action will be stored. The Filename
field is populated automatically, based on Name and Location selections.
Step 6: Click Ok to open the Action editor.
85
Creating a linked action

Creating a linked action


A linked action instance is created when an existing script action is used in a template.
Step 1: Select and drop an action from the Actions toolbox, (or Browse on Actions toolbox) into a
Template that is currently being edited. (See Using existing actions.)
This creates an instance of the script action which has an integer number appended to the name to identify
the instance. (For example, “Force_1”)

A small “shortcut” arrow is seen over the action icon in the graphics window and Model Browser. This
identifies the action as linked to another.
Step 2: Double-click on the linked action in the Model Browser tree or flow chart to open the Properties
dialog box.

Step 3: Since the linked action is an instance of a script action, only a few properties may be changed.
On the Properties page, you can change the label, prompting behavior for inputs, display icon style, and
execution mode (auto, manual-on, or manual-off). See Action Properties dialog box.

Step 4: Click Inputs page to set or modify the values of input parameters for this instance of the action.
86
Creating a linked action

Step 5: Click Ok to apply changes and close the dialog.


Note:
To open the script action for editing, click the Edit button on the Properties page. This will open the
Action editor. (The Edit button is disabled for Actions that are delivered with SimXpert as part of the
action library; they may not be edited.) If changes are made to the core script action, all instances of the
action in templates can receive the modifications.
87
Creating an embedded script

Creating an embedded script


A template may contain an embedded script, which is saved as part of the Template and will not appear
separately as an action in the Actions toolbox when the template is saved. Knowledge of scripting in
Python or RADE language is required for creating scripts. The script consists of input and output
parameter definitions and script code, such as Python. An embedded script is written in cases where re-
use of the script is not anticipated.

Insert Embedded Script into Template


From Controls toolbox, select Embedded Script tool to insert a script into the current Template being
edited.

Click at the desired location in the Template Builder window to drop the new script icon into the
template.

Define Embedded Script Properties


Open the Properties dialog box by double-clicking on script in the Model Browser. The script properties
panel opens.

Select Properties page (default) from left side. Provide Name and Summary for the new script action.
Select scriptType from drop-list in Value column (Python, RADE, or Existing file.)
By default, when the template containing the embedded script is saved, the embedded script is saved as
part of the template and not as a separate file. The option to save the embedded script as a separate action
file is available, however, and is found on the Publish page of the Properties panel.
See also: Action Properties dialog box
88
Creating an embedded script

Open embedded script editor


Click Edit button to open the embedded script editor. (This can also be opened at any time by double-
clicking on the embedded script icon in the Template Builder graphics window.) This dialog box consists
of a Data page, an Advanced page, and a Code page, selected using the tabs at the lower left corner.

The Embedded Script Editor is a limited version of the Action editor for script actions. Differences
include:
• No Layout page
• Identification and Publish sections are not present on Data page. Instead use the Properties panel
to change the embedded action’s name, description, and file location. (e.g., double-click on the
embedded script icon in the template.)
The Data page is devoted to Parameters. The procedure for creating parameters in the Embedded Script
Editor is the same as in the Action Editor. See Action Data page - Parameters for details on creating input
and output parameters.
The Advanced page is identical to the Action Editor window. See Action editor - Advanced page for
details.
The Code page is identical to the Action Editor window. See Action editor - Code page for details.
89
Action editor

Action editor
After completing the Create New Action dialog box (or anytime the Edit button is selected in Action
properties), the Action Editor opens. It occupies the entire Template Builder graphics window.

This editor can be opened at any time by one of the following methods:
• From the entry screen to Template Builder, select Open, Browse... Actions have a file extension
of *.act. Navigate to the file and Open.
• Use the File, Open command from the SimXpert menu. A file browse dialog will assist in
navigating to the file location. Actions have a file extension of *.act. Select the file and Open.
• Click the Controls toolbox and select Browse... tool. Actions have a file extension of *.act.
• If a template containing an instance of the script action is already open, right-click, Edit.
• If the action has already been edited in the current session, it will appear under the Actions
folder in Model Browser tree. Select the action to display the action editor.
90
Action editor

The Action Editor consists of four pages which are accessed by selecting a tab at the bottom of the
window.

For details, refer to the section on each page:


• Action editor - Data page
• Action editor - Advanced page
• Action editor - Layout page
• Action editor - Code page
91
Action editor - Data page

Action editor - Data page


The Data page of the Action editor can be accessed by selecting the Data tab at the bottom of the page.

It consists of three sections:


• Identification data about the action, such as name, and summary. See Action Data page -
Identification
• Publish section, where the local file path for saving the action is defined. The option to Publish a
script action to SimManager is also available. See Action Data page - Publish
• Parameters section for adding and removing input & output parameters. The user interfaces
for gathering inputs during template execution are also defined here. See Action Data page -
Parameters

Portions of the Data page may be hidden when not in use by clicking the double-arrow buttons, as shown.
92
Action editor - Data page

Action Data page - Identification


The Identification portion of the Data page allows for modifying the name, label, and other information
about the action.
Label: Identifies the action in the graphics window and Model Browser. This is populated from the
Create New Action dialog box, but may be modified, if desired.
Name: Identifies the file name of the action (*.act extension will be added). This is populated from the
Create New Action dialog box, but may be modified, if desired. Modification of the Name field will
result in a new action file being created upon Save.
Summary: Add a brief summary of the action. This will be particularly useful if the action is to be
published and/or used by others.

Icon: Select a new icon to represent the action in the template builder and execution windows, if desired.
Use the Browse icon to navigate to the location of a locally stored image file.
Version: The version will be set to 1.000 for a new script action. Increment the version only if you are
modifying an existing action and only when its behavior has changed to make it incompatible with
Templates that may be using it. This is done by clicking the + button and will result in a major version
number increment (e.g. from 1.000 to 2.000). A dialog will confirm that you wish to increment the
version and to enter version comments.
93
Action editor - Data page

Notes: 1) The minor version number will be incremented automatically each time the Action is
saved. (e.g. from 1.000 to 1.001)
2) When using a linked action in a template, the version number of the action is stored in
the template. This facilitates updating templates when an action is modified.
3) The Label and Summary of the action are part of the Tool Tip help that is displayed
when user is browsing actions in Template Builder.

Action Data page - Publish


The Publish section of the Action editor is at the upper right on the Data page.

Location - This box is populated based on the entry in the Create New Action dialog box, when the action
was first created, but may be changed at any time. Use the Browse icon to specify a new folder location.
Filename - Based on Location, above, and the Name in the Action Data page - Identification section a
complete file path is established, with a *.act extension. This field may not be edited.
94
Action editor - Data page

Save - Saves the action to the Location specified. The minor version number will also be incremented
(e.g., from 2.001 to 2.002).
Publish as Resource... - Initiates a connection to SimManager to publish the Action. See Publish an
Action from Template Builder for details.

Action Data page - Parameters


The Parameters portion of the Data page is used to create and edit inputs and outputs for the action.

There are three possible views for the Parameters section, selected from the View drop-down list at the
top of the Parameters section:

Input Table view


The Input Table view presents the input parameters in a simple tabular view. Each row displays an input
parameter and its attributes. The following attributes are displayed by column: Name, Label, Type,
95
Action editor - Data page

Default Value, Required, and Description. See Creating an Input Parameter for details on each attribute
shown in the Input Table.
These values can be edited directly by typing in the table fields. Click in any field and begin typing to
overwrite the entire contents. Or double-click in a field and place the cursor at the edit point to make
changes without overwriting. Or highlight portions of the contents to be replaced.

A new input parameter can be added by clicking the “+” button. A selected parameter can be removed
by clicking the “X” button.
Inputs can be reordered using Ctrl+Drag, selecting the sequence number at the left.

Or to move a selected parameter up or down, click on the Move Up or Move Down button.

To specify additional details (such as the user interface, or limiting selections to discrete values or a
range) you must switch to the Parameter Details view - Input view, below.

Output Table view


The Output Table view is similar to the Input Table view, but “List” and “Report” attributes are added,
whereas “Default Value” and “Required” attributes are not present for outputs. Otherwise refer to Input
Table view for details on creating, moving, and editing parameters in the table.

Also see Creating an Output Parameter.


96
Action editor - Data page

Parameter Details view - Input


When the Parameter Details view is selected, all the details of an input parameter (selected on the left
side) are displayed on right side of the page.
For an input parameter this view contains two or three tabs. For details on entering data on the Input,
Advanced, and Object tabs, which are summarized below. Please see Creating an Input Parameter for
more details.

Input tab:
On the Input tab, you enter the name, type, constraint, user interface, etc. for the input parameter. See
Creating an Input Parameter for more information.

Advanced tab:
On the Advanced tab, you can add meta data to the parameter. See Creating an Input Parameter,
Advanced tab
97
Action editor - Data page

Object tab:
This tab is only displayed for parameters of type Object. It allows you to select the allowable sub-types
that can be picked from a model during execution, the prompt message displayed to the user, and to
establish a minimum and/or maximum number of objects to be picked. You can also set the option to
allow the user to create new objects during execution.

Parameter Details view - Output


When an output parameter is selected, the Parameter Details view is displayed as follows:
98
Action editor - Data page

For details on the entries on this page, please see Creating an Output Parameter.
99
Creating an Input Parameter

Creating an Input Parameter


An input parameter is created on the Data tab of the Action editing window.

The following instructions are shown in the Parameter Details view. Please note that some, but not all,
of the described steps can also be done in the Input Table view.
Step 1: To create an Input parameter, click the green “+” button in the Parameters section of the Data
page. Or select the arrow next to the “+” and select Add Input from the drop-down list.

When a parameter is added it is given a default Name, for example: “input1” and a default type of
“String” and you will see it in the parameter list.

Step 2: Click on any parameter to specify its attributes. A form will appear for defining the parameter.
The form has tabs at the top: Input, Advanced, and (sometimes) Object. First select the Input tab.

Input tab
Identification
Step 3: In the Identification section, enter a Label which is the display label that will appear in the user
interface when the action is run.
100
Creating an Input Parameter

Step 4: Enter the parameter’s Name. This will be the name used in the action’s Python code to refer to
this parameter.
Step 5: Enter the parameter’s Summary. This is a brief description of the parameter and becomes part
of the Tool Tip help that is displayed to users when selecting the action in Template Builder, so it is
important to properly describe each parameter.

Behavior
Step 6: In the Behavior section select the Optional button only if the parameter is not always required.
(By default the Required option is selected.)

Step 7: Select a different “Reset on Apply” behavior, as applicable. (for resetting action input defaults
upon clicking the Apply button in Action Properties panel.) The possible values are:
• Default: Inherit the behavior from the Action. If the Action has ResetOnApply set to “Reset
value to original default value” then the Parameter will be reset on Apply and not stored. If the
Action has ResetOnApply set to “Store previously used values” (default), then the Parameter
will not be reset on Apply and will be stored for later use. This is the default behavior when the
meta data is missing on most Parameters.
• Always: The Parameter will always be reset when Apply is clicked and never stored for later
use. Overrides the Action-level setting.
• Never: The Parameter will not be reset when Apply is clicked and will be stored for later use
(subject to the Object/Point rule above). Overrides the Action-level setting.
Note:
The reset behavior for an action and its parameters described above is only utilized when the action is
run as a tool (on tool ribbon). When run in a template, the defaults set at the template level will be applied.
However stored values from a previous template execution can be run by loading a saved execution file
or importing input values.
101
Creating an Input Parameter

Also see Action editor - Advanced page for selecting the Reset behavior at the Action level.

Definition
Step 8: In the Definition section, select the Type of parameter from the drop-down list. All the valid
parameter types are shown in the image below.

Step 9: Enter a Default value in the text box, as applicable.

Step 10: Check the List box if the parameter is a list of values or objects.
Step 11: If the Type is Object, Point, Managed Object, CAD Object, or Enterprise Object, these have
sub-types, therefore you should also select the Object type.
102
Creating an Input Parameter

Constraint
Step 12: In the Constraint section of the form, a Constraint can be added to restrict the input to a Range
or Discrete values. By default there is no constraint on the input values, aside from being consistent with
the parameter type.
If a Range constraint is selected, then a lower and upper bound need to be entered.

For a Discrete constraint, you must specify all possible valid Options for the parameter. Use plus (+)
button to add valid options to the discrete options list. Enter a value in the Option column for each. To
remove an option, select it from the list, and click the “X” button.
The Discrete constraint can also be used when creating a “parent” input parameter for the purpose of
creating input Groups. (See also: Group)

Interface
Step 13: Pick an Interface for the parameter from the list box at the bottom of the Parameter Details
window. The user interface options vary according to parameter type. These built-in user Interface
choices allow you to provide the appropriate interface for each input parameter.
103
Creating an Input Parameter

For example, if parameter type is String with a File Chooser interface, it will automatically present the
user with a file browse dialog box during template execution.
With Discrete constraint, choose a User Interface of List, Drop List or Radio Group. For a Range
constraint, Spinner and Slider interfaces are available.
Step 14: Select the Properties for the chosen User Interface from the table to the right of the user
interface list box. The properties vary according to the parameter type and user interface selected.
For example, with parameter type of String, and user interface of File Chooser, one of the available
Properties is a filter, which is used to limit a file selection to only certain file extensions.
Review the section on Parameter Interface for details.
Note: Steps 1-6, and 8-9 can be done in the Input Table view, shown below, but the remaining steps
must be done in the Parameter Details view - Input.

Advanced tab
Step 15: Optionally, select the Advanced tab, as appropriate, for the new Input parameter.
If you have entered a value for the “group” Property in the Interface section on the Input tab, it will appear
in the Meta Data table automatically. (See Group.)

In case a desired attribute is not present in the defaults on the Input tab, you can add more Name - Value
pairs in the Meta Data table by clicking the “+” button. Type in the Name and Value into the table.
104
Creating an Input Parameter

Object tab
Step 16: Optionally, select the Object tab, as appropriate. It is only visible when an Input Parameter’s
type is Object or Point.

Allowable Pick Types


Step 17: If an Object Type was selected in Step 11, it will be pre-selected. To allow multiple Object types,
check the box for each valid object type in the Allowable Pick Types table.
A second check box will appear to the left of each checked box. Check the left box if you wish picking
of that object type to be activated by default during execution.
Click Allow All button to activate all Object types and place checks in each selection box.
Click Clear button to clear all check boxes and start over. Then re-select the allowable pick types.
105
Creating an Input Parameter

Message
Step 18: Type in the prompt message that the user sees when picking this parameter during template
execution.

Sub-filter
Step 19: If picking is to be restricted to a sub-type of the allowable pick type, enter the sub-type in the
Sub-filter box.

Enable Contiguous pick mode


Step 20: If applicable, check the box for Enable Contiguous Pick mode, which will automatically turn
on contiguous picking for this parameter during action execution. This is useful for selecting adjacent
objects in a region or along an edge. For example, selecting all the nodes around a hole by picking only
one node.

Multi-Object Picking
Step 21: Check the Multiple-Entity Picking box, as applicable, to specify the number of objects that may
be picked. Use the spin boxes to set the “Minimum entities required” and “Maximum entities required.”

Allow user to create new objects


Step 22: Check the “Allow user to create new objects” box if an action or template exists to create the
new object. Use the file Browse icon to locate the action (*.act) or template (*.proc) file in which the
new object is defined.
106
Creating an Output Parameter

Creating an Output Parameter


An output parameter is created on the Data tab of the Action editing window.

It can be done in either the Parameter Details view or the Output Table view. The following
instructions are shown in the Parameter Details view, unless otherwise noted.
Step 1: When the Parameter Details view is selected, select the arrow next to the “+” and select Add
output from the drop-down list.

When the Output Table view is selected you only need to click the“+” button.

An output parameter of type “String” is created and given a default name, such as “output1.” It is added
to the parameters in the table.

Identification
Step 2: Select the new output parameter in the table on the left side to view the details for the parameter.
Step 3: In the Identification section, enter a Label which is the display label that will appear in the
Execution summary report when the action is run.
Step 4: Enter the parameter’s Name. This will be the name used in the action’s Python code to refer to
this parameter.
Step 5: Enter the parameter’s Summary. This is a brief description of the parameter and becomes part
of the Tool Tip help that is displayed to users when selecting the action in Template Builder.
107
Creating an Output Parameter

Behavior
Step 6: In the Behavior section, check the “Save and Report” box if the output parameter is to be written
to the Execution summary report.

Definition
Step 7: In the Definition section, select the Type of parameter from the drop-down list.

Step 8: In Select “true” for the List attribute, if the output is a list of values or objects.

Step 9: If the Type is Object, Point, Managed Object, CAD Object, or Enterprise Object, these have sub-
types, therefore you should also select the Object type.
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Creating an Output Parameter

Steps 1-8 can be done in the Output Table view. (Summary is shown as “Description” in this view.)
109
Parameter Interface

Parameter Interface
Interface choices allow you to provide a custom user interface for each Input parameter. When an action
is executed as part of a template, the Interface defined by the template author is presented to the user for
gathering input parameters.
The following sections briefly describe the Interfaces available for each parameter type. The user
interface is specified on the Data page of the Action editor. The Parameter Details view - Input must be
selected.

Selecting an Interface
Click on a Parameter in the table on the left side, then select an Interface for that parameter at the
bottom of the page. Once a user Interface is chosen, each interface has different Properties that may be
set. These properties are listed on the right side of Interface section.

Common Interface Properties


List
A List property is shown for most user interfaces, and is selected when the parameter is a list of values
or objects. When the action is using Python code, checking the List box will result in creation of a native
Python list. (When using RADE, you will get the SimXpert API object list functions.) To force use of
SimXpert API object list functions, this can be done on the Advanced tab at the bottom of the dialog. See
Action editor - Advanced page.)
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Parameter Interface

Note that the List option is the same as found in the Definition section of the parameter details.

isReadOnly
Another common property, “isReadOnly”, is selected when the input selection cannot be edited, for
example a file name.

Group
The “group” property is used to identify a parameter as being part of a group or to create a tabbed
interface.

Use the following format: “parent:GroupName” where “parent” is the Name of the parent parameter, and
“GroupName” corresponds with a discrete value of the parent parameter. This is used when some input
parameters and their user interfaces depend on the choice made for another parameter (the parent
parameter). The parent parameter must have the Discrete constraint selected. (See Constraint in “Creating
an Input Parameter.”)
For example let’s say we have “type:RGB” as the value for the “group” property. In the following image,
selection of “RGB” for the parameter “type” results in a different user interface than when “Color” is
selected. The parameters R, G, and B are only shown when the parameter Type is set to “RGB.”
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Parameter Interface

To group parameters under a tab, use the keyword: tab for the group property, in the following format:
“tab:Name” where the Name corresponds with a group of input parameters to be displayed in a tab
labelled “Name.” Use the same value of the group property for several parameters in order to collect
related parameters under the same tab. In the above example the two tabs “Named” and “Web” were
created in this way.
In another variation of using groups, the parent parameter can have its group property set to a tab. In the
example below, the parameter “Type” is using a Radio Group user interface and its group property is set
as: “tab:custom”

Other Properties are specific to the interface and are mentioned in the following sections for each
parameter type and user interface.

String Parameter
A string parameter is used when an alpha-numeric value is expected. It may be Unconstrained, or may
be constrained to Discrete values.
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Parameter Interface

Several different User Interface choices are available for a string parameter. The Interfaces for an
Unconstrained String parameter are shown:

The choices are different if a Constraint is selected. Expand each type, below, for a description and
example of each user interface.

Hidden
Use if an interface is not visible to the user, such as when a default value is to be used during execution.

Line Edit
This is the default interface for an unconstrained String. A dialog box is presented to user with a text box
for entering the parameter value.

Properties that can be set for a Line Edit user interface include the typical List and IsReadOnly options.
Another property that can be set is alignment. This property defines the justification of the typed value
within the text box, with settings of AlignLeft, AlignHCenter, and AlignRight. For example the
AlignLeft and AlignRight settings are shown below:

Text Editor
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Parameter Interface

Opens a larger text edit box for entering the string parameter. Used when a long string is expected.

Color Chooser
Opens a chart with color samples from which to select a color.
\

Line Style / Line Weight


Graphical chooser for line style and thickness.

Symbol Chooser
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Parameter Interface

Presents a list of symbols for selection.

Font Chooser
Presents a dialog box with available fonts, styles and sizes for formatting text.

File Chooser
Opens a file selection dialog box. In addition to the List and ReadOnly properties, there is also a Mode
(Open or Save) property and a Filter property. Use the filter to limit valid file extensions.

Folder Chooser
Opens a folder selection dialog box. Used to specify a storage location, for instance. Similar to File
Chooser.

Date Chooser
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Parameter Interface

Opens a date chooser dialog. Used to select an input or output parameter that contains a date. Date may
be typed in, or scrolling arrows can be used to increase / decrease value for month, day, and year
separately.

Time Chooser
Opens a time chooser dialog. Used to select an input or output parameter that contains a time.

Date & Time Chooser


Opens a dialog containing Date Chooser (above), and Time Chooser (above). Used to select an input
parameter that contains a date and time.

Drop List
This Interface is only available when Constraint is set to Discrete and is the default interface for discrete
constraint. The user clicks the down arrow to display a list of choices.

List
This Interface is only available when Constraint is set to Discrete. Valid Options are presented to the user
in a list.

Radio Group
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Parameter Interface

This Interface is only available when Constraint is set to Discrete. Valid Options are presented to the user
in a group of option buttons.

Integer Parameter
An Integer parameter is used when a whole number value is expected. An integer parameter may be
Unconstrained, or may be constrained to Discrete values or a Range of values.
User Interface choices for an integer parameter are fewer than a string parameter. Expand each type,
below, for a description and example of each user interface.

Hidden
Use if interface is not visible to user, such as when default value is to be used during execution.

Line Edit
Default for an unconstrained Integer. A dialog box is presented to user with a text box for entering the
integer value.

See String Parameter for additional details.

Drop List
This user interface is only available when Constraint is set to Discrete, and is the default. Valid Options
are presented to the user in a drop-down list, as shown in String Parameter.

List
This user interface is only available when Constraint is set to Discrete. Valid Options are presented to
the user in a list, as shown in String Parameter.

Spinner
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Parameter Interface

This user interface is only available when Constraint is set to Range. A spin box is presented to the user
with up and down arrows to increase or decrease the value. The user may also type in a value.

Properties for a Spinner user interface include the typical List option, and a Step property, which defines
the increment for the up/down arrows.

Slider
This user interface is only available when Constraint is set to Range. A slider appears with minimum
value at the left and maximum value on the right, corresponding to the upper and lower bounds specified
in the Constraint. The current value is shown to the right of the slider.

A Step property, which defines the increment for the slider tick marks can be specified.

Real Parameter
A real parameter may be Unconstrained, or may be constrained to Discrete values or a Range of values.

The Interface options for Real parameters are similar to those for integers.

Hidden
Select if interface is not visible to user, such as when default value is to be used during execution.

Line Edit
Default for real, unconstrained parameter. A dialog box is presented to user with a text box for entering
parameter. See String Parameter, above.

Unit Value
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Parameter Interface

Use when the real parameter is associated with a particular unit, such as length, mass, time, etc. A dialog
box is presented to user with a text box for entering the parameter, and the appropriate unit (in the current
model units) is shown.

Set the unit type in the Property section, selecting from the list of available unit Types (Mass, Time,
Length, etc.). The specific unit shown depends on the current user units selected (in Tools, Options, Units
Manager.)

Measured Value
Allows you to measure a distance or angle from the model during execution. The input value is set equal
to the measurement.

Spinner / Slider
These user interfaces are only available when Constraint is set to Range. Same as described in Integer
Parameter, above.

Drop List / List


These user interfaces are only available when Constraint is set to Discrete. Same as described in String
Parameter, above.

Boolean Parameter
Since only two choices are possible (true or false), user interface choices are similar to other parameter
types with Discrete constraint.

Hidden
Use if interface is not visible to user, such as when default value is to be used during execution.

Check Box
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Parameter Interface

Default user interface for boolean type. True / False option is presented to the user in a check box, using
the label defined in parameter table.

Radio Group
True / False options are presented as option buttons.

Drop List / List


These user interfaces are same as shown in String Parameter. A true/ false option is presented in a drop
list or list.

Enumeration Parameter
When a parameter is assigned the type Enumeration, the Constraint is set to Discrete and cannot be
changed. Valid enumeration Options must then be specified.
User interface choices are as follows:

Hidden
Use if the Interface is not visible to user, such as when default value is to be used during execution.

Drop List / List


These user interfaces are same as described in String Parameter.

Radio Group
Valid options are presented to the user in a group of option buttons, as described in String Parameter.

Object parameter
An object parameter is used when a model object, such as Part, Node, or Element is used as input or
output parameter. Object input parameters do not have a constraint option and can only be
Unconstrained. Two user interfaces are available for an object input parameter:

Hidden
Hidden user interface is selected when user selection of object(s) is not desired during execution, such as
when object is passed from a prior action.
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Parameter Interface

Object Picker
The Object Picker user interface initiates a Pick dialog during template execution. Selected objects are
displayed in a Line Edit text box.

Properties of the Object Picker user interface include the typical List, Group, and isReadOnly options.
See Common Interface Properties.

Point Parameter
A parameter type of Point is a special type of Object, and has similar user interface options.

Hidden
Hidden user interface is selected when user selection of point(s) is not desired during execution, such as
when point is passed from a prior action.

Point Picker
Point Picker user interface is a limited version of the Object Picker. Properties of the Point Picker user
interface include the typical List, Group, and isReadOnly options.

Managed Object
A Managed Object parameter type is an object within a “managed” SimXpert file, that is stored in
SimManager.
The User Interface for a Managed Object is predefined and thus is not selectable. You only have the
option to select a Hidden interface.

Hidden
Hidden user interface is selected when user selection of the Managed Object(s) is not desired during
execution, such as when the object is passed from a prior action.
The Hidden interface include the typical List and Group Properties.

CAD Object
A CAD Object parameter type is a special object type that is limited to CAD geometry objects in
SimDesigner, CATIA, or Pro-E files.
The User Interface for a CAD Object is predefined and thus is not selectable. You only have the option
to select a Hidden interface. See Managed Object, above.
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Parameter Interface

Enterprise Object
An Enterprise Object parameter type is a special object type that is limited to objects found in a
SimManager database.
The User Interface for an Enterprise Object is predefined and thus is not selectable. You only have the
option to select a Hidden interface. See Managed Object, above. To execute an action that has an
Enterprise Object input parameter, a SimManager connection is required.
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Action editor - Advanced page

Action editor - Advanced page


Select the Advanced tab at the bottom of the Action editor to modify the Action Options, add Meta Data,
or add detailed documentation.

Meta Data
The Meta Data table allows you to change action options or add meta-data that is not included in the
default properties of an action. If any of the options on the Action Options area of the page are changed
to a non-default state, they will be shown in the Meta Data table. The table is displayed in alphabetical
order by meta data Name.

A list of pre-defined meta-data is accessed using the double-left arrow button. Select a Name from the
drop-down list to add it to the Meta Data table. You may need to enter a Value in the table.

• Author Information - add Author, Created date and Modified date to the table.
• Descriptive Label - adds a descriptive label to the Meta Data table.
• IsModifyingGeometry - Identifies the Action as modifying geometry.
• Shutdown History - Purges the undo history before execution of the Action
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Action editor - Advanced page

• Turn Off History - Disables undo history for this Action.

You can create additional Meta Data by clicking the “+” button, and populating the Name and Value
columns accordingly. To remove meta data, select a row in the table and click the “X” button. Removal
of a non-default

Action Options
The Action Options area of the Advanced page lists several options, which are initially populated with
defaults. Changing any of the options to a non-default state will result in the option being listed in the
Meta Data table.

The available options are as follows:


• Allow dynamic inputs - Turns on and off dynamic inputs. When on, allows simple undefined
inputs to be set at run time. (Outputs from other actions can be connected arbitrarily to the
Action.) The implementation must handle the getting and setting of the extra inputs.
• AutoExecute - When on, the action will automatically execute when preselection satisfies all
inputs.
• Reset on Apply - Controls ability to re-use the action’s inputs or to reset to default values. (Note:
only for actions executed as a tool (on tool ribbon); when executed in a template, the template
default values are used.)
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Action editor - Advanced page

This option can be set at the individual parameter level if desired. (on Data page) It has two
possible values:
• False: Store previously used values - This is the default if the meta data is absent. The
Action's parameters are unchanged by the framework when the Apply button is clicked AND
the Action's inputs will be saved and used again the next time. Note: Object and Point input
parameters are never stored for later use, except polymorphic object inputs that currently have
a numeric value.
• True: Reset values to the original default values --The Action's parameters will be reset to
the default values when the Apply button is clicked and the Action's inputs will NOT be saved.
Group input parameters are not reset.
• Macro Recording - specifies how to handle multiple sequential instances of an action during
macro recording:
• Unique instance for each execution - to keep sequential instances of this Action as separate
instances when recorded in a macro.
• Aggregate sequential executions into a single instance - combine sequential instances of
this Action to one when recorded in a macro.
• Recording Pick Gestures - specifies whether or not to record the view and screen location of
picks:
• Record Pick Gesture data in a macro
• Record object ids - requires valid id’s for playback
• List Variables - Specifies how list variables are to be handles.
• Use native python lists (default) - List variables will be created as native Python lists
• Use SimXpert Object Lists - Uses the various XXXList classes from the SimXpert API.
(e.g., NodeList, ElementList, etc.) May provide better performance for very large lists.
• Units (Python only) - Controls the use of system units or user units for dimensioned values:
• Use system units for dimensioned input values
• Use current session units for dimensioned input values
125
Action editor - Advanced page

Documentation
Displays the action’s Summary, which is populated based on Data page entries.

If changed here on Advanced page, the modified Summary will be shown on the Data page as well. In
addition, a Description box is available here to add details about the action.
126
Action editor - Layout page

Action editor - Layout page


Select the Layout tab at bottom of the Action editor.

The Layout page allows you to customize the appearance of the User Interface for each parameter. It also
provides for you to add documentation and meta-data to the action. It is organized into five sections:
Layout, Preview, Documentation, Meta Data, and Categories.

Layout
The Layout section allows you to specify features of the user interface.

Embedded - Check box to create the layout as part of the action (*.act) file instead of a separate file. Un-
check box to save as a *.ui file for further editing in Qt Designer or text editor, if desired.
Create - Click Create button to create a custom form for Template inputs. It is saved as a *.ui file for
further editing in Qt Designer or text editor, if desired.
Add... - Add a layout file to the list, using a file browse dialog box.
Remove - Select a layout from the list and click the Remove button to delete it from the list.
Preview - Select to Preview the saved layout. Close when finished with preview.
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Action editor - Layout page

Edit... - Opens a text editor or other program associated with the *.ui file. Knowledge of the xml
formatting codes is needed.

Import... - Import a layout file to the list, using a file browse dialog box.

Preview
This area of the Layout page shows a preview of how the action input dialog will appear to the user upon
execution.
128
Action editor - Code page

Action editor - Code page

Entering Code
Knowledge of Python or RADE scripting is needed to create code. See Python Scripting Language and
RADE Scripting Language for details on each code and syntax.

Step 1: It is recommended to complete the Data page first, including Input and Output parameters. Then
select the Code tab at bottom of Action Properties dialog box.

Step 2: Click Update button to automatically add the input and output parameter statements to the script
editor window.

The auto-generated code in Python looks as follows, with parameters and other declarations at the top
and output parameter calls at the bottom:
# # CODE FENCE BEGIN: Declarations
import RIDL
RIDL.loadModule("rgen_ridl")

context = SX.ScriptDelegate.current()
if (not context):
SX.showErrorMsg("The script must be executed in a Process.")
raise "Error"
inputs = context.getInputs()
outputs = context.getOutputs()
NumBolts = int(inputs.getInt("NumBolts")) # () Number of Bolts
AttachLocs =
SX.ActionUtilities.getObject(inputs.getString("AttachLocs"), "")
AttStyle = inputs.getString("AttStyle") # () Style of Attachment
Mass = inputs.getDouble("Mass") # () Mass of accessory
CG_Loc =
SX.ActionUtilities.getObject(inputs.getString("CG_Loc"), "")
# # CODE FENCE END Declarations

# Enter your code here

# # CODE FENCE BEGIN: Outputs


# # CODE FENCE END Outputs
Step 3: Notice the “Enter your code here” comment. This is where your python code is placed. Type or
copy / paste directly onto the Code page.
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Action editor - Code page

Or click Edit button to open Script Editor.

Begin adding script code into the window.

Step 4: Type or copy / paste the code (e.g. Python) into the script editor window, just after the line:
# # CODE FENCE END: Declarations
and before the statement:
# # CODE FENCE BEGIN: Outputs
Use the editing toolbars as needed: Cut / Copy / Paste, Un-do and Re-do. (Note: The script type cannot
be changed, as this was set when action was first created.)

Step 5: Click Save icon at upper left to Save the code. Close the Script Editor window.
If Script Editor was not used, save the action by right-clicking on it in Model Browser and Save.

Testing an action
Script Actions must be tested as part of a template.
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Action editor - Code page

Insert the action into a template and make any necessary connections. Right-click on a template in
Model Browser and select Test.

The Template Execution window is opened. See Running a Template for details.
131
Editing an existing Action

Editing an existing Action

Template Builder entry screen


When Template Builder is opened, the editing window has a list of options.

To open an existing action, look under Open... to locate the desired action. Recently used actions may
appear in the Open menu. Hovering the mouse over each icon will bring up the file name. Actions have
a file extension of *.act. If the action is not seen on the list, use Browse... command to locate the action
file.

Editing in Template Builder


Embedded Script
In Template Builder, open the template containing the embedded script action. (File, Open). The selected
template opens in Template Builder and is seen in the graphics window and Model Browser.
• Locate the script to be edited in the graphics window or Model Browser, and double-click on the
script icon to open the Properties dialog box for the embedded script. From there, click Edit...
to open the Action editor.
• Or, right-click the embedded script action icon in Model Browser and select Edit... from the
context menu.

Script Actions
Editing is disabled for certain built-in actions that are packaged with SimXpert. User-written actions may
be edited. There are several ways to open an action for editing:
• Script actions may be opened from the entry screen to Template Builder: Open, Browse...
Actions have a file extension of *.act. Navigate to the file and Open.
• If a template containing an instance of the script action is already open, double-clicking on any
instance of the script action in a template will open the Properties dialog box for the script
action. From there, click Edit... to open the Action editor.
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Editing an existing Action

• Use the File, Open command from the SimXpert menu to locate the script action. A file browse
dialog will assist in navigating to the file location. Actions have a file extension of *.act. Select
the file and Open.
• Click the Controls toolbox and select Browse... tool. Actions have a file extension of *.act.
Navigate to the file and Open.
• Click on an action in the Actions folder of Model Browser tree to open the Action editor
(available only if action has been opened in the current session.)

The editing dialog panel opens up in the graphics window. There are three tabs across the bottom. Make
the desired changes to Data, Layout, or Code pages. Use the procedure described in Action editor section
to modify the action. Make sure to Save the action when complete. (from Data tab)

Caution: Note that if any script action is modified, all instances of the action will also receive the
modifications. Make sure this is intended before modifying any script actions.

A copy of a script action can be made by opening it for editing then giving it a different Name. To avoid
confusion, it should be given a new Label also. Click Ok to save under the new name.
Details on editing script actions are found in the Action editor section of this User’s Guide.
133
Converting a script to an action

Converting a script to an action


A Python or RADE script can be converted to a SimXpert Action. Python scripts typically have a file
extension of *.py.

Use existing script file as an embedded script


Step 1: Open the template for editing that will contain the embedded script.
Step 2: Select Controls toolbox, then Embedded Script.
Step 3: Double-click the embedded script icon to open Properties. Select scriptType as Existing File.

Step 4: Another line appears in the Property table for scriptFile. Click the file navigation button on the
right side of the Value column, and navigate to the existing file. Valid file types are *.py, *.rdl,
and *.xml
Step 5: Go to Publish page and Save.

Create an action by modifying existing script


This is preferred because it takes advantage of the new features of the Template Builder workspace,
including the new input user interfaces and data connections from one action to another.
Step 1: Open the existing script in a the Script Editor and keep the window open.
Step 2: Create a new Embedded Script or a New Script Action. Open Properties panel. Enter the file
Name and Label for the action.
Step 3: Examine the code in the text editor window and identify the input variable names that you wish
to be supplied by the user or connected from a prior action. (In RADE, these may use OH / VH
statements).
Step 4: Go to Data tab of Properties dialog and select Input Parameters from drop-list. Click Plus (+)
to add Inputs that match name and type of the inputs identified in Step 3.
Step 5: Repeat for Outputs.
Step 6: Select the Code tab at bottom, and click Update button to add “Code Fence” sections for Inputs
and Outputs.
Step 7: Click Edit button. Copy / Paste the RADE code from another window into the Script editor after
the Code Fence (input) statements.
Step 8: Delete extra parameter initializing statements, if existing. Delete OH / VH sections, which have
been replaced by User Interface definitions.
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Using Script Editor

Using Script Editor

Script Editor window


The Script Editor tool is available in SimXpert for convenience of editing and running Python (*.py) and
RADE (*.rdl) scripts. To open Script Editor in any SimXpert workspace, click Tools menu, then Macro,
and Script Editor.
In addition to the menus and toolbars at the top of the window, the Script Editor window consists of three
regions:
1. Directory tree view - It shows the list of files in the selected directory and selected filter. Select
File > Open Directory Tree to show this. Right-click in the tree to access context menu & set filter.
2. Script Edit window - By default only this Script Edit window is shown initially. Each opened
file is displayed on a tab at the top. Select a tab to view and edit the contents of the file.
3. Debug Windows - Tabs to view and query information from the Python debugger. The Debug
windows are hidden by default but can be shown by right-clicking in the menu bar and selecting
Debug Windows. Not available for RADE scripts. See also: Debug windows.

1 2

3
135
Using Script Editor

Right-click on an object or region of the Script Editor window to show a context menu. The menu will
vary according to the object selected.
Script edit window context menu:

Directory tree context menu:

Script Editor Menus and Toolbars


File menu
The Script Editor has a set of file management and editing tools for scripts. The File menu has typical
New, Open, Close, Save and Save As commands for managing your script files. (*.py and *.rdl)
In addition, the Open Directory Tree command opens the Directory Tree view at the left side of the
window.
136
Using Script Editor

Publish and Retrieve commands are also seen on the File menu for RADE scripts only and are used to
publish a script to SimManager or to retrieve an existing script from SimManager.

Edit menu
The Edit menu has Cut / Copy / Paste, as well as Un-do and Re-do commands for editing script text in
the script edit window. You can increase or decrease the font size and turn on / off the line numbers. You
can also create and find Bookmarks in the script.

For RADE scripts only, there is an Inputs and Outputs... command on the Edit menu to create
parameters.
137
Using Script Editor

Select Inputs or Outputs tab, then click New to create a new parameter.

Specify the Input name, Data Type, Object Type (if applicable), and Description. (Note that once the
Inputs and Outputs command has been used to create parameters, it is assumed that the script is an action
and can then only be executed as part of a template.)

Debug menu
The Python Debugger commands can be accessed from the Debug menu in Script Editor.

These are discussed in Using the Python Debugger


138
Using Script Editor

Toolbars
The toolbars contain icons for quick access to script editing tools. Move the mouse over each icon to get
a popup description of each.
Toolbars and the Debug Window may be hidden / shown by right-clicking in the toolbar area to bring up
the toolbar context menu and checking the toolbars you wish to show:

The “Tools” toolbar has the most common commands from the File and Edit menus, and an additional
icon to Run a script. Publish, Retrieve are visible on this toolbar only when Code type is Rade.

The “Debug Tools” toolbar contains several commands related to the Python debugger tool. These are
discussed in Using the Python Debugger .

The “Language” toolbar consists of a drop-down list to select the scripting language. This is done for new
files before adding script.

Using the Python Debugger


The Script Editor window has a built-in Python debugger, which is available only when the language
selected is Python. The debugger allows you to set breakpoints, pause, continue, step into functions, and
to monitor the value of variables during execution.
The Debugger and Script Editor can also be invoked from the Template Execution window for user-
written actions. Use the “Step Into” control button to activate the Debugger. See Template Execution
Control buttons, in this guide.
139
Using Script Editor

Debug commands
Use the Debug menu or the Toolbars in Script Editor to access the following debugger commands.
Initially only the “Start Debugging” and “Toggle Breakpoint” commands are enabled. Once debugging
is started the rest of the commands become available:

- Start Debugging - Only visible when the debugger is not running. Start executing the script in
debug mode. The execution will continue to the end or until it encounters any breakpoint.

- Stop Debugging - Only visible when the debugger is running. Stop the debugging and further
execution.

- Restart - Stop the debugging and restart from beginning the same script.

- Toggle Breakpoint - Add or Remove a breakpoint. It is also available in non-debug mode.


Usually you will want to add breakpoints prior to starting the debugger.

- Pause - Pauses the debugging. This is effective only when the current execution is in the python
language.

- Continue - Continue running the script till end or it encounters any breakpoint.

- Step Over - Step over the function. Start debugging the script from beginning if not already in
debug mode.

- Step In - Step into the function. You will be able to view and run the function in debug mode,
even if contained in a different file or module.

- Step Out - Step out of the function. Returns to the execution point of the file in script editor.

- Run To Cursor - It applies a temporary breakpoint at the cursor position and continues the
execution till it encounters it or any other breakpoint.

- Jump To Cursor - Set the execution point at the cursor position. It must be only in current stack
frame.

- Show Next Statement - Show the current execution point.


140
Using Script Editor

Debugging in script edit window


The script edit window shows Breakpoints in red highlights. The current execution point is highlighted
in yellow color. Bookmarks are indicated by shaded line numbers.

When the debugger is running you can click on any variable or function and navigate its attributes in a
menu tree. Upon selecting an attribute, it will be printed in the Output tab of the Debug window.
The values of a variable can be read and set by hovering the mouse over the variable in the editor.
Reading a specific variable can be exactly captured by manually selecting it in the editor.
Caution:
Note that the manually selected text is executed to return the results which, in some cases, might change
the state of the debugged program (e.g., through function call).
The attributes of the variable (dir()) is available in the pop-up menu which, after clicking, gives its value
in the Output tab of Debug windows. The breakpoint and execution point information will come if the
mouse pointer is beyond the right-most end of the available text in editor.
The current script must be saved before debugging. In the debug mode the editor will be read-only.
141
Using Script Editor

Debug windows
The Debug window, when activated, is shown at the bottom of the Script Editor window. If hidden, use
the toolbar context menu to activate it: check Debug Windows, as discussed in Toolbars.
There are four tabs that can be shown or hidden by selecting Debug menu > Debug Windows, then
checking /unchecking the windows as desired.

Any of the tabs can be docked as a separate window. Right-click on the tab to open a context menu and
select Dock. Note: you can also show or hide windows from this menu.

In the example below the Watch window is docked. You can detach and move any docked tabs or the
main Debug window using click-and-drag on the left side bar:

The tabs in the Debug window display the following information:

Output
All the outputs are redirected to this window including stdout, stderr, debugger output and errors.
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Using Script Editor

The filters can be applied to enable/disable these outputs. Right-click in the Debug window to access the
context menu of this window. Select Output Filter, then check the desired output types.

You can also Select All the text from the window and Copy it. Then you can paste it into any application
for saving.

Breakpoint
Lists all the added breakpoints from different files. It can be navigated by double-clicking on it. A
particular breakpoint can be disabled by deselecting its active check box.
Breakpoints can be removed by selecting them (using Ctrl or Shift key for multiple breakpoint selection),
then right-click on the selection, and Delete Breakpoint.
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Using Script Editor

Stack
It shows the stackframes. The current stackframe can be set up/down by double-clicking on it. Each
stackfame's associated global and local variable are shown in the child node of the tree view.

Watch
Variables can be watched by typing their names into the Name column. Their values will update
dynamically while debugging. Their values can also be set by changing the corresponding Value column.
Watches can be removed by selecting them (using Ctrl or Shift key for multiple watch selection), then
right-click on the selection, and Delete Watch.
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Using Script Editor

Run button
At the bottom of the Debug window you can enter one or more native python commands then click the
Run button. Any python command can be executed in the current context. The result, if any, is printed to
the Output tab.
The multiple commands can be separated by a semi-colon “;”or through a multi-line editor. (Multi-line
editing can be toggled on / off by clicking the button “...” to the right of the Run text box.)
The Run button is also used for other purposes by giving prefixes as below.
“?” or “HELP” for reading the debugger help.
“=” or “EVAL:” for evaluating any expression.
“!” or “DEBUG:” for executing debug commands similar to pdb debugger commands set.
The history of the commands can be accessed using up/down keys. For an empty command, the
previously executed command will be run if available.

Script Editor inside Action Editor


A limited Script Editor can be opened in Template Builder from Action editor by clicking Code tab, then
Edit button.

The menus (File, Edit, and Debug) and the directory tree are not present. File management capabilities
are accessed from the Action Editor. Debug windows are not shown in this limited form of the script
editor, as it is intended only as a code editing tool for the current action. Debugging of an action is
accessed in the Template Execution window.
Tools for editing text, such as cut, copy, paste, undo, and redo are available from this window.
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Python (and RADE) Scripting Tools

Python (and RADE) Scripting Tools


Depending on the preference and skill of the template author, there are different options for writing
Python (and RADE) scripts.

Scripting in Template Builder


The Template Builder workspace can be used to create actions consisting of Python or RADE code. In
this case, the Action editor has many tools to assist the author. This is the recommended tool for new
scripts.
The creation of input and output parameters is facilitated using the Parameters section of the action
editing dialog. Using this tool, the name, type (string, real, etc.), and default values of parameters can be
specified. A flexible User Interface tool also allows the author to customize the UI for gathering inputs
from the user upon execution of the action. Creating parameters and their user interfaces does not require
any knowledge of Python or RADE. (See Action Data page - Parameters.)
The Code page provides access to the Script Editor tool. Python or RADE code can be typed directly into
Script Editor, or copied and pasted from another window. (See Action editor - Code page). Some
knowledge of Python or RADE is required to create scripts, either as actions or as stand-alone scripts.
See RADE Scripting Language or Python Scripting Language for scripting language details.

Scripting in other SimXpert workspaces


Script Editor
The Script Editor can be opened in any SimXpert workspace to create, edit, and test scripts in Python or
RADE code. (Go to Tools menu, Macros, Script Editor) However, actions may not be run stand-alone,
but must be part of a template. See Using Script Editor for more details.

Macro Record
The Macro Record feature can be used to capture the code associated with the SimXpert commands
executed during Macro Recording. Macro Record creates a *.proc (template) file, which can then be
edited in Template Builder workspace. See Recording a Macro in Templates section of this User Guide
for details.

SimXpert API
Script /action authors have access to most of SimXpert’s Application Programmer Interface (API). See
the SimXpert API Documentation for the complete library of available SimXpert classes and functions.
(Go to Help, SimTemplate Help, Template Reference. Select either Structures/ Thermal / Crash or
Motion workspace.)
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Python (and RADE) Scripting Tools

Actions
Many GUI commands and tools have corresponding Actions, which are available from the Actions
toolbox in Template Builder workspace. For a novice template author, using the built-in actions is best,
before attempting to write your own scripts. See Inserting objects in a template for details on using built-
in actions.

API calls
In addition to the actions provided, a large library of objects and functions (mostly RADE & C++, and
some Python) are available in from SimXpert’s API. These range from high-level complex tasks to
simple functions, which can be invoked in a Python (or RADE) script. The availability of this library will
minimize the need for the action author to write extensive code.

Invoking Scripts in SimXpert


There are several ways to invoke scripts in SimXpert.
• Saved scripts and Macros can be run from the Script Editor window. Go to Tools, Macro,
Script Editor to open the Script Editor.
Select script type (Python or RADE) from drop list. Use File, Open in Script Editor window to
locate and open the desired *.rdl, *.py or *.xml file containing the script.
Click the Run icon (green arrow) to begin execution. However a RADE script that was built in
Template Builder, as part of an action, may only be run in Template Execution window.
• In SimXpert a saved script can be invoked from the Tools menu, Macro, then Macros. (or by
using the Ctrl-F8 button) This opens a selection dialog box to locate the saved script file.
Recorded macros (*.proc), RADE scripts (*.rdl), and Python scripts (*.py) are valid file types.
g
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Python (and RADE) Scripting Tools

• Scripts that are contained within Actions can only be run as part of a template. Place the action
into a template. It may be a temporary template for testing purposes. Save. Open the Template
Execution window. Click on the desired action containing the script. Click the Run Selection
Action button.
• To invoke a RADE script using a command line during a SimXpert session, simply type the
following command in the Expression or ID’s text box, located on the Pick menu:
process_file full-path-name
• To invoke a RADE script during start-up is possible, but is for advanced users, as it requires an
understanding of SimXpert’s directory structure and environment variables. For example, you
could modify the startup shortcut by adding a script to it:
C:\MSC.Software\SimXpert\R4\WINNT\bin\simxpert32.bat -ridl
C:\my_script.rdl
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Python Scripting Language

Python Scripting Language

What is Python?
Python is a popular object-oriented programming language. It is a public-domain language and as such,
manuals and examples are readily available. The Python interpreter and standard library are freely
available in source or binary form for all major platforms from the Python Web site: www.python.org.
The web site should also be consulted for the most recent Python language reference material.
Python is a high-level interpreted language, and thus no compilation and linking is necessary. It has high-
level data types built in, such as flexible arrays and dictionaries. Python allows you to split your program
into modules that can be reused in other Python programs. It comes with a large collection of standard
modules. Python is extensible, making it possible to link Python scripts to the SimXpert API.

Overview of Python Syntax


This is not a comprehensive documentation of Python syntax. Consult the Python Web site:
www.python.org, for complete documentation.

Python code statements to be executed are typically contained inside functions. A function may require
input values or objects. After a function has been called upon to be executed, it returns outputs to the
caller.

Use of SimX API & RADE functions


All API available to RADE programmers via *.pkg files are also available to Python programmers.
RADE based global variables are not available explicitly to python. All RADE extensions of classes
(RADE-only methods) are not available explicitly to python.
Use import statement at the top of the action code to call the appropriate RADE *.pkg file.

Function Declaration
A function declaration defines a function and is of the form:
def functname(argument1, argument2):
python code statement
another code statement
Contained within the parenthesis are the arguments, or parameters for the function, and can be either
inputs or outputs. The suite of statements following the colon must be indented the same amount.
Optionally, a series of short statements on one line may be separated by a semi-colon.

Class Definition
Data with similar attributes can be grouped into a “class.” A class is a data type which can contain
“members” (attributes) and “methods” (member functions). A base class may contain other derived
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Python Scripting Language

classes, which inherit all the properties of the base class. A derived class can have additional unique
properties of its own.
In the following example, a new derived class, Class_xyz is created. It inherits the attributes of the
base class, BaseClassName.
The class declaration is followed by definition of the variables x and y, then the member function,
func_do_something. Additional member functions can follow (as in func2, shown).

SimXpert's Object (Class) Hierarchy


See Overview of RADE Syntax.

Data Types
Some of the Python Data Types are as follows:
Number
Integer (plain, long and booleans)
Floating point (double-precision)
Complex
Sequence
Immutable types:
string - Characters
unicode - Unicode code units
tuples - comma-separated lists of items
Mutable types:
List - comma-separated list of expressions in square brackets. See also: Lists, in Python
Syntax Details.
Mappings
dictionary - an unordered set of key: value pairs, with each key being unique
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Python Scripting Language

Set - an unordered grouping of immutable values, without duplicates


See www.python.org for more discussion of data types.

Variables
Variables do not have to be declared. The equal sign (=) is used to assign a value to a variable. The value
may contain an arithmetic operation.
width = 20
height = 5*9
A value can be assigned to several variables simultaneously:
x = y = z = 0 # Zero x, y and z
a, b = 0, 1 #a=0, b=1

Commenting
Python comments begin with a hash character, “#” which may appear at the start of a line or after a code
statement.

Reserved Keywords

and else in try


as except is while
assert exec lambda with
break finally not yield
class for or
continue from pass
def global print
del if raise
elif import return

The reserved keywords cannot be used as names for variables, functions, or classes.
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Python Syntax Details

Python Syntax Details


Importing Files
A script file, or module, containing python code can be imported.
import filename
Once imported, the functions contained in the imported file can be called:
filename.funct1(param1,param2)
To import only certain functions from a module:
from filename import funct1, funct2

Code Blocks
Code blocks are defined by using the same indentation for each line in the block of code. The tab
character is usually interpreted as a fixed number of space characters. It is advisable not to mix space
characters and tabs when indenting code.

Control Blocks
See www.python.org for details on Python control blocks.

Memory Management
Memory management in Python is automatic. There is no need to manually allocate and free memory.

Numeric Operators
= Assignment
+ Addition
- Subtraction
* Multiplication
/ Division
// Floored Division
% Remainder (x % y gives remainder of x/y)
** Power (x**y is x to the power of y)
pow(x, y) Power (x to the power of y)
More at www.python.org...

Logical Operators
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Python Syntax Details

== Check Equality Condition: works with numbers and Strings


!= Not Equal Condition Checker
<= Less than or Equal to Condition Checker
>= Greater than or Equal to Condition Checker
< Less than condition checker
> Greater than condition checker
is [not] Object identity (with not, negated object identity)
[not] in Membership test / negated membership test (Sequences only)

Unary Operators
- Reverse sign / negate (numeric)
+ Unchanged value (numeric)
~ Bitwise inversion (Integers only)

Lists
A list is a compound data type used to group values together. The list items are contained in square
brackets, comma-separated. List items need not all have the same type.
The expressions in the list are assigned consecutive numerical indices, starting with 0. For example:
a = ['red', 'blue', 100, 1234]
#results in:
#a[0]=red, a[1]=blue, a[2]=100, a[3]=1234
Notes on lists:
1. Native Python lists --
Starting with version R3.1, all list inputs and outputs for Python-implemented Script Actions are
native python lists. This replaces the use of CLex-based lists.
If you have existing Python-implemented actions that were created in R3.0 or prior, please note
the following:
• When you update the code of an existing Action, the input & output parameter declarations
for list parameters are changed to the Python list format. (This refers to the use of Update
button on the Code page of Action editor.)
• The user code will need to be updated to use the native python list API rather than the CLex-
API. A warning message will be shown in the message window to alert you to this situation.
• If you wish to suppress this updating and retain the “CLex” list objects (e.g., NodeList,
StringList, etc.) please add the “NativeLists=false” meta tag to your Action. (Layout page)
This will cause it to retain / revert to the CLex-based lists.
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Python Syntax Details

• In connection with this, a new Python module has been added: SimXUtil.py. This has some
API's that will make it easy to convert between a native Python list and a CLex-based list.
• RADE-implemented Script Actions are not affected by this change.
• User code that declares lists outside of the “CODE FENCE” declarations area is not affected.
(In other words, lists that were created in the script without the use of + button on Parameters
section of Data page in Action editor.)
2. Python lists vs. SimXpert API “XXXLists”
One potential area of confusion is the distinction between native python lists and those created
using a constructor of one of the XXXList classes in the SimXpert API. (NodeList, for example)
An instance of a XXXList object created using a constructor in the SimXpert XXXList class is
not recognized by the Python interpreter as a List. If a “list” object is created in this way, then you
have the choice to:
• Convert it to a Python list. Then you can use all the standard list functions and operations in
Python. An example code snippet to make a Python list from a CLex XXXList is as follows:
python_list_out=[]
for n in range( int(myXXXList.length() ) ):
python_list_out.append(myXXXList.at(n))

• Use the member functions of the API class, rather than Python list operations. (These include
functions such as “at, insert, remove, index,” etc.) Refer to the Template Reference in the
SimTemplate help menu. Some additional conversion utilities are available in the new Python
module SimXUtil.py

3. List Copying --
Copying of a list cannot be done by simply assigning variables, as in
py_list_out = py_ list_in;
It is necessary to loop through the list and copy each item in the list, as shown in the example
below:
import RIDL
py_list_in=['red', 'blue', 100, 1234]
py_list_out=[]
# Do not simply assign list variables...
# py_list_out = py_ list_in <-- invalid

# The correct way to copy one python list to another


#
for i in range(len(py_list_in)):
py_list_out.append(py_list_in[i])
SX.ShowMsg('The output list copy is ' + str(py_list_out))
The above example shows copying of one native python list to another. The following shows the
copying of a SimXpert list class to a native python list.
# Do not simply assign list variables...
# outstrlist = strlist;
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Python Syntax Details

# outobjlist = objlist;

# The correct way: do a copy


len = strlist.length()
i=0
while i<len:
outstrlist.insert(strlist.at(i))
i = i + 1

# For ObjectList, use the AddLists API


SX.AddLists(objlist, outobjlist);

Built-in Functions
There are hundreds of built-in functions to perform mathematical functions, string operations, list
operations, file handling, error handling, etc. There are many more functions contained in standard
modules, which can easily be accessed using the import command to import a module and all of its
member functions.
Many custom modules are available from the Python user community. See www.python.org for
information on built-in functions, standard modules, and custom modules.
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Python Tutorials

Python Tutorials
A few examples are provided to demonstrate how actions and scripts written in python can be used in
SimXpert. In particular, it is necessary to know how to call the various functions in the SimXpert API
that are needed to perform many tasks in SimXpert. (for example, sending a string to the Message
window). These tutorials cover the following:
• Create a simple template with an embedded script using Python
• Incorporate RADE API calls to operate on model objects
• Create a new script action and use it in a template to query a model for the node count.

These tutorials are intended to be executed in the Template Builder workspace.

Python Tutorial 1 - Dog Years


In this tutorial you will create a small template containing an embedded Python script. The script
calculates your age in dog-years. It also calls a function from the SimXpert API.
Step 1: Open Template Builder workspace and select New Template from entry screen.
Step 2: Double-click on the new template in Model Browser (It will be auto-assigned a name, such as
Template1.) In Properties panel, rename the template as DogYears. Close Properties.
Step 3: On Controls toolbox, select Embedded Script. Click anywhere in the graphics window to place
the script. Double-click on it to open Properties panel.
Step 4: In the dialog, type in dog_years_py as the Name, and select Python from the drop list for
scriptType. Click Edit to open an editor tool.
Step 5: The action editing dialog now opens. Select Data tab at bottom. Click + button to add a new
input parameter.
Step 6: Double-click in Name column of table and rename Input1 as YourAge. Enter Your current age
in the Label field.
Step 7: Change Parameter type to Integer. Put in a default value, if desired, say 25.
Step 8: Switch to Output Parameters in drop-list. Click + to add an output. Change Name to
DogYears and Type to Real.
Step 9: Select Code tab at bottom. Click Update button and note that some Code Fence statements are
added automatically.
Step 10: You can enter code directly to the Code page or alternatively, click Edit button to open the Script
Editor window.
Step 11: After the definitions of inputs there is a statement:
# # CODE FENCE END: Declarations
followed by:
# # CODE FENCE BEGIN: Outputs
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Python Tutorials

It is between the two above statements that the Python code will be placed. Type or copy / paste the
following between the two code fence statements above:
### do some range checking, then print result
if YourAge < 0:
SX.ShowMsg ("Negative age?!? I don't think so.")
elif YourAge < 3 or YourAge > 110:
SX.ShowMsg ("Frankly, I don't believe you.")
else:
DogYears = YourAge*7.0
dy_string = str(DogYears)
dy_string2 = "That's " + dy_string + " in dog years."
SX.ShowMsg(dy_string2)

You may have to add the indentations as shown above using Space characters.
Completed Script:
The entire completed script should look like this, with some sections having been automatically created.
One important note is that SimXpert function calls are preceded by “SX.”
#
# # CODE FENCE BEGIN: Declarations
import RIDL
RIDL.loadModule("rgen_ridl");

context = SX.ScriptDelegate.current();
if (not context):
SX.showErrorMsg("The script must be executed in a Process.");
raise "Error";
inputs = context.getInputs();
outputs = context.getOutputs();
YourAge = inputs.getInt("YourAge"); # () Your current age
DogYears = 0; # () Age in dog years
# # CODE FENCE END: Declarations

### do some range checking, then print result


if YourAge < 0:
SX.ShowMsg("Negative age?!? I don't think so.")
elif YourAge < 3 or YourAge > 110:
SX.ShowMsg("Frankly, I don't believe you.")
else:
DogYears = YourAge*7.0
dy_string = str(DogYears)
dy_string2 = "That's " + dy_string + " in dog years."
SX.ShowMsg(dy_string2)

# # CODE FENCE BEGIN: Outputs


outputs.setDouble("DogYears", DogYears);
# # CODE FENCE END: Outputs

Step 12: Make sure indentations are present to mark code blocks. Click Ok to save and close Script
Editor. Click Ok to save and close action edit dialog.
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Python Tutorials

Step 13: Select the template in Model Browser, and then click Save icon on toolbar.
Step 14: Right-click on the template in Model Browser and select Test to open the Template Execution
window. Click Run button to run the template.
You should get a prompting dialog box asking for your age, then the computed age in dog-years should
appear in the Message window, and again in the Execution Report.

Python Tutorial 2 - Model name and node count


In this tutorial you will create a small template that includes a new script action, in Python code, that gets
the current model and node count, using RADE calls from API. The new script action is saved as a
separate action file (*.act) which is then used in a template.
Step 1: Open Template Builder workspace and select New Template from entry screen.
Step 2: Double-click on the new template in Model Browser (It will be auto-assigned a name, such as
Template2.) In Properties panel, rename the template as Model_Nodes.
Step 3: Go to Publish page and select a Workspace for which the template will be applicable, such as
Structures. Change file location, if desired. Close Properties.
Step 4: On Controls toolbox, select New Script Action. In the dialog, type in model_and_nodecount
as the Name, and select Python from the drop list for code Type. Click Ok.
Step 5: The action editing dialog now opens across the entire graphics window. Select Data tab at
bottom. There are no input parameters.
Step 6: Switch to Output Parameters in drop-list. Click + to add an output. Change Name to
NodeCount and Type to Real.
Step 7: Select Code tab at bottom. Click Update button and note that some “Code Fence” statements
are added automatically.
Step 8: Code can be typed directly in the window, or click Edit button to open Script Editor. After the
definitions of inputs there is a statement:
# CODE FENCE END: Declarations
followed by:
# CODE FENCE BEGIN: Outputs
It is between the two above statements that the Python code will be placed. Type or copy / paste
the following between the two code fence statements above:
model1 = CLexSofyEnv.getCurrentModel();
# same as RADE,everything in pkg files
dbname = model1.getDbName();
SX.ShowMsg ("Database Name - " + dbname);
nodelist1 = model1.getNodeList();
NodeCount = nodelist1.length(); #get the Node count

Completed script:
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Python Tutorials

The completed script should look like this:


# CODE FENCE BEGIN: Declarations
context = SX.ScriptDelegate.current();
if (not context):
SX.showErrorMsg("The script must be executed in a Process.");
raise "Error";
inputs = context.getInputs();
outputs = context.getOutputs();
NodeCount = 0; # () NodeCount
# CODE FENCE END: Declarations
model1 = SX.CLexSofyEnv.getCurrentModel(); # same as RADE,everything
in pkg files
dbname = model1.getDbName();
SX.ShowMsg ("Database Name - " + dbname);
nodelist1 = model1.getNodeList();
NodeCount = nodelist1.length(); #get the Node count

# CODE FENCE BEGIN: Outputs


outputs.setDouble("NodeCount", NodeCount);
# CODE FENCE END: Outputs

Step 9: Close Script Editor (if open).


Step 10: Return to Data page and click Save button to save the Action.
Step 11: Return to the Model_Nodes template where you started. It is still empty.
Step 12: Click Actions toolbox and Browse to the location of the model_and_nodecount.act file just
created. Select it and click anywhere in the window to create an instance of it.
Step 13: Select the Model_Nodes template in Model Browser and click Save icon.
Step 14: Switch to another workspace, e.g. Structures, and open any model that contains nodes.
Step 15: From Templates toolbox, select Browse... and locate the saved template, Model_Nodes.proc
and select it to open Template Execution window.
Step 16: Click Run button to execute the template. You should see a message stating the current model
name in the Messages window. The node count value should be shown in an Execution Report
window that opens upon completion of the template.
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RADE Scripting Language

RADE Scripting Language

What is RADE?
Rapid Application Development Environment (RADE) is a powerful tool embedded in SimXpert to:
Add and Customize SimXpert's Functions
Integrate other commercial applications to SimXpert
Allow users to use SimXpert as a Pre/Post tool for their internal applications and technologies
Automate tasks and procedures
RADE is an interpretive environment. RADE is an Object Oriented (OO) Language, whose syntax is
very similar to C++. Additionally, C/C++ shared libraries (objects and members) can be easily wrapped
into RADE, thus making RADE an extendable Language.
Unlike Python, RADE is a proprietary code used by SimXpert.

Overview of RADE Syntax


The syntax of RADE is similar to that of C++. Code statements to be executed may be contained inside
functions. A function may require input values or objects. After a function has been called upon to be
executed, it returns outputs to the caller.

Function Declaration
A function declaration defines a function and is of the form:
function classname:functionname(argument1, argument2)
{
rade code statement;
more rade code;
}
If the function is not a member of a class, then the classname: is omitted. Contained within the
parenthesis are the arguments, or parameters for the function, and can be either inputs or outputs.
The curly brackets contain the statements to be executed. Each statement is terminated with a semi-colon.

Commenting
RADE uses C++ like syntax for commenting your RADE Programs.
// comment here

Class Definition
Data with similar attributes can be grouped into a “class.” A class is a data type which can contain
“members” (attributes) and “methods” (functions). A base class may contain other derived classes, which
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RADE Scripting Language

inherit all the properties of the base class. A derived class can have additional unique properties of its
own.
In the following example, the global variables var1 and var2 for the new class, ClassXX are defined,
followed by the class declaration, then the member function, func_do_something. Additional
member functions can follow.
global ClassXX = {
var1 = NULL,
var2 = "Blue"
};
class(ClassXX);
function ClassXX:func_do_something(arg1, arg2)
{some code statement;
}

SimXpert's Object (Class) Hierarchy


SimXpert's core API deals with Objects (e.g. A node object). There are various Base Classes defined in
SimXpert. Each of these Base classes may have “child” members and functions which inherit the
characteristics of the base class. For example, CLexFemObject is a child of CLexObject. The Inheritance
Diagram of the CLexFemObject is shown for reference.

Some of the SimXpert base classes are mentioned below:


CLexGraphicsObject
CLexSolverCard
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RADE Scripting Language

CLexStatusLog
CLexField
CLexQualityEnhancer
CLexShapeFun
CLexGUITriad
CLexPostUtils
CLexObject
CLexFieldMeshSurface
CLexBox
CLexScene
CLexSofyStream
CLexMeshElement
CLexSofyEnv
CLexMorphControl
CLexColorBar

Data Types
RADE has dynamic type checking: As soon as a value is assigned to a variable, it gets a type. RADE has
5 Data Types:
function
number
char * (string)
table: can have numeric as well as non-numeric fields
void * (pointer): used to store C/C++ values.

Reserved Keywords

and for or
break function return
case global switch
continue if then
default local while
do NULL
else not
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RADE Scripting Language

The reserved keywords cannot be used as names for variables, functions, or classes.
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RADE Syntax Details

RADE Syntax Details


Pre Processor Controls
All preprocessor pragmas start with # symbol
#debug: turns debugging on
#nodebug: turns debugging off
#ifdef: condition starts a conditional ifdef pragma - if cond is false this part is skipped
#ifndef: condition starts a conditional ifdef pragma. If cond is true this part is skipped
#else: starts a conditional else pragma
#endif: ends a conditional else pragma
#endinput: ends the lexical parsing of the file
The condition may be:
0 - always false
1 - always true

Including (Processing) Files


Specifying including or processing (executing) a file is exactly the same:
include("path/filename")
process_file("path/filename")
Search path rules for the “include files”:
#path name: inserts a directory into path for file searched during execution of process file
commands.
clearpaths(): Clears the search path stack.
path("Path_Name"): Rade Function to add a path where "Path_Name" is a string variable
or a string constant.

Control Blocks
Syntax for the various RADE control blocks are as follows:
function func_name() { blocks }
if (condition expressions) { block }

if (condition expression)

{ block } else (or elseif) { block } end

while (condition) { block }


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RADE Syntax Details

do { block } // can be used for local scoping

repeat
{ block } until (condition)

for(exp1; exp2; exp3)


{ block }

switch(condition)
case const1 : { . . break; } . . default : { . . break; } }

The for, while, do and do-while support continue statement, continue statements are
not allowed in a switch statement

Variables
Variables must explicitly be declared as local or global.
For consistency and stability, the use of Global variables should be kept to a minimum to reduce conflicts
with SimXpert and other supplier provided software.
Variables do not have types. Types are dictated by the values they hold. Evaluation is done at run time.
local a = "astring"; // type of variable a is string
a = 1.0; // type of variable a is number
C-style escapes are allowed with a '\'.
Strings are represented by "astring" or 'astring'
Similarly multiple initialized variable can be assigned as follows:
i, v = 0, 1; // i = 0 v = 1
i,j += 1, 3; // adds 1 to i and 3 to j
m,n ++; // increments m and n by 1

Memory Management
Memory management in RADE is automatic. All memory for 'local' variables is automatically managed.
Exception: when a user uses “new”
Nodes = NodeList:new(10000)
then the memory management is under programmer's control. In this case the statement
Nodes:delete()
would delete the allocated memory.

Arithmetic Operators
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RADE Syntax Details

+ Addition or String Concatenation


- Subtraction
* Multiplication
/ Division
^ Power
= Assignment
++ Increment Operator (As Suffix Only)
-- Decrement Operator (As Suffix Only)
+= Adds the right hand side to the left hand side
-= Subtracts the right hand side from the left hand side
*= Multiplies the right hand side to the left hand side
/= Divides the left hand side by the right hand side

Logical Operators
== Check Equality Condition: works with Real, Integer and Strings
!= Not Equal Condition Checker
<= Less than or Equal to Condition Checker
=> Greater than or Equal to Condition Checker
< Less than condition checker
> Greater than condition checker
&& Logical And || Logical Or

Unary Operators
- Reverse sign (negate)
! Logical not

Tables
Table constructors are expressions that create tables. Every time a constructor is evaluated, a new table
is created. Constructors can be used to create empty tables, or to create a table and initialize some fields.
The expressions in the list are assigned consecutive numerical indices, starting with 1. For example:
local a = {"v1", "v2", 34} is same as:
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RADE Syntax Details

local a = {}; a[1] = "v1"; a[2] = "v2"; a[3] = 34

local a = {[f(k)]=g(y), x=1, y=3, [0] = b+c} is same as:

local a = {}; a[f(k)] = g(y); a["x"] = 1; a["y"] = 3; a[0] = b+c

TABLE Functions
looptable(table, function) - calls function for each field of table
looptablei(table, function) - calls function for each numeric field of table
loopvar(function)
next(table, index) - traverses a table (initially index should be NULL)
nextvar(name)

Built-in Functions
assert(v, [msg]) - similar to C function
clock() - returns the approximate cpu time in seconds
collectgarbage() - force a garbage collection cycle
date([format]) - follows the same rules as C function strftime
exit([code]) - executes the C exit function
getenv("varname") - gets the value of the environment variable
print(v1, v2, ...) - prints any number of arguments to stdout
process_file (" file_name ") - execute a file within this RADE environment
process_string (" ... ") - execute a string within this RADE environment
tostring(e) - converts the given argument to a string representation
tonumber(e) - **tries** to convert argument to number
type(variable) - returns the variable type
seterrormethod(method) - sets the error handler and returns the old handler
system("command") - executes a system command
length(table) - returns the length of numeric indices of table
insert(table, [, pos], value - inserts a value in a table optionally at a position which by
default is at the end
remove(table, [, pos] - removes a value from a table optionally from a position which by
default is at the end
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RADE Syntax Details

sorttable(table [,function]) - sorts the numerical fields of a table optionally with the help
of a sorting

Mathematical Functions
sin(x) - x in degrees, cos(x), tan(x)
asin(y), acos(y), atan(y), atan2(number, number)
deg(number) - converts radians to degrees
rad(number) - converts degrees to radians
PI - has the value of PI
abs(val) - returns absolute value
min (val1, val2, ..., valx) - returns min value
max (val1, val2, ..., valx) - returns max value
ceil (val) - returns the next higher integer
floor (val) - returns the next lower integer
log(number), log10(number)
mod (val2,val1) - returns the remainder of the expression (val2/val1)
sqrt(number)
NULL - Null Value
rand([integer n]) - when called with no arguments returns a random real number in the range
[0,1] ; when called with a number n, Random returns a random integer in the range [1,n]
srand(number) - reset the random-number generator to a random starting point

Binary Operations
band(int n1, int n2) - returns n1 & n2
bor(int n1, int n2) - returns n1 | n2
beor(int n1, int n2) - returns n1 ^ n2
lshift(int v, int i) - returns v << i
rshift(int v, int i) - returns v >> i

String Functions
strlen(str) - returns the length of the string
substr (str,i,[j]) - returns a substring starting at the ith location and ending at the jth location.
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RADE Syntax Details

strstr(str,pattern[,init]) - returns the index where the pattern match was found.
e.g: print(strfind("Hello There","There")) - this will print - 7.
tolower(str) - returns a copy of str with all characters changed to lower case.
toupper(str) - returns a copy of str with all characters changed to upper case.
strdupn (s, n) - Returns a string that is the concatenation of n copies of the string s.
tochar(number) - converts an ascii number to a character
ascii(char) - converts an character to ascii number
sprintf(format_string, e1, e2, ...) - returns a string specified by the format string.
Same as the printf family of standard C functions.
The options/modifiers *, l, L, n, p, h are not supported
There is an extra option, q - this option formats a string in a form suitable to be safely read back
by the RADE interpreter; that is, the string is written between double quotes, and all double
quotes, returns and backslashes in the string are correctly escaped when written. e.g.,
sprintf('%q', 'a string with "quotes" and \n new line') - will produce
the string: "a string with \"quotes\" and \ new line"
strrepl (s, pattern, replacement [, n]) - Returns a copy of s, where all occurrences
of the pattern have been replaced by a replacement string. This function also returns, as a second value,
the total number of substitutions made.

PATTERN RECOGNITION
RADE uses 'Regular Expressions' for Pattern Recognition. The following combinations are allowed in
describing a character class:
. (a dot) - represents all characters
%a - represents all letters
%c - represents all control characters
%d - represents all digits
%l - represents all lower case letters
%p - represents all punctuation characters
%s - represents all space characters
%u - represents all upper case letters
%w - represents all alphanumeric characters
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RADE Syntax Details

%x - represents all hexa-decimal digits


%x - (where x is any non alphanumeric character) - represents the character x.
Escaping the magic characters ()%.[]*-?. - should be preceded by a %.
Example: read vertex 1 from an STL file
If line = "vertex 708.546021 -975.411987 720.219971"
b, e, v1, v2, v3 = strstr(line,"^%s*vertex%s+(%S+)%s+(%S+)%s+(%S+)");
will return b as non-null and vertices in v1, v2, v3

File IO Functions
All input and output operations are done, over two file handles. These are called:
_INPUT(reading)
_OUTPUT(writing).
The available global variables are:
_STDIN
_STDOUT
_STDERR
File handle is a user data containing the file stream FILE*, a distinctive tag is created by the I/O library.
Available functions:
openfile(filename, mode)
closefile (handle)
readfrom (filename)
writeto (filename)
appendto (filename)
remove (filename)
rename (name1, name2)
flush (filehandle)
seek (filehandle [, whence] [, offset])
tmpname ()
write ([filehandle, ] value1, ...)
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RADE Tutorials

RADE Tutorials
Several scripts are provided to demonstrate how RADE is used to perform certain actions in SimXpert.
Please review the previous section on RADE syntax for more information on the RADE scripting
language. The following topics are included in the RADE Tutorials.
• Creation/Modification/Deletion of entities (Nodes & Elements)
• GUI (menus, spreadsheets, etc.)
• Entity Picking
• Enquiring the SimXpert database (e.g. give me all warped elements)
• Vector usage (cross, dot, etc.)
• Nearest neighbors (find nearest entity to location)
• File IO for parsing files
• Geometry
• Spline creation
• Projection of a location on a curve
• etc.

These tutorials can be done in the Script Editor window, which is accessible from Tools menu, then
Macro, and Script Editor. Each tutorial can be run by copying and pasting the indicated text into Script
Editor window and clicking Run button. The tutorials are also available as a set of *.rdl files and if you
have access to these files, the File Open command may be used in Script Editor to run each tutorial.
Comments in each tutorial are marked by “//” or multi-line comments may appear as “/* ... */”

RADE Tutorial 1 - Hello World


1.) Hello World - This script sends the message “Hello World” to the Message window in the SimXpert
session (at bottom of screen) in three different colors.
Type or Copy / Paste the text below into the Script Editor window:
#debug
/*
* Legendary HelloWorld program
*/

ShowMsg("Hello World");
ShowMsg("Hello World", "red");
ShowMsg("Hello World", "blue");
Click the Run icon.
To save the file, click the File Save icon in the Script Editor window and name the file 01-hello.rdl
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RADE Tutorials

RADE Tutorial 2 - Object Oriented Programming Concepts


2.) OOP - Shows some features of object oriented programming
Type or Copy / Paste the text below into the Script Editor window:
/*
* Object Oriented Programming concepts
* - Data storage in objects
* - Giving messages to objects to do something
* - Default parameters handled by messages
*/

#debug

global CMessage = {
msg_ = NULL,
color_ = "blue"
};
// msg_ and color_ are global variables for the class
/
class(CMessage);
// new defines constructor to create an instance of a class;
// can be called with one or two parameters: str and (optionally) clr
function CMessage:new(str)
{
local lm = {
msg_ = str,
}
instance(lm, CMessage);
return lm;
}

function CMessage:new(str, clr)


{
//ShowMsg("New Called ...");
local lm = {
msg_ = str,
color_ = clr,
}
instance(lm, CMessage);
return lm;
}
function CMessage:delete()
{
//ShowMsg("Delete Called");
//this.node_:delete();
}
function CMessage:setMsg(str)
{
// "this" gets the handle on the current class
// (in this case CMessage)
this.msg_ = str;
}
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function CMessage:getMsg(str)
{
return this.msg_;
}

// handles default parameter


function CMessage:show(color)
{
ShowMsg(this.msg_, color);
}

function Demonstrate_OOP()
{
local my_msg = CMessage:new("Hello MSC");
my_msg:show();
my_msg.msg_ = "xxxxxxxxx";
my_msg:show("red");
my_msg:delete();

local obj2 = CMessage:new("Hello World !!!!!");


obj2:show();
obj2:delete();
my_msg:show("red");
}

Demonstrate_OOP();

Run the script by clicking the Run icon in the Script Editor window. If desired, this file can be saved as
02-oop.rdl.

RADE Tutorial 3 - List Handling


3.) List Handling - This tutorial shows how to use the various SimXpert XXXList classes, using IntList
as an example. It also shows the general RADE Table data type, which can contain mixed data types.
Type or Copy / Paste the text below into the Script Editor window:
/*
* List handling in RADE. LIST is the ARRAY equivalent in most of the
* other programming languages
*/

function ListBasics_CB()
{
local i;

// instantiate a list. Below is a integer list (IntList)


// from SimX API.
// Similarly you can have ElementList, NodeList, etc.//
local list = IntList:new(); mortal(list);

// insert some items in the list


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RADE Tutorials

list:insert(0);
list:insert(3);
list:insert(5);
list:insert(10);
// now list(0)=0, list(1)=3, list(2)=5, list(3)=10
//
// loop through the list
for(i=0; i<list:length(); i++) {
// Print each member of the list
print(list[i]);
ShowMsg( "list [" + i + "] = " + list[i] );
}

// Table usage
// General RADE tables can contain mixed data types.
// Initialize a table
local table = { };
// The first item is given index of 1, not 0
insert(table, "MSC");
insert(table, "SimXpert");
insert(table, 22/7);
// but index of 0 can be assigned
table[0] = "zero";

local len = length(table);


for(i=0; i<=len; i++) {
print(table[i]);
ShowMsg( "table [" + i + "] = " + table[i] );
}
}
// now execute the function ListBasics_CB
ListBasics_CB();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 3-list.rdl
if desired.

Tip: Note on copying lists: Copying of a list cannot be done by simply assigning variables, as in:
py_list_out = py_ list_in;
It is necessary to loop through the list and copy each item in the list, as shown in the example below:
// Do not simply assign list variables...
// outstrlist = strlist;
// outobjlist = objlist;
// The correct way: do a copy
local len = strlist:length();
local i=0;
for (; i<len; i++) {
outstrlist:insert(strlist:at(i));
}

// For ObjectList, use the AddLists API


AddLists(objlist, outobjlist);
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RADE Tutorials

RADE Tutorial 4 - Menus


4.) Creating menus- Create your own menu item in SimXpert and assign to your own function.
Type or Copy / Paste the text below into the Script Editor window. Edit the line beginning with “path” to
reflect the actual path where the tutorial files reside, if known:
/*
* Adding menus to SimXpert
*/
#debug

*/
function ShowMessage_CB()
{
ShowMsg("My First Button", "Blue");
}
function AddMyMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
// add My Menu
my_menu = TopMenuItem:new("My Menu");
}

local pb;
if(not my_menu:findChild("Show Msg")) {
pb = PushButtonItem:new(my_menu, "Show Msg", "ShowMessage_CB");
}
}
AddMyMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 4-
menu.rdl if desired.

After running the script, check the SimXpert menu bar for My Menu, then execute Show Msg
command from menu.

RADE Tutorial 5 - SimX Entity Creation


5.) Entity - In this tutorial, create some nodes, and then some shell elements.
You will need to switch to Structures workspace first. Type or Copy / Paste the text below into the Script
Editor window:
/*
* Defines 3 functions
* 1. Creates a node grid
* 2. Asks the user to pick 4 nodes and creates an element.
* 3. Creates a menu with the 2 above functions
* Please note that CLexSofyEnv is the basic class in SimXpert from
* where you can start digging information about the model
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RADE Tutorials

*/

function CreateNodeGrid_CB()
{
local i, j, x, y, z = 0, 0, 0.0, 0.0, 0.0;
for(i=0; i<5; i++) {
for(j=0; j<5; j++) {
// system unit is m. dividing by 1000
// If user unit is mm, nodes will be 10mm apart.
x = i * 10/1000;
y = j * 10/1000;
z = 0.0;
CLexNode:new(x, y, z);
}
}
}
function CreateElements_CB()
{
// Ask the user to pick nodes
local nodes = NodeList:new(); mortal(nodes);
pickNodes(nodes, NULL, 4, "Pick 4 Nodes");
if(nodes:length() < 4) {
ShowErrorMsg("Pick at least 4 nodes");
return;
}

// Element has to go in some part. Try to get the current part.


// if there is no current part, create a part "MyPart"
local part = CLexSofyEnv:getCurrentPart();
if(not part) {
local model = CLexSofyEnv:getCurrentModel();
part = CreatePart(model, "MyPart");
CLexSofyEnv:setCurrentPart(part);
}

// Create an element from the picked nodes


// Need to Create a Shell element
// CLexElement - CLexShellElement - CLexQuad4Element -
// Member Function.
local elem = CreateQuad4ElementFromSofyName(nodes[0], nodes[1],
nodes[2], nodes[3], part);

UpdateCollectionList();
drawAllCanvases();
}

function AddEntitiesMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}
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local pulldown = my_menu:findChild("Create Entities");


if(not pulldown) {
local pulldown = PullDownMenu:new(my_menu, "Create Entities");
PushButtonItem:new(pulldown, "Nodes", "CreateNodeGrid_CB");
PushButtonItem:new(pulldown, "Elements", "CreateElements_CB");
}
}

AddEntitiesMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 5-
entity.rdl if desired.
After running the script, check the SimXpert menu bar for My Menu, then execute Nodes and
Elements commands from menu. It will create a grid pattern of nodes, then one element from four
picked nodes.

RADE Tutorial 6 - Picking


6.) Picking - Type or Copy / Paste the text below into the Script Editor window:
/*
* Demonstrates simple entity picking
* Deletes elements connected to picked node and the node itself
*/

#debug
function DeleteElements_CB()
{
// Ask the user to pick nodes
local nodes = NodeList:new(); mortal(nodes);
pickNodes(nodes, NULL, 0, "Pick Nodes to delete");
if(nodes:isEmpty()) { return; }

local i;
for(i=0; i<nodes:length(); i++) {
local id = nodes[i]:getAppId();
print(id);
}

//local nodenn = CLexNodeNN:new(nodes);


//local nearest = nodesnn:nn(loc);

// following is a classic example of


// getting entities from entities
// with getXXXFromYYY functions
// you can almost achieve any entity enquiry
local elements = ElementList:new(); mortal(elements);
getElementsFromNodeList(nodes, elements);
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RADE Tutorials

// SimXpert's entity deletion


deleteObjects(elements);
deleteObjects(nodes);

// update the canvas


drawAllCanvases();
}
// Add Picking to My Menu - assign to DeleteElements_CB function
function AddPickingMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}

if(not my_menu:findChild("Picking")) {
local pb = PushButtonItem:new(my_menu, "Picking",
"DeleteElements_CB");
}
}
AddPickingMenu();
Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 6-
picking.rdl if desired. After running the script, check the SimXpert menu bar for My Menu, then
execute Picking command from menu. All elements connected to the picked nodes will be deleted.

RADE Tutorial 7 - Mesh


7.) Mesh - This tutorial is presently not working. Not able to import Iges file in a proper manner. Meshing
fails. ???
For this tutorial you will also need the demo file, bracket.igs. Use File, Import to bring the geometry
into the Workspace. Type or Copy / Paste the text below into the Script Editor window:
/*
* - Load Bracket.igs
* - Stitch all
* - gets the surfaces from the current scene & meshes them
*/

function MeshSurfaces_CB()
{
// get the current scene
local scene = CLexSofyEnv:getCurrentScene();
// get the scenes surfaces
local surfs = SurfaceList:new(); mortal(surfs);
scene:getSceneSurfaces(surfs);

// mesh the surfaces


local i, len = 0, surfs:length();
for(i=0; i<len; i++) {
surfs[i]:mesh();
}
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// detach the mesh from the geometry to do anything on the mesh


for(i=0; i<len; i++) {
surfs[i]:detachFemEntities();
}

drawAllCanvases();
}
function AddMeshMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}

if(not my_menu:findChild("Mesh")) {
local pb = PushButtonItem:new(my_menu, "Mesh",
"MeshSurfaces_CB");
}
}
AddMeshMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 7-
mesh.rdl if desired. After running the script, check the SimXpert menu bar for My Menu, then execute
Mesh command from menu.

RADE Tutorial 8 - Enquiry


8.) Enquiry - In the Structures or Crash Workspace open a model that contains some shell elements. Type
or Copy / Paste the text below into the Script Editor window:
/*
* - Get all QUADs in the model
* - Get a warpage value from the user
* - Highlight elements with warpage greater than the above value
*/
/*
function CLexShellElement:warpage()
{
return 10;
}
*/

function Enquiry_CB()
{
// get the current model (you will usually have only ONE model)
// all FE data digging starts at the model (CLexModel)
local model = CLexSofyEnv:getCurrentModel();

// get all shell elements in the model


local shells = ElementList:new(); mortal(shells);
model:getElements(shells, __CLEXELEMENT, SHELL, "", True, True);
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// get warpage from the user


local str = CLexString:new(); mortal(str);
GetString("Enter Min. Warpage", str);
if (str:data() == "" || str:data() == "CANCEL") {
return;
}
local warpage = tonumber(str:data());

print("-->", warpage);

// now loop through the elements and check their warpages


local i, len = 0, shells:length();
for(i=0; i<len; i++) {
local elem = shells[i];
cast(elem, "CLexShellElement");
// Cast down to a child object to access it functions,
// in this case, cast from CLexElement to CLexShellElement
if(elem:warpage() > warpage) {
HighlightEntity(elem);
}
//cast(elem, "CLexElement");
}
}

function AddEnquiryMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}

local pb = my_menu:findChild("Enquiry");
if(not pb) {
pb = PushButtonItem:new(my_menu, "Enquiry", "Enquiry_CB");
}
}
AddEnquiryMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 8-
enquiry.rdl if desired.
After running the script, check the SimXpert menu bar for My Menu, then execute Enquiry command
from menu.

RADE Tutorial 9 - Spreadsheet


9.) Spreadsheet - This tutorial shows how to create a dialog box table (spreadsheet) and how to populate
it with model objects and push-buttons. Note that Template Builder Action editing dialog has capability
to create these interfaces automatically for inputs, and therefore should be used whenever possible.
In the Structures or Crash Workspace open a model that contains some parts and shell elements. Type or
Copy / Paste the text below into the Script Editor window:
/*
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RADE Tutorials

#debug
// Part Info Viewer (& Editor)
function PartInfoApplyCB(ss)
{
ss.apply = True;
//ss.partName = ss:getCell(0, 0);
//ss.thickness = ss:getCell(1, 0);
ss:exit();
}

function PartInfoExitCB(ss)
{
}

function PartInfoComboCB ()
{
}

function BrowseCB(pb)
{
ShowMsg("Inside Browse Callback !");

// Get file to be read from user


local pattern = CLexString:new("{ *.nas *.bdf *.dat }");
mortal(pattern);
local workDir = CLexString:new(); mortal(workDir);
local fileString = CLexString:new(); mortal(fileString);
local selectedFileName = CLexString:new();
mortal(selectedFileName);
GetFile(pattern, "Get Some File ?",selectedFileName,
workDir,fileString,0);
if(selectedFileName:data() == "CANCEL" or
selectedFileName:data() == "") {
ShowMsg("Cancelled");
return;
}
local ss = pb.ss;
ss:setCell(3, 0, selectedFileName:data());
// store the selected file
ss.selectedFile = ss:getCell(3, 0);
}
function PartInfoSpreadSheet(part)
{
local ss = CLexSpreadSheet:new("Part Info Viewer");
ss:setNumRows(4);
ss:setRowLabels(4, { "Name", "Thickness", "Demo Combo", "Push
Button" } );
ss:setNumColumns(2);
ss:addActionButton("Apply", "PartInfoApplyCB");
ss:setExitCB("PartInfoExitCB");
ss:createGraphics();
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local cb = ComboBoxItem:new(ss, "PartInfoCombo",


"PartInfoComboCB");
cb:addItem("A");
cb:addItem("B");

local pb = PushButtonItem:new(ss, "Browse...", "BrowseCB");


pb.ss = ss;
// attaching ss to pb so that it can be accessed from the
// BrowseCb callback

ss:setCell(0, 0, part:getName());
ss:setCell(1, 0, part:thickness());
ss:setCellWidget(2, 0, cb);
ss:setCellWidget(3, 1, pb);

ss.selectedFile = "Not Selected Anything";

ss.apply = False;
ss:manage();
// pops up the spreadsheet

ShowMsg("After Manage");

if(ss.apply == True) {
//print("--------");
//print(ss:getCell(0, 0));
//part:setName(ss:getCell(0, 0));
ShowMsg("After Apply Pressed");
ShowMsg("Selected File is: " + ss.selectedFile);
}

UpdateCollectionList();
}
function Spreadsheet_CB()
{
local parts = PartList:new(); mortal(parts);
pickParts(parts, NULL, 1, "Pick A Part");

if(not parts:isEmpty()) {
PartInfoSpreadSheet(parts[0]);
}
}
function AddSpreadsheetMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}

if(not my_menu:findChild("Spreadsheet")) {
local pb = PushButtonItem:new(my_menu, "Spreadsheet",
"Spreadsheet_CB");
}
}
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RADE Tutorials

AddSpreadsheetMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 9-
spreadsheet.rdl if desired.

After running the script, check the SimXpert menu bar for My Menu, then execute Spreadsheet
command from menu.

RADE Tutorial 10 - Read STL


10.) STL - Open the Structures or Crash Workspace. For this tutorial a demo file named sample.stl is
needed. Type or Copy / Paste the text below into the Script Editor window:
/*
* - demonstrates how to use the file open dialog box
* - reading a file
* - parsing (some pattern recognition concepts)
* - CLexWCoordinate
*/
function ReadSTL_CB()
{
local fname = CLexString:new(); mortal(fname);
local pattern = CLexString:new("{ *.stl *.rdl }");
mortal(pattern);
local workdir = CLexString:new(); mortal(workdir);
local fstring = CLexString:new("unnamed.stl"); mortal(fstring);
GetFile(
pattern,
"STL File Name: ?",
fname,
workdir,
fstring,
False
);
if(fname:data() == "CANCEL" or fname:data() == "") {

ShowWarningMsg("STL Read Attempt Cancelled !!");


return;
}
ReadSTL(fname:data());
}
function ReadSTL(file)
{
local model = CLexSofyEnv:getCurrentModel()
local part = CLexSofyEnv:getCurrentPart();
if(not part) {
part = CreatePart(model, "STL_PART");
CLexSofyEnv:setCurrentPart(part);
}
// parse the stl file
BusyCursor();
readfrom(file); // Keywork - opens the file
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RADE Tutorials

local line, b, e, v1, v2, v3, n1, n2, n3;


local p1 = CLexWCoordinate:new(); mortal(p1);
local p2 = CLexWCoordinate:new(); mortal(p2);
local p3 = CLexWCoordinate:new(); mortal(p3);
local cnt = 0;
while(1) {
line = read("*l");
// Returns the whole line,& increment the
// file pointer to the next line
if(not line) { break; }
b, e = strstr(line, "^%s*outer%s+loop");
//b = found or not; e: column location
if(b != NULL) {
//
// read vertex 1
line = read("*l");
b, e, v1, v2, v3 = strstr(line,
"^%s*vertex%s+(%S+)%s+(%S+)%s+(%S+)");
if(b != NULL) {
p1:setValues(v1, v2, v3);
p1 = p1 / 1000.0;
// mm -> m
// read vertex 2
line = read("*l");
b, e, v1, v2, v3 = strstr(line,
"^%s*vertex%s+(%S+)%s+(%S+)%s+(%S+)");
if(b != NULL) {
p2:setValues(v1, v2, v3);
p2 = p2 / 1000.0;// mm -> m

// read vertex 3
line = read("*l");
b, e, v1, v2, v3 = strstr(line,
"^%s*vertex%s+(%S+)%s+(%S+)%s+(%S+)");
if(b != NULL) {
p3:setValues(v1, v2, v3);
p3 = p3 / 1000.0;// mm -> m

n1 = CLexNode:new(p1);
n2 = CLexNode:new(p2);
n3 = CLexNode:new(p3);
CreateTria3ElementFromSofyName(n1, n2, n3, part);
}
}
}
}
cnt++;
if( (cnt - (floor(cnt/5000) * 5000)) == 0) {
ShowMsg("# Elements Created = " + cnt);
}
}
ShowMsg("Done Reading STL File. Cleaning up ...");
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RADE Tutorials

// Merge coincident nodes


local elems = part:getElementList();
local nodes = NodeList:new(); mortal(nodes);
getNodesFromElementList(elems, nodes);
MergeCoincidentNodes(nodes, False, 0.0000001, True, False);

// delete unreferenced nodes


deleteObjects(nodes);
drawAllCanvases();
UpdateCollectionList();
FillScreen();
IdleCursor();
}

function AddSTLMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}
if(not my_menu:findChild("Read STL")) {
local pb = PushButtonItem:new(my_menu, "Read STL",
"ReadSTL_CB");
}
}
AddSTLMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 10-stl.rdl
if desired.

After running the script, check the SimXpert menu bar for My Menu, then execute Read STL
command from menu.

RADE Tutorial 11 - Graphics


11.) Graphics- Create temporary graphics objects.
Open the Structures or Crash Workspace. Type or Copy / Paste the text below into the Script Editor
window:
/*
* Temporary graphics object creation
*/

#debug

function CreateTempGraphics_CB()
{
// Create a temporary line
local lineGraphics = CLexLineGraphicsObject:new(0, 0, 0, 0.002,
0.002, 0.002);

// Create an axis
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RADE Tutorials

local axisGraphics = CLexArrowGraphicsObject:new(0, 0, 0, 0, 0,


1, 0.001);
local graphicsContainer =
CLexSofyEnv:getCurrentScene():getHighlightsGraphicsContainer();
graphicsContainer:insert(lineGraphics);
graphicsContainer:insert(axisGraphics);

FillScreen();
drawAllCanvases();
}

function AddGraphicsMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}

if(not my_menu:findChild("Graphics")) {
local pb = PushButtonItem:new(my_menu, "Graphics",
"CreateTempGraphics_CB");
}
}
AddGraphicsMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 11-
graphics.rdl if desired.

After running the script, check the SimXpert menu bar for My Menu, then execute Graphics command
from menu. A line and axis objects will be displayed temporarily.

RADE Tutorial 12 - Create Spline


12.) Create Spline- Type or Copy / Paste the text below into the Script Editor window:
// use of Parasolid
function CreateSpline(coords)
{
delete_all_states(); // Clearing all the marks
note_and_name_state(); // Marks the parasolid at a level

local smooth = True;


local body = PS_MakeWireBody(coords, smooth);

note_and_name_state(); // Marks the parasolid at a level


delete_all_states(); // Clearing all the marks
drawAllCanvases();
}

function CreateSplineCB()
{
while(1) {
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RADE Tutorials

local coords = CoordList:new(); mortal(coords);


pickLocations(coords, 0, "Pick locations of the spline");
if(coords:isEmpty()) { return; }

CreateSpline(coords);
}
}

function AddSplineMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}

if(not my_menu:findChild("Create Spline")) {


local pb = PushButtonItem:new(my_menu, "Create Spline",
"CreateSplineCB");
}
}
AddSplineMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 12-
CreateSpline.rdl if desired.
After running the script, check the SimXpert menu bar for My Menu, then execute Create Spline
command from menu.

RADE Tutorial 13 - Grapher


13.) Grapher- Shows how to invoke the SimXpert grapher. Type or Copy / Paste the text below into the
Script Editor window:
#debug
load("grapher_ridl");
function GrapherTestExit(plotter)
{
plotter:delete();
}

function CreateGrapher_CB()
{
local plotter = SGView:new(gui);
plotter:setExitCB("GrapherTestExit");
local canvas = plotter:currentCanvas();
canvas:setXLabel("X");
canvas:setYLabel("Y");
canvas:setTitle("Title");
// canvas:resize(width, height); if you want to resize
// canvas:setXTickPrecision(2); pixel precision

local x_data = DoubleList:new(2); mortal(x_data);


local y_data = DoubleList:new(2); mortal(y_data);
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RADE Tutorials

x_data:insert(0.0); y_data:insert(0.0);
x_data:insert(1.0); y_data:insert(1.0);
local curve = canvas:addCurve("Curve 1");
curve:addPoints(x_data, y_data);

canvas:scaleToFit();
plotter:show();
}
function AddGrapherMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}

if(not my_menu:findChild("Grapher")) {
local pb = PushButtonItem:new(my_menu, "Grapher",
"CreateGrapher_CB");
}
}
AddGrapherMenu();
Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 13-
grapher.rdl if desired.

After running the script, check the SimXpert menu bar for My Menu, then execute Grapher command
from menu. Try adding data points to the above code to change the look of the graph.

RADE Tutorial 14 - Complex Picking


14.) Complex Picking- Demonstrates complex picking and adding options to Pick window.
Open a finite element model in the Structures or Crash Workspace. Type or Copy / Paste the text below
into the Script Editor window:
/*
* Demonstrates complex picking (pick dialog functionality)
* - Deletes elements connected to picked node
* - hence shows "how to automatically
* - add elements to the pick" when node was picked
*/
#debug
function DelElemsProcessFunc(pp)
{
if(pp:isEmpty()) { return; }
local node = pp:last();
cast(node, "CLexNode")

// Get elements connected to the node


local elems = ElementList:new(); mortal(elems);
ShowMsg(node:getAppId());
node:getConnectedElements(elems);
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RADE Tutorials

if(elems:isEmpty()) {
ShowErrorMsg("No Elements Connected to Picked Node !!");
CLexPickDialog:resetPickLists();
return;
}

// Add these elements to pick


CLexPickDialog:rejectLast();
local i, len = 0, elems:length();
for(i=0; i<len; i++) {
CLexPickDialog:insertPickedObject(elems[i]);
}
CLexPickDialog:getNumPickedList():insert(len);
//CLexPickDialog:resetPickLists();
//deleteObjects(elems);
}
function DelElemsDoneFunc(pp)
{
// Something has to be picked
if(pp:isEmpty()) {
ShowErrorMsg("No Elements to Delete !!");
CLexPickDialog:resetPickLists();
return;
}
// Get the elements
local elems = ElementList:new(pp:length()); mortal(elems);
local i, len = 0, pp:length();
for(i=0; i<len; i++) {
local elem = pp[i];
cast(elem, "CLexElement");
elems:insert(elem);
}
CLexPickDialog:resetPickLists();
// Delete the elements & nodes(if option is enabled)
local nodes = NodeList:new(); mortal(nodes);
if(CLexPickDialog:isChoiceEnabled()) {
getNodesFromElementList(elems, nodes);
}
deleteObjects(elems);
deleteObjects(nodes);
//CLexHistory:NoteAndNameState("Delete Elements");
drawAllCanvases();
}
function AddElemsToPick_CB(pp)
{
if(pp:isEmpty()) { return; }
// Get connected elements & add them to the pick
local elems = ElementList:new(); mortal(elems);
local nodes = NodeList:new(); mortal(nodes);
cast(pp, "ElementList");
getNodesFromElementList(pp, nodes);
getElementsFromNodeList(nodes, elems);
// Remove already picked elements from the pick dialog
CLexPickDialog:resetPickLists();
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RADE Tutorials

// Add these elements to pick


local i, len = 0, elems:length();
for(i=0; i<len; i++) {
CLexPickDialog:insertPickedObject(elems[i]);
}
CLexPickDialog:getNumPickedList():insert(len);

}
function ComplexPicking_CB()
{
CLexPickDialog:reset();
// History initialization
//CLexPickDialog:TurnPickHistoryOn();
CLexPickDialog:setPickTitle("Delete Elements");
CLexPickDialog:insertPickItem(__PICK_NODES);
CLexPickDialog:setSinglePickStyle();// setMultiPickStyle
CLexPickDialog:setProcessingFunction("DelElemsProcessFunc");
CLexPickDialog:setDoneFunction("DelElemsDoneFunc");
CLexPickDialog:manageChoice(False, "Delete Nodes Also", "Delete
Nodes Also");
//CLexPickDialog:setExtraRejectLastFunction("CLexPickDialog_Gene
ricHistoryRejectLast");
//CLexPickDialog:setExtraExitFunction("CLexPickDialog_GenericHis
toryExit");
//CLexPickDialog:setExtraExitFunction("");
CLexPickDialog:setAnyFunction("AddElemsToPick_CB","+");
CLexPickDialog:manageEvents();
ShowMsg("Pick a Node whose connected elements will be deleted");
}
function AddComplexPickingMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}
if(not my_menu:findChild("Complex Picking")) {
local pb = PushButtonItem:new(my_menu, "Complex Picking",
"ComplexPicking_CB");
}
}
AddComplexPickingMenu()

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 14-
ComplexPicking.rdl if desired.

After running the script, check the SimXpert menu bar for My Menu, then execute Complex Picking
command from menu. Compare this code to that in Tutorial 6.

RADE Tutorial 15 - Point on Curve


15.) Point on Curve - Creates a point on curve that is nearest to the screen pick.
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RADE Tutorials

Open a geometry file or SimXpert database that contains curves in the Structures workspace. Type or
Copy / Paste the text below into the Script Editor window:
/*
function CurveExampleCB()
{
local curves = CurveList:new(); mortal(curves);
pickCurves(curves, 1);
if(curves:isEmpty()) { return; }
local curve = curves[0];
// curve is made up of edges
local edges = curve:getEdgeList();
local i, len = 0, edges:length();
local pos = CLexWCoordinate:new(); mortal(pos);
local tangent = CLexWCoordinate:new(); mortal(tangent);
local graphicsContainer =
CLexSofyEnv:getCurrentScene():getHighlightsGraphicsContainer();
for(i=0; i<len; i++) {
local edge = edges[i];
local ret, start, end = 0, 0.0, 0.0;
ret, start, end = edge:getRange(start, end);
local param = (start + end) / 2.0;
edge:eval_tangent(param, pos, tangent);
CLexNode:new(pos);
local axisGraphics = CLexArrowGraphicsObject:new(pos:x(),
pos:y(), pos:z(), tangent:x(), tangent:y(), tangent:z(), 0.010);
graphicsContainer:insert(axisGraphics);
}
drawAllCanvases();
}
function PtOnCurveMenu()
{
local my_menu = gui:getTopMenu():findChild("My Menu");
if(not my_menu) {
my_menu = TopMenuItem:new("My Menu");
}

if(not my_menu:findChild("Pt. on Curve")) {


local pb = PushButtonItem:new(my_menu, "Pt. on Curve",
"CurveExampleCB");
}
}
PtOnCurveMenu();

Run the script by clicking the Run icon in the Script Editor window. This file can be saved as 15-
PointOnCurve.rdl if desired.

After running the script, check the SimXpert menu bar for My Menu, then execute Pt. on Curve
command from menu.
191

Template Execution
192
Open Template Execution window

Open Template Execution window

Template Builder workspace


Right-click on a template in Model Browser and select Test.

The Template Execution window opens.

Other workspaces
From the workspace toolboxes panel, select the Templates tool ribbon / toolbox to browse the available
templates for the workspace. Recently accessed templates may appear in the toolbox. Click on a
template tool to open the Template Execution window.

If the desired template is not shown in the list, use the Browse tool to locate a template that is stored
locally.
193
Open Template Execution window

Use Retrieve or Run Published Template... tool to access SimManager and open a published Template
from there. In the first case, the template is retrieved and results files are not managed in SimManager.
But when using the Run Published Template...tool, the option exists to run remotely and manage results
files using SimManager Enterprise edition. When “Managed” execution is selected, a Process object is
created in the SimManager database, and the inputs and outputs are captured in SimManager.
194
Running a Template

Running a Template

Unit Validation
As soon as a template is opened in the Execution window, the current model units are checked against
the unit system stored in the template. If a mismatch exists, you will be prompted to change the units.

Select Yes to automatically change the current unit system to be consistent with the template. The
Messages window will display a confirmation of the change in unit system.

Select No to execute without changing to the template’s unit system.


Select Cancel to abort execution.
Unit Validation is performed only on top-level templates. If a sub-template has a different unit attribute
than the parent template, then no additional validation or conversion will occur. In this case, the template
author may need to add an action to change the units for the sub-template.

Providing template inputs


Click Run button.

Typically an input parameter dialog box will appear to gather undefined input parameters. Those
actions designated as “Include with Parent” will prompt for inputs before starting template execution.
Those set to “Prompt for Inputs” will not prompt for input parameters until that action is reached in the
template execution.
195
Running a Template

Enter the appropriate inputs and choices in the text boxes provided, or select objects from the SimXpert
model. A Pick button indicates that the object can be picked from the current model. Click the button to
initiate a pick panel.

When picking is active, the dialog box will be minimized. Click middle-mouse button in graphics
window to finish picking and return to the input dialog box.

Click OK to begin Template execution after providing all inputs. Depending on the prompting behavior
assigned to each action, additional dialog boxes may appear prior to each action.

Pick using recorded gestures


When a macro is recorded, or a template is executed and saved, the picking of objects is saved in detail.
This goes beyond simply recording object i.d.’s. The saved information includes the scene (model objects
displayed, viewing angle, and zoom) and the screen location of the picks.
When these saved inputs are later used to run the template, objects will be picked based on the recorded
gestures. The view, scene, and screen locations of the original picks are replayed. This allows the use of
a model that is similar to the original model, but perhaps with different object i.d.’s. Automatic picking
of objects can occur, even if i.d.’s do not match.
196
Running a Template

Note: When running a recorded macro or template with saved inputs, selection of objects may
occur automatically. You should be prepared to check the auto-selections and verify them.
If incorrect objects are auto-selected, they must be rejected or cleared before proceeding.

Un-do and Re-do


While executing a template, it is possible to reverse the previous steps, using Un-do icon. The template
must be in a paused state to access this command.

If the Un-do command has been used, then the Re-do icon becomes activated. The Un-do can then be
reversed to return to the original state.

Action Icons
When View Chart is activated, the flowchart of the template is displayed, similar to the view in Template
Builder. As each action in the Template is executed it becomes highlighted in the execution window.
A yellow square outlines the current action, indicating the action is being executed or possibly paused,
waiting for input.

A real-time graphical view of the model status may also be seen for certain actions, when the icon has
been designated as a graphics snapshot. Right-click on a snapshot icon to access SimXpert view
manipulation commands (Pan, Zoom, etc.)
197
Running a Template

Click Fit button to resize the icons to fill the window. Use Zoom icon and scroll bars to view any part of
the template in detail.

Status messages
A small message area appears on the toolbar of the Template Execution window, giving current status.

In Tree view, the status of the template and each action in the template is displayed.

Watch the SimXpert Messages window for additional status and prompting messages.
198
Control buttons

Control buttons
Controls to run, pause, stop, and run selective actions are on the toolbar at the top of the Template
Execution window. Most of these are also available on a context menu by right-clicking on an action in
the tree or flowchart.

Run / continue

Select this button to begin Template execution. If execution is currently paused, select it to continue the
execution.

Run selected action

To run only one action at a time, first select an action in the current Template. Click the Run Selected
Action button to run only the selected action. Template execution then pauses at the next action.

Step into

Activate the Python debugger and step into the code of the current action. (Only available for user-written
actions.) A Script Editor window will open, with a breakpoint exactly on the first line of user written
Python script code. You can edit the code and use all of the Debugger features, such as watching
variables, monitoring outputs, and stepping in / out / over functions. You can open multiple script files in
the Script Editor window and copy / paste code from one to the other. See Using Script Editor in the
Creating Actions section of this guide for details on using the Python debugger.

Continue to here

First select an action in the current template. Click the Continue to Here button to run the Template
from its current location up to the selected action. Execution will pause at the selected action.
199
Control buttons

Pause

While Template is executing, use pause button to temporarily halt execution. To resume execution click
run / continue button. Or click Step Into to enter debugging mode.

Stop

While Template is executing, use stop button to halt execution of the Template. Use this button only if
you do not intend to continue.

Pause at selected

This button will set a breakpoint at any action in the template. Prior to running a Template, select an
action where a pause is desired, then click Pause at selected button to create a pause point. A green
square on outside the action icon indicates that a pause has been set there.

While running the template, execution will pause at that location. Use the Run / continue button to
resume execution. Or click Step Into to enter debugging mode.

Toggle automatic execution

Select an action, then select the Toggle automatic execution icon from toolbar to make the selected
action optional, or to toggle back to automatic mode for the action. This icon is not available when an
action was designated as automatic in Action properties by the template author.
200
Options

Options
Click the Options icon at upper left of Template Execution window to access a list of options.

View Tree
Select View Tree to show the tree view of the template execution.

View Chart
Select View Chart to show flowchart view of the template execution.
201
Options

Prompt for Inputs


If checked, user will be prompted to supply any inputs needed by the template during execution. If Use
Saved Inputs is also checked, input values from a prior run are populated in dialog boxes, but user will
confirm each. If un-checked, template runs automatically using saved input parameters from a previous
execution.

Use Saved Inputs


Inputs from a previous run can be used to help automate a Template. All or part of the template can be
run, using inputs from a previous run. The Process\Executed folder will be searched for a saved execution
file with the same name as the current template, and the template will be run using the inputs specified
in that file.

Auto Save
Automatically saves a Template file corresponding to the executed template, and containing all the
selections and inputs made by the user during the run. The template file is saved after each action in the
template is completed.

Template Inputs
Opens a dialog box with all the undefined inputs for the Template. Default values can be changed here,
prior to execution.
202
Options

Execution Report
Opens a Execution Report dialog box showing all the output parameters for the Template. If the template
has already been executed, shows the status of the execution, and the values of output parameters.

Batch execution
Allows the Template to be executed with inputs contained in a comma-separated value (*.csv) file. The
CSV file may contain multiple sets of inputs such that the Template can be run several times with
different input values.
A *.csv file editor and execution control buttons are provided in a separate window when running a batch
execution. The *.csv file can be edited prior to starting the batch execution. See Batch execution of
templates, below.

Reset
Resets the status of each action to “Unexecuted.” Also resets counters for any simple or for-each loops.
Useful if it is desired to re-start a template execution.
203
Batch execution of templates

Batch execution of templates

Opening Batch Execution window


Batch execution option can be selected from Options menu (on toolbar of Template Execution window),
or in the Templates tool ribbon.

It opens a dialog box to Select a Comma Separated Value input file containing stored inputs for the
current Template.

The *.csv file may have been created in Template Builder when creating the template file. See Template
Properties, Publish, Create .csv file for details on creating the CSV input file.
Select the *.csv file that corresponds to the template being executed.
204
Batch execution of templates

A separate Batch Execution window appears in which the csv file can be edited, saved, and then the
batch execution can be initiated.

Editing the *.csv file


Prior to running the batch execution of a template, the *.csv file can be modified in the Batch Execution
window. Each row of the table represents one run of the template. Each column represents an input
parameter. Rows and columns may be added or deleted. Copy and Paste tools are available to assist with
the editing of input values, similar to spreadsheet editing.
Use Save or Save As... commands to save a copy of the modified file.

Running the batch execution


Click Run button. The template will be run once for each row in the *.csv input file. Note that all inputs
must be included in the *.csv file (or valid defaults set), as it is not possible to have a mixture of supplied
inputs from *.csv and input prompting dialogs.
A dialog box will ask if Template should be saved after each row of data. Select Yes to create a template
file (*.proc) for each run.
205
Batch execution of templates

If necessary, click Stop button to halt template execution.


Note: When running in batch mode, the Unit Validation dialog box will not appear. Units will be
changed to the user units stored in the template and template execution will proceed as normal.
Outputs will be written to the *.csv file. Check Outputs tab to view the outputs.
Click Close button to dismiss the Batch Execution window.
206
Import Input Values

Import Input Values


Input parameters can be imported from any saved template execution file (*.proc). Inputs are imported,
but template is not executed until Run button is selected.
Click the Import Input Values icon in the template execution toolbar.

A file browse dialog box allows navigation to the location of the saved template file, typically in the
Process\Executed folder. Select a *.proc file in Executed folder to open.

Upon selecting the file, the input parameter values are imported. The Template can be run again using
the saved input parameters, or they can be modified before executing, using Template Inputs on Options
menu.
When used together with Use Saved Inputs in Options menu, clicking Run button causes template to
execute using the saved values from the imported file. If Prompt for Inputs is not checked, the template
will run without stopping to confirm the input parameters. The saved values are used instead.
207
Save

Save
After a Template has been executed, the Save button becomes available. Click Save to store a template
(*.proc file) containing details about the execution
\

A file save dialog opens. The default location is in the SimXpert install directory, Process\Execution
folder. If a different location is desired, navigate to the folder location and provide a name for the
template.
The file name is by default the original file name with a date stamp appended to the name.
When running a Template in iterative mode, multiple execution files can be stored for each Template. A
saved Template execution can be recalled using the Import Input Values command, or by simply
navigating the directory structure when Browsing for a template to execute.
208
Edit

Edit
Click on Edit button on the toolbar at upper right of Template Execution window to edit the Template in
the Template Builder workspace.

The current Template is opened in the graphics window and in the Model Browser.
See Creating a new template section of this user guide for details on creating & editing templates.
209

SimManager Interface
210
SimManager Introduction

SimManager Introduction

Introduction
A complete Simulation Data Management solution is possible when SimXpert is coupled with
SimManager. Integrated Best Practices capture in the form of SimXpert Templates are best managed in
an enterprise-wide data and knowledge management package such as SimManager. This allows sharing
and life-cycle management of templates and all related data files.

An expert analyst can create a SimXpert template for executing an analysis procedure and “publish” it to
SimManager. Other analysts and designers throughout the enterprise can “retrieve” the template and use
it for their particular design phase or product line. SimManager is used to manage the roles of users as
authors or consumers of templates and designate the appropriate access and editing permissions for each.
The audit trail of Template modifications is automatically tracked in SimManager and users can obtain
pedigree information on published templates.
SimManager also allows direct integration to MSC Patran, Easy5, MD Adams, MSC SimXpert, and
MSC SimDesigner. Models, data, and (where enabled) templates that are published to SimManager can
be accessed from these applications. Thus an analysis best practice procedure captured as a template by
an expert user in SimXpert can be run by other users throughout an organization. In many cases, the user
may not need any knowledge of SimXpert to run a template in batch mode from SimXpert or
SimManager Web portal. Likewise, design files, models, and results files can be made available to other
users enterprise-wide.
There are several commands and tools in SimXpert that interact with SimManager. Most of the analysis
workspaces (Structures, Thermal, Crash, etc.) all share common interfaces with SimManager. The
Template Builder has some unique interfaces relating to creating and publishing templates. A summary
of these interfaces follows:
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SimManager Introduction

Toolbar
The SimManager toolbar allows access to SimManager from the SimXpert session, including ability to
login, logoff, and open the SimManager web portal.

The SimManager toolbar is found in all SimXpert workspaces, but the Template Builder toolbar is
slightly different from the other workspaces. See SimManager Toolbar section for more details on the
SimManager toolbar commands.

Template Builder workspace


In addition to the SimManager toolbar, there are several ways to interact with SimManager in the
Template Builder workspace.
Actions and templates are retrieved from SimManager for insertion into a template or for editing using
the Retrieve commands, in the Published toolbox. See Creating a new template for more details.

Publishing of completed templates to SimManager is done from the Template Properties dialog box.
or from Model Browser context menu (right-click).

Actions can be published from the Action Editor.


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SimManager Introduction

See Publishing from SimXpert to SimManager for more details on publishing to SimManager.

Other analysis workspaces


In any SimXpert analysis workspace (e.g. Structures, Crash, Thermal, etc.) simulation data may be
published to SimManager and subsequently retrieved using the SimManager toolbar. The entire
SimManager database can be navigated using Browse. See SimManager Toolbar for details.

To execute a published template, use the Retrieve or Run Published Template tool from the Templates
tool ribbon. You can navigate SimManager, select a template, and execute it in the appropriate SimXpert
analysis workspace.

The Enterprise Model Browser tab also allows for creating SimManager objects, retrieving, and
publishing data directly from Model Browser.

Refer to Help, SimXpert Assistant for Enterprise Model Browser details.


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SimManager Toolbar

SimManager Toolbar
The SimManager toolbar is found in the toolbar area just below the SimXpert main menu. If the
SimManager toolbar is not present, right-click in the toolbar area and place a check by SimManager to
turn on the toolbar.

The SimManager toolbar allows access to SimManager from the SimXpert session. In Template Builder
workspace the toolbar commands include Login, Logoff, Web Client, and Run Published.

In the other analysis workspaces the toolbar is slightly different. The Login, Logoff, and Web Client
toolbars are present, as in Template Builder. In addition there are Browse, Publish Data and Retrieve
commands.

Logon
Opens a logon dialog in which you must supply a valid User Name and Password.
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SimManager Toolbar

Logoff
Disconnect from SimManager. A confirmation message will appear. Click Yes to logoff.

Web Client
Opens the SimManager web client in a browser window.

(A login screen may appear first.) Once the SimManager web user interface is open, you may sort the
entries by Project or user, for example. A view of all Templates is also available.

There are many capabilities to query and navigate the database. You may copy items to clipboard and
save to local directory. It is also possible to find relationships between data such as parent /child
relationships, release status, item history, etc. Refer to SimManager R3 User’s Guide for further
information on using the web user interface.
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SimManager Toolbar

Run Published
This toolbar command is only present in Template Builder workspace. Allows you to select a template
from SimManager to open and run locally using the Template Execution window.

A navigation panel provides access to the Projects in SimManager and filters the view according to
Template objects stored there. Upon locating a template, it may be saved to disk and executed. See
Retrieve and Run a Template for details.

Publish Data
This toolbar command is not present in Template Builder workspace but is present in all other analysis
workspaces (Structures, Motion, etc.) Click Publish Data icon on SimManager toolbar to open a publish
dialog box.

The current SimXpert model will be published, along with associated data files (analysis decks, results
files, images) to SimManager. The items to be published will be associated with an existing Project and
design variant in SimManager. See Publish Other Simulation Data, below for details.

Retrieve Data
This toolbar command is not present in Template Builder workspace but is present in all other analysis
workspaces (Structures, Motion, etc.) Select Retrieve Data icon to initiate a SimManager retrieve dialog
box. This allows navigation in SimManager to locate the Project, Design, and Simulation files of interest.

See Retrieving from SimManager section for details.


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SimManager Toolbar

Browse Database
This toolbar command allows you to navigate SimManager database, to view all types of objects stored
there, and to retrieve them.

Browse allows viewing and retrieval of CAD files, design variants, AE scripts, and many other object
types. This is somewhat different than the Retrieve Data command, which is limited to analysis models
and related data.
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Publishing from SimXpert to SimManager

Publishing from SimXpert to SimManager

Publish a Template from Template Builder


Once a template has been tested and saved in Template Builder, it can be shared by publishing to
SimManager. Open the Properties Dialog box for the template by double-clicking on the template’s icon
in the Browser. Select Publish on the left side.

Select Workspace(s) for which the template is valid. Then click Publish to begin.

The template Name and Description are populated automatically. Change Description, if desired. Place
a check in the box if the template requires user interaction during execution. Click Ok to proceed.
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Publishing from SimXpert to SimManager

It may be necessary to Login to SimManager first. Upon doing so, a Publish Template dialog box
appears.

Select the Project under which the template is to be published: click Browse... button by Project Path.
Typically, the Method project is used for templates.

An Object selection dialog appears. Select a Project from the dialog. To obtain more information on any
project, click the Details button. Click OK to select a project and close the dialog box.
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Publishing from SimXpert to SimManager

Note: Projects and authorized users for each project are established by an administrator or super-
user. This configuration is done from Tools menu in SimXpert, then Options, and
SimXpert Enterprise Manager.

Returning back to the Publish Template dialog, note at the bottom, the Publish Status of each resource
(action or template) within the parent template. If any resource is not yet published, or has been modified
since the last publication, it will be published along with the parent template. Built-in actions from the
Action library are not published as resources.

Click Ok to proceed with the publishing process. A dialog box indicates the file transfer status.

Finally, an information dialog box will show that publication of the template was successful.

Publish an Action from Template Builder


An action may be published from the Action Editor. Open the Action editor.
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Publishing from SimXpert to SimManager

After modifying and saving the action, go to the Data sheet and click the Publish as Resource... button
to initiate a connection to SimManager.

In the Publish Resource dialog, select a Project by clicking Browse button.

Select a Project. (Dialog is same as shown above in Publish a Template from Template Builder.)
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Publishing from SimXpert to SimManager

Click Ok to publish the action as a resource.

Publish Other Simulation Data


Other simulation data can be published to SimManager, using the Publish Data icon on the SimManager
toolbar. (All workspaces except Template Builder) This can be used to publish a SimXpert model, along
with input deck, results file, and key result images.

A Publish dialog allows for description of the Analysis Model and association with a specific Project
Name and Design Variant. Or if user has the appropriate privileges, a new Project or Design variant may
be created.
Click Select Project button to choose the appropriate Project in SimManager.
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Publishing from SimXpert to SimManager

Use the drop-lists to choose the appropriate Item Name, Design Variant Name, and Analysis Model
Name, or type directly in the field.

Additional files can be attached to the Analysis Model, such as Input Deck, Results File, and image files.
Use the Add... buttons along the bottom to attach Input deck, Results Files, and/or Key Result Images
to the Analysis Model. A Job Name may be added to describe the analysis run.
Click Ok to upload the files to SimManager.
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Retrieving from SimManager

Retrieving from SimManager

Retrieve Data using SimManager Toolbar


From any SimXpert workspace (except Template Builder), a SimXpert model along with related input
deck, results file, and key result images can be retrieved from SimManager. These file types are the
same as published using the Publish Data command from the toolbar.
Select the Retrieve Data button in SimManager toolbar.

This brings up a Retrieve Dialog to locate the data in SimManager.

Click Select Project button to specify the project in which the desired files are stored.
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Retrieving from SimManager

Then select the target Storage Directory for retrieved objects. Click Browse... to change the default
directory.

Then select the Item and Design Variant of interest. Select an Analysis Model from the drop list.
Any Model objects associated with the chosen Analysis Model will be listed in the bottom area of the
dialog. Check the box to also retrieve Input Decks and Results files.
Place a check in the box in Include column for each item to be retrieved. Input Decks, Results, and Key
Result image files.

Select Ok to retrieve and place a copy of the selected objects in the specified storage directory.

Retrieve and edit - actions or templates


Editing of an action or template is done in the Template Builder workspace. To retrieve an action or
template from SimManager for editing, use the Retrieve Template or Retrieve Resource tool on the
Controls toolbox.

A dialog box may appear for logging in to SimManager.


A SimManager Login Dialog may appear. Enter the appropriate User Name and Password.
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Retrieving from SimManager

Upon logging in, an Object Selection Dialog will appear to allow selection of the desired Template.
Locate the applicable Project and then select the desired Template. Click on any node in the tree to
expand each section as needed.

Select the desired Template and review the description in the dialog box. Click Ok to proceed and close
the Object Selection dialog box. The retrieved template or action will appear in the Template Builder
window.

Saving a local copy


Optionally, you can save a local copy of a template or resource by doing the following before clicking
Ok in above step: In Files section, click on the template file (*.proc or *.xml) listed.

If a Project folder is selected in browser tree, multiple templates may be displayed in a slightly different
tabular format. In multiple-object display you can scroll across the Details table to locate the Files
column and select a template file.
Select the file(s) and a dialog box may appear to select the particular file desired (*.proc or *.xml
extension). Usually you would select the *.proc file, and Ok.
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Retrieving from SimManager

An Open File dialog box is displayed. Select Save to disk option and Ok.

A standard browse dialog prompts for the destination folder. Select a destination directory on the local
drive. Click Ok. A confirmation message will indicate successful saving of the file. Click Ok to dismiss.

Retrieve and insert into template


While creating a template in Template Builder workspace, published items from SimManager can be
retrieved and inserted into the current template.
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Retrieving from SimManager

Use the Published toolbox, and select Retrieve Template or Retrieve Resource to initiate retrieval of
actions or templates from the SimManager database.

The selection dialog and procedure is the same as shown above in Retrieve and edit - actions or templates.
Once retrieved, the mouse pointer will change to an outline of the object’s icon, indicating that it can be
placed into the template by clicking in the graphics window.
See also: Inserting objects in a template for more details on adding actions to a template.
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Retrieve and Run a Template

Retrieve and Run a Template

In Template Builder workspace


Use Run Published icon from SimManager toolbar.

In other workspaces
Select Templates on Tool ribbon / Toolbox.

Unmanaged execution
To retrieve a Template from SimManager, optionally save a local copy, and run it “unmanaged:” Select
Retrieve...

A SimManager Object Selection Dialog box appears. Navigate the browser tree to locate the desired
template and select it. Use the procedure described in Retrieve and edit - actions or templates to select
the template to retrieve and run.
Click Ok to execute the selected template
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Retrieve and Run a Template

In the case of unmanaged execution, the Template Execution window is opened immediately. Click Run
button to begin execution. Upon execution, a Process object is NOT created in the SimManager database.
In other words a record of the execution instance is not retained, therefore the inputs and outputs are not
captured in the database.

See Running a Template in Template Execution chapter of this User Guide for details.

Managed execution
To run in “managed” mode: Select Run Published... command in Templates tool ribbon.
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Retrieve and Run a Template

Follow the same procedure as for Unmanaged execution to browse the Object Selection Dialog and select
a template file.
In the case of Managed execution, there will be an Input Parameter dialog box. First click Project button
to choose Project under which to manage the template result data.
Provide the input parameter values and/or objects in the Template Parameters section.
Choose the Managed option. Upon execution, a Process object is created which captures the details of
the template execution, including inputs, outputs, user, date / time stamp, etc. in the SimManager
database.

Local or Remote execution


If so configured, you may also have the option to Run in Remote Server or Local to Application (default).
Click Ok to proceed.
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Retrieve and Run a Template

A Template Execution Display Dialog will keep you informed of the status of the execution. (The
Template Execution window may not appear.) Select the Status tab to see execution status and messages.
Select Inputs or Outputs tab to see input or output parameters.
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SimXpert Enterprise Manager

SimXpert Enterprise Manager


Various administrative options are available to configure SimXpert to work with SimManager. These
allow you to set up the connection, and establish projects, users, and application helpers. To access these
options, select Tools from top menu bar, then SimXpert Enterprise Manager. There are four menu
items available as discussed in the following sections.

Note: Projects, users, and their roles are established by an administrator or super-user. Each user
is allowed access to certain projects, and can perform only those actions designated by the
administrator.
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SimXpert Enterprise Manager

Connection Configuration
Choose Connection Configuration from the SimXpert Enterprise Manager menu to set up and test the
connection from SimXpert to SimManager. Consult your system administrator for the correct settings.

Click Test... to check that the connection is set up correctly. A confirmation message will indicate that
the test was successful.

Project Configuration
Users with sufficient privileges can create and modify Projects in SimManager using Project
Configuration command. Select Tools from top menu bar, then Options, SimXpert Enterprise
Manager and Project Configuration.
A login screen will appear. Enter User Name and Password in the fields indicated and click OK.
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SimXpert Enterprise Manager

The Project Editor dialog opens. To modify an existing project, use the drop-down combo boxes for
“Selected Project” and “Selected Domain” to select the Project.

The following actions are available from Project Editor dialog:


1. Add User To Project:
Select a User (from Available Users list) and select a Role from the drop-down list. Click right-arrow
button (>>>) to add user to the currently selected project/domain. Once added; the user becomes a
member of the project with his/her assigned role.
2. Remove User From Project:
Select a User from Authorized Users list. Click left-arrow button (<<<) to remove user from the currently
selected project/domain. Once removed; this user becomes a non-project member and therefore will be
listed in the 'Available Users' list.
3. Update User Role In Project:
Updates a project user's role in the selected project/domain. This operation consists of two steps: first the
user is removed from the project; second the same user (now in the available users list) is added back to
the project with a different role.
4. Add User Profile To Project:
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SimXpert Enterprise Manager

Adds a user profile (from available user profiles list) to the project/domain. Once added; the user profile
becomes a member of the project with its assigned role.
5. Remove User Profile From Project:
Removes a user profile (from authorized user profiles list) from the project/domain. Once removed; this
user profile becomes a non-project member and therefore will be listed in the 'Available User Profiles'
list.
6. Update User Profile Role In Project:
Updates a project user profile's role in the selected project/domain. This operation consists of two steps:
first the user profile is removed from the project; second the same user profile (now in the available users
list) is added back to the project with a different role.
7. Set/Edit Project Description:
Text area labeled as 'Project Description', can be used to set/edit selected project's description. After
setting/editing the project description, press OK to commit your changes.
8. Set/Edit Project Remarks:
Text area labeled as 'Project Remarks', can be used to set/edit selected project's remarks. After
setting/editing the project remarks, press OK to commit your changes.
9. Create Project:
Create project function is also provided from the Project Editor. This function allows the user to create
new project(s) in the SimManager system. To create a new project simply click on the Create Project
button positioned at the bottom left corner of the Project Editor. The Create Project dialog comes up:

Enter the Project Name, Short Name, Project Description (required fields) and Project Remarks
(optional) for your new project. If the new project is a Sub-Project under an existing Project, click the
Select Project button to identify the parent project.
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SimXpert Enterprise Manager

and press OK to create this project.

User Configuration
Select Tools from top menu bar, then Options, SimXpert Enterprise Manager and User
Configuration to open a dialog for updating users and user roles in SimManager.

Upon opening, all users of the system with default roles will be listed in the initial table. The table may
be sorted by any column by clicking the column title. To modify the role for a particular user, click in the
field under Default Role column to open a combo box and change user’s role. New users may be added
by typing in the user name in the blank line at the bottom under the Users column. Click OK to confirm
and apply changes.
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SimXpert Enterprise Manager

Application Helpers
Select Tools from top menu bar, then Options, SimXpert Enterprise Manager and Application
Helpers to open a dialog for mapping a file extension to an application used to open or display the file.

Click Add... button to specify additional file extension and associated application. Type the Extension
in the field where indicated, and use Browse... button to locate the application to be used to open the
given extension.
Select an Extension from the list and Edit... to change the mapping for that extension. Select an
Extension and Delete... to remove the Extension from the Application Helper list.
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SimXpert Enterprise Manager
239

A
action data 91
identification 92
parameters 94
publish 93
action editor 89
code page 128
data page
identification 92
parameter interface 109
parameters 94
data sheet 91
layout page 126
action instance
required version 59
action options 123
action properties dialog box 55
actions
connecting 35
creating 82
creating (summary) 30
definition 80
editing 89, 131
embedded script 87
entering code 128
execution option 58
inserting in a template 25
instances of 85
linked 85
new script action 84
properties 55
saving and publishing 93
types of 81
version 92
B
balloon tips 17
batch execution 203
boolean parameter 118
branching 37
240

building a template
steps used 7
C
CADobject parameter 120
choice tool 37
configure SimManager 232
connection tool 35
controls toolbox
about 34
choice 37
connection 35
file 45
for-each loop 41
message 48
prompt 47
simple loop 39
while loop 43
create csv 52
create layout 53
creating a template
steps used 7
creating an action 82
creating an embedded script 87
csv file 52
csv input 203
D
definitions 5
discrete constraint 102
E
editing
actions 89
editing actions 131
embedded template 28
enterprise object parameter 121
enumeration parameter 119
F
file tool 45
I
input and output parameters 94
241

input parameter
discrete constraint 102
range constraint 102
input parameters
boolean parameter 118
CAD object 120
enterprise object 121
enumeration parameter 119
integer parameter 116
interface 109
managed object 120
object parameter 119
point parameter 120
real parameter 117
string parameter 111
inputs
prompting options 58
inserting objects in a template 25
integer parameter 116
L
layout 53
layout properties 126
lists
copying 153
loop
for-each loop 41
simple loop 39
while loop 43
M
macro recording 23
managed object parameter 120
message tool 48
N
new script action 84
O
object parameter 119
options 69
action 123
242

P
point parameter 120
prompt for confirmation 48
prompt for file 45
prompt for string 47
prompt tool 47
properties
action instances 55
actions 55
template 49
template general 49
template inputs 50
template outputs 51
template publish 51
publish a template 217
publish an action 219
publish simulation data 221
published actions
inserting in a template 28
published templates
inserting in a template 28
publishing to SimManager 217
python
running scripts 146
syntax details 151
syntax overview 148
tutorials 155
python scripting language 148
R
RADE
introduction 159
running scripts 146
syntax details 163
syntax overview 159
tutorials 170
range constraint 102
real parameter 117
recording a macro 23
retrieve and edit 224
243

retrieve and run a template 228


retrieve data from SimManager 223
S
script editor 134
Scripting tools 145
scripts
converting to action 133
running 146
writing 134
search tools 18
settings 69
SimManager
administrative options 232
browse 223
introduction 210
project configuration 233
publishing from SimXpert 217
retrieve and run template 228
toolbar 213
string parameter 111
T
template
batch execution 203
controls toolbox 34
inserting into another template 27
options 69
properties 49
retrieve and run from SimManager 228
testing 63
template builder workspace
context menus 64
creating templates 21
editing templates 19
introduction 2
settings 69
tools 5
window 14
template execution window
control buttons 198
244

import input values 206


opening 192
options 200
python debugger 198
running a template 194
saving execution file 207
template properties dialog box 49
templates
creating 21
editing 19
embedded 28
executing 192
testing a template 63
tool tips 17
tutorials
python 155
RADE 170
types of actions 81
U
user interfaces 109
boolean parameter 118
CAD object 120
enumeration parameter 119
integer parameter 116
managed object 120
object parameter 119
point parameter 120
real parameter 117
string parameter 111
V
version
action 92
action, required 59

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