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Lesson 3: Create a Redman Using Extrude Command

In this lesson, we will learn how to use the Extrude command in Blender. The Extrude
command is one of the most frequently used modeling tools in Blender. It’s very simple and
easy to use, yet very powerful.

First, create a new project by File->New.

Select “Erase All” to delete all objects currently in the working area.

This is what the default cube in Front View (default view).

Switch to Camera View by View->Camera or hit Num0 on the Number Pad.


Remember to click the “Num Lock” key first. If you have an Apple keyboard like mine,
then click “Clear” key first.

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Hit Tab Key to switch from Object Mode to Edit Mode or just select Edit Mode from
the Mode list.

This is what the cube looks like in Edit Mode.

Hi KeyB twice to turn on the circular selection tool. Then use the scroll key on your
mouse or Num+/Num- on the Number Pad to adjust the size of the selection circle.

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All vertices are currently selected (they are all yellow). Click AKEY to deselect, or use
the Select button on the tool bar.

Use the circular selection tool to select the four vertices on the top. Select each
vertex by clicking it using the selection tool. Hit ESC key to get out of the selection
mode.

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Go to the Front View by View->Front or hit Num1 on the Num Pad.

Click the yellow edge.

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Hit KeyE and select “Region”.

Or select “Extrude” from the Mesh menu

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Then move the yellow edge upward until it moves up two units, then click left mouse
key to keep the change.( Use right mouse key to cancel the change). Repeat to add
the third cube. The hit AKEY to deselect all.

Next, we will create pelvis. Hold ALT Key (or Option Key on an Apple keyboard) and
the left mouse button and drag the coordinate plane so that you can see the inside
of the leg. Hit AKEY first to deselect everything then hit KeyB twice to turn on circular
selection tool. Select the four vertices as shown. Hit ESC key to get out of the
selection mode.

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Select View->Front or hit Num1 to go to Front View. With cursor over the yellow
edge, hit KeyE. Select “Region” from the Extrude drop down list.

Move the cursor to the right by two units as shown. Click Left Mouse Button to
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confirm change. Repeat (KeyE->”Region”->Move Cursor to the right by two units).

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Hit AKEY to deselect all. Hold on ALT and Left Mouse Button to rotate the coordinate
plane, so that the bottom is visible. Then hit KeyB twice to turn on the circular
selection tool. Select the four vertices of interest as shown. Hit ESC key to get out of
the selection mode.

Hit hit Num1 on the Num Pad to go back to the Front View (Or View->Front).

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Then create two extra cubes using the same extruding techniques. You should have a
complete lower body now.

Next, we will create the torso. Press MIDDLE MOUSE BUTTON or ALT + LEFT MOUSE
BUTTON to rotate the plane. Then hit KeyB twice to turn on the circular selection
mode. Select eight vertices as shown to select three faces. Hit ESC key to get out of
the selection mode.

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Hit hit Num1 on the Num Pad to go back to the Front View (Or View->Front).

Press down on SHIFT + MIDDLE MOUSE BUTTON or SHIFT + ALT + LEFT MOUSE
BUTTON (for two-button mouse) and move down to move the coordinate plane
downward. Then use the MIDDLE MOUSE BUTTON or Num- to zoom out. For Apple
Keyboards, press down on SHIFT + MIDDLE MOUSE BUTTON or SHIFT + OPTION+LEFT
MOUSE BUTTON to move the coordinate plane.

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Move the selection up three units. This is the torso.

Then repeat to extrude but move up two units. This is the shoulder.

Press down on MIDDLE MOUSE BUTTON or ALT + LEFT MOUSE BUTTON to rotate the
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view. Hit KeyB twice to turn on the circular selection and click four vertices to select
the face. The selected face will be highlighted. Hit ESC key to get out of the selection
mode.

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Hit hit Num1 on the Num Pad to go back to the Front View (Or View->Front).

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Add the other arm in the same fashion.

Next we will add the head. Hit AKEY to deselect all. Then do a Left Mouse Click at
where you want the head to be. You would see a Red-White 3D Cursor (Crosshairs):
This object is the Blender-user cursor. It is where new objects are spawned when you
"Add" an object. Also, it will be used with all references Blender uses for actions
relating to "Cursor". If you ever see anything referring to "Cursor" this is the object
being referenced.

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Then do a Right Mouse Click at somewhere a bit away from the Cursor and hold until
a menu is shown as below. Select “Add”->”UVSphere”.

Just click “OK” (use the default setting).

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A sphere should show up where the Cursor is. Next, we will shrink the robot.

Hit AKEY to select all. Then press down on KeyS and LEFT MOUSE BUTTON to scale
the robot down.

Finally, we will color the robot. First go to the Object Mode. And click the “Shading”
button.

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Adjust the color at the “Material” panel.

The robot is now red.

This is what it looks like in Camera Mode.

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Whew, we are done!!

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