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INTRODUCTION
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Resource in Mathematics
Mathematics Department
IPGM, Kampus Tuanku Bainun
According to Oxford dictionary, resource can be defined as a supply of raw
materials, etc which bring a country, person, etc wealth. It is also known as things that
can be helpful, support and consolidation when needed. In Mathematics term, resource
can be defined as materials that can be used as teaching aids. Examples like a
resource file, room, e.g. containing materials can be used by teacher in teaching and
learning process.
Teachers always use teaching aids in class. Teaching aids included these three
different kinds of resources. Teachers can vary teaching aids by applying these
resources in their daily planning in teaching and learning process. Students will not be
bored if teachers wisely used these resources in their teaching and learning process.
The advantages of using different kinds of resources during teaching and learning
process are to enhance students’ ability of understand the learning area and to
stimulates their creative thinking. By using resources, students can explore and
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discover an answer by themselves. The most important in teaching aids is to develop
students’ style of thinking and stimulate the desire for knowledge.
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RESOURCE IN MATHEMATICS
ARTICLE AND SUMMARY/ABSTRACT
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Mathematics Department
IPGM, Kampus Tuanku Bainun
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Mathematics Department
IPGM, Kampus Tuanku Bainun
Geometry
Geometry is a strand of the K-6 mathematics curriculum that involves the investigation
and exploration of shapes, structures and spatial relationships. From a teaching
perspective, geometry can be seen as a way for students to relate their notions of
shape to the environment in which we live. There are shapes everywhere and
everything has a shape. Students can use the information learned in their geometry
classes to turn tangible ideas into abstract thought.
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developing spatial reasoning, causing students to miss a crucial portion of the geometry
curriculum (Van de Walle, 2006).
The Van Heile’s explain that that those students who have difficulty
understanding spatial ideas and geometric thinking most likely do not have the correct
experience to allow growth and development in spatial reasoning (Van de Walle,
2006)(Tuck, 2005). Each level describes the ways in which student’s process geometric
content, as well as the types of geometric ideas students consider while travelling
through each level, rather than how much knowledge about the subject they have. The
significant differences that are noted from one level to the next are the objects of
thought, or more generally, what students are able to understand and consider
geometrically (Van de Walle, 2006). At Level 0, the Visualization level, the objects of
thought are shapes and what they look like. It is the appearance of the shape that
defines it for the student. At this level, a square is a square because, to the student, it
looks like a square (Van de Walle, 2006). At Level 1, Analysis, the objects of thought
are classes of shapes rather than individual shapes. At this level, students are able to
process what makes a square a square by identifying its relevant properties. The
student is able to identify that a group of shapes go together because of their common
properties (Van de Walle, 2006). At Level 2, Informal Deduction, the Van Heile’s
determined that the objects of thought are the properties of shapes. At this level, the
student’s observations go beyond the properties of the shape and begin to focus on
logical arguments about the shape based upon these properties (Van de Walle, 2006).
Level 3, Deduction, and Level 4, Rigor, are typically not reached until the students enter
into high school or University mathematics. Every teacher should provide the tools
necessary for each child to experience geometry in a way that they can understand.
Geometric thinking should be introduced early on and referred back to throughout the
exploration of different mathematics strands with the intention that students develop
strong spatial reasoning.
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Geometry Software: Theoretical Perspectives on Design Importance of using 3D
Geometric software in the classroom, Jones (2002) states that it is very important and
vital to student’s understanding and success in geometry to implement software into the
teaching of this subject. Using computer software in the classroom can "enhance both
curricula and student learning in geometry" (Jones, 2000). Geometry software can be
used successfully in the teaching and learning of geometry because of its interactive
style of direct manipulation of geometrical objects (Jones, 2000). For that reason, there
is an increased need for more 3D software programs that allow students to manipulate
and work with shapes that are 3D in nature.
Geometry units in schools are strongly associated with spatial and visual ability. While
working with geometric concepts, students are working on and improving cognitive
factors such as spatial visualization, reasoning and manipulation. Students who are
going to be successful in geometry need to continually improve these skills and find
opportunities that allow them to improve. This improvement may depend on how
geometry is taught in the classroom, what manipulativesare being used, and the time
spent teaching it.
Additionally, Jones (2002) explains the danger of placing too much emphasis on
2D shapes in the teaching of geometry. The consecutive approach of teaching 2D
geometry and then 3D shapes is not necessarily the best approach for teaching
students. If geometry is taught first using 2D shapes and then 3D shapes, the teacher
is not fostering proper visual and spatial thinking abilities. Developing 3D shape
awareness after learning 2D shapes is not easy for students to accomplish and can
actually be more confusing, thus you could be setting your students up for difficulty or
failure.
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In 2002, a research study was conducted examining the effects of computer
technology on success in the area geometry for students. The findings of that research
study state that "the experiences of a group of learners using computer based
representations compared with another group using concrete manipulatives found that
while both computer and concrete groups improved significantly, the computer group
improved slightly more, with older pupils (fifth grade) benefiting more from the
computer-based manipulatives" (Jones 2002). This research illustrates that both
computer software dealing with geometric principles, and hands on manipulatives given
to children during math lessons improve geometric understanding. The findings
similarly suggest that geometric computer software is slightly more beneficial and
significant to students in their comprehension of mathematical principles.
Teachers must ensure that during their lessons they are remembering to
challenge their students, by discussing shapes that both reflect a student’s visual
perception of a particular shape, and also the irregular version of the shape. Shape’s
such as A1 and A2 in Figure 1 are regular versions of shapes but shapes such as B1
and B2 challenge the student’s visual ideas and apply higher order thinking (Mack,
2007). Subsequently, when discussing geometric shapes, especially polygons,
teacher’s need to demonstrate non-polygons that resemble a particular shape as well.
The lack of this is a concern that was realized by Nancy Mack when teaching a
geometry lesson to young students. The students had heard of a right angle and could
point one out, but many students thought that there was also something called a left
angle. When students first begin to learn about polygons they focus on the visual
appearance. If students are only shown polygons with a particular visual appearance,
they may not actually understand the mathematical properties related to that polygon.
One way to introduce students to the multiplicity of examples is through dynamic
geometry computer software, such as Geometer’s Sketchpad. This program allows
students to visualize and create shapes they are reading about or discussing in their
math classes. Students then understand the ‘big picture’ when it comes to shapes. It is
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a program that allows children to explore different geometric shapes, their properties,
and examine the multiplicity of shapes that exist.
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ARTICLE AND SUMMARY/ABSTRACT
ARTICLE 2
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Mathematics Department
IPGM, Kampus Tuanku Bainun
PRIMARY STUDENTS’ UNDERSTANDING OF TESSELLATION:
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using tessellation activities as a means of developing understanding of other aspects of
geometry may be compromised if students do not understand the nature of tessellation,
or have different perceptions from those assumed by teachers.
Level 0 (Visualisation): Students take account only of the appearance of the shape, and
describe properties only in terms of its appearance.
Level 1 (Analysis): Students describe properties informally, and can establish the
essential conditions through a consideration of component parts.
Level 2 (Abstraction): Students can draw on logic to establish necessary and sufficient
conditions when describing the properties of shapes.
Are the van Hiele levels useful in describing students’ understanding of tessellation?
Eight different tessellations were presented in pictorial form, and students were asked to
identify the shapes used and then to describe in as much detail as possible how the
shapes were transformed to create the tessellation. The tessellations included regular
and semi- regular patterns, one non-periodic tessellation, and patterns that included
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pentagons. Van Hiele levels applied to tessellations.
Responses were obtained from 26 Year 5 and 6 students at two Catholic primary
schools in Melbourne, Australia. Students coloured in the composite shapes used in
each tessellation, and then wrote their descriptions of how the tessellations were
made in spaces provided below each design.
The majority of students could describe the tessellations only in a visual manner. The
levels of response shown in Table 2 suggest that as the nature of the shapes of which
the tessellation was composed became less familiar the level of response was reduced.
Tessellation 1, composed entirely of squares, attracted the highest overall levels of
response with nearly half of the students responding beyond the visualisation level. In
contrast, no students were able to describe Tessellations 6 and 8 at the Abstraction
level. Responses of students to each question on the tessellation task.
The highest levels of response overall were elicited by Tessellation 1, with over one-
quarter of the students reaching Abstraction level. An example of the Abstraction level
response is:
Tessellation 7 was seen only as a set of cubes by 13 (50%) of the students. Only one
student explicitly connected the two- and three-dimensional aspects of this
tessellation.
This response was coded at the visualisation level. Some students, however, appeared
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to see three-dimensional shapes in many of the tessellations. One student saw
Tessellation 1 as a cube.
The response, however, was coded as irrelevant since the student had not identified
the shapes involved correctly.
For some students, the movements used to create the tessellation, rather than the
shapes involved, were dominant. This response to Tessellation 4 describes only the
movement rather than the shapes involved, and this student described many of the
tessellations in a similar fashion:
Using the van Hiele levels as a basis appeared to provide a useful means of
identifying primary students’ understanding of tessellation, that included both
recognition of the shapes involved and the transformations used to make the design.
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Teachers should not assume that all students visualise tiling patterns in the same way.
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RESOURCE IN MATHEMATICS
TEACHING AND LEARNING KITS
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Mathematics Department
IPGM, Kampus Tuanku Bainun
Set A – Wheel of Fortune
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Learning Resources and Material
a. Wheel of Fortune
b. Flash card (with number on card, 1 - 8)
Development of Lesson
Introduction:
1. Before getting the students about the teaching kit, explain about the Wheel of
Fortune and go over again on 3-Dimensional Shapes again.
2. Explain how to use the Wheel of Fortune.
Methods/Procedures:
1. Ask a student to come in front.
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2. Ask the student which numbers they want to pick.
3. Tell the student to spin the Wheel of Fortune and yell out which number he/she
pick.
4. When the wheel stops spinning, see the number that the indicator shows.
5. Take the flash cards and pick the same number with the number that the
indicator shows.
6. If the flash card shows a3-D shape, ask the student about the properties of the
object.
7. If the flash card shows the properties of a 3-D shape, ask the student which 3-D
shapes it is.
Assessment/Evaluation
1. Students are evaluate if they can recognize the 3-D shapes shown by teacher
and identify the properties.
2. Students also will be evaluating if they can recognize which of the 3-D shapes
that match with the given properties.
Set B - Handouts
3D Shape Properties Name _____________
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This 3D shape is a ________.
It has
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3D Shape Properties
Match the shapes to the correct descriptions.
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This 3D shape has one curved face and 2 flat
circular faces.
It is a ________________.
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Learning Resources and Material
a. The Crosswords
b. The Word Search
c. Nets and Solids
d. 3D Properties
Development of Lesson
Introduction:
1. Go over again on the 3-D shapes topic
Methods/Procedures:
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1. Distribute the handouts one after another after the students finished the one
before.
2. Ask the students to complete the handouts within 10 minutes.
Assessment/Evaluation
1. Students will be evaluated with the correct answer answered within 10 minutes.
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RESOURCE IN MATHEMATICS
MULTIMEDIA PRESENTATION SOFTWARE
Mathematics Department
IPGM, Kampus Tuanku Bainun
Geometry Sketchpad
Learning Resources and Materials:
• Computer
Resource in Mathematics
• Geometric shapes handout
• Pencils
Development of Lesson:
• Introduction:
○ Explain that they will use Geometer’s Sketchpad software to construct the
shapes.
• Methods/Procedures:
Accommodations/Adaptations:
○ The students will be given geometric shapes that vary in difficulty
depending on their skill level.
Assessment/Evaluation:
○ The students will be evaluated based on their handout. The students will
be graded based on if they constructed the correct shapes in the correct
way.
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○ A test will be given at the end of the unit to assess the students'
knowledge on geometric shapes.
Closure:
The students and the teacher will have a discussion about geometric
shapes.
Where are the different shapes found in the environment?
They will discuss what their thoughts were about Geometer’s
Sketchpad.
What could be done differently?
What could be done to make this more fun?
Did the students enjoy this activity?
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RESOURCE IN MATHEMATICS
WHAT ARE RESOURCES?
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Mathematics Department
IPGM, Kampus Tuanku Bainun
According to Oxford dictionary, resource can be defined as a supply of raw
materials, etc which bring a country, person, wealth and etc. It is also known as things
that can be helpful, support and consolidation when needed. In Mathematics term,
resource can be defined as materials that can be used as teaching aids. Examples like
a resource file, room, e.g. containing materials can be used by teacher in teaching and
learning process.
Our group had done several teaching aids based on variability of different
resource. In printed materials, several worksheets were listed out by our group. The
worksheets are called “The Crosswords”, “The Word Search”, “Nets and Solids”, and
“3D Properties”. These worksheets also teach the visual spatial intelligence. In order to
the “The Crosswords”, “The Word Search”, and “Nets and Solids”, students are required
to visualize and use their imaginary to picture in their minds what will the object be. In
“3D Properties”, students have to recall back their learning in 3D properties topic.
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Printed material are said to enhance students understanding, vocabulary, and their
visual spatial intelligence.
A set of teaching and learning kits based on audio and visual resources also
made by us. A set of detective presentation and 3D properties from Microsoft Power
Point 2007 were made and we also made a lesson plan using the Geometry Sketchpad
(GSP). In the presentation, students will be ask on several properties like edges,
vertices, lines, and many more. Thus, it can deepen the understanding of the concept of
shapes. This eventually will enhance and generate their thinking method on finding the
answer. In GSP, students will ask to make a 3D shapes based on the given worksheets
and try to generate a solids by themselves. Thus, this will stimulate their creative
thinking. A set of multimedia presentation also had been made using the Microsoft
Power Point 2007. “Properties of 3D Shapes” are made in order to enhance students
understanding in the properties of the 3D shapes. “Shapes Detective” is a specialized
activity for students to force their memory to answer what is the shape based on the
properties shown.
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RESOURCE IN MATHEMATICS
HOW TO USE RESOURCES?
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Mathematics Department
IPGM, Kampus Tuanku Bainun
As we can see now, teachers often refer to resources in teaching and learning
process in any subjects. Teachers nowadays know that if they only rely on the text book,
students will get bored easily and discourage to learn through the day. That is why
teachers now rely on different resources in order to make their teaching and learning
process more interactive. Although relying on resources is a good way to more
interactive learning, but teacher must realize that students cannot understand about the
concept. So, both teaching from the teacher and the usage of different resources are
crucial.
Many types of resources are made and being used in the teaching and learning
process. But a teacher always lacks on giving proper instructions and never do an
instructions paper for students to try the resources by themselves. In this task, many
kinds of resources are made by us and we listed down the methods and ways to use it.
We are using the printed materials, computer soft wares, Geometry Sketchpad and
many more.
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Firstly, let us see the teaching and learning kits that we had prepared. In this
teaching and learning kits, we had prepared 2 types of teaching kits, they are the Wheel
of Fortune and handouts. How to use the Wheel of Fortune? This Wheel of Fortune only
works after the students had learned about the properties of the 3D shapes. This lesson
focuses about the basic 3D shapes and the properties of the shapes. The objective is to
evaluate if students remember the properties of the basic 3D shapes. The teacher will
hang up the Wheel of Fortune at the blackboard. Then, pick a student to come in front
and pick any number that he/she wants. Then ask him/her to spin the wheel. To make
the spinning more interactive, tell the student to yell out the number that he/she picked
before. When the spin stops, take a look at the number which the indicator shows.
Then, take the flash card which has the same number as the indicator shows. If the
flash card is a 3D shape, ask the student on the 3D shape’s properties. If the flash card
shows the properties of a 3D shape, ask the student to answer what is the 3D shape is.
Handouts that we made have 4 different topics. Distribute the handouts one after
another after finished the one before. Students are ask to finish a handout within 10
minutes each. This activity will control the class and force their memory to recall what
they had learned before.
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RESOURCE IN MATHEMATICS
HOW RESOURCES GIVE BENEFITS TO YOU?
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Mathematics Department
IPGM, Kampus Tuanku Bainun
Learning in the 21st century requires new skills, new tools, and new knowledge.
One of the challenges that our institutions face is ensuring that each of the students is
equipped to flourish within the wide array of learning and work communities. They must
develop skills and habits of learning that will serve them for a lifetime. Therefore,
teaching and learning process must be interactive, entertaining, interesting, attractive,
and useful assisted by the resource stated above to enhance the students’ interest.
Students must be perfect in many aspects in order for them to adapt and mingle
themselves with a world full of challenges.
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Resource are said to be an assistant in the enhancing the students ability in daily
teaching and learning process. However, how true is this statement? We will discuss
here after some experience and investigations.
Firstly, if we use different resources in our daily teaching and learning process,
student will not bored easily. Researches were said that student can only stand for 30
minutes for a teaching and learning process for a subject. That is why different
resources are used in order to get the students’ optimum attention in the teaching and
learning process. Colourful teaching kits and different types of them can attract students
more effectively compared the one-and-only text books. This is the power of the
resource material.
Thirdly, children will learn more effectively through concrete object or things
especially for primary school. According to the principle of Child Development, one of
the principle is children are at the best when learning using concrete objects. So, using
physical manipulative with different resources give more understanding to students.
Cognitive scholar like Jean Piaget and Lev Vygotsky theorizes that the growth of a
children’s’ mental or cognitive develop through an interaction with the environment.
Students learn the best when they interact with nature, because they experience it
through their senses, it is also called “a firsthand knowledge”.
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The students’ present mental structures are inadequate to explain the knowledge
and they must be altered. It means that by interactions with the environment, students
can stimulate new structures and enhance cognitive skills. According to scholars, there
are several factors that can develop children’s mental structure, which is interaction with
the environment, maturations and learning, from a simple to more complexes, and
social interaction and environment.
Firstly, we look at the printed materials that we had prepared. In this printed
materials, it is a good way to control the class and prevent from students running in
class, noise, and many more. This printed materials benefits to students because it can
show whether the students remember or not about the 3D properties.
Secondly, we take a look at the teaching and learning kits that we prepared. The
Wheel of Fortune is an interactive game that can attract the students to play it. We can
control the class by saying, “If you want to play this game, keep quiet and stay at your
own place.” Give some motivational to the students when they answer the question
correctly. This game will enhance their understanding on which 3D shapes have these
properties.
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CONCLUSION
Mathematics Department
IPGM, Kampus Tuanku Bainun
As a conclusion, resources must be used up to the maximum level so that the
students can get the advantages and benefits on it. Instead of using the traditional way
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in our teaching and learning process, why don’t we try something new in the process.
New resources will attract students to pay attention and give more understanding on the
topic. Research had said that a normal human brain can only stand only about 25 to 30
minutes max and get bored. If we use different resources in one or more period of time,
students will be more energetic to learn because using different resources like wearing
a pair of torn shoe every 25 minutes. Students will use their brain exceed the human
limit if the resource that we use is very interactive and attractive. Experience with the
environment is essential since the interaction with it is how new structures are made.
Piaget distinguishes between two types of experience, namely concrete and abstract. It
is important to remind ourselves that knowledge is constructed through experience.
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RESOURCE IN MATHEMATICS
REFLECTION
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Mathematics Department
IPGM, Kampus Tuanku Bainun
Mohd Ihsan bin Faharol Razi
This semester, third semester Mathematics group had undergo MTE 3106 which
is the Resource in Mathematics. The assignment of this course is to find articles and
write a summary on each article, make a teaching kit, a multimedia presentation and a
report on resources. This assignment is a pair work. I was assign to pair with Afizal in
order to do this assignment. So, the journey to finish this assignment starts.
At first, we don’t know how to start with. Then, our lecturer, Mr. Chuah guided us
on how to do the assignment. He also showed a sample of the senior’s assignment.
Both of us astonished by the sample assignment because it stated very clear on every
detail. Even the report of this assignment is excellent. So, both of us determined to do
well in t his assignment to. We start of from doing the teaching kit because when we
calculate the probability, this assignment is based on the teaching kits that we made.
So, we decided to finish our teaching kits first. Both of us tried to think hard to make
simple but meaningful teaching kits. Then, the idea of Wheel of Fortune came. At first,
we had a little bit trouble on doing the Wheel of Fortune. We could not find the method
to make the wheel spin. At the very last moment, we just do simple trick to make the
wheel spins.
The report is easy when our teaching and learning kits finished. The current of
the flow are very fluent. We were very happy with our assignment.
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There are many things that I can learn from this assignment. Firstly, resources
are not limited to things that we made, but everything around us is the resources itself. A
simple rock can be used as manipulative kits in counting, addition, and subtraction.
Pens also can be used as our resources too. I learned that in order to be a good
teacher, there’s no need impressive teaching and learning kits, it is how well I used the
resource around me. Secondly, I now know the important of resource in teaching and
learning process.
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confidence level to be a Math teacher. It is also an interesting and enjoyable way to
know the subject properly. It also encourages my co-operative skills among my
classmate and lecturer. This assignment required us and teaches me to think, be
flexible and creative. Hopefully, completely this assignment will developed more positive
attitude towards about this subject. That’s all, thank you.
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COLLABORATION FORM
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Mathematics Department
IPGM, Kampus Tuanku Bainun
Collaboration Form
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BIBLIOGRAPHY/REFERRENCE
Mathematics Department
IPGM, Kampus Tuanku Bainun
Hatfield, M., Edwards, N., Bitter, G., & Morrow, J,. (2005) Mathematics methods for
elementary and middle school teachers (5th Edition). Hoboken, NJ: John Wiley &
Sons, Inc.
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Mark Spikell, Behrouz Aghevli (October, 1999) The Workshop Method of Teaching: An
Example from the Discipline of Mathematics Education.
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APPENDIX
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Mathematics Department
IPGM, Kampus Tuanku Bainun
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