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ScummVM Team ************ Project Leaders --------------Max Horn Eugene Sandulenko Retired Project Leaders ----------------------James Brown Vincent

Hamm - ScummVM co-founder, Original Cruise/CinE author Ludvig Strigeus - Original ScummVM and SimonVM author Engine Teams -----------SCUMM: Torbjorn Andersson James Brown Jonathan Gray Vincent Hamm Max Horn Travis Howell Pawel Kolodziejski Gregory Montoir Eugene Sandulenko Ludvig Strigeus HE: Jonathan Gray Travis Howell Gregory Montoir Eugene Sandulenko AGI: Stuart George Matthew Hoops Filippos Karapetis Pawel Kolodziejski Walter van Niftrik Kari Salminen Eugene Sandulenko David Symonds AGOS: Torbjorn Andersson Paul Gilbert Travis Howell Oliver Kiehl Ludvig Strigeus - (retired)

- (retired) - (retired) - (retired) - Codecs, iMUSE, Smush, etc. - FT INSANE, MM NES, MM C64, game detection, Herc/CGA - (retired)

- (retired)

- (retired) - (retired)

BASS: Robert Goeffringmann - (retired) Oliver Kiehl - (retired) Joost Peters Broken Sword: Fabio Battaglia - PSX version support Robert Goeffringmann - (retired)

Broken Sword II: Torbjorn Andersson Fabio Battaglia Jonathan Gray Cinematique evo 1: Vincent Hamm Pawel Kolodziejski Gregory Montoir Kari Salminen Eugene Sandulenko Cinematique evo 2: Paul Gilbert Vincent Hamm Draci: Denis Kasak Robert Spalek Drascula: Filippos Karapetis Pawel Kolodziejski FOTAQ: David Eriksson Gregory Montoir Joost Peters Gob: Torbjorn Andersson Arnaud Boutonne Sven Hesse Eugene Sandulenko Groovie: Henry Bush Scott Thomas Jordi Vilalta Prat Kyra: Torbjorn Andersson Oystein Eftevaag Florian Kagerer Gregory Montoir Johannes Schickel Lure: Paul Gilbert M4: Torbjorn Andersson Paul Gilbert Benjamin Haisch Filippos Karapetis MADE: Benjamin Haisch Filippos Karapetis

- PSX version support - (retired) - (retired)

- (retired)

- (retired)

- VQA Player

Mohawk: Matthew Hoops Filippos Karapetis Eugene Sandulenko David Turner Parallaction: peres SAGA: Torbjorn Andersson Filippos Karapetis Andrew Kurushin Eugene Sandulenko SCI: Greg Frieger Paul Gilbert Max Horn Filippos Karapetis Martin Kiewitz Walter van Niftrik Willem Jan Palenstijn Jordi Vilalta Prat Lars Skovlund TeenAgent: Robert Megone Vladimir Menshakov Tinsel: Torbjorn Andersson Fabio Battaglia Paul Gilbert Sven Hesse Max Horn Filippos Karapetis Joost Peters Touche: Gregory Montoir Tucker: Gregory Montoir Backend Teams ------------Dreamcast: Marcus Comstedt GP2X: John Willis iPhone: Oystein Eftevaag LinuxMoto: Lubomyr Lisen Maemo: - Help with callback rewriting

- PSX version support

Frantisek Dufka Nintendo 64: Fabio Battaglia Nintendo DS: Neil Millstone PalmOS: Chris Apers PocketPC / WinCE: Nicolas Bacca Kostas Nakos - (retired)

PlayStation 2: Robert Goeffringmann - (retired) Max Lingua PSP (PlayStation Portable): Joost Peters SDL (Win/Linux/OS X/etc.): Max Horn Eugene Sandulenko - Asm routines, GFX layers SymbianOS: Jurgen Braam Lars Persson Wii: Andre Heider Other subsystems ---------------Infrastructure: Max Horn Eugene Sandulenko GUI: Vicent Marti Eugene Sandulenko Johannes Schickel Miscellaneous: David Corrales-Lopez - Filesystem access improvements (GSoC 2007 task) (retired) Jerome Fisher - MT-32 emulator (retired) Benjamin Haisch - Heavily improved de-/encoder for DXA videos Jochen Hoenicke - Speaker & PCjr sound support, AdLib work (retired) Chris Page - Return to launcher, savestate improvements, leak fixes, ... (GSoC 2008 task) (retired) Robin Watts - ARM assembly routines for nice speedups on several ports; improvements to the sound mixer Website (code) -------------Fredrik Wendel

- Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc.

Website (content) ----------------All active team members Documentation ------------Joachim Eberhard Matthew Hoops Retired Team Members -------------------Ralph Brorsen Jamieson Christian Felix Jakschitsch Mutwin Kraus Peter Moraliyski Jeremy Newman Lionel Ulmer Won Star Other contributions ******************* Packages -------AmigaOS 4: Hans-Joerg Frieden Hubert Maier Juha Niemimaki Atari/FreeMiNT: Keith Scroggins BeOS: Stefan Parviainen Luc Schrijvers Debian GNU/Linux: Tore Anderson David Weinehall Fedora / RedHat: Willem Jan Palenstijn Mac OS X: Max Horn Oystein Eftevaag Mandriva: Dominik Scherer MorphOS: Fabien Coeurjoly Ruediger Hanke OS/2: Paul Smedley SlackWare: Robert Kelsen - (retired)

- Numerous contributions to documentation - Wiki editor

Help with GUI implementation iMUSE, MIDI, all things musical Zak256 reverse engineering Original MacOS porter Port: GP32 Former webmaster Port: X11 Former GP32 porter

- (retired) - (retired)

- (retired)

Solaris x86: Laurent Blume Solaris SPARC: Markus Strangl Win32: Travis Howell Win64: Chris Gray Johannes Schickel Websites (design) ----------------Dobo Balazs Yaroslav Fedevych David Jensen Jean Marc Gimenez Raina Code contributions -----------------Ori Avtalion - (retired)

Website design HTML/CSS for the website SVG logo conversion ScummVM logo ScummVM forum buttons

- Subtitle control options in the GUI; BASS GUI fixes Stuart Caie - Decoders for Amiga and AtariST data files (AGOS engine) Paolo Costabel - PSP port contributions Thierry Crozat - Support for Broken Sword Macintosh version Martin Doucha - CinE engine objectification Thomas Fach-Pedersen - ProTracker module player Tobias Gunkel - Sound support for C64 version of MM/Zak, Loom PCE support Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio Kovacs Endre Janos - Several fixes for Simon1 Jeroen Janssen - Numerous readability and bugfix patches Andreas Karlsson - Initial port for SymbianOS Claudio Matsuoka - Daily Linux builds Thomas Mayer - PSP port contributions Yotam Barnoy - PSP port suspend/resume support Sean Murray - ScummVM tools GUI application (GSoC 2007 task) n0p - Windows CE port aspect ratio correction scaler and right click input method Mikesch Nepomuk - MI1 VGA floppy patches Nicolas Noble - Config file and ALSA support Tim Phillips - Initial MI1 CD music support Quietust - Sound support for Amiga SCUMM V2/V3 games, MM NES support segra - Improved support for Apple II/C64 versions of MM Andreas Roever - Broken Sword I & II MPEG2 cutscene support Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis support Andre Souza - SDL-based OpenGL renderer

FreeSCI Contributors -------------------Anders Baden Nielsen - PPC testing Bas Zoetekouw - Man pages, debian package management, CVS

maintenance - Sources to the SCI resource viewer tools that started it all Chris Kehler - Makefile enhancements Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other infrastructure Christopher T. Lansdo - Original CVS maintainer, Alpha compatibility fixes Claudio Matsuoka - CVS snapshots, daily builds, BeOS and cygwin ports Dark Minister - SCI research (bytecode and parser) Dmitry Jemerov - Port to the Win32 platform, numerous bugfixes Emmanuel Jeandel - Bugfixes and bug reports Francois-R Boyer - MT-32 information and mapping code George Reid - FreeBSD package management Hubert Maier - AmigaOS 4 port Hugues Valois - Game selection menu Johannes Manhave - Document format translation Jordi Vilalta - Numerous code and website clean-up patches Lars Skovlund - Project maintenance, most documentation, bugfixes, SCI1 support Magnus Reftel - Heap implementation, Python class viewer, bugfixes Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32 Max Horn - SetJump implementation Paul David Doherty - Game version information Petr Vyhnak - The DCL-INFLATE algorithm, many Win32 improvements Rainer Canavan - IRIX MIDI driver and bug fixes Rainer De Temple - SCI research Ravi I. - SCI0 sound resource specification Ruediger Hanke - Port to the MorphOS platform Rune Orsval - Configuration file editor Rickard Lind - MT32->GM MIDI mapping magic, sound research Rink Springer - Port to the DOS platform, several bug fixes Robey Pointer - Bug tracking system hosting Sergey Lapin - Port of Carl's type 2 decompression code Solomon Peachy - SDL ports and much of the sound subsystem Vyacheslav Dikonov - Config script improvements Walter van Niftrik - Ports to the Dreamcast and GP32 platforms Xiaojun Chen Sean Terrell Carl Muckenhoupt Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM extension as a course project in his Advanced OS course. Special thanks to Bob Heitman and Corey Cole for their support of FreeSCI. And to all the contributors, users, and beta testers we've missed. Thanks! Special thanks to ***************** Sander Buskens Canadacow Kevin Carnes Curt Coder Patrick Combet Ivan Dubrov

For his work on the initial reversing of Monkey2 For the original MT-32 emulator For Scumm16, the basis of ScummVM's older gfx codecs For the original TrollVM (preAGI) code For the original Gobliiins ADL player For contributing the initial version of the Gobliiins engine

DOSBox Team Till Kresslein Jezar Jim Leiterman lloyd Sarien Team Jimmi Thogersen Tristan James Woodcock

For their awesome OPL2 and OPL3 emulator For design of modern ScummVM GUI For his freeverb filter implementation Various info on his FM-TOWNS/Marty SCUMM ports For deep tech details about C64 Zak & MM Original AGI engine code For ScummRev, and much obscure code/documentation For additional work on the original MT-32 emulator Soundtrack enhancements

Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty. John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive. Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions. Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys! Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us. John Young, Colin Smythe and especially Terry Pratchett himself for sharing the source code of Discworld I & II with us.

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