Beruflich Dokumente
Kultur Dokumente
Complete* Transcription/Arrangements for the Piano
By
Philip Kim
Original Music Composed by
Kondo Koji
近藤 浩治
Game Produced by
Nintendo
* I did not include sound effects not playable by the piano.
Forward
I want to first of all, thank the people at Nintendo for creating this video game classic which I
have fond memories of playing for many hours during my early teen years and way into my 20s. I want
to especially thank the composer, Kondo Koji, for composing such memorable tunes which will remain
within us to those who have played this wonderful game series.
I first heard the piano arrangements of the Super Mario series on the internet played by The
Blindfolded Pianist, a.k.a. Martin Leung, about 4‐5 years back and I was thrilled to hear these gems on
the piano. As most of the people probably did, I looked for the sheet music but I couldn’t find the
complete transcriptions/arrangements for the piano except the ones available done by Martin. It was
recently that I watched Martin’s performance video again and it was then when I decided if I couldn’t
purchase the scores I’ll do my own transcriptions and arrangements. So it is Mr. Martin Leung that I
owe my inspiration to do my own transcriptions of these musical gems.
Since I couldn’t find any “Officially” published music scores for these BMG (Background Music)
for the Super Mario series, I did my searches on the net and got my hands on many midi files and nsf
(Nintendo Sound Format) files to play and to listen in order to notate the music. As for notating the
music, I used Sibelius notation software to make the scores.
It has taken me many hours listening, transcribing, arranging, notating, and editing the scores. I
have tried to be as faithful to the original music as possible with some additional elaborations and
extensions done by me. As for the level of performance difficulty, most of these are HARD! I arranged
these as “Concert Transcriptions”, which are usually technically very difficult and needs to be practiced
very diligently. With diligent and hard practice , the result of your labor should be fruitful. With this
being said, I hope you enjoy these gems.
p.s. Please show your appreciation by mentioning and crediting me as the transcriber/arranger if you
ever perform these or record. Thank you.
Philip Kim フィリップ キム
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Index
1. Super Mario World: Intro
2. Super Mario World: Maps
3. Super Mario World: Overworld
4. Super Mario World: Athletic Rag
5. Super Mario World: Underwater Theme
6. Super Mario World: Haunted House
7. Super Mario World: Castle Theme
8. Super Mario World: Bonus Screen Clear
9. Super Mario World: Koopa Junior
10. Super Mario World: Koopa Junior Castle and Clear
11. Super Mario World: End Credit 1
12. Super Mario World: End Credit 2
13. Super Mario World: End Credit 3
14. Super Mario World: Short themes
* The Bowser theme is almost identical to the Castle theme so I did not transcribe it.
Super Mario World
Opening Theme
タイトル Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Jolly q = 152
mp
f
6
11
mf
16
20
6
12 12
f
f
23 6
12
f
1. 2.
26
p
p
dim.
pp
mf
Map 2: Overworld 地上
q = 144
1
3 3 3
3
mp 3 3 3
5
3 3 3
3 3 3
1 q = 160 Map 3: Vanilla Dome バニラドーム
f
5
6 6
Copyright © Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
2
9
6 6
mf
5
9
6
11
15
18
dim.
q = 88
f
1 q = 100
f
Allegro q = 96
1
mf leggiero
3
1.
2.
5
f
8
14
3
17
3
20
3 3
3
24
mf leggiero
26
28
f
f
7
13
19
25
31
37
1. 2.
43
f
4
7
10
14
18
26
29
31
http://members.sibeliusmusic.com/pskim
Allegretto q. = 80
p
3
7
mf
1.
13 2.
20
28
p
32
mf
1.
2.
38
45
49
poco rit.
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World
Haunted House
おばけ屋敷
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Mysterious q = 100
pp
cresc. molto
3
p subito e cresc. etc.
p subito e cresc.
5
p subito e cresc.
7
p subito e cresc.
11
f
12
13
14
15
16
17
p subito e cresc.
19
f
21
23
25
p subito e cresc.
27
f
29
31
33
p subito e cresc.
35
mp
37
poco a poco dim.
39
ppp
Mysterious q = 100-104
3
p 3
3
5
8
11
14
17
f
Copyright © Philip Kim, 2007
2
21
6
6 6
ad lib. accel. 6
Presto q = 112
24 6
6 6
p 6
26
28
30
32
Bring ou the melody
34
3
36
40
42
44
4
46
48
50
54
5
56
58
60
62
64
6
Slower q = 100
66
ff
cresc.
69
mf
Presto q = 160
73
cresc. e accel. molto arpeggio
molto rit.
77
79
p
Super Mario World
Kondo Koji
Transcribed/Arranged by Philip Kim
Bonus Screen March, 2007
pskim71@gmail.com
ボーナス面 http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
13
mf
f
1. 2.
33
sfz
Bonus Screen Clear
ボーナス面クリア
f
Fast h = 108
g li
ss.
6
11
16
20
25
31
36
41
45
50
Super Mario World: Koopa Junior Castle
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
Beat Koopa Junior
http://members.sibeliusmusic.com/pskim
3
4
3
Koopa Junior Castle Clear
コクッパ城クリアデモ
Con brio q = 125
1
mf f
4
7
Copyright © Philip Kim, 2007
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World
End Credit 1
エンディング 1
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Moderato q. = 120 Più mosso q. = 144
mf
f rit.
5
9
cresc.
f mp mf
13
17
21
25
4
4
f
detached.
cresc.
28
31
34
rit.
mf a tempo.
37
40
f
48
cresc. molto rit.
Largo q.= 50
51
mp
ff
Original Super Mario Brothers BGM Property of Nintendo
Super Mario World
End Credit 3
エンディング 3
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim
Andante q. = 104
mf rit.
cresc.
Allegro q = 144
5
f
18
mf
22
26 3
cresc. f
30
34
3
mp f mp f
39
43
47
cresc. più rit.
Andante q. = 104
51
f mf
54
57
cresc.
subito mf
65
cresc.
69
rit. mf a tempo
73
Adagio q. = 60
77
cresc. molto rit. f very bluesy
Fast e. = 152
P-box
スイッチ
1
accel.
Player Down
Fast プレイヤーダウン
1
Game Over
ゲームオーバー
Delicately
1
pp
Course Clear
コースクリア ファンファーレ
q = 132
1
f
Cave
洞窟
1 Agitated h = 84
f
5
9
12
15
19
23
27
30
Princess Rescued
ピーチ姫を助けた時
Andante q = 69
1
p pp mf
4
f
molto cresc.
End Credit 2
エンディング 2
Andante q = 84
1
p