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CODEX:

ECCLESIARCHY

Codex: Ecclesiarchy
An Unofficial Alternative Codex for Warhammer 40,000
By Azathoth DCLXVI

This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. All Rights Reserved Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. All art, illustrations and concepts used without permission.

-Table of Contents-__________________________________________________
Invocation of the Fede Imperialis 4
Techpriest Enginseer 23 Helena the Virtuous 24

Ecclesiarchy Special Rules 5


Shield of Faith 5 Acts of Faith 5 Faith Power List 6

Saint Praxedes 25 Saint Celestine 26 Cardinal Armandus Helfire 28 Arch-Confessor Kyrinov 29 Uriah Jacobus 29

Ordo Hereticus Psychic Powers 9


ELITES 31

Ecclesiarchy Armory 11
Weapons 11 Armor 12 Banners 12 Wargear 14 Grenades 15 Vehicle Upgrades 15

Ecclesiarchy Priest 31 Celestian Squad 32 Arco Flagellants 33 Ordo Hereticus Inquisitor 34 Ordo Hereticus Henchmen Squad 35

TROOPS 36 Battle Sister Squad 37

Ecclesiarchy Army List 17

Sisters Repentia Squad 28 Frateris Militia Band 38

HQ 17 Canoness 17 Palatine 18 Celestian Command Squad 20 Living Saint 21 Confessor 22 Ecclesiarchy Battle Conclave 22 DEDICATED TRANSPORTS 39 Immolator 39 Inquisitorial Chimera 39 Repressor 40 Land Raider 40 Rhino 41

__________________________________________________-Table of ContentsFAST ATTACK 42 Dominion Squad 42 Seraphim Squad 44 Archangel Squad 45 Afflicter Squad 46 Ophanim Squad 47 Penitent Engine Squadron 47

HEAVY SUPPORT 48 Retributor Squad 48 Exorcist 49 Sanctifier Squadron 49 Dominica Pattern Drop Pod 50

Reference 52

I am not asking for blood. I can take your blood. I am asking for souls. Only you can give me your souls. Dolan Chirosius - Sermon On the Road to Gathalamor

A spiritu dominatus, Domine, libra nos, From the lighting and the tempest, Our Emperor, deliver us.

From plague, temptation and war, Our Emperor, deliver us, From the scourge of the Kraken, Our Emperor, deliver us. From the blasphemy of the Fallen, Our Emperor, deliver us, From the begetting of daemons, Our Emperor, deliver us, From the curse of the mutant, Our Emperor, deliver us, A morte perpetua, Domine, libra nos.

That thou wouldst bring them only death, That thou shouldst spare none, That thou shouldst pardon none We beseech thee, destroy them.
-Invocation of the Fede Imperialis. Commonly known as the Battle-prayer of the Adepta Sororitas.
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-Ecclesiarchy Special Rules-__________________________________________


An Ecclesiarchy army uses a number of special rules common to multiple units. The following special rules apply:

Shield of Faith
A model with this special rule has a 6+ invulnerable save. Additionally, a unit containing a model with this rule will nullify a psychic power when using Deny the Witch on a roll of 5+, rather than 6+. However, this roll must be made against all psychic powers directed at it, from both friend and foe. This may be further modified as normal by psychic hoods. Finally, a model with this rule is immune to the Instant Death effects of force weapons.

Acts of Faith
An Ecclesiarchy army that contains units with the Faithful special rule is considered a Faithful army and generates Faith points, which can in turn be used to power Acts of Faith. Generating Faith Points A Faithful army generates D3 faith points per turn, plus an additional D3 Faith points for every full 500 points of Faithful units in the army. For example, an army with from 1 to 499 points of Faithful units would generate D3 Faith points; an army with from 500 to 999 points of Faithful units would generate 2D3 Faith points, and so on. Faith points are generated at the beginning of the controlling players turn before the start of the Movement phase. Any Faith points left over from the prior faith point generation roll are lost at this time as well. Using Acts of Faith Acts of Faith may only be attempted by units with the Faithful special rule in the phase that the Act specifies. Any one Faithful unit may only attempt to use a particular Act of Faith once in the same phase. Once an act of faith has been used successfully, that unit may not attempt any other acts of faith during the same phase. An independent character benefits from any Acts of Faith attempted by the unit they have joined and vice versa, so long as both the unit and the independent character in question are Faithful. Independent characters may attempt an Act of Faith even if a unit it has joined has already successfully used one this phase. Any Acts of Faith which provide a numerical bonus do not stack unless otherwise noted. Each Act of Faith is used during a certain phase or phases as specified in its entry. To use an Act of Faith, a unit must equal or beat the target number specified by the individual Act. When attempting to use an Act of Faith, the unit may roll between one and four D6, with each dice rolled consuming a Faith point. The total of these dice are added together along with any applicable bonuses the unit might also have. If the result is equal to or greater than the target number, then the Act of Faith has been activated successfully. The following bonuses apply to all Acts of Faith Tests: +1 if the unit is led by a Superior, a Mistress of Repentance, or a Faithful independent character. +1 if the unit contains at least one Simulacrum Imperialis. +1 if the unit has taken at least one casualty. +1 only for independent characters if they have suffered at least one wound. If a single D6 is rolled when attempting an Act of Faith, a roll of a 1 is always a failure, regardless of any additional modifiers. Acts of Faith are not psychic powers and so are unaffected by any wargear or special rules that affect psychic powers.

Faith Power List


The following list details the Acts of Faith available to an Ecclesiarchy army. General Acts of Faith may be used by any unit with the Faithful special rule. All other Acts may only be used by the unit whose entry they fall under.

General Acts of Faith


Light of the Emperor Use: Beginning of the controlling players Movement phase. Target Number: 4+ Effect: This power must be used before any units act during the Movement phase. If successful, then the nominated unit automatically rallies, regardless of normal restrictions, and may act normally on this player turn. When a unit rallies using this power they do not receive a consolidation move. Divine Guidance Use: Before the unit acts in the controlling players Shooting phase or during the Fight sub-phase before any blows are struck. Target Number: 8+ Effect: If successful, then until the end of the phase when the unit attacks, in either shooting or close combat, any to wound rolls of 6 are counted as AP1. Spirit of the Martyr Use: Beginning of opponents Movement or Shooting phase or either players Assault phase Target Number: 7+ Effect: If this act is used successfully, then until the end of the phase, the unit improves the invulnerable save granted by the Shield of Faith special rule to a 4+ and will successfully Deny the Witch on a 3+.

Canoness/Palatine Acts of Faith


The Passion Use: Either players Fight sub-phase before blows are struck. Target Number: 7+ Effect: If successful, the nominated unit gains +1 Initiative and the Preferred Enemy special rule until the end of the phase.

Canoness Acts of Faith


Endless Crusade Use: Before the unit acts in the controlling players Movement phase. Target Number: 7+ Effect: If successful, the nominated unit gains the Relentless and Move Through Cover special rules until the end of the player turn.

Dominion Acts of Faith


Holy Fusillade Use: Before the unit acts in the controlling players Shooting phase. Target Number: 8+ Effect: If successful, the nominated units weapons are counted as twin-linked until the end of the phase.

Ophanim Acts of Faith Celestian Acts of Faith


Iron Focus Use: Beginning of the opposing players Assault phase. Target Number: 8+ Effect: If this Act is used successfully, the nominated unit resolves all Overwatch attacks at their normal Ballistic Skill. Additionally, template weapons used by the squad when Overwatching inflict D6 hits rather than the usual D3. Rapturous Stampede Use: In the controlling players Assault phase after a successful Assault move has been made by the squad. Target Number: 6+ Effect: During the Assault phase in which this power is used, the affected unit gains the Furious Charge special rule.

Archangel Acts of Faith


Hand of the Emperor Use: Either players Fight sub-phase before blows are struck. Target Number: 10+ Effect: If successful, then until the end of the phase, the nominated squad gains +1 Strength and successfully hits all enemy models with a WS attribute on a roll of 3+ in close combat, regardless of respective Weapon Skills.

Seraphim Acts of Faith


The Emperors Deliverance Use: Before the unit acts in the controlling players Shooting phase. Target Number: 9+ Effect: If this Act is activated successfully, then the units shooting attacks gain the Shred special rule until the end of the phase.

Afflicter Acts of Faith Sister Repentia Acts of Faith


Final Absolution Use: Either players fight sub-phase before blows are struck. Target Number: 8+ Effect: If successfully used, do not remove any friendly sister repentia models that are killed before they have attacked. Instead, place them on their side. After all other models involved in the assault have made their attacks, any mortally injured model placed on its side makes a single attack. After these attacks have been made, any models placed on their side in this way are removed as casualties. Judgment of the Righteous Use: Before the unit acts in the controlling players Shooting phase. Target Number: 7+ Effect: If this Act is used successfully, pinning Tests from this Unit's Shooting are taken at a -1 Ld penalty for each Wound the Target Unit suffered from this Unit's Shooting.

Retributor Acts of Faith


The Emperors Wrath Use: Before the unit acts in the controlling players Shooting phase. Target Number: 9+ Effect: If this Act is successfully activated, then until the end of the phase, pick one of the following; all of the Retributors weapons gain the Rending special rule; or, all of the Retributors weapons add 6 to their range values.

No army is big enough to conquer the galaxy. But faith alone can overturn the universe -Ecclesiarch Deacis IX.

-Ordo Hereticus Psychic Powers-____________________________________________


Hammerhand 5 points Warp Charge 1 This power is a blessing that targets the Inquisitor and any unit he has joined. It is used in either players Fight subphase, before any blows have been struck. If the psychic test is passed, then all models in the unit (including Independent Characters) gain a +1 bonus to their Strength until the end of the Assault phase.

The Emperors Judgment 5 points Warp Charge 1 This is a witchfire power with the following profile: Range Str AP Type The Emperors 12 4 6 Assault 1, Large Blast Judgment Additionally, any psyker under the blast template must immediately take a Leadership test with a -1 penalty. If they fail, they suffer the Perils of the Warp.

Divine Pronouncement 10 points Warp Charge 1 This is a witchfire power that automatically hits a single unit within 18 of the Inquisitor. That unit must immediately take a morale check. Additionally, if the Inquisitors Leadership is greater, then the target unit suffers a negative modifier to their Leadership score equal to the difference between the two for the purpose of taking this test. Fearless units or units that otherwise ignore morale tests are unaffected by this power.

Word of the Emperor 10 points Warp Charge 1 This psychic power may be used at the start of the enemy assault phase. If successful, any enemy unit attempting to assault the Inquisitor or any unit he has joined treats their movement as if moving through Difficult Terrain.

Eye of the Storm 15 points Warp Charge 1 This power is a blessing that targets the Inquisitor and any unit he has joined. Models affected by this power have a 5+ invulnerable save. In addition, if a psyker targets the Inquisitor or his unit with a psychic power he suffers a -1 penalty to his Leadership for the purposes of his psychic test. A psychic power that does not specifically target him or his unit does not suffer this penalty, even if they are affected by the psychic power.

Purgatus 15 points Warp Charge 1 This is a focused witchfire power that automatically hits a chosen model within 24 of the Inquisitor. Once the model hit is determined, the chosen model rolls an opposed Leadership Test against the Inquisitor. If it loses, the target suffers a -3 Leadership penalty for the remainder of the game. This power may not target the same model more than once per game.

Scourging 15 points Warp Charge 1 Scourging is a witchfire power with the following profile: Range Str AP Type Scourging 18 5 4 Assault 6

Psychic Discipline Before deployment, an Inquisitor may trade out any powers he has selected from the above list and instead generate an equal number of powers from the Biomancy, Pyromancy or Telepathy disciplines as detailed in the Warhammer 40,000 rulebook.

When it was over, when the blood had dried and the fires had died down, then we found we were the same as we had always been - small and terrified human beings, with only the light of the Emperor to see by in this dark galaxy of sin. -Saint Praxedes of Ophelia VII, Notes on Martyrdom.

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-Ecclesiarchy Armory-_______________________________________________
Weapons:
Ascalion Lance An ascalion lance is a power lance. A model armed with this weapon benefits from the Rending special rule on the turn they charge into close combat. Additionally, the lance may be fired in the Shooting phase with the following profile: Range Str AP Type 6 6 1 Assault 1, Armorbane, Lance Auxiliary Grenade Launcher A model armed with a bolter equipped with an auxiliary grenade launcher may fire both the bolter and the grenade launcher at the same time. Each time the grenade launcher fires, the controlling player can choose which type of grenade is being used. See the Grenade Launcher entry for details. Blessed Weapon Range Blessed Weapon Grenade Launcher A grenade launcher may be fired in either of the following modes in each of the controlling players Shooting phase: Range Str AP Type Frag 24 3 6 Assault 1, Blast Krak 24 6 4 Assault 1 Hellgun Hellgun Range 24 Str 3 AP 3 Type Rapid Fire

Melta Cannon Melta Cannon Range 24 Str 8 AP 1 Type Heavy 1, Blast, Melta

Str +2

AP 2

Type Melee, Mastercrafted, Two-handed

Neural Whips Neural whips count as a pair of power swords. In addition, Hits caused by a neural whip against nonvehicle units strike at Strength 8 and roll to Wound against the opponents unmodified Leadership characteristic instead of their Toughness. Null Rod A null rod is a close combat weapon that always wounds psykers on a roll of 2+ with no armor saves allowed. In addition, the bearer of a null rod and any unit he has joined are unaffected by all psychic powers, friendly or otherwise. This weapon may not be wielded by a psyker and a character wielding it may not join a unit that contains psykers. Praesidium Protectiva A model armed with a praesidium protectiva may reroll any failed invulnerable saves that they take, either from Shield of Faith or granted by wargear. Note that the Invulnerable save granted by the Spirit of the Martyr Act of Faith may not be rerolled. Stalker Boltgun Range Stalker 36 Boltgun

Boltgun with Sarissa A boltgun with sarissa follows the normal rules for a boltgun in the shooting phase. In close combat, a model using this weapon counts as being armed with two close combat weapons. Brazier of Holy Fire A brazier of holy fire counts as a power maul. Additionally, in the Shooting phase, it may be fired with the same profile as a heavy flamer. Condemner Boltgun A condemner boltgun functions as a combi-weapon. The alternate mode of fire for a condemner boltgun uses the following profile: Range Str AP Type Stake Crossbow 24 3* 5* Assault 2 *Any psyker hit by a stake crossbow will automatically be wounded on a roll of 2+ and receives no armor save against any wounds inflicted, though invulnerable saves may be taken as normal. Exorcist Missile Launcher Range Str Exorcist Missile 48 8 Launcher -OR48 8

Str 4

AP 5

Type Heavy 2, Rending, Pinning

AP 1 1

Type Heavy D6 Heavy D3, Skyfire

Storm Shield A storm shield confers a 4+ Invulnerable save, which is improved to a 3+ Invulnerable save when locked in close combat. A model using a storm shield may never claim the bonus Attack for fighting with two close combat weapons.

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Armor:
Flak Armor Flak armor confers a 5+ armor save. Carapace Armor Carapace Armor confers a 4+ armor save. Power Armor Power armor confers a 3+ armor save. Artificer Armor Artificer armor confers a 2+ armor save.

Banners:
Love the Emperor for He is the salvation of mankind Obey His words for He will lead you into the light of the future Heed his wisdom for He will protect you from evil Whisper his prayers with devotion, for they will save your soul Honour His servants, for they speak in His voice Tremble before His majesty, for we all walk in His immortal shadow -Imperial Hymnal. Frateris Standard A unit containing a frateris standard gains the Furious Charge special rule. Simulacrum Imperialis A unit which contains a simulacrum imperialis gains a +1 bonus on all Act of Faith attempts they perform, as described in the Acts of Faith rules section. Sacred Standard All friendly units with a model within 12 of the sacred standard may reroll all failed morale and pinning tests. In addition, a unit which contains a sacred standard counts as scoring one additional wound in assault for the purposes of combat resolution. Blessed Banner All friendly units with a model within 12of the blessed banner may reroll all failed morale and pinning tests. In addition, a unit which contains a blessed banner counts as scoring one additional wound in assault for the purposes of combat resolution. Finally, all models that are a part of a squad containing a blessed banner gain +1 Attack.

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Wargear:
Aegis Imperialis An aegis imperialis often takes the form of a shield and increases the invulnerable saving throw gained through the Shield of Faith special rule to 5+. Also, any Deny the Witch rolls attempted by the unit succeed on a roll of 4+, modifiable as normal. Bionics A model with bionics benefits from the Feel No Pain (6+) special rule. Book of Saint Lucius All units with a model within 6 of the bearer of the Book of Saint Lucius gain the Stubborn special rule. Chirurgeons Tools A unit which contains a model with chirurgeons tools gains the Feel No Pain special rule. Cloak of Saint Aspira A model that bears a Cloak of Saint Aspira improves its armor save by +1 (i.e. a 3+ armor save becomes 2+, etc.) Ecclesiarchal Steed A model mounted on an ecclesisarchal steed changes their type to Cavalry. Inquisitorial Mandate An inquisitorial mandate may be revealed at any time, even during the opponents turn. Until the end of the player turn, the inquisitor and all friendly units with a model within 12 of him fight with +1 attack. Usable once per battle. Jump Pack Models equipped with jump packs are jump infantry, as described in the Warhammer 40,000 rulebook. Laud Hailer Any unit that has a model within 12 inches of a laud hailer may reroll one dice when attempting an Act of Faith. This reroll must be accepted, even if it is worse than the initial roll. Litanies of Faith A model equipped with the Litanies of Faith may reroll a single failed Act of Faith attempt per game. Mantle of Ophelia A canoness equipped with a Mantle of Ophelia counts as being toughness 5 for the purposes of inflicting Instant Death. Psychic Hood See the Warhammer 40,000 rulebook for details. Refractor Field A model with a refractor field benefits from a 5+ invulnerable save. Rosarius A model with a rosarius benefits from a 4+ invulnerable save. Servo-arm A servo-arm grants a model an additional close combat attack that strikes at Initiative 1, Strength 8 and ignores armor saves. Servo-skull Servo-skulls are treated as counters, rather than units, for all intents and purposes. They are placed on the battlefield after deployment areas have been determined, but before any forces are deployed. Each Servo-skull can be place anywhere on the battlefield outside the enemys deployment zone. Once deployed, Servo-skulls do not move. Enemy infiltrators cannot set up within 12 of a Servoskull. Similarly, enemy scouts cannot use their pregame move to approach to within 12 of one. A friendly unit arriving by Deep Strike rolls one D6 less for scatter if it aims to arrive within 12 of a Servo-skull. Likewise, friendly blast templates placed within 12 of a Servo-skull roll one D6 less for scatter. Servo-skulls are considered too small and agile to be attacked and cannot be harmed in any way. However, should an enemy unit move to within 6 then the Servoskull will self-destruct or flee the battlefield remove it from play. Signum A model can use a signum in lieu of making a shooting attack of their own. If they do so, one model in their squad counts as having Ballistic Skill 5 for the remainder of the Shooting phase. Declare that the signum is being used before any rolls to hit are made.

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Grenades:
Empyrean Brain Mines Empyrean brain mines are used in the Fight sub-phase, before any blows are struck. Nominate one enemy model in base contact with the bearer. That model must pass an Initiative test to avoid the brain mine. If the test is passed, the effects of the brain mine have been resisted. If the test is failed, the victim has been rendered momentarily catatonic and cannot make any attacks during this Assault phase. Psyk-out Grenades When a unit equipped with psyk-out grenades launches an assault, any Daemons or psykers in the assaulted unit(s) are reduced to Initiative 1 for the remainder of the phase.

Vehicle Upgrades:
Blessed Ammunition If a vehicle is armed with blessed ammunition, then any storm bolters or heavy bolters it is armed with ignore cover saves. Hexagrammic Wards A vehicle inscribed with hexagrammic wards benefits from the Shield of Faith special rule. Holy Promethium All heavy flamers, inferno cannons and flamestorm cannons on a vehicle equipped with holy promethium ignore invulnerable saves, but allow armor saves as normal. Siege Shield A vehicle equipped with a siege shield automatically passes Difficult Terrain tests.

When the people forget their duty they are no longer human and become something less than beasts. They have no place in the bosom of humanity nor in the heart of the Emperor. Let them die and be forgotten. -Prime Edicts of the Holy Synod of the Adeptus Ministorum.

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-Ecclesiarchy Army List-____________________________________________ HQ


Canoness......................................................................................................75 points
WS BS S T W Canoness 5 5 3 3 3 Special Rules: Faithful Independent Character Seraphim Pistols Shield of Faith Stubborn I 4 A 3 Ld 10 Sv 3+ Unit Type Unit Composition In (Ch) 1 Canoness Wargear: Power Armor Boltgun with Sarissa Bolt Pistol Rosarius Frag and Krak Grenades The Canoness may be given melta bombs +5 pts May be given any of the following options: - Litanies of faith +5 pts - Book of St. Lucius +15 pts - Cloak of St. Aspira +15 pts - Jump pack +15 pts - Mantle of Ophelia +20 pts Any of the Canoness' weapons may be made master-crafted +5 pts per weapon

Options: May replace boltgun with sarissa and/or bolt pistol with: - Chainsword free - Storm bolter +3 pts - Condemner Boltgun +5 pts - Power weapon, plasma pistol, combi-flamer, melta, -plasma, or hand flamer +10 pts - Inferno pistol +15 pts - Eviscerator +20 pts - Praesidium protectiva +25 pts - Blessed weapon +30 pts

If a Canoness is selected as an HQ choice, then Celestians are a Troop choice.

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Palatine40 points
WS BS S T W Palatine 4 5 3 3 2 Special Rules: Faithful Independent Character Seraphim Pistols Shield of Faith Stubborn I 4 A 3 Ld 9 Sv 3+ Unit Type Unit Composition In (Ch) 1 Palatine Wargear: Power Armor Boltgun with Sarissa Bolt Pistol Rosarius Frag and Krak Grenades The Palatine may be given melta bombs +5 pts May be given any of the following options: - Litanies of faith +5 pts - Ecclesiarchal steed +10 pts - Book of St. Lucius +15 pts - Cloak of St. Aspira +15 pts - Jump pack +15 pts

Options: May replace boltgun with sarissa and/or bolt pistol with: - Chainsword free - Storm bolter +3 pts - Condemner Boltgun +5 pts - Power weapon, plasma pistol, combiflamer, -melta, -plasma, or hand flamer +10 pts - Inferno pistol +15 pts - Eviscerator +20 pts - Praesidium protectiva +25 pts - Blessed weapon +30 pts

You have committed the ultimate heresy. Not only have you turned your back on the Emperor and stepped from his light, you have profaned his name and almost destroyed everything he has striven to build. You have perverted and twisted the path he has laid for Mankind to tread. As your decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship, you walk in the darkness and cannot be allowed to live. Your sentence has been long overdue and it is now time for you to die. -Alicia Dominica to High Lord Goge Vandire.

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Celestian Command Squad...80 points


For each Canoness, Helena the Virtuous or Saint Praxedes taken in your army, you may include a single Celestian Command Squad. Command Squads do not take up a spot on the Force Organization Chart but are otherwise treated as an HQ choice. WS BS S T W I A Ld Sv Unit Type Unit Composition Celestian 4 4 3 3 1 3 2 9 3+ In 4 Celestians Celestian Superior 4 4 3 3 1 3 2 9 3+ In (Ch) 1 Celestian Superior Hospitaler 3 4 3 3 1 3 1 9 3+ In (Ch) Dialogus 3 4 3 3 1 3 1 9 3+ In (Ch) Wargear: Special Rules: Power Armor Faithful Boltgun with Sarissa (Celestians and Celestian Shield of Faith Superior only) Dedicated Transport: Bolt Pistol The unit may take an Immolator, Repressor or Frag and Krak Grenades Rhino as a dedicated treansport. Chirurgeons Tools (Hospitaler only) Laud Hailer (Dialogus only) Options: May include up to 5 additional celestians +14 pts per model A single celestian may replace their boltgun with: - Heavy bolter or flamer +5 pts - Heavy flamer, multi-melta or meltagun +10 pts One other Celestian may replace their boltgun with: - Flamer +5 pts - Meltagun +10 pts A single celestian may be upgraded to carry either of the following: - Sacred Standard +10 pts A celestian that did not take the above options may have a simulacrum imperialis +10 pts Any models in the squad may take melta bombs +5 pts per model The celestian superior may replace her sarissa with an auxiliary grenade launcher +10 pts The celestian superior may replace her boltgun and/or bolt pistol with: - Chainsword free - Stormbolter +3 pts - Condemner boltgun or praesidium protectiva +5 pts - Power weapon +10 pts - Plasma pistol, combi-flamer, -melta, plasma or hand flamer +10 pts - Inferno pistol +15 pts - Eviscerator +20 pts A single celestian with boltgun may be upgraded to a sister hospitaler +10 pts One other celestian with boltgun may be upgraded to a sister dialogus +5 pts The entire squad may be given a single veteran skill from the following list: - Counter-attack, Furious Charge or Tank Hunters +3 pts per model

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0-1 Living Saint100 points


WS BS S T Living Saint 7 7 3 3 Special Rules: Eternal Warrior Faithful Fearless Independent Character Seraphim Pistols Shield of Faith W 3 I 6 A 4 Ld 10 Sv 2+ Unit Type Unit Composition In (Ch) 1 Living Saint Wargear: Artificer armor Blessed weapon Frag and Krak grenades

Options: The Living Saint must select either 1 or 2 options from the list below: - Censure the Heretic +10 pts - Aura of Piety +10 pts - Litanies of Fervor +15 pts - Canticles of Faith +20 pts - Divine Fire +20 pts - Righteous Halo +25 pts - Blessed Renewal +30 pts

May replace her blessed weapon with: - Brazier of holy fire free - Two hand flamers free - Two inferno pistols +5 pts May be given any of the following: Rosarius +20 pts Jump pack +15 pts Melta bombs +5 pts

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Censure the Heretic All enemy units with a model within 12 of the Living Saint suffer a -1 penalty to their Leadership score.
Aura of Piety All friendly Ecclesiarchy units within 12 of the Living Saint may reroll failed Morale and Pinning tests.

Litanies of Fervor
All friendly Ecclesiarchy units within 6 of the Living Saint gain the Fearless special rule.

Canticle of Faith Any Faith tests made within 12 of the Living Saint benefit from a further +1 bonus on top of any other they would normally receive. Divine Fire Any enemy unit attempting to assault the Living Saint or a unit she has joined must take a Dangerous Terrain test on each model in the unit. Righteous Halo Any enemy units attempting to shoot a friendly unit that is fully within 12 of the Living Saint suffer a -1 penalty on their Ballistic skill. Blessed Renewal When the Living Saint is killed, place a suitable marker at the spot where she died. At the beginning of the controlling players next turn, after rolling for Faith points, make a Leadership test for the Saint. If the test is failed, the Living Saint is dead and the counter is removed from the table. If the test is passed, the Saint resurrects and is placed back on the table in place of the marker with 1 Wound remaining. When the Saint returns to play, roll D6; the result is the number of Faith points the controlling players total is reduced by. If this number is greater than the pool of Faith points that have been generated this turn, reduce the pool to 0. If the Living Saint would be placed within 1 of another model, move her so that she is no longer within 1. The Saint may act normally in a turn in which she resurrects. She does not award Kill Points to the enemy if she is alive on the battlefield at the end of the game.

My pilgrimage began on the fifth day of Bariel, in the year of the Emperor's grace 903.M41, when I set forth upon the road from Holy Terra to Sanctuary. Three hundred and seven days I journeyed upon the currents of the Empyrean, although to my sisters on Terra almost six years had elapsed as I travelled the lengths of two thirds of the Emperor's domains. Sanctuary 101 was, as I recalled from my days as a Novice, a desolate, windswept place where I felt the vast distance from Terra deep within my soul. My task was to reconsecrate the hallowed ground of the convent, which still bore the scars of the Necrontyr attack that had slaughtered our sisters and destroyed their community twelve years before. Inquisitor Hoth had, of course, removed our Sisters' bodies and, to our Order's great chagrin, has yet to return them to us. In the absence of a grave, I erected a memorial to each fallen Sister: for each a single statuette of Our Martyred Lady to stand eternal vigil over the site of their martyrdom. -Canoness Sepherina of the Order of Our Martyred Lady - "A Book of Retrospections"

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Confessor.60 points
WS BS S T W Confessor 5 5 3 3 3 Special Rules: Faithful Hatred Independent Character I 4 A 3 Ld 10 Sv 5+ Unit Type Unit Composition In (Ch) 1 Confessor Wargear: Flak Armor Laspistol Chainsword Rosarius May be given bionics +5 pts May take melta bombs +5 pts May take frag and krak grenades +1 pt

Options: A confessor may replace his laspistol and/or chainsword with: - Shotgun, bolt pistol or boltgun +2 pts - Storm bolter +3 pts - Condemner Boltgun +5 pts - Power weapon, plasma pistol, combiflamer, -melta or plasma +10 pts - Eviscerator or plasmagun +15 pts

Ecclesiarchy Battle Conclave


For each Confessor, Cardinal Armandus Helfire, Arch-Confessor Kyrinov or Uriah Jacobus in your army, you may include a battle conclave, 3-10 models in size, in any combination. Battle conclaves do not take up an HQ choice. WS BS S T W I A Ld Sv Unit Type Crusader 4 3 3 3 1 3 1 8 5+ In Death Cult Assassin 5 3 3 3 1 5 2 8 5+ In Frateris Militia Veteran 3 3 3 3 1 3 1 7 5+ In Special Rules: Wargear: Death Cult Assassin: Crusader: Furious Charge Flak Armor Uncanny Reflexes Power Weapon Frateris Militia Veteran: Storm Shield Fanaticism Death Cult Assassin: Flak Armor Dedicated Transport: Two Power Weapons The unit may select a rhino, immolator or Frateris Militia Veteran: repressor as a dedicated transport. Flak Armor Laspistol Frag Grenades Options: Must take 3-12 models from the following list: - Crusader +20 pts - Death Cult Assassin +20 pts - Frateris Militia Veteran +5 pts Frateris Militia Veteran Only: May be given a chainsword +1 pt May replace laspistol with one of the following: - Lasgun +1 pt - Bolt pistol, or shotgun +2 pts - Hellgun +6 pts Up to three militia veterans may replace their laspistol with: - Flamer +10 pts per model - Meltagun +15 pts per model - Plasmagun +15 pts per model May be given carapace armor +3 pts per model

Uncanny Reflexes A death cult assassin has a 5+ invulnerable save.

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Techpriest Enginseer45 points


0-2 Techpriest Enginseers may be selected for an Ecclesiarchy army. They operate independently. They do not take up a spot on the Force Organization Chart, but are otherwise treated as HQ choices. WS BS S T W I A Ld Sv Unit Type Unit Composition Techpriest 3 3 3 3 1 3 1 8 3+ In (Ch) 1 Techpriest Servitor 3 3 3 3 1 3 1 8 4+ In Wargear: Special Rules: Power Armor Blessing of the Omnisiah Laspistol Bolster Defenses Power Weapon Independent Character Servo Arm Mind Lock Bionics Servitor: Carapace Armor Servo Arm Options: The Techpriest may replace his laspistol with a plasma pistol +10 pts The Techpriest may be given any of the following: - frag and krak grenades +1 pt - melta bombs +5 pts A techpriest may take a single servo-skull +3 pts The techpriest may be accompanied by up to five servitors +10 pts each Up to two servitors may replace their servo arm with one of the following: - a heavy bolter or a multi-melta free - a plasma cannon +10 pts per model

Blessing of the Omnisiah A techpriest in base contact with or embarked upon a damaged vehicle may attempt to repair it in the Shooting Phase instead of firing, unless he is Falling Back or has Gone to Ground. Roll a D6 and add 1 for each servitor with a servo arm in the unit. If the result is a 5 or more, then a Weapon Destroyed or an Immobilized result (owning players choice) is repaired or the techpriest may restore a single lost hull point, up to the vehicles maximum. If a weapon destroyed result is repaired, that weapon can be fired in the controlling players next Shooting Phase. If the techpriest fails his repair roll, then on the controlling players following turn, if the techpriest and his unit perform no other actions (including moving, shooting or assaulting), his next repair roll on the same vehicle gains a +1 bonus. This bonus increases cumulatively each turn that the techpriest spends doing nothing but attempting to repair the damaged vehicle. A roll of a 1 is always a failure. Damage Control If a vehicle with a transport capacity suffers damage while one or more techpriests are embarked, all damage rolls made against it are made with an additional -1 penalty on the vehicle damage chart. Bolster Defenses Each techpriest may bolster a single ruin before the game begins. When you deploy, nominate one ruin for your techpriest to bolster. The ruins cover save is increased by 1 for the duration of the game (e.g., in a normal ruin the walls change from providing a 4+ cover save to a 3+ and the 5+ save offered from area terrain would become a 4+.) A ruin may only be bolstered once. This +1 bonus applies to area terrain included as a part of a ruin as well. Mindlock If a unit with Servitors in it does not also contain a techpriest, it must test for mindlock at the start of each friendly turn. To test for mindlock, roll a D6. If the result is 4, 5 or 6, the test is passed and the unit can function normally. If the result is 1, 2 or 3, the servitors have succumbed to mindlock the unit (and any attached characters) may not move, shoot or assault that turn (though they will fight normally in close combat if engaged.)

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Helena the Virtuous, Prioress of the Convent Sanctorum...195 points


Helena the Virtuous MUST be accompanied by Celestian Command Squad that acts as her retinue. WS BS S T W I A Ld Sv Unit Type Unit Composition Helena 5 5 3 3 3 4 3 10 2+ In (Ch) Helena (Unique) Wargear: Special Rules: Artificer Armor Faithful Master-crafted Boltgun Holy Radiance Bolt Pistol Independent Character Rod of Grace Revered Leader Rosarius Shield of Faith Mantle of Ophelia Litanies of Faith Frag and Krak Grenades Faithful For the purpose of using Acts of Faith, Helena counts as a Canoness and allows all friendly, Faithful Ecclesiarchy units to use the following unique Act of Faith: Indomitable Will Use: Beginning of any players Assault phase. Target Number: 8+ Effect: If used successfully, then the nominated unit automatically passes any Morale check they are called upon to make until the end of the phase. Holy Radiance Helena automatically passes all Morale and Pinning checks that she is required to take. Additionally, all Ecclesiarchy units in an army lead by Helena may use her Leadership value for all Morale and Pinning test they are called upon to take. Finally, all fleeing friendly Ecclesiarchy units within 12 of Helena at the start of their turn automatically rally, regardless of normal restrictions. Revered Leader If Helena suffers an unsaved wound, all Ecclesiarchy units in the army gain the Preferred Enemy (All) special rule for the remainder of the game. However, so great is her importance, if Helena is removed as a casualty, the opposing player will earn double the normal Kill Points for her death. Rod of Grace The Rod of Grace is a master-crafted power maul. In addition, it may be fired with the following profile during the Shooting phase: Range Str AP Type Rod of Grace 12 6 2 Assault 1, Blast Many claim they wish to destroy their enemies. If this were true, most would be compelled to destroy themselves. Prioress Helena the Virtuous - "Discourses on the Faith"

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Saint Praxedes..150 points


WS BS S Saint Praxedes 6 5 3 Special Rules: Faithful Independent Character Inspirational Leader Irresistible Charge Shield of Faith Stubborn T 3 W 3 I 5 A 3 Ld 10 Sv 2+ Unit Type Unit Composition In (Ch) Saint Praxedes (Unique) Wargear: Power Armor Boltgun Bolt Pistol Scepter of Vengeance Cloak of St. Aspira Rosarius Frag and Krak Grenades

Faithful For the purpose of using Acts of Faith, Saint Praxedes counts as a Canoness. Inspirational Leader Friendly Ecclisiarchy units within 12 of Saint Praxedes gain a +1 bonus to their Leadership for any tests they are required to make. In addition, if Saint Praxedes is locked in assault, then all friendly Ecclisiarchy units with a model within 12 of her gain the Stubborn special rule. Irresistible Charge On a turn in which Saint Praxedes charges, any enemy models that she ends up in base to base contact with must take a Strength test at the beginning of the Fight sub-phase before blows are struck. If failed, the enemy models halve their weapon skill until the end of the assault phase. Scepter of Vengeance Rng S AP Type x2 3 Melee, Concussive

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Saint Celestine, Hieromartyr of the Palatine Crusade...215 pts


Saint Celestine counts towards the 0-1 limit for Living Saints in an Ecclesiarchy army. WS BS S T W I A Ld Sv Unit Type Unit Composition Celestine 7 7 3 3 3 7 5 10 2+ In, J (Ch) Celestine (Unique) Wargear: Special Rules: Armor of Saint Katherine Blessed Fire Ardent Blade Eternal Warrior Jump Pack Faithful Frag and Krak grenades Fearless Hit and Run If Celestine is selected as an HQ choice, then Seraphim Independent Character units are troops. Miraculous Intervention Shield of Faith Blessed Fire Any enemy unit attempting to assault Celestine or any unit she has joined must take a Dangerous Terrain test on each model in the unit. Additionally, Celestine counts as being armed with a Heavy Flamer. Miraculous Intervention Every time Celestine is removed as a casualty, place a counter to mark the spot where she died. Roll a D6 at the start of each of your subsequent turns. On the first attempt, if the result is a 4+, place her within 1 of the counter with D3 wounds restored. On the second and any subsequent attempt, she comes back into play on a 3+ instead. Should she be killed again, this process starts over. If Celestine would be placed within 1 of another model, move her so that she is no longer within 1. Celestine may not move, but may shoot and assault normally in a turn in which she resurrects. Celestine does not award Kill Points to the enemy if she is alive on the battlefield at the end of the game. The Armor of Saint Katherine The Armor of Saint Katherine confers on the wearer a 2+ armor save and a 4+ invulnerable save. The Ardent Blade This is a blessed weapon with the Poisoned (4+) special rule.

She was an angel, pure as righteous destruction. She laid low the twisted and lifted the hearts of the righteous. At her passing, a million voices cried out her name. Shall we ever again see her like? No, not now, nor ever again... Sister Patricia of the Order Famulous - on the disappearance of Saint Celestine.

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Cardinal Armandus Helfire110 points


WS BS S T W Helfire 4 4 4 4 3 Special Rules: Commanding Voice Faithful Independent Character Ol Stoney Shield of Faith Zealot I 4 A 3 Ld 10 Sv 5+ Unit Type Unit Composition In (Ch) Helfire (Unique) Wargear: Flak armor Scepter of Avignor Plasmagun Bolt pistol Rosarius Frag and Krak grenades

Commanding Voice All friendly units with a model within 12 of Helfire may use his unmodified Leadership value on all morale and pinning tests they are required to take. Ol Stoney Armandus Helfire benefits from the Eternal Warrior special rule. Additionally, attacks and abilities that do not inflict instant death, but instead remove the model as a casualty, or remove the model from play, etc., do not function normally against Helfire. If successful, they instead inflict a single wound upon him. Scepter of Avignor The Scepter of Avignor counts as a master-crafted power axe. Additionally, all friendly fleeing units with at least one model within 12 of Helfire who can draw line of sight to him automatically rally at the start of their turn, regardless of normal restrictions. Units that rally in this way may act normally in the turn that they do so.

I long for death, not because I seek peace, but because I seek the war eternal.
Cardinal Armandus Helfire - Reflections on the Long Death.

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Arch-Confessor Kyrinov.110 points


WS BS S T W Kyrinov 4 4 3 3 3 Special Rules: Faithful Heightened Fervor Independent Character Shield of Faith Zealot I 4 A 3 Ld 10 Sv 5+ Unit Type Unit Composition In (Ch) Kyrinov (Unique) Wargear: Flak armor Mace of Valaan Bolt pistol Rosarius Icon of Chiros Frag grenades

Heightened Fervor Kyrinov is counted as having both a laud hailer and a simulacrum imperialis. Icon of Chiros Kyrinov is counted as having both a sacred standard and a Book of Saint Lucius. Mace of Valaan The mace of Valaan counts as a master-crafted power maul.

Uriah Jacobus, Defender of the Faith100 points


WS BS S T W Jacobus 4 4 3 3 3 Special Rules: Faithful Hatred Independent Character Protector of the Faith Shield of Faith Stubborn I 4 A 3 Ld 10 Sv 5+ Unit Type Unit Composition In (Ch) Jacobus (Unique) Wargear: Flak armor The Redeemer Bolt pistol Chainsword Frag grenades Rosarius The Banner of Sanctity

Protector of the Faith So long as Jacobus is alive, you may reroll a single dice when determining your Faith point total each turn. You must keep this new result, even if it is worse than the original roll, The Banner of Sanctity All models in Jacobus unit have +1 Attack and gain the Feel No Pain special rule. The Redeemer Range Strength 12 5

AP 5

Type Assault 2

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ELITES
Ecclesiarchy Priest..40 points
0-5 Ecclesiarchy Priests may be selected for an Ecclesiarchy army. They operate independently. They do not take up a spot on the Force Organization Chart, but are otherwise treated as Elite choices. WS BS S T W I A Ld Sv Unit Type Unit Composition Priest 3 3 3 3 1 3 2 7 5+ In (Ch) 1 Priest Special Rules: Hatred Independent Character Wargear: Flak Armor Laspistol Chainsword Rosarius Options: Each priest may select from the following: The priest may replace his laspistol and/or chainsword with: - Shotgun, bolt pistol or boltgun +2 pts - Storm bolter +3 pts - Condemner Boltgun +5 pts - Power weapon, plasma pistol, combiflamer, -melta or plasma +10 pts - Eviscerator +15 pts May be given frag and krak grenades +1 pt May be given melta bombs +5 pts

What a tragedy that so many millions of true men should have died under the evil eye of that cruel regime. To the Adepts of Earth it must have seemed that the Emperor has deserted them and the end had finally come. The screams of the innocent rent the night as men were dragged from sleep and taken into the pits of the Assassins. The Adeptus Astartes held aloof and looked to their own councils, unsure what course history would take. Even the Tech-Priests turned away from the High Lords. The damned Purge of Vandire divided man from man and tore at the Imperium like a wounded beast that claws its own vitals in its agony. What hope was there left for men bereft on the Emperor's love. Yet of all the men of Earth at least one servant had the faith to say In The Emperor's Name Enough! That man was Sebastian Thor. Ecclesiarch Deacis IX - from "The Age of the Apostasy"

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Celestian Squad...80 points


WS Celestian 4 Celestian Superior 4 Special Rules: Faithful Shield of Faith BS 4 4 S 3 3 T 3 3 W 1 1 I 3 3 A 2 2 Ld 9 9 Sv Unit Type Unit Composition 3+ In 4 Celestians 3+ In (Ch) 1 Celestian Superior Wargear: Power Armor Boltgun with Sarissa Bolt Pistol

Dedicated Transport: The unit may take a Rhino, Immolator or a Repressor as a dedicated transport Options: May include up to 5 additional celestians +15 pts per model A single celestian may replace their boltgun with one of the following: - Storm bolter free - Heavy bolter or flamer +5 pts - Heavy flamer, multi-melta or meltagun +10 pts One other Celestian may replace their boltgun with one of the following: - Storm bolter free - Flamer +5 pts - Meltagun +10 pts A single celestian that did not take any of the above options may carry a simulacrum imperialis +10 pts Any models in the squad may be given melta bombs +5 pts per model The entire squad may take frag and krak grenades +1 pt per model The celestian superior may replace her sarissa with an auxiliary grenade launcher +10 pts The celestian superior may replace her boltgun and/or bolt pistol with one of the following: - Chainsword free - Stormbolter +3 pts - Condemner boltgun or praesidium protectiva +5 pts - Power weapon +10 pts - Plasma pistol, combi-flamer, -melta, plasma or hand flamer +10 pts - Inferno pistol +15 pts - Eviscerator +20 pts The entire squad may be given one of the following veteran skills: - Counter-attack, Furious Charge or Tank Hunters +3 pts per model

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Arco Flagellants..60 points


WS BS Arco Flagellants 4 1 Special Rules: Combat Fury Dangerous to Know Fearless Feel No Pain Fleet Rage Shield of Faith S 4 T 5 W 1 I 4 A D6 Ld 4 Sv Unit Type Unit Composition In 3 Arco Flagellants Wargear: Arco-flails (power sword) Options: May include up to 7 additional arco flagellants +20 pts per model

Combat Fury In close combat, arco flagellants fight with D6 attacks each round, with each model in the unit rolling separately for their attack totals. For each roll of a 6, then after their attacks have been made, an arco flagellant suffers a single wound. Fell No Pain rolls may not be taken against these wounds. Wounds inflicted in this way do not count towards combat resolution. Dangerous to Know Arco flagellants may not normally embark on a transport vehicle. Additionally, a unit of arco flagellants may never be joined by an independent character, with the exception of Ecclesiarchy Priests, Confessors, Cardinal Armandus Helfire, Arch-Confessor Kyrinov and Uriah Jacobus. If joined by one of the above mentioned independent characters, then the arco flagellants lose the Rage special rule and may be embarked on transports for as long as the character remains in their unit. Other independent characters are still not allowed to join the unit, even in these circumstances.

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Ordo Hereticus Inquisitor.20 points


WS BS S T W Inquisitor 4 4 3 3 2 Special Rules: Independent Character Stubborn I 4 A 3 Ld 9 Sv 4+ Unit Type Unit Composition In (Ch) 1 Inquisitor Wargear: Carapace Armor Bolt Pistol Close Combat Weapon

Options: May replace close combat weapon and/or bolt pistol with one of the following: - Boltgun +1 pt - Storm Bolter +3 pts - Condemner boltgun +5 pts - Power weapon, plasma pistol, combiflamer, -melta, -plasma or hand flamer +10 pts - Power fist or inferno pistol +15 - Eviscerator or null rod* +20 pts May take any of the following: - Frag and krak grenades +1 pt - Melta bombs +5 pts - Psyk-out grenades +5 pts - Empyrean brain mines +10 pts May replace carapace armor with power armor +8 pts May take either of the following: - Refractor field +10 pts - Rosarius +20 pts May be given bionics +5 pts A single inquisitor in the army may take an Inquisitorial Mandate +20 pts The Inquisitor may be made a psyker with Mastery Level 1 equipped with a psychic hood. If this option is selected, the inquisitor must select 1-2 of the available psychic powers at the cost listed.** +15 pts If the above option is selected, the Inquisitor may trade his close combat weapon or bolt pistol for a force weapon +15 pts *A psyker may not be equipped with a Null Rod. Additionally, the bearer of a Null Rod may never join a unit which contains any models which are psykers. **See Ordo Hereticus Psychic Powers.

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Ordo Hereticus Henchmen Squad


For each Inquisitor in your army, they may be accompanied by 3-12 henchmen, in any combination. They do not take up a spot on the Force Organization Chart, but are otherwise treated as an Elites choice. WS BS S T W I A Ld Sv Unit Type Crusader 4 3 3 3 1 3 1 8 5+ In Death Cult Assassin 5 3 3 3 1 5 2 8 5+ In Warrior Acolyte 3 3 3 3 1 3 1 8 5+ In Inquisitorial Servitor 3 3 3 3 1 3 1 8 4+ In Psyker 3 3 3 3 1 3 1 8 5+ In Options: Special Rules: Inquisitorial Servitor Must take 3-12 models from the following list: Mindlock - Warrior Acolyte +4 pts per model Psyker - Inquisitorial Servitor +10 pts per model - Psyker +10 pts per model Psychic Barrage - Crusader +20 pts per model Death Cult Assassin - Death Cult Assassin +20 pts per model Furious Charge Up to three servitors may replace their servo Uncanny Reflexes arm with one of the following: - a heavy bolter or a multi-melta free Wargear: - a plasma cannon +10 pts per model Flak Armor Warrior Acolyte Only: Crusader: May replace laspistol and/or chainsword with Power Weapon one of the following: Storm Shield Boltgun +1 pt Death Cult Assassin: Storm bolter +3 pts Two Power Weapons Hellgun +5 pts Warrior Acolyte: For every three henchmen in the squad, a Laspistol single warrior acolyte, up to a maximum of Chainsword three, may replace their laspistol and or Inquisitorial Servitor: chainsword with one of the following: Carapace Armor - Combi-flamer, -melta or plasma +10 pts Servo Arm - Flamer, meltagun or plasmagun +10 pts Psyker: - Power weapon or plasma pistol +15 pts Laspistol - Storm shield +20 pts - Power fist +25 pts Dedicated Transport: Any warrior acolyte may replace his flak armor The unit may select a Rhino, Repressor, Land with one of the following: Raider or an Inquisitorial Chimera as a - Carapace armor +4 pts dedicated transport. - Power armor +10 pts May take melta bombs +5 pts per model Mindlock If a unit with Servitors in it does not also contain an inquisitor, it must test for mindlock at the start of each friendly turn. To test for mindlock, roll a D6. If the result is 4, 5 or 6, the test is passed and the unit can function normally. If the result is 1, 2 or 3, the servitors have succumbed to mindlock the unit (and any characters) may not move, shoot or assault that turn (though they will fight normally in close combat if engaged.) Psychic Barrage This is a psychic shooting attack which uses the following profile: Range Strength AP Type Psychic Barrage 36 3* 6** Assault 1, Large Blast Only one barrage is fired per squad. The psykers are treated as a single psyker for the purpose of making psychic tests. The attack may be measured from any psyker in the squad, and if they suffer perils, all psykers suffer the effects. *The Strength of the attack increases by 1 for each psyker in the squad beyond the first to a maximum of 10.

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**The AP value of the attack increases by 1 for each psyker in the squad beyond the first to a minimum of 1.

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TROOPS
Battle Sister Squad...120 points
WS BS Battle Sister 3 4 Veteran Sister 3 4 Sister Superior 3 4 Special Rules: Faithful Shield of Faith Wargear: Power Armor Boltgun Bolt Pistol Dedicated Transport: A Battle Sister Squad may take either a Rhino or a Repressor as a dedicated transport. S 3 3 3 T 3 3 3 W 1 1 1 I 3 3 3 A 1 1 2 Ld 8 8 9 Sv Unit Type Unit Composition 3+ In 9 Battle Sisters 3+ In (Ch) 1 Veteran Sister 3+ In (Ch) Options: May take up to ten additional battle sisters +12 pts per model For every ten models in the squad, a single battle sister may replace their bolter with one of the following: - Storm bolter +3 pts - Flamer +5 pts - Meltagun +10 pts For every ten models in the squad, a single battle sister may replace their bolter with one of the following: - Heavy Bolter +5 pts - Multi-Melta +10 pts - Heavy Flamer +15 pts A single battle sister that is not given one of the above options may be given a simulacrum imperialis +10 pts The entire squad may be given frag and krak grenades +1 pt per model The veteran sister may take melta bombs +5 pts The veteran sister may replace her boltgun and/or bolt pistol with one of the following: - Chainsword free - Storm bolter or boltgun with sarissa +3 pts - Condemner boltgun or praesidium protectiva +5 pts - Power weapon +10 pts - Plasma Pistol, combi-flamer, -melta, plasma or hand flamer +10 pts - Inferno pistol +15 pts - Eviscerator +20 pts The veteran sister may be upgraded to a sister superior +5 pts

Most Revered Prioress Helena, My commendations go to your Sisters of the Order of the Valorous Heart in their undertakings against the heretical infidels infesting Hive Tumulus on Farglum. The Holy Order's response to my request was most prompt, making planetfall less than a week after my entreaty was directed to them. The fury of their righteous anger was exemplary, and countless souls were returned to the Emperor through the purifying fire of their weapons and strength of their unyielding faith. Through their actions, the hive was purged of its blasphemous perversions, and the socalled Cult Epicurean was all but eradicated. The last few of its foul 'prophets' and apostates have fled deep within the abyss of the underhive, where my companions and I pursue them still. The holy fury displayed by the Canoness Brigitta and her sisters was devastating to the unholy cultists. An inspiration to behold! The terror they induced amongst the corrupted hivers caused a wave of devotion to spread through the hive. Praise be to the Emperor! The sacred Order of the Valorous Heart are a credit to the Ecclesiarchy, and indeed to the Imperium as a whole. Inquisitor Scallen, Ordo Hereticus - 0425085.M41.

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Sisters Repentia Squad..90 points


WS BS S T W I A Sister Repentia 4 4 3 3 1 3 2 Mistress 4 4 3 3 1 3 2 Special Rules: Faithful Fearless Fleet Shield of Faith Feel No Pain (Sisters Repentia only) Rage (Sisters Repentia only) Ld 8 9 Sv Unit Type Unit Composition In 4 Sisters Repentia 3+ In (Ch) 1 Mistress Wargear: Mistress of Repentance: Power Armor Neural Whips Frag and Krak grenades Sisters Repentia: Eviscerator Options: May take up to 15 additional sisters repentia +17 pts per model

Dedicated Transport: If the unit numbers ten models or less, they may take a Rhino or a Repressor as a dedicated transport.

Frateris Militia Band.40 points


Frateris Militia Frateris Militia Veteran Special Rules: Fanaticism WS 2 3 BS 2 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 1 Ld 6 7 Sv 5+ Unit Type In In Unit Composition 10 Frateris Militia

Wargear: Flak Armor (Veterans only) Laspistol Fanaticism In addition to the normal benefits, a frateris militia band benefiting from the Hatred special rule, may also reroll failed To-Wound rolls.

Options: May include up to twenty additional frateris militia +4 pts per model The entire unit may be armed with frag and krak grenades +1 pt per model For every ten models in the unit, up to 2 models may select one of the following: - Bolt pistol +1 pt per model - Boltgun or shotgun +2 pts per model - Flamer, grenade launcher, hand flamer or heavy stubber +10 pts per model The entire unit may be equipped with close combat weapons +1 pt per model Any number of models may be upgraded to militia veterans +1 pt per model A single veteran may purchase a frateris standard +10 pts

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DEDICATED TRANSPORTS TRANSPORTS


Immolator...65 points
BS Front Immolator 4 11 Special Rules: Shield of Faith Unit Type Unit Composition Tk, T 1 Immolator Options: The immolator may replace its twin-linked heavy flamer and Holy Promethium for either of the following: Wargear: - Twin-linked heavy bolter and blessed Twin-linked Heavy Flamers* ammunition free Holy Promethium Twin-linked multi-melta +10 pts Smoke Launchers An immolator may select any of the following *If equipped with twin-linked heavy flamers, the upgrades: immolator may fire them even if it moves up to 12. - Searchlight +1 pt - Dozer blade +5 pts Transport Capacity: - Storm bolter +10 pts Six models - Hunter-killer missile +10 pts - Extra armor +10 pt Fire Points A single model may fire out of the immolators top hatch. Armor Side Rear 11 10 HP 3

Inquisitorial Chimera55 points


BS Front Chimera 3 12 Special Rules: Amphibious Unit Type Unit Composition Tk, T 1 Chimera Options: May replace multi-laser with either a heavy bolter or a heavy flamer free Wargear: May replace heavy bolter with a heavy flamer Heavy Bolter free Multi-laser A chimera may select any of the following upgrades: Smoke Launchers - Searchlight +1 pt - Dozer blade +5 pts Transport Capacity: - Storm bolter +10 pts 12 models - Hunter-killer missile +10 pts - Hexagrammic wards +10 pts Fire Points - Extra armor +10 pts Up to five models may fire from the chimeras top hatch. Amphibious A chimera treats all water features as clear terrain when it moves. Armor Side Rear 10 10 HP 3

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Repressor60 points
Repressor Wargear: Storm Bolter Pintle-mounted Heavy Flamer Dozer Blade Smoke Launchers BS 4 Front 11 Armor Side Rear 11 10 HP 3 Unit Type Unit Composition Tk, T 1 Repressor Transport Capacity: Ten models Options: May take any of the following: - Searchlight +1 pt - Blessed Ammunition +10 pts - Hunter-killer missile +10 pts - Hexagrammic wards +10 pts - Extra armor +10 pts - Holy Promethium +15 pts

Fire Points Up to 6 passengers may fire their basic weapons from the repressors fire points. Additionally, one model may fire any weapon from the top hatch. All models using the fire points must engage the same target, although they may engage a different target to the repressor itself.

Land Raider..250 points


Land Raider Special Rules: Assault Vehicle Power of the Machine Spirit BS 4 Front 14 Armor Side Rear 14 14 HP 6 Unit Type Unit Composition Tk, T 1 Land Raider Options: May take any of the following: - Searchlight +1 pt - Dozer blade +5 pts - Storm bolter +10 pts - Hunter-killer missile +10 pts - Multi-melta +10 pts - Hexagrammic wards +10 pts - Extra armor +10 pts

Wargear: Twin-linked Heavy Bolter Two Twin-linked Lascannons Smoke Launchers Transport Capacity: 10 models

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Rhino...35 points
BS Front Rhino 4 11 Special Rules: Repair Armor Side Rear 11 10 HP 3 Unit Type Tk, T Unit Composition 1 Rhino Transport Capacity: Ten models Options: May take any of the following: - Searchlight +1 pt - Dozer blade +5 pts - Hexagrammic Wards +5 pts - Hunter-killer missile +10 pts - Storm bolter +10 pts - Extra armor +10 pts

Wargear: Storm Bolter Smoke Launchers Fire Points Two models may fire from the rhinos top hatch.

Repair If a rhino is immobilized for any reason, in subsequent turns the crew can attempt a repair instead of the vehicle shooting. Roll a D6 in the Shooting phase on a roll of a 6, the rhino is no longer immobilized.

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FAST ATTACK
Dominion Squad.60 points
WS BS Battle Sister 3 4 Veteran Sister 3 4 Sister Superior 3 4 Special Rules: Faithful Scouts Shield of Faith S 3 3 3 T 3 3 3 W 1 1 1 I 3 3 3 A 1 1 2 Ld 8 8 9 Sv Unit Type Unit Composition 3+ In 4 Battle Sisters 3+ In (Ch) 1 Veteran Sister 3+ In (Ch) Wargear: Power Armor Boltgun Bolt Pistol Dedicated Transport: The squad may select a Rhino, Immolator or Repressor as a dedicated transport. Heretics crave the cleansing fire of absolution. They need not fear, for we shall deliver it to them. -Canoness Josmane of the Order of the Sacred Rose. Options: May take up to five additional battle sisters +12 pts per model For every five models in the squad, up to two battle sisters may replace their bolters with one of the following: - Storm bolter +3 pts - Flamer +5 pts - Meltagun +10 pts A single battle sister that is not given one of the above options may be given a simulacrum imperialis +10 pts The entire squad may be given frag and krak grenades +1 pt per model The veteran sister may take melta bombs +5 pts

The veteran sister may replace her boltgun and/or bolt pistol with one of the following: Chainsword free Storm bolter or boltgun with sarissa +3 pts Condemner boltgun or praesidium protectiva +5 pts Power weapon +10 pts Plasma Pistol, combi-flamer, -melta, -plasma or hand flamer +10 pts Inferno pistol +15 pts Eviscerator +20 pts The veteran sister may be upgraded to a sister superior +5 pts

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Seraphim Squad...85 pts


WS BS Seraphim 4 4 Seraphim Superior 4 4 Special Rules: Angelic Visage Faithful Hit and Run Seraphim Pistols Shield of Faith S 3 3 T 3 3 W 1 1 I 4 4 A 2 2 Ld 9 9 Sv Unit Type Unit Composition 3+ In, J 4 Seraphim 3+ In, J (Ch) 1 Seraphim Superior Wargear: Power Armor Two Bolt Pistols Jump Packs

Options: May include up to five additional seraphim +16 pts per model Up to two seraphim may replace their bolt pistols with either of the following: - Two hand flamers +15 pts - Two inferno pistols +25 pts The entire squad may be given Frag and krak grenades +1 pt per model

Any number of models may be given melta bombs +5 pts per model The seraphim superior may replace one or both of her bolt pistols with one of the following: - Chainsword free - Power weapon +10 pts - Plasma pistol +10 pts - Eviscerator +20 pts

Angelic Visage A unit of seraphim counts as being equipped with a simulacrum imperialis. Additionally, they may reroll both failed invulnerable saves gained through the Shield of Faith special rule and failed Deny the Witch attempts. Seraphim Pistols A model with this rule has been specially trained to continue firing even while moving. If a unit with this special rule runs during their Shooting phase, they may still fire one or both of their pistols normally and vice versa.

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Archangel Squad..115 points


WS Archangel 4 Archangel Superior 4 Special Rules: Angelic Visage Faithful Shield of Faith BS 4 4 S 3 3 T 3 3 W 1 1 I 4 4 A 2 2 Ld 9 9 Sv Unit Type Unit Composition 3+ In, J 4 Archangels 3+ In, J (Ch) 1 Archangel Superior Options: May include up to 5 additional archangels +20 pts per model Any number of archangels may replace their chainswords with a: - Power weapon +10 pts - Eviscerator +20 pts Up to two archangels may replace their bolt pistols with one of the following: - Hand flamer +10 pts - Inferno pistol +15 pts Any model in the squad may be given melta bombs +5 pts per model The archangel superior may replace her power weapon and/or bolt pistol with: - Eviscerator +10 pts - Plasma pistol or hand flamer +10 pts - Inferno pistol +15 pts - Blessed weapon +20 pts

Wargear: Power Armor Chainsword Power Weapon (Superior only) Bolt Pistol Jump Pack Aegis Imperialis Frag and Krak Grenades

By bolter shell, flamer burst and melta blast, the mutant, the heretic and the traitor alike are cleansed of their sin of existence. So has it been for five millennia, so shall it be unto the end of time. - Words of Devotion, Verses IV-V, Chapter X, Volume LII

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Afflicter Squad.......85 points


WS BS Battle Sister 3 4 Veteran Sister 3 4 Sister Superior 3 4 Special Rules: Faithful Scout Shield of Faith Stealth S 3 3 3 T 3 3 3 W 1 1 1 I 3 3 3 A 1 1 2 Ld 8 8 9 Sv Unit Type Unit Composition 3+ In 4 Battle Sisters 3+ In (Ch) 1 Veteran Sister 3+ In (Ch) Wargear: Power Armor Stalker Boltgun Bolt Pistol

Options: May include up to five additional battle sisters +17 pts per model A single battle sister may replace her stalker boltgun with one of the following: - Heavy bolter +5 pts - Multi-melta +15 pts The entire squad may be given frag and krak grenades +1 pt per model The veteran sister may have melta bombs +5 pts

The veteran sister may replace her stalker boltgun and/or bolt pistol with: - Chainsword free - Storm bolter or boltgun with sarissa +3 pts - Condemner boltgun +5 pts - Power Weapon +10 pts - Plasma pistol, combi-flamer, -melta, plasma or hand flamer +10 pts - Inferno pistol +15 pts - Eviscerator +20 pts The veteran sister may be upgraded to a sister superior +5 pts

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Ophanim Squad..75 points


WS BS Battle Sister 3 4 Veteran Sister 3 4 Sister Superior 3 4 Special Rules: Faithful Scout Shield of Faith S 3 3 3 T 3 3 3 W 1 1 1 I 3 3 3 A 1 1 2 Ld 8 8 9 Sv Unit Type Unit Composition 4+ Cv 4 Battle Sisters 4+ Cv (Ch) 1 Veteran Sister 4+ Cv (Ch) Wargear: Carapace Armor Ecclesiarchal Steed Ascalion Lance Bolt Pistol

Options: May include up to five additional Battle sisters +16 pts per model Up to two battle sisters may replace their bolt pistols with: - Hand flamers +10 pts each - Inferno pistols +15 pts each A single battle sister not given one of the above options may be given a simulacrum imperialis +10 pts The entire squad may be given frag and krak grenades +1 pt per model

The veteran sister may take melta bombs +5 pts The veteran sister may replace her lance and/or bolt pistol with one of the following: - Praesidium protectiva +5 pts - Power weapon +10 pts - Plasma pistol or hand flamer +10 pts - Inferno pistol +15 pts - Eviscerator +20 pts The veteran sister may be upgraded to a sister superior +5 pts

Penitent Engine Squadron.70 points


Penitent Engine Special Rules: Battle Frenzy Fleet Rage Shield of Faith Unstoppable Rampage WS 4 BS 2 S 6(10) I 4 A D6+1 Front 11 Armor Side Rear HP Unit Type Unit Composition 11 10 3 W, O 1 Penitent Engine Wargear: Two dreadnought close combat weapons, each with a built in heavy flamer (the bonus attack is already included in the profile.) Options: May take up to two additional penitent engines, forming a squadron +70 pts per model

Battle Frenzy Any unsaved wounds inflicted by a penitent engine in close combat each generate one extra attack . These additional attacks cannot generate further attacks. Unstoppable Rampage A penitent engine ignores all Crew Shaken and Crew Stunned results on the Vehicle Damage table. If an engine would ever suffer an Immobilized result, it is instead changed to a Weapon Destroyed result. Should a penitent engine ever suffer a Weapon Destroyed or an Immobilized result and it has no more functioning weapons, it instead loses a Hull Point.

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HEAVY SUPPORT
Retributor Squad60 points
WS BS Battle Sister 3 4 Veteran Sister 3 4 Sister Superior 3 4 Special Rules: Faithful Shield of Faith S 3 3 3 T 3 3 3 W 1 1 1 I 3 3 3 A 1 1 2 Ld 8 8 9 Sv Unit Type Unit Composition 3+ In 4 Battle Sisters 3+ In (Ch) 1 Veteran Sister 3+ In (Ch) Wargear: Power Armor Boltgun Bolt Pistol

Dedicated Transport: The squad may select a Rhino, Immolator or Repressor as a dedicated transport. Options: May take up to five additional battle sisters +12 pts per model Up to four battle sisters may replace their boltguns with one of the following: - Heavy bolter +5 pts - Multi-melta +10 pts - Heavy flamer +15 pts A single battle sister that is not given one of the above options may be given a simulacrum imperialis +10 pts The entire squad may take frag and krak grenades +1 pt per model The veteran sister may take any of the following: - Melta bombs +5 pts - Signum +5 pts

The veteran sister may replace her boltgun and/or bolt pistol with one of the following: - Chainsword free - Storm bolter or boltgun with sarissa +3 pts - Condemner boltgun or praesidium protectiva +5 pts - Power Weapon +10 pts - Plasma pistol, combi-flamer, -melta, plasma or hand flamer +10 pts - Inferno pistol +15 pts - Eviscerator +20 pts The veteran sister may be upgraded to a sister superior +5 pts

The absence of faith is the mark of the weak. The absence of faith is the mark of the heretic. The absence of faith is the mark of damnation. - extract from "The Stern Codex".

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Exorcist..135 points
Armor BS Front Side Rear Exorcist 4 13 11 10 Special Rules: Shield of Faith Wargear: Exorcist Missile Launcher Smoke Launchers HP 4 Unit Type Unit Composition Tk 1 Exorcist Options: An exorcist may select any of the following upgrades: - Searchlight +1 pt - Dozer blade +5 pts - Storm bolter +10 pts - Hunter-killer missile +10 pts - Extra armor +10 pts

Sanctifier Squadron100 points each


BS Front Sanctifier 4 13 Special Rules: Shield of Faith Repair Armor Side Rear 12 10 HP 4 Unit Type Unit Composition Tk 1 Sanctifier Wargear: Inferno Cannon Siege Shield Smoke Launchers Each individual sanctifier may select any of the following upgrades: - Searchlight +1 pt per model - Storm bolter +10 pts per model - Holy Promethium +20 pts per model - Extra Armor +10 pts per model - Hunter-killer missile +10 pts per model - Blessed Ammunition +15 pts per model

Options: May take up to two additional sanctifiers, forming a squadron +70 pts per model Every vehicle in the squadron may exchange its turret-mounted inferno cannon for one of the following: - Flamestorm cannon +10 pts per model - Twin-linked melta cannon +45 pts per model Every vehicle in the squadron may take side sponsons with one of the following: - Heavy flamers +15 pts per model - Heavy bolters +20 pts per model - Multi-meltas +30 pts per model

Battering Ram A sanctifier squadron may be moved into base contact with a ruin during its movement phase. So long as the squadron has moved at least 6, then until the end of the player turn, any enemy units inside the ruin suffer a cumulative -1 penalty to any cover save granted by the ruin for each sanctifier that connects with the ruin in this way. Additionally, any friendly units that assault an enemy inside the rammed ruin during that turns assault phase do not suffer the penalties for charging enemies through cover, but instead fight at their normal Initiative in the ensuing combat.

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Dominica Pattern Drop Pod..70 points


Armor BS Front Side Rear Drop Pod 2 12 12 12 Special Rules: Automated Weapons Drop Pod Assault Immobile Inertial Guidance System HP 4 Unit Type Unit Composition O 1 Drop Pod Options: May replace each twin-liked heavy bolter with: - Automated Inferno cannons +10 pts - Automated Twin-linked multi-meltas +45 pts

Wargear: Automated Twin-linked Heavy Bolters Automated Weapons When a Dominica Pattern drop pod lands, it opens fire indiscriminately in its first Shooting Phase. Each unit (friendly or enemy) within 12 of the models weapon mounts comes under attack from a hail of fire. Each target caught in this area suffers either D3 Heavy Bolter attacks, D3 Multi-melta attacks, or 3D6 automatic hits from the Inferno Cannon as per the drop pods armament, resolved using the Drop pods BS of 2. (So if a targeted unit is hit by two heavy bolter attacks, it would be a total of 6 twin-linked shots at BS 2.) In subsequent turns, the drop pod may continue to fire, picking a single enemy target within its weapons normal range and line of sight, resolving a number of attacks against it as described above. Drop Pod Assault Drop pods always enter play using the Deep Strike special rules. At the beginning of the first turn, you must choose half of your drop pods (combining all types of drop pods if more than one is present and rounding up), to make a drop pod assault. Units making a drop pod assault arrive on a players first turn. The arrival of the remaining drop pods is rolled for as normal. Immobile A drop pod cannot move once it has entered the battle and counts in all respects as a vehicle that has suffered an Immobilized result that cannot be repaired. Inertial Guidance System Should a drop pod scatter on top of impassible terrain or another model (friend or foe) then reduce the scatter distance by the minimum amount required in order to avoid the obstacle.

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-Reference-_______________________________________________________
Troop Types
Archangel Archangel Superior Arch-confessor Kyrinov Arco Flagellant Battle Sister Canoness Cardinal Armandus Helfire Celestian Celestian Superior Confessor Crusader Death Cult Assassin Dialogus Frateris Militia Frateris Militia Veteran Helena the Virtuous Hospitaler Inquisitor Living Saint Mistress of Repentance Priest Psyker Saint Celestine Saint Praxedes Seraphim Seraphim Superior Servitor Sister Repentia Sister Superior Techpriest Uriah Jacobus Veteran Sister Warrior Acolyte WS 4 4 4 4 3 5 4 4 4 5 4 5 3 2 3 5 3 4 7 4 3 3 7 6 4 4 3 4 3 3 4 3 3 BS 4 4 4 1 4 5 4 4 4 5 3 3 4 2 3 5 4 4 7 4 3 3 7 5 4 4 3 4 4 3 4 4 3 S 3 3 3 4 3 3 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 T 3 3 3 5 3 3 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 W 1 1 3 1 1 3 3 1 1 3 1 1 1 1 1 3 1 2 3 1 1 1 3 3 1 1 1 1 1 1 3 1 1 I 4 4 4 4 3 4 4 3 3 4 3 5 3 3 3 4 3 4 6 3 3 3 7 5 4 4 3 3 3 3 4 3 3 A 2 2 3 D6 1 3 3 2 2 3 1 2 1 1 1 3 1 3 4 1 2 1 5 3 2 2 1 1 2 1 3 1 1 Ld 9 9 10 4 8 10 10 9 9 10 8 8 9 6 7 10 9 9 10 9 7 8 10 10 9 9 8 8 9 8 10 8 8 Sv 3+ 3+ 5+ 3+ 3+ 5+ 3+ 3+ 5+ 5+ 5+ 3+ 5+ 2+ 3+ 4+ 2+ 3+ 5+ 5+ 2+ 2+ 3+ 3+ 4+ 3+ 3+ 5+ 3+ 5+ Type In, J In, J (ch) In (ch) In In In (ch) In (ch) In In (ch) In (ch) In In In (ch) In In In (ch) In (ch) In (ch) In (ch) In (ch) In (ch) In In, J (ch) In (ch) In, J In, J (ch) In In In (ch) In (ch) In (ch) In (ch) In

Vehicles
Chimera Drop Pod Exorcist Immolator Land Raider Repressor Rhino Sanctifier BS 3 2 4 4 4 4 4 4 F 12 12 13 11 14 11 11 13 Armor S 10 12 11 11 14 11 11 12 R 10 12 10 10 14 10 10 10 HP 3 4 3 3 6 3 3 4 Type TK, T O TK TK, T TK, T TK, T TK, T TK Armor S 11

Penitent Engine

WS 4

BS 2

S 6 (10)

I 4

A D6+1

F 11

R 10

HP 3

Type W, O

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-Reference-

Weapon Types
Weapon Range Strength AP Type Ascalion Lance 6 6 1 Assault 1, Armorbane, Lance Blessed Weapon +2 2 Melee, Master-crafted, Two-handed Boltgun 24 4 5 Rapid Fire Bolt Pistol 12 4 5 Pistol Exorcist Missile Launcher 48 8 1 Heavy D6 -OR48 8 1 Heavy D3, Skyfire Flamer Template 4 5 Assault 1 Flamestorm Cannon Template 6 3 Heavy 1 Grenade Launcher* (Frag) 24 3 6 Assault 1, Blast (Krak) 24 6 4 Assault 1 Hand Flamer Template 3 6 Pistol Heavy Bolter 36 5 4 Heavy 3 Heavy Flamer Template 5 4 Assault 1 Heavy Stubber 36 4 6 Heavy 3 Hellgun 24 3 3 Rapid Fire Hunter-killer Missile Unlimited 8 3 Heavy 1, One Shot Inferno Cannon* Template 6 4 Heavy 1 Inferno Pistol 6 8 1 Pistol, Melta Lascannon 48 9 2 Heavy 1 Lasgun 24 3 Rapid Fire Laspistol 12 3 Pistol Melta Cannon 24 8 1 Heavy 1, Melta, Blast Meltagun 12 8 1 Assault 1 Multi-laser 36 6 6 Heavy 3 Multi-melta 24 8 1 Heavy 1, Melta Plasma Cannon 36 7 2 Heavy 1, Blast, Gets Hot Plasmagun 24 7 2 Rapid Fire, Gets Hot Plasma Pistol 12 7 2 Pistol, Gets Hot Rod of Grace 12 6 2 Assault 1, Blast Shotgun 12 3 Assault 2 Stake Crossbow* 24 3 5 Assault 2 Stalker Boltgun 36 4 5 Heavy 2, Pinning, Rending Storm Bolter 24 4 5 Assault 2 *These weapons have additional rules as detailed in their entries.

A single man with faith can triumph over a legion of the faithless. Untold billions of the faithful can never be opposed. Sebastian Thor - Sermons, volume XI Chapter IV
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VERBAFIDELISSUNT MONTESSEDFIDELES OPERIBUSSUNTMUNDI


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