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Spirit Tsung
An Open World, Polynesian Adventure
NUA Games Art and Design 2013. All rights reserved.
Morgan Baxter. 26th November 2013.
Sam Betlem. 26th November 2013.
Elliot Burton. 26th November 2013.
Ollie Brown. 26th November 2013.
Table of Contents
INDEX
CONTENTS
Table of Contents........................................................................................................... 2
Index.................................................................................................................................. 2
Contents............................................................................................................................ 2
Mood Boards...................................................................................................................... 4
Game Overview................................................................................................................. 6
Game Concept............................................................................................................... 6
Feature Set..................................................................................................................... 6
Genre............................................................................................................................. 6
Target Audience............................................................................................................. 6
Game Flow Summary..................................................................................................... 6
Look and Feel................................................................................................................. 7
Project Scope................................................................................................................. 7
Gameplay and Mechanics.................................................................................................. 8
Gameplay....................................................................................................................... 8
Objectives...................................................................................................................... 8
Mechanics...................................................................................................................... 9
Screen Flow.................................................................................................................. 10
Replaying and Saving................................................................................................... 11
Story, Setting and Characters.......................................................................................... 11
Story and Narrative...................................................................................................... 11
Game World................................................................................................................. 11
Main Characters........................................................................................................... 12
Character #1............................................................................................................... 12
Character #2................................................................................................................ 13
Interface.......................................................................................................................... 14
Visual System............................................................................................................... 14
Artificial Intelligence........................................................................................................ 15
Enemy AI...................................................................................................................... 15
Technical......................................................................................................................... 16
Target Hardware.......................................................................................................... 16
Development hardware and software..........................................................................16
Game Engine................................................................................................................ 17
Scripting Language...................................................................................................... 17
MOOD BOARDS
GAME OVERVIEW
Game Concept
An open world adventure where a spirit inhabits an artifact, you play as a witch
doctor that died and his spirit remains dormant in the religious flute of his tribe. This
will see the spirit take on adventures.
Feature Set
An open, non-linear world which the player can interact with, going between certain
islands and environments within the game, the games main islands are:
- Boa Boa
- Tahiti
- Moorea
- Tahaa
- Tetiaroa
Genre
Open World
Adventure
Non-Linear
Puzzle
Interactive
Role Playing Game
Tactical
Strategy
Target Audience
We plan to aim this game for both males and females of the age of 12 and up with
interests in history, Polynesian myth and the growth of European empires.
Project Scope
A summary of the scope of the game.
Number of Locations
Boa Boa
Tahiti
Moorea
Tahaa
Tetiaroa
Number of Worlds
Physical World
Spirit World
Game Progression
The player takes control of a witch doctors spirit who died defending the village, his
remains dormant in the religious flute, The player then has to use both worlds
(Physical and spiritual) and explore the islands and find various spirits to gain new
songs to gain further abilities to pass throughout the world and try to find a way to
save his tribe.
Puzzle Structure
Puzzles will be an active part of the game whether this being for abilities to find
hidden areas or to just get past certain parts of the story line. This will scale
throughout the game.
Objectives
To eventually be able to save your tribe from being imprisoned
Mechanics
Physics
X or Square
B or Circle
Y or Triangle
Right Bumper
Left Bumper
L Trigger: Jump
Joystick: Movement
Click: Spirit World View
R1: Note 5
Back: Map
10
R
Trigger:
Become
Inanimate
Y: Note
R1: Note
4 3
Start: Menu
B: Note 2
Y: Note 3
X: B:
Note
1 2
Note
A: Interact
X: Note 1
A: Interact
Menus
Menu: Start
Map: Start or Select
Combat
The spiritual world is where the main combat exists as you are mainly
defending off other
spirits to protect others in the physical world.
Screen Flow
Main Menu Flow:
11
Game World
The game world is based upon typical Polynesian islands. There are many islands
within the game and so this will cause different tribes to have different culture,
religion, beliefs and way of survival which will be impacted by different
environments. The colonials from Europe have an impact throughout the game
world, and will be having more of an impact on the game world further into the
game.
12
Main Characters
Within the game we have a couple of characters that stand out during the game for
various reasons.
Character #1
Witch Doctor Tsung (Flute Form)
Back Storyboard
The Witch Doctor was respected within his tribe until he got killed by an
enemy tribes
witch doctor, because of this the witch doctors spirit infused
with a flute and thus the witch
Doctor lives on.
Looks
The flute itself is made to look like a flute from Polynesian culture however
instead
of the holes for fingers to cover the flute could grow legs to
move around, the flutes from
Polynesian culture are very detailed thus
making the object look like it has personality.
Physical Characteristics
Highly Detailed Wooden Case
Animations
Walking
Special Abilities
13
The Flute is connected to both the Witch Doctor and his tribe.
Character #2
Evil Witch Doctor
(Dagger form)
Back Storyboard
The Evil witch doctor sought jealousy over the other tribes that populated near
his tribe as well as feeling inferior to the other witch doctor the only way he
felt he could do something about him; he sought out the death of the other
witch doctor stabbing him with the same knife he now possesses.
Look
contains
historical
sticking to Polynesian
however
the
more
dark
and
evil side
Characteristics
(repaired)
Animations
Not Applicable
Special Abilities
Not Applicable
Relevance
to game
This witch doctor
other witch doctor is
story
is the
dead.
Relationship
characters
to
other
Sworn Enemys
reason
the
14
INTERFACE
Visual System
HUD
The camera will be moveable however will be able to rotate around the
player.
15
ARTIFICIAL INTELLIGENCE
Enemy AI
The enemy AI will be based upon two situations the first being what difficulty chosen
at the start of the game and how far you progress into the game.
Support AI
The supporting AI consists of AI following you around for certain quests being able to
assist you as well as possession.
Player and Collision Detection
16
TECHNICAL
Target Hardware
Next Gen Consoles.
Component:
CPU:
GPU:
RAM:
PS4
8-Core 1.6Ghz
AMD 800Mhz
8GB GDDR5
Xbox One
8 Core 1.75Ghz
Custom
8GB DDR4
853Mhz
-UDK
Game Engine
CryEngine / Unreal Development Kit.
Scripting Language
CryMono / UnReal Script
17