Beruflich Dokumente
Kultur Dokumente
Interview
Brian Sum
Articles
Sketchbook of
Jose Gomez
The Gallery
Paolo Puggioni,
Vitaly Tsimkin,
plus more
Designing Droids
We round off our Designing Droids series with a massage from the
pleasure droid, painted by Carlos Cabrera.
In the second part of this series, Dennis Chan takes us on a trip to the
cold, barren landscape of the Arctic realm.
Richard Tilbury and Simon Dominic battle the final creature in the
gauntlet, taking on the mysterious ittan-momen.
Contents
Editorial
August issue of 2DArtist. In
Interview
Articles
Sketchbook of
Jose Gomez
The Gallery
Paolo Puggioni,
Vitaly Tsimkin,
plus more
Sketchbook
014
024
The Gallery
to us about how he started out in the industry and what inspires him, and
also offers advice for those hoping to follow in his footsteps.
skills!
034
In the second part of this series, Dennis Chan takes us on a trip to the
cold, barren landscape of the Arctic Realm.
Richard Tilbury and Simon Dominic battle the final creature in the
gauntlet, taking on the mysterious Ittan-momen.
Brian Sum
We round off our Designing Droids series with a massage from the
Pleasure Droid, painted by Carlos Cabrera.
006
Brian Sum
Contents
adorns the cover of this months issue, which was created by the
talented Patipat Asavasena for the final chapter in our Manga
040
This month we feature: Vanja Todoric | Paolo Puggioni | Vitaly Tsimkin | Ivan Kashubo | Cristian Popa
048
fantasy realms from the same world while also describing their own painting process.
Designing Droids
056
070
078
This issues Making Of is from concept artist, Xavier Etchepare, who talks
of published artwork. And
theyve done it
diverse and lesser known characters. Throughout the series each artist will be given a brief for a character which they will need to interpret and
Riot Girl
turn into an illustration. To make things a little more interesting this will be done by not one but two artists, one using Photoshop and the other
using Painter. This will not only show some of the differences between the two pieces of software, but will also show how the same brief can be
by Reynan Sanchez
Riot Girl
interpreted in two different ways. This month Richard Tilbury and Simon Dominic Brewer tackle the Ittan-momen.
About Us
082
We kicked off our new series, Six Realms, last month, which
explores the limitless worlds and different realms within these
All There are obviously many different styles of art that originate from by 3DTotal.com Ltd around
products and websites created/published different countries and cultures including www.3dtotal.com,
covering how to create our own manga characters using many of the recognizable features that we see in this
the world. One of the most popular of these styles is what we know as manga. In physical books, ebooks, emags, video content, texture
www.3dcreativemag.com, www.2dartistmag.com allthis tutorial series we will be
libraries Our tutor for this fantastic five-part series will be insanely talented artist Patipat Asavasena, who by any means, without the prior
and any future releases may not be reproduced in any form or
style of art.
shows us at how to put the publisher.
written consent of his tips into practice whilst painting some super-cool manga historical characters.
Editor
Simon Morse
Lead Designer
Chris Perrins
Layout
Az Pishneshin
Matthew Lewis
Layla Khani
Content
Simon Morse
Richard Tilbury
Jessica SerjentTipping
Proofing
Jo Hargreaves
Marketing
Emma Handley
Free Stuff!
We also bring you a Making Of in the form of a video game
concept by talented artist Xavier Etchepare. He shows us how to
set the mood, utilize reference photos and use little effects to add
that final touch.
So weve got another fantastic issue fit to bust with must-see
tutorials, but thats not all we also have an interview with
exceptionally talented concept artist Brian Sum, an insight into
the mind and sketchbook of freelance illustrator and character
designer Jose Gomez aka The Chulo, and if that wasnt enough,
a stunning gallery featuring the work of Cristian Popa, Ray Jin,
Alexey Egorov and many more!
Image by Paolo Puggioni
www.2dartistmag.com
page 2
Magazine!
feature in this magazine, follow this handy little guide on how to set
Interview
Brian Sum
Articles
Sketchbook of
Jose Gomez
The Gallery
Paolo Puggioni,
Vitaly Tsimkin,
plus more
Designing Droids
We round off our Designing Droids series with a massage from the
Pleasure Droid, painted by Carlos Cabrera.
In the second part of this series, Dennis Chan takes us on a trip to the
cold, barren landscape of the Arctic Realm.
Richard Tilbury and Simon Dominic battle the final creature in the
gauntlet, taking on the mysterious Ittan-momen.
Contributors
Brian
Sum
Growing up in Vancouver,
Canada, Brian was influenced
by Japanese anime and
Saturday morning cartoons
such as Macross, Transformers
and GI Joe. After working in graphic design and
animation, Brian discovered his true passion in the
Contributing Artists
Every month many artists from around the world contribute to 3DCreative
and 2DArtist magazines. Here you can find out a bit more about them!
If you would like to be a part of 3DCreative or 2DArtist magazine, please
contact: simon@3dtotal.com
Simon
Dominic
Patipat
Asavasena
Patipat Asavasena is a
http://www.painterly.co.uk/
http://asuka111.net/
si@painterly.co.uk
digiemo@gmail.com
Jose
Gomez
Xavier
Etchepare
in Colombia, in 1991. He
http://chuloillustration.blogspot.com
http://xetchepare.cgsociety.org/gallery/
moshgore@gmail.com
xavier.etchepare@gmail.com
www.2dartistmag.com
page 4
SynthEyes
as
ling, panoram
mode
ools
an plates, set
Extraction: cle
d Calibration T
is an
Texture
ns Grid Analys
d Le
New Advance
youtube.com/SynthEyesHQ
especially online.
while at university?
www.2dartistmag.com
page 7
Interview
Brian Sum
paper?
www.2dartistmag.com
page 10
comfortable with.
one day?
www.2dartistmag.com
page 11
Interview
Brian Sum
Brian Sum
Web: http://briansum.com/
Email: brian@briansum.com
Interviewed by: Jessica Serjent-Tipping
www.2dartistmag.com
page 12
= 2012 EA International (Studio and Publishing) Ltd. Mass Effect, the Mass Effect logo, BioWare and the BioWare logo are trademarks of EA
International (Studio and Publishing) Ltd. EA and the EA logo are trademarks of Electronic Arts Inc. All other trademarks are the property of their
respective owners.
www.2dartistmag.com
page 15
Sketchbook
Jose Gomez
www.2dartistmag.com
page 16
Sketchbook
Jose Gomez
www.2dartistmag.com
page 18
www.2dartistmag.com
page 19
Jose Gomez
Web: http://www.chuloillustration.blogspot.com
Email: moshgore@gmail.com
Wonderland | Ken Kaiser, Animator | Veronica Marino, Compositor | Phan Wiantrakoon, Animator | John Iskandar, Visual Effects Artist | Jacob Curtis Miller, Digital Artist | Geeta Basantani, Digital Matte Painter | Andrew Lawson, Charac
nimator | Assassins Creed: Brotherhood Zack Mathew, Animator | Wilson Mui, Team Lead Animation | Avatar | Michael Cozens, Lead Animator | Tamir Diab, Technical Director | Patrick Kalyn, Animator | Chrystia Siolkowsky, Motion Edito
en Sanders, Animator | Alfredo Luzardo, Layout Technical Director | Aaron Gilman, Character Animator | Jami Gigot, Texture Artist | Bioshock 2 | Jacob Palmer, Animator | Bobs Burgers | Tammy Dubinsky, Animator | Nathan Keane, Animat
ffects | Jake Biberdorf, Animation Supervisor | Coraline Brian Demoskoff, Animator | The Dark Knight | Gia Sadhwani, Digital Effects Artist | Freddy Chavez, DMR Compositor | Pietro Ponti, Lead CG Lighting Artist | Dead Rising 2 | Fredr
ass, Animator | Dead Space 2 | Wayne Gonsalves, Environment Art Lead | Despicable Me | Justine Codron, Lighter | District 9 | Neill Blomkamp, Director/Co-Writer | Shawn Walsh, Visual Effects Executive Producer | Samson Wong, Matchmo
rtist | Robert Bourgeault, Lighting Lead | Richard Sur, Lighting Technical Director | Paul Copeland, Visual Effects Artist | Julianna Kolakis, Creature Texture Painter | Jelmer Boskma, Modeler | James Stewart, Creature Supervisor | De
tevenson, Matchmove Lead | Drag Me to Hell | Thomas Schelesny, Visual Effects Supervisor | Dragon Age II | Nathan Zufelt, Senior Cinematic Animator | Family Guy | Michael Loya, Storyboard Artist Fast Five Rommel Shamoun, Composito
nthony Di Ninno, Animator | Fringe | Bob White, Visual Effects Artist | Scott Dewis, CGI Supervisor | Futurama | Claudia Keene, Prop Designer | Gears of War 2 | Scott Dossett, Senior Animator | Halo: Reach | David Helsby, Animator | Matth
urner, 3D Artist | Rajeev Nattam, 3D Artist | Happy Tree Friends | Brad Rau, Animator | Harry Potter and the Half-Blood Prince | Pietro Ponti, TD Generalist | Gia Sadhwani, Digital Effects Artist | Teh-wei Yeh, Lighting TD | Kieran Tether, Dig
rtist | Harry Mukhopadhyay, Lead Effects Technical Director | Harry Potter and the Deathly Hallows Part 1 | Henry South, Digital Artist | Horton Hears a Who! | Brent Wong, Lighting Technical Director | Arun Ram-Mohan, Lighting Techni
Director | How to Train Your Dragon | Tyson Erze, Visual Effects Artist | Jiyoung Lee, Texture Artist | Fredrik Nilsson, Animator | The Illusionist | Yann Tremblay, Senior Animator | Iron Man 2 | Teh-wei Yeh, Digital Artist | Stephen King, Anima
Simeon Bassett, CG Sequence Supervisor | Nicholas Markel, Previsualization Supervisor | Kieran Tether, Digital Artist | Joshua Herrig, Lead Lighting Artist/Look Dev Artist | Ben Sanders, Animator | Allen Holbrook, Animator | King of the H
Michael Loya, Director | LA Noire | Upinder Dhaliwal, Motion Capture Data Editor/Cinematics Editor | Legend of the Guardians: The Owls of GaHoole | Tim Rowlandson, Animator | Mars Needs Moms! | Shraga Weiss, Character Modeller | K
hantraine, Motion Capture Technical Director | Joel Pennington, Motion Capture Technical Director | Mass Effect 2 | Kolby Jukes, Principal Artist | Brian Sum, Concept Artist | Bartek Kujbida, Senior Cinematics Animator | Megamind | R
Naamani, Animator/Character Lead | ModNation Racers | Eric Gabas, Senior Environment Artist | Monsters vs. Aliens | Jiyoung Lee, Texture Artist | Night at the Museum: Battle of the Smithsonian | Nicholas Augello, Technical Animator | Ad
aniv, Animation Supervisor | Zeke Norton, Previsualization Supervisor | Rex Ahn, Pre-Visualization Lead | Joshua Herrig, Lead Lighter | Ben Sanders, Supervising Animator | Ai Saimoto, Lighting Lead | Percy Jackson & The Olympians: T
ightning Thief | Dave Mah, Animator | Ryan Lim, Concept & Creature Artist | Richard Sur, Lighting TD | Julien Stuart-Smith, Look Development | Jeffrey Burt, Lead Layout Artist | Piranha | Lon Molnar, Visual Effects Production Executiv
hristopher Buzon, Tracking/Lighting | The Princess and the Frog | Claudia Keene, Key Assistant Animator | Rango | Cedric Lo, Lead Animator | Scott Jones, Creature Lead | Kieran Tether, Digital Artist Red Dead Redemption Josh Lange, Sen
nimator Rio Graham Silva, Character Animator | Rock Band 3 | Mike Krentz, Artist | Scott Pilgrim vs. the World | Joel Meire, Animator | Shrek Forever After | Javier Solsona, Character Technical Director | Tom Piedmont, Rotoscoper | SpongeB
quarePants | Andrew Overtoom, Animation Director | Star Trek | Teh-wei Yeh, Digital Artist | Nicholas Markel, Previsualization Supervisor | Kieran Tether, Digital Artist | Aruna Inversin, Digital Compositor | Star Wars: The Clone Wars | KahJe
heong, Cloth Simulation Artist | Jim Hatibarua, Animator | Ivy Ho, Lighting Technical Director | Cedric Lo, Animation Supervisor | Brandon Chien-Chia Huang, Animator | Starcraft II: Wings of Liberty | Alvaro Buendia, Cinematic Artist | Suc
unch | Ben Dishart, Senior Surfacing Artist | Jeff Tetzlaff, Model/Texture Lead | Tuba Yalcin, Effects Technical Director | Jeffrey Burt, Lead Layout Artist | Ferda Guray Ayaokur, Track/Matchmove Artist | Tangled | Lino DiSalvo, Supervising Anima
WATCHED A
BLOCKBUSTER LATELY?
THEN YOU'VE SEEN THE WORK OF VFS ANIMATION & VISUAL EFFECTS GRADS
ROLAND VALLET
TAMIR DIAB
PEDRAM DARAEIZADEH
WILL TOWLE
HENRY SOUTH
HARRY POTTER
AND THE DEATHLY
HALLOWS: PART 2
DIGITAL COMPOSITOR
JOSHUA HERRIG
DAVID YABU
LEAD ANIMATOR
DAPHNE DE JESUS
TRANSFORMERS:
DARK OF THE MOON
ANNA TONRUNGROJ
JAMIE BOWERS
RICARDO GOMEZ
CG ARTIST
LOUIS COX
STEPHEN KING
MATCHMOVE TD
HENRI TAN
CHRYSTIA SIOLKOWSKY
CHARACTER MODELER
ROTO ARTIST
CEDRIC LO
LEAD ANIMATOR
THE ADVENTURES OF
TINTIN: THE SECRET
OF THE UNICORN
CHELSEA WHITTET
NUNO NISA PEREIRA
CAROLYN WONG
KIERAN TETHER
DIGITAL ARTIST
BRIAN ZHENG
MODELLING ARTIST
JOOYONG LEE
ROTO ARTIST
ANIMATION SUPERVISOR
SAMSON WONG
SARA HILMARSDOTTIR
RAPHAEL SANTOS
DAANISH WAIN
COMPOSITOR
EFFECTS ARTIST
AMY LU
MATCHMOVE ARTIST
HUGO
BIREN VENKATRAMAN
ANIMATOR
ANIMATOR
ANIMATOR
LIGHTING ARTIST/TD
BILL WATRAL
AARON GILMAN
SENIOR ANIMATOR
BRAVE
RICHARD SUR
JOSH LANGE
INTEGRATION ARTIST
ANIMATOR
ROTO/PAINT ARTIST
GEETA BASANTANI
DIGITAL COMPOSITOR
PREVISUALIZATION ARTIST
DIGITAL PRODUCTION ADMINISTRATOR
CEDRIC LO
ALAN FREGTMAN
RIGGER
LIGHTING LEAD
JUSTINE CODRON
CHAD MOFFITT
PREVIS ANIMATOR
PREVISUALIZATION SUPERVISOR
JELMER BOSKMA
YUTA SHIMIZU
THE AVENGERS
LEAD ANIMATOR
NICHOLAS MARKEL
MIKE RHONE
LEAD ANIMATOR
HENRY PENG
SOFUS GRAAE
TEXTURE ARTIST
RIGGING LEAD
CG MODELER
CHUN-PING CHAO
REX FANG
CAMERA TRACKER
SERGUEI KALENTCHOUK
BORAE CHO
PIPELINE DEVELOPER
LIGHTING TD
LIGHTING TD
KEVIN MAH
ANIMATOR
MATT WEAVER
STEPHEN KING
JOHN ISKANDAR
NICK CRAVEN
Jessica Chan, Animator | John Wong, Animator | Serguei Kalentchouk, Character TD | The Twilight Saga: Eclipse | Shawn Walsh, Visual Effects Executive Producer | Brian Harder, Creature Rigger | Veronica Marino, Matte Painter/ Composito
obert Bourgeault, Lighting Lead | Ori Ben-Shabat, Compositor | Jacob Curtis Miller, Lighting Artist | Derek Stevenson, Matchmove Lead | Thor | Daphne De Jesus, Roto/Paint Artist | Anna Tonrungroj, Roto/Paint Artist | Eric Petey, Animat
CG STUDENT
nd Rigging Lead | Rex Fang, Animator | Kristin Sedore, Senior Lighter | Toy Story 3 | Daniel Holland, Sets Artist | Tristan Ikuta, Simulation & Effects Artist | Bill Watral, Additional Simulation & Effects Artist | Transformers: Dark of the Moo
AWARDS
erguei Kalentchouk, Rigging Lead | Jooyong Lee, Roto/Paint Artist | TRON: Legacy | Craig Calvert, CG Supervisor | Brenda Li, Roto/Paint Artist | Jose Julian Karam Lopez, Digital Compositor | Christopher Ahrens, Lighting Artist | Alberto Lander
Digital Compositor | True Grit | Tom Piedmont, Roto/Paint Artist | Uncharted 2: Among Thieves | Mike Yosh, Lead Animator | Up | Bill Watral, Visual Effects Artist | WALL-E | Daniel Holland, Production Artist | Bill Watral, Effects Artist Mark Shir
ayout Artist | Warhammer 40,000: Dawn of War II | Nathan Hocken, Lead Animator | Ian Cumming, Senior Artist | Claire Roberts, Artist Christine Hubbard, Artist | Allan Dilks, Artist | Watchmen | Shawn Walsh, Visual Effects Supervisor | L
Molnar, Visual Effects Supervisor | Sean Lewkiw, Technical Head of 3D | Ty Duperron, Modeler | Pearl Hsu, 3D Artist Matthias Lowry, Digital Compositor | The Wolfman | Karin Mattsson, Animator | Joshua Herrig, Lighting Artist/Look Dev Ar
Zombieland | Mike Rhone, Visual Effects Artist to name a few. A small selection of VFS Animation & Visual Effects alumni credits include | 2012 | Zeke Norton, Previsualization Supervisor | Jamie Bowers, Texture Artist | Christine Peters
Digital Compositor | Anuj Patil, Senior Technical Director | Alice in Wonderland | Ken Kaiser, Animator | Veronica Marino, Compositor | Phan Wiantrakoon, Animator | John Iskandar, Visual Effects Artist | Jacob Curtis Miller, Digital Artist | Ge
asantani, Digital Matte Painter | Andrew Lawson, Character Animator | Assassins Creed: Brotherhood Zack Mathew, Animator | Wilson Mui, Team Lead Animation | Avatar | Michael Cozens, Lead Animator | Tamir Diab, Technical Directo
atrick Kalyn, Animator | Chrystia Siolkowsky, Motion Editor | Ben Sanders, Animator | Alfredo Luzardo, Layout Technical Director | Aaron Gilman, Character Animator | Jami Gigot, Texture Artist | Bioshock 2 | Jacob Palmer, Animator | Bo
2010, 2011
urgers | Tammy Dubinsky, Animator | Nathan Keane, Animation Effects | Jake Biberdorf, Animation Supervisor | Coraline Brian Demoskoff, Animator | The Dark Knight | Gia Sadhwani, Digital Effects Artist | Freddy Chavez, DMR Composit
ietro Ponti, Lead CG Lighting Artist | Dead Rising 2 | Fredrick Fass, Animator | Dead Space 2 | Wayne Gonsalves, Environment Art Lead | Despicable Me | Justine Codron, Lighter | District 9 | Neill Blomkamp, & 2012
Director/Co-Writer | Shawn Wal
isual Effects Executive Producer | Samson Wong, Matchmove Artist | Robert Bourgeault, Lighting Lead | Richard Sur, Lighting Technical Director | Paul Copeland, Visual Effects Artist | Julianna Kolakis, Creature Texture Painter | Jelmer Boskm
Modeler | James Stewart, Creature Supervisor | Derek Stevenson, Matchmove Lead | Drag Me to Hell | Thomas Schelesny, Visual Effects Supervisor | Dragon Age II | Nathan Zufelt, Senior Cinematic Animator | Family Guy | Michael Lo
toryboard Artist Fast Five Rommel Shamoun, Compositor | Anthony Di Ninno, Animator | Fringe | Bob White, Visual Effects Artist | Scott Dewis, CGI Supervisor | Futurama | Claudia Keene, Prop Designer | Gears of War 2 | Scott Dossett, Sen
SCHOOL
OF
THE YEAR
This month we feature: Vanja Todoric | Paolo Puggioni | Vitaly Tsimkin | Ivan Kashubo | Cristian Popa
Douah Badr | Fuad Ghaderi | Andrei Pervukhin | Ray Jin | Alexey Egorov
www.2dartistmag.com
page 25
MonOmoN
Ivan Kashubo (Kashivan)
http://ivankash.blogspot.com/
ivankash.art@gmail.com
Small Town
Ray Jin
http://blog.sina.com.cn/dumpling8679
307754406@qq.com
(Top Left)
HSD.V01
Fuad Ghaderi
Fuadghaderi@yahoo.com
(Bottom Left)
Arch Vampire
Vanja Todoric
http://vanjatodoric.blogspot.com/
vanja3d@gmail.com
(Top Right)
www.2dartistmag.com
page 29
10 of the Best
The Gallery
Geologist
Vitaly Tsimkin (Vagrantdick)
http://vagrantdick.livejournal.com/
virt13@gmail.com
(Left)
Dreamy Place
Douah Badr
http://douahbadr.blogspot.com/
badr_douah@yahoo.fr
(Below)
www.2dartistmag.com
page 30
Pit Stop
Alexey Egorov
astron-66@mail.ru
! n
W ciptio
NO bs
E d,
BL loa
Su
A w
IL l Do
A ita
AV, Dig
D
DV
In this two volume series, Scott Patton shows the processes he uses to
create a 3D character for feature films. The first volume explores
Patton's fast and efficient method for concept sculpting, skipping the
2D sketch phase all together and designing the character entirely
within ZBrush. He covers everything from blocking out the forms
and fleshing out the muscles, to adding props, detailing with alphas
and posing the character. The second volume covers methods for
creating a final color rendering using ZBrush and Photoshop. Patton
cr
shows how he squeezes the most from ZBrushs powerful renderer to
create both a wide and close-up shot of the character. He then shares
creative Photoshop tips and tricks to quickly get to a finished piece of
concept art from the ZBrush renders, covering topics such as adding
and refining skin texture, hair, eyes, shadows and scars. Patton also
discusses how to create backgrounds that enhance the character and
overall composition.
ov
www.thegnomonworkshop.com
Meet modo.
There are obviously many different styles of art that originate from different countries and cultures around
the world. One of the most popular of these styles is what we know as manga. In this tutorial series we will be
covering how to create our own manga characters using many of the recognizable features that we see in this
style of art. Our tutor for this fantastic five-part series will be insanely talented artist Patipat Asavasena, who
shows us at how to put his tips into practice whilst painting some super-cool manga historical characters.
Introduction
Welcome to the last chapter of this manga
painting tutorial series. This time Im going to
be demonstrating the workflow and techniques
I use to create a manga version of the famous
Geronimo. I hope you will get some valuable
ideas from my approach and that you can apply
them to your own process.
Before we start I would like to tell you about
Geronimos background. Geronimo was a Native
American warrior and leader of the Apache tribe.
Actually, Geronimo was a name that was given
to him during a battle with Mexican soldiers. His
real name was Goyathlay. He fought against
Mexico and the United States for several years
Draw Thumbnails
Design Concept
www.2dartistmag.com
page 35
Chapter 05 Geronimo
www.2dartistmag.com
page 36
(Fig.09 10).
Rough Painting
Create a Color Script
(Fig.13).
www.2dartistmag.com
page 37
Chapter 05 Geronimo
Final Touch
Final Thought
(Fig.16 17).
www.2dartistmag.com
page 38
Patipat Asavasena
Web: http://asuka111.net/
Email: digiemo@gmail.com
One of the appeals of many modern computer games is the ability to explore vast worlds created by talented
teams of artists and designers. You can wander around, venturing from one realm to another, absorbing
impressive landscapes while tackling challenges and enemies of every description. One of the challenges
faced by the concept artists working on a game like this is creating a variety of environments that still look
consistent design wise. Within this series of tutorials our artists will be showing us how to design six diverse,
fantasy realms from the same world while also describing their own painting process.
Introduction
The Illustration was based on a short brief
provided by the client, but I was pretty free
to interpret it. I like adding some story when
making environment concepts. I often feel this
urge to give my environments some life and add
characters to support it.
I took the opportunity to add a simple story for
the readers to interpret. I wanted the illustration
to feel alive and almost like Id taken a screen
capture from a movie. I kind of knew that this
illustration would require some effort and I would
Getting Started
the painting.
Foundation
www.2dartistmag.com
page 41
Chapter 02 Arctic
on (Fig.04).
References
www.2dartistmag.com
page 42
Finalizing
(Fig.06).
on (Fig.09).
atmospheric depth.
Find Balance
(Fig.08).
Dennis Chan
Web: http://dchanart.blogspot.co.uk/
Color Balance.
Email: dchan.art@gmail.com
www.2dartistmag.com
page 43
3DTOTAL WORKSHOP
3DTOTAL.COM
Ideas
We start with a simple subject, in this case a
pleasure robot. First of all we have to sketch
some ideas on our canvas. As you can see in
Fig.01, I sketch some simple thoughts for the
robot. I choose a massage robot, so I decide
to add a vibrating massage device as the hands;
it is better than a couple of hands and keeps
the mood futuristic. In the back you can see a
big C battery type, to add humor to the design.
In the same line I decide that my robot needs a
face (as you can see it already has a camera),
so I choose a Japanese style for it and why not,
a weird, crazy painted face! In the sides of the
legs, I add a medic-kit and in the middle of the
chest, a kind of panel similar to the common
soda machines, so the person can insert a
coin and select the part of the body that needs
treatment.
Profiles
This step is very important in any production
illustration because the design can be used,
for example, by a 3D artist, or used to maintain
one style in a complex project. Usually I dont
use this for a simple illustration, but in this case
I will show you the kind of style I use when a
client asks for it. If you can do a simple 3D base
in your favorite 3D program (for example, in
Google SketchUp remember to catch my past
2DArtist tutorial with this great program!) it will
be a lot easier to work on the profiles.
I do a rough 3D model, as you can see in
Fig.02 and export the different views to Adobe
Photoshop. The common style for this kind
of work is line art. In the past I painted all the
www.2dartistmag.com
page 49
Designing Droids
Fig.03 04.
Color Illustration
www.2dartistmag.com
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www.2dartistmag.com
page 51
Designing Droids
painting.
for a massage!
the final palette and you just have to add all the
the ceiling.
Carlos Cabrera
Web: http://www.artbycarloscabrera.com/
Email: carloscabrera@gmail.com
www.2dartistmag.com
page 52
Myths, legends and fantasy creatures have always been influential when it comes to digital art. In fact, many artists will never really stray too far
from these sorts of themes and ideas. In this series a selection of stunning artists will be taking this popular subject and exploring some of its more
diverse and lesser known characters. Throughout the series each artist will be given a brief for a character which they will need to interpret and
turn into an illustration. To make things a little more interesting this will be done by not one but two artists, one using Photoshop and the other
using Painter. This will not only show some of the differences between the two pieces of software, but will also show how the same brief can be
interpreted in two different ways. This month Richard Tilbury and Simon Dominic Brewer tackle the Ittan-momen.
Chapter 8: Ittan-momen
a life-like vision.
Introduction
presence.
smothered.
head.
www.2dartistmag.com
page 57
Chapter 8: Ittan-momen
trophies.
makeup.
Normal mode.
www.2dartistmag.com
page 58
(Fig.05).
www.2dartistmag.com
page 59
Chapter 8: Ittan-momen
its head.
Richard Tilbury
Web: http://www.richardtilburyart.com
www.2dartistmag.com
page 60
Email: ibex80@hotmail.com
Chapter 8: Ittan-momen
Chapter 8: Ittan-momen
Software Used: Painter
The final mythological creature in the series is
called the Ittan-momen, something Id never
heard of before I received the brief! Ittan-momen
is a product of Japanese folklore, specifically
the Kagoshima Prefecture, and apparently it can
be translated to mean one tenth of a hectare
of cotton. The Ittan-momen is described as a
an iterative process.
Watercolor paints.
piece.
www.2dartistmag.com
(Fig.02).
page 62
layer (Fig.05).
sketch (Fig.04).
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page 63
Chapter 8: Ittan-momen
Character Interaction
Adding Interest
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page 64
(Fig.08).
viewer (Fig.11).
victim (Fig.13).
color (Fig.10).
(Fig.12).
Ittan-momen
(Fig.14).
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Chapter 8: Ittan-momen
value to 0 (Fig.16).
Tweaking Values
Tidying Up
parasol (Fig.15).
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page 66
Simon Dominic
Web: http://www.painterly.co.uk
Email: si@painterly.co.uk
Interviews
Ladrnn
Articles
Tutorials
Weapon Design
Chapter 1: Tripod Mounted Weapons
by John Park
The Six Realms
Chapter 3: Coastal Realm
by Levi Hopkins
Cartoons
Chapter 1: 70s Porn Star
by Max Kostenko
Custom Brushes for Characters
Chapter 1: Large Scaley Monster
by Richard Tilbury
Making of
Galleries
Subscribe
This issues Making Of is from concept artist, Xavier Etchepare, who talks us through how he created this
environment for a third-person shooter game. From creating a colorful atmosphere and using reference
photos, to using little effects as a final touch, Xavier covers it all!
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page 71
Making Of
www.2dartistmag.com
page 72
weights in my picture.
balustrades (Fig.11).
(Fig.13)!
phase.
(Fig.10).
(Fig.12).
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page 73
Xavier Etchepare
Web: http://xetchepare.cgsociety.org/gallery/
Email: xavier.etchepare@gmail.com
OUT NOW!
3dcreative
Luo Qisheng
3D Character Artist
Gallery
Gallery - 10 of the best images
from around the world!
Bagpiper
Project Overview
by Oleg Nikolov
In this months
issue we look at
the creation
of a weird yet
wonderful
creature, a droid
which is set to
pleasure, and a
couple of older guys
get dressed for the
occasion.
Diving in to chapter two, Andrew Finch continues his eight part tutorial series
by showing how to turn your whites boxes to custom meshes.
All the parts are falling in to place as Matt Chandler (3dsmax) and Mike
Zugschwert (Maya) show us how to animate leaves dropping from a tree.
Character Production
Rodrigue Pralier (3dsmax) and Anto Juricic (Maya) will this month focus on
hair and clothing as our character series moves towards completion .
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visit
to see a full preview of the latest issue, subscription offers and
to purchase back issues.
Riot Girl
by Reynan Sanchez
The following shots of the Riot Girl book pages are featured here in full-resolution and can be read by zooming in...
The following shots of the Riot Girl book pages are featured here in full-resolution and can be read by zooming in...
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