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Installer log.txt for X-Plane Installer 3.

20r3 compiled on Feb 12 2013 10:48:47 This log file is generated automatically by Laminar Research applications and co ntains diagnostics about your graphics hardware, installation, and any error con ditions. If you need to contact tech support or file a bug, please send us this file. NOT E: this file is rewritten every time you start ANY of your X-System applications . If you got a hard system crash and want to report this to Laminar Research, then be sure to send your crash_report.txt file generated by the crash as well! Windows 6.2 (build 9200/2) This is a 64-bit version of Windows. CPU type: 586 Physical Memory (total for computer): 4277448704 Maximum Virtual Memory (for X-Plane only): 4294836224 CPU 0: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz Speed CPU 0: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz Speed CPU 0: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz Speed CPU 0: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz Speed X-System folder:'', case sensitive=0 WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_AR B_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_contr ol_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT _extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render _texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap _group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association W GL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_ buffer OpenGL Vendor : ATI Technologies Inc. OpenGL Render : AMD Radeon HD 7800 Series OpenGL Version : 4.3.12614 Compatibility Profile Context 13.250.18.0 (430/1261 4) OpenGL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conser vative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers _blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_de lete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic _counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_ AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stenc il_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_A MD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_ shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB _ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_fun c_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibi lity GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conser vative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_dep th_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_A RB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_A RB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_locati on GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebu ffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geo metry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp6 4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanc ed_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invali

(mhz): (mhz): (mhz): (mhz):

3293 3293 3293 3293

date_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_dr aw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB _occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_poin t_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buf fer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shade r_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_A RB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader _stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pa ck GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_st encil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_cla mp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_textur e_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB _texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL _ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_ mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample G L_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_ lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_ texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_t exture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedb ack3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_ buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_ attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_ver tex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_verte x_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffer s GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_te xture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_te xture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_c olor GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minm ax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_ copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buf fers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_f ramebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_ framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gp u_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point _parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_fun cs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture 3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_ bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_text ure_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_te xture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_ filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_ bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL _EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_qu ery GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EX T_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_ region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_ NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_ NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_gener ate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arra ys GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail l : 1 aniso_avail : 0 : 1 dis_fog_avail gshader_avail : 0 : 1 instance_avail buniform_avail : 1 : 1 pbo_avai shad_lod

_avail : 1 gpu_shad4_avail : 1 framebuf_avail : 1 frameblit_avail : 1 drawbuf2 _avail : 1 tex_float_avail : 1 packed_stencil : 1 texture_rg : 1 framebuf fer_srgb : 1 copy_buf_avail : 1 pinned_avail : 1 sync/fence : 1 max tex units : 8 (32/16) max iso filtering: 16.000000 max texture size : 16384 (hardware limit) max point size : 63.000000 idx in vram : 1 GLSL Version :4.30/430 first-gen shaders: 0 (29/1024/128/32/32/1024/1024) This video card is: DX10 or 11 - With instancing (found glMapBufferRange) CPU count : 4 os_dir_this_app =C:\Users/Gustavo/ os_dir_desktop =C:\Users/Gustavo/Desktop/ os_dir_default_apps =C:\Users/Gustavo/Desktop/ os_dir_temp =C:\Users/Gustavo/AppData/Local/Temp/ os_dir_prefs =C:\Users/Gustavo/AppData/Local/ Clean exit from threads.

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