Beruflich Dokumente
Kultur Dokumente
Spells
Ritual Spells
Loud Voice: +1
Vis Boost: +2
Vis Limit: Art Score Botch: +1 die per vis No Fatigue: / 5
Concentration Roll
Stamina + Concentration + Stress Die
Certamen!
Initiative Quickness + Finesse + Stress Die Attack Presence + Technique/Form + Stress Die Defense Perception + Technique/Form + Stress Die Weakening Intelligence + Penetration + Attack Advantage if positive (Attack - Defense) Resistance Stamina + Parma Magica
(Technique + Form + Stamina + Aura + Stress Die) / 2 Technique + Form + Stamina + Aura + Die Roll
Penetration Total
Casting Total + Penetration - Spell Level
Arcane Connection Bonus: 1-4 Sympathetic Connection Bonus: 1-2
+Mastery Ability
Technique + Form + Stamina + Aura + Artes Liberales + Philosophiae + Die Roll Casting Time: 15 Minutes per Magnitude Quiet: -5 Silent: -10 Subtle: -2 No Gestures: -5
Exaggerated Gestures: +1
Page 90
Spell Guidelines
Pages 111-114
Range: Personal -> Touch/Eye -> Voice -> Sight -> Arcane Connection Duration: Momentary -> Concentration /Diameter -> Sun/Ring -> Moon -> Year Target: Individual/Circle -> Part -> Group/Room -> Structure -> Boundary
Laboratory
Lab Total
Technique + Form + Intelligence + Magic Theory + Aura
Combat
Initiative Attack Defense
Quickness + Combat Ability + Weapon Defense Modifier + Stress Die Melee: Page 176 Missile Weapons: Page 177 Armor: Page 176 Quickness + Weapon Initiative - Encumbrance + Stress Die
Page 178
XP: Stress Die + Aura (1 Vis per 5 levels) See Pages 95-100
Damage
Strength + Weapon Damage + Attack Advantage - Targets Soak
Attack - Defense Stamina + Armor
Recovery Roll
Stamina + Medics Chirurgy/Medicine + Magical Aid + Stress Die Wound Stable Ease Factor Improvement Light 4 10 Medium 6 12 Heavy 9 15 Incapacitated 1 (-1 for next roll) 9
Laboratory Texts
Writing: Latin * 20 Levels per season Creo Vim Lab Total / 10 Copying: Scribe * 60 Levels per season Translating: Same as learning a spell
Vis Extraction
Assistant
Helpers Intelligence + Magic Theory
EXPERIMENTATION
Bonus: Simple Die (+1-3 Risk Modifier) Extraordinary Results: Page 109
Penality
Light Wound: -1 Medium Wound: -3 Heavy Wound: -5
Non-Combat Damage
Damage Bonus (Page 181) + Stress Die - (Targets Soak + Stress Die) Disease/Poison: See page 180
Advancement
Exposure Bonus
2 XP per Season Distractions
Writing Books
Communication + 6
Summae Bonus: See Page 165
Confidence
Basic Score: 1 Starting Points: 3 Max. Points Spent: Characters Score You can use your Confidence points even after dice are rolled!
Realms
Regio Sight Roll Spellcasting
Magic Aura: + Aura Divine Aura: - (3 * Aura) Faerie Aura: + 1/2 Aura Infernal Aura: - Aura
More on Page 183
Copying Books
1 Tractatus per Season or 6 + Scribe towards a Summae
Fast Copying: Multiple by 3, Quality is 1 lower
Supernatural Ability
Source Quality - Total Score in All Supernatural Abilities
Reputation
Ease Factor: 0 - Local 6 - Same Town/Tribunal 9 - Country/Order 12 - Worldwide Bad reputation is hard to get rid of!
Teaching
XP: Teachers Communication + Teaching Ability + 3
One Student: +6 Two Students: +3 Three and Up: No Bonus
Aging :-(
Stress Die (no botch) + Age/10 - Living Condition Modifier - Longevity Bonus
Aging Table: Page 170
Creature Penetration
Might Score - (5 * Might Points Spent) + Bonus