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BFG (M249 SAW) in City Streets level: Enter 5SQQ-5THA-ZFFV- !"V as your profile name.

Make sure you include the "-" symbol when entering the code (located next to the "!" symbol). fter selecting "!one"" you will be able to re-enter an actual profile name. #his is how you know the code was accepted. $hen you begin the first le%el" you will ha%e the &'( weapon.
$urd.

lternately" enter one of the following profile names) #$% -9&5G-'SQH-G49M #Z"Q-&!H9-T(2H-)* + 5Q9"-4S"$-F&VV-C5HV %+"G- W#!-($&F-T+F4 *,,V-&*S)-$A*T-B,)$ 9'+H-29#)-,%M&-*29Q "G4,-ZG-&-%SQ&-#!%* FG%S-WFZG- M+,-,ZGT G%*)-!5.B-'*,"-9+ ' HQ%G-Z,#B-C5."-WM!A Silver /e012ns: *uccessfully complete the game under the normal or hard difficulty settings. ll guns will now be sil%er and ha%e unlimited ammunition. +ote) #he sil%er weapons will only be a%ailable for the difficulty setting you ha%e completed and any lower difficulty settings. #his does not include the &lack ,ps difficulty setting. -ou will always ha%e sil%er weapons on that setting.
$urd.

Bl034 51s 6i77i38lty settin9: *uccessfully complete the game on the hard difficulty setting.
$urd.

M:%A2: *uccessfully complete the game under the &lack ,ps difficulty setting to unlock the M./ 0 (M./ with grenade launcher) for use on any difficulty setting.
$urd.

lternately" successfully complete the game under the Easy difficulty setting" then under the +ormal difficulty setting" then finally under the 1ard difficulty setting. #hen" select &lack ,ps mode and you will spawn with an M./ 0 in any game mode.
2,34E.

Hint: F0ster M:%A2 rel206: $ith the M./ 0 in &lack ,ps mode. the lag-time on the reload for the grenade launcher is long. 4mmediately after you shoot a round" switch weapons then switch back 5uickly and it will be reloaded for you.
(reg 6unt7.

Hint: ;5 <22= /it> t>e sni1er ri7le: 8ress (# to 7oom in on x0. $hen you are in this position" press +-106 -1 as if you were changing the firing method of your weapon.
&lue.

Hint: Q8i34 s811resser set: $hen you are in the middle of putting a suppresser on your weapon and enemies appear" fire and the suppresser with be on with your weapon going instantly into firing position.
9ody $oodhouse.

Hint: '2 ?l8r 2n rel206: #o get rid of the blur when you reload" press ! to reload then immediately hold S@80re.
:ames pelian.

#o get rid of blur in automatic reload" tap (: and e%erything will become clear. lso when reloading the M./ M8;" etc. with !" some ha%e longer reloads. -ou can stop a ! reload and fire whate%er is remaining in the maga7ine by pressing (:. -ou can also speed up reload by tapping (:.
*mpress.<<..

#o reload your weapon without the blur" press ! to reload then tap Tri0n9le.
9ody $oodhouse.

Hint: +e7e0tin9 ene=ies: 3se destructi%e ob=ects to your ad%antage to shock" hurt or e%en kill your enemies.
:ason >oorhees.

Hint: +e7e0tin9 ene=ies /it> s>iel6s 0n6 ?26y 0r=2r: #here is no real secret to use with enemies with full body armor. 1ead shots will not work? =ust shoot. 'or enemies with shields" use grenades or @8(s. ,r" get behind them and kill them by shooting them in the back.
:oe :iao.

#o kill shield enemies without wasting a grenade" shoot them on their left. -ou might take a little bit of damage" but it is worth it.
!ylan.

1ide behind something firm such as metal" and not something that can be destroyed. fter you are safe from incoming fire use a gun with a decent sight on it. 9rouch down and slowly peek around the ob=ect you are hiding behind" =ust enough to see your target. $ait for awhile and he will peek his head up for a few seconds. $hile his head is up" shoot it a few times. few hits are re5uired to kill him because of his helmet.
(rim.0.

*hielded troopers will often stand beside large stone pillars in rooms (for example" in the "#i%li7 sylum" le%el). !o not shoot at the troopers. 4nstead" shoot at the stone pillars abo%e them. #his will cause the stone to fall and crush them. 4f it does not appear to be working" you may need to aim higher.
paulinemair.

Hint: +e7e0tin9 (,G tr221ers: $hene%er you encounter an @8( trooper" the easiest way to take them out to is to wait until they fire a round (pop out then hides behind something). $hile they are reloading" shoot at his midsection. 4f successful" you will shoot and detonate the @8( he is trying to reload" blowing him up.
@awle &ecerril.

Hint: '0s<r0n F28n6ry: Hi66en M2A#: 4n the +a7aran 'oundry cemetery" after the you finish the third sniper position go behind that

sniper building. #here will be a house with an explosi%e drum next to a safe. &low up the drum" then walk into the house to find a hidden M0AB.
8siopcomndr.

Hint: '0s<r0n T2/n: Me6i3 4it: fter you get out of the basements and into the first set of trenches" kill all of the enemies. ,n far left side of the area in the collapsed house that o%erlooks the entrance to the trenches is a pile of rubble with a hidden medic kit. +ote) #his medic kit can still be found there e%en under the 1ard and &lack ,ps difficulty settings.
9harles #hornton.

Hint: '0s<r0n T2/n: Fen3es: #o knock down the fences in the cemetery section" shoot the oil tanks. #hey will take a few hits from your 37i" but will blow the fence down. Hint: S1etriniv G8l09: "0sy 32=1leti2n: $hen you get to the end of the mission and after the bunkers open and begin shooting at you" get to first balcony. #here is only one balcony that you can get on to. Make sure you ha%e a Magnum and a M0C<. 3se the M0C< (&'() to kill the @8( enemies. #hey will only attack you one at a time and there are only four or fi%e of them. fter the @8( enemies stop appearing" take out your Magnum and slowly lean out of the room you are in. 6ill the two bunker gunners with the Magnum" then get back into the room. @epeat the process with bunkers until they self-destruct. #here only about four gunners in each so it will not take too long.
9harles #hornton.

Hint: S1etriniv G8l09: -nli=ite6 9ren06es: $ait until the door closes then turn to the right. @un straight to the staircase on the right-hand side. t the top of this staircase is a small room with a box of grenades. 4f you pick up this box and use all the grenades that you were gi%en" it will reappear instantly. #his can repeated as many times as desired by tossing grenades all o%er the room. #he only enemies you will ha%e to worry about are the ones on the top railing.
marc.

Hint: S1etriniv G8l09: Fin0l ?0ttle: #he M0C< * $" @8( (with at least four rounds)" and at least two grenades (not those at the room entrance) are re5uired for this trick. !o not enter the room. #he door closes and it becomes difficult. !o not use any @8( rounds as you will need them later. 9rouch at the door entrance and shoot the man with the flak armor in the back of the head. #hen" shoot the others on the ground. #o kill the men on the walkways" shoot the red ob=ect on the right side (on the walkway)" then shoot the ob=ects around the bottom of the left walkway. #hese will cause big explosions. ,nce those men are dead" kill the next few in any order that keeps you ali%e. !o not forget the ones on the walkways. #his will repeat until two appear on the walkway which is nearest to you. 6ill them" then throw a grenade at each doorway at either end of the walkway. #his should kill a few people (you will hear screams). 4f successful" more enemies will appear on the walkways and on the ground le%el. Enemies will keep appearing until the two bunkers open at the far end and @8( troopers. !o not worry" as only @8( trooper appears at a time? there are three or four of them. Mo%e back and wait for any last enemies or @8(s fired. (et out the way (or kill the enemies)" then slowly go to the doorway until you can see a bunker. #ake out your @8( and shoot it until the whole back wall explodes. 3se this time to take out the last of the enemies. $atch out" as the @8( troopers will probably still be around" along with flak armored shotgun wielding men. #his

depends on how close they were to the back wall when it went up. ,nce e%eryone is dead and you ha%e destroyed the safe on the walkway" go through one of the destroyed bunkers and complete the game. *ometimes this will not work out correctly and you will ha%e to hide on the walkway (for example" if the door closes) and shoot them as they come.
9omrade.D0.

-ou will need the magnum with as many shots as possible" the M0C<" and multiple grenades. &efore you enter the room" crouch down in the archway and do your best to get head shots with the magnum. 3se the magnum to blow up as many explosi%es as possible. fter you are out of ammunition or when there are not any enemies remaining" take out the M0C<. @eload if needed" then run forward. $hen the shotgun and shielded enemies come out" keep mo%ing and drop grenades at their feet. $hen they are cleared" shoot when possible and go up the stairs. ,nce up there" go into each room. 9ollect the armor and go into the other room. ,nce there" crouch down and take out the magnum (if you ha%e ammunition)" or use the M0C< and wait for the enemies to come after you. fter the enemies stop to appear for about two minutes" use the M0C< and go down the stairs. #here is a machine gun nest at the wall? subdue him and destroy the nest with grenades preferably" and enter it. $hen you do so" mo%e around the corridor to complete the mission.
:arred &ake.

Hint: Trenes40 B2r6er Cr2ssin9: ,2sters: 4n the first border camp" there are houses on the right side of the road (as you enter the camp). 4nside the houses are bulletin boards on the wall. 8osted here are two pictures. #hey are the actors who portray *gt. 6ellar - Marty 8apa7ian (unconfirmed likeness) and his interrogator" played by 8aul 8ape.
:ohn &ouras.

Hint: Trens40 B2r6er Cr2ssin9: A$-4 s81ress2r: $hen you first start out and after you kill the first enemy" there is a ca%e to the right of where you are standing. 4nside will be an 6-CE suppressor. #ry pressing %arious buttons until you get the suppressor.
:arel &obola.

Hint: Vr0ts40 +234y0r6: (234et l08n3>er: ,nce you get to the part where someone with a rocket launcher shoots at you from a ship tower" blow him up. (o down by the bottom of the ship. ,n the side of the steps" you will be asked to switch weapons for an @8(.
= souder.

Hint: (e32==en6e6 /e012ns: #he Magnum kills in one shot where e%er it hits" unless your target is one of the men carrying shotguns with masks and full body armor.
6e%in Murphy.

Hint: S0ve >e0lt> 0n6 0==8niti2n: 4f your temporarily low on health and ammunition" take the time to shoot e%erybody in the head. #his usually brings them down in one shot and helps keep you ali%e. &ecause there is a smaller chance of you being killed by others if you do this" you will not need to repeat the le%el from the checkpoint and ha%e to kill e%eryone again.
!ylan.

Hint: A8r2r0 ste0lt> 1l0ne re7eren3e: 4n the first mission" under any difficulty le%el other than easy" you can destroy 4ntel as a

secondary ob=ecti%e. ,ne of those 4ntel-containing laptops once destroyed holds information on an "Experimenting aircraft code named " urora"." #he " urora" is supposedly a real" yet secret" aircraft. Most of the 4ntel is real or based on real world information.
@oss @eelachart.

Hint: Burnout re7eren3e: !uring the final battle there is a safe (one of the secondary ob=ecti%e items) on the left walkway. 4f you destroy the safe" a message similar to "F-ou ha%e destroyed *ecret &urnout @enders" will appear.
9omrade.D0.

Hint: The Terminator re7eren3e: 4n the "+ah7ran 'oundry" mission" inside the foundry building is a red intel folder on the wall located next to the bottom of the stairwell (in the room with the four weapon machines that you need to destroy). fter destroying the first machine" go to the stairs and collect the folder. 4t will gi%e a message stating "-ou ha%e disco%ered blueprints for 8hased 8lasma @ifle (CA$ @ange)." 4n the mo%ie The Terminator" rnold *chwar7eneggerFs character goes to a gun shop and asks the clerk for se%eral weapons. ,ne of the weapons he asks for is a "phased plasma rifle with a CA watt range."
8hilbacca.

Glit3>: (e6 0n6 ?l034 s>ells : $hen you reload the @emington shotgun" the shells are red. 1owe%er" sometimes the shells are black" and there are no black shotgun shells in the game.
:amie 8erry.

Glit3>: .0r9er 0==2 n8=?ers: 8ress Cir3le while reloading a gun that is a machine gun type weapon while meleeing an enemy. #here is a slight chance that your ammo count may be larger.
+o%ice unknown.

Glit3>: Mystery li9>t: 4n the "#renska &order" mission" shoot out all the lights then look at the ground. #he ground will still be lit.
:sgoalie.<<..

Glit3>: A$4 ?8llet 30sin9s: $hen you fire the 6CE" the bullet casings are e=ected from the wrong side of the gun. #he bullet casings should come out of the right side" away from your face.

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