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This is an quick reference chart of all the Psi Aptitudes and Mode effects
from White Wolfs Trinity roleplaying game.
Trinity is copyright White Wolf Publishing Inc, in order to fully use this
index you will need to own copies of the books mentioned below. You can
purchase them direct from White Wolfs website at http://www.white-
wolf.com.
If you think weve missed anything, let us know at by emailing us at
europnet@chill.uk.net.
Visit EON for more downloads at http://www.chill.uk.net/europnet
Book Codes
Book Name Reference Code
Trinity RPG Core Book Core
America Offline (Orgotek) AmO
Aurora Australis (Legions) AuAu
Lune Rising (ISRA) LuR
Shattered Europe (Aesculapian) ShE
Stella Frontiers (Upeo wa Macho) StF
Terra Verde (Norca) TeVe
Trinity Psi Index Contents
Section Page
Introduction 2
Biokinesis 3
Clairsentience 4
Electrokinesis 5
Psychokinesis 6
Telepathy 7
Teleportation 8
Vitakinesis 9
Coming Soon from EON 10
Important Note:
The details provided in this Index are basic. Where powers have additional considerations,
such as other effects at a certain Mode level or extensive variable effects, you will need to relevant
book for that information. This Index is purely for quick reference purposes.
Page 2
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Biokinesis
Basic Techniques: Biosence (Core pg 197), Somatic Awareness (TeVe pg 37)
Adaption
Level
Name
Psi WP Summary Page
*
Metabolic Efficiency 0 0 Immune to drygs/toxins equal to Adaption Lvl Core 197
*
Chemical Comprehension 0 0 Roll Psi, success equal amount of information TeVe 37/8
**
Oxygen Absorption Var 0 Must have trace amount of Oxy. Cost 1 Psi/Hour Core 197
**
Self-Contained Metabolism 2 0 Roll. Each Succ=day without water/week food TeVe 38
***
Heightened Reflexes 0 0 Go first in combat or take extra action Core 197/8
***
Social Chameleon 2/sc 0 Roll +1. Interpret actions and best way to interact TeVe 38
****
Biosynch 2 0 Roll. Endure extremes for Adap +1 hr/success Core 198
****
Toxic Allergy Inducement 2 0 Roll +1. 1 lethal dmg per success, 1 per hour TeVe 38
*****
Autonomic Shunt 0 0 +2 perm. bruised health. Hibernate when dead Core 198
*****
Harmonize 3 0 +1 Psi/person. Powers & damage affect all TeVe 39
Psychomorphing
Level
Name
Psi WP Summary Page
*
Sense Biokinesis 0 0 Roll. Each success = knowlege of 1 modification Core 198/9
*
Conceal Biokinesis 0 0 Roll. Each success=block ability to sence TeVe 39/40
**
Bioshift 1 0 Roll. Each success = 1 Pyshical dot shifted Core 199
**
Sterile Presence 1 0 Roll. No scent/residue 1 hour / success TeVe 40
***
Assimilation 1 0 Roll. Get success = Tolerance to assimilate Core 199
***
False Signature 2 0 Make physical contact. Roll+2. 24 hour dur. TeVe 40
****
Redundancy 2 0 Roll. Takes 5 hrs. Spend Psi to ignore damage Core 199
****
Control Biotech 2 0 Roll. Each success = control for a turn TeVe 40
*****
Catabolysis 3 1 Roll+1. Each success = 1 lethal damage Core 199
*****
Anabolysis 3 0 Roll. Each succes adds to one Att. Not all. TeVe 40
Transmogrify
Level
Name
Psi WP Summary Page
*
Gross Manipulation 1 0 Roll. Duration Psi + successes in turns Core 200
*
Reflexive Shift +1 0 Free Adaption action at +1 Psi cost TeVe 40/1
**
Molding 1 0 Roll. Each success = +1 meter stretch Core 200
**
Smother 1 0 Roll. Each success = +1 ro brawl or martial arts TeVe 41
***
Transformation 1 0 Roll. Modify appearance, ST adds Diff. Core 200/01
***
Fluidic Shift 2 0 Roll. Psi=turns add success to Dod, Stea, Ath. TeVe 41
****
Body Sculpt 2 0 Roll. Indefinite changes, ST adds Diff Core 201
****
Living Toolkit 2 0 Roll. Successes = +1 to item created TeVe 41/2
*****
Homonculus 3 1 Roll +1. Loose 1 Health, until reabsorbed Core 201/02
*****
Parasitic Rider 3 1 Roll (Diff target STA) -1 Mental per Rider TeVe 202/03
Page 3
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clairsentience
Basic Techniques: The Sight (Core pg 202), Empty the Eye (LuR pg 74)
Psychometry
Level
Name
Psi WP Summary Page
*
Psionic Echo 1 0 Roll. Impression based on Mode level Core 203
*
Subliminal Communication 1 0 Roll. Must see crystal to work. LuR 74/75
**
Insight 1 0 Roll. Touch subject. Mode level determines Core 203/04
**
Selective Amnesia 1 0 Roll. Successes=duration. LuR 75
***
Static Memory 1 0 Roll. Successes = clarity of information Core 204
***
Find the Flaw 1 0 Roll. Extra success=addition to repair / destroy LuR 75/76
****
Flashback 2 0 Roll. Touch subject. Successes = clarity Core 204
****
Dream Sight 2 0 Roll+1 diff. Extra successes=insight LuR 76
*****
Envision 3 0 Roll. Successes = clarity and area covered Core 204
*****
Oak in the Acorn 3 0 Roll. Successes=dgree of information learned LuR 76/77
Psychonavigation
Level
Name
Psi WP Summary Page
*
Orientation 1 0 Roll. 50xPsi km rad. Successes=accuracy Core 204/05
*
Zero-g Dance 0 0 Roll. Each success negates 1 difficulty. LuR 77
**
Dowsing 1 0 Roll. 50xPsi km. Successes=accuracy Core 205
**
Bloodhound 1 0 Roll. Need Psi print. Successes=+to dice. LuR 77/78
***
Psi Cloak 1 0 Roll. Successes = difficulty to detect character Core 205/
***
Find the Complement 1 0 Roll. Variation on Dowsing (Core 205) LuR 78
****
Farsensing 2 0 Roll. Duration = Psi in days Core 205
****
Gyre Surfing 2 0 Dur=episode. Rnge=Attune. LuR 78/79
*****
Astrolocation 3 0 Roll. Each success 1/2s search time. Core 205/06
*****
Ride the Storm 3 0 Roll. Successes=success pool for current scene LuR 79
Telethesia
Level
Name
Psi WP Summary Page
*
Sense Mastery 0 0 Automatic. Mode level determines effect Core 206
*
Active Defense 1 0 Roll each turn. Successes=+1 to defense mnv. LuR 80
**
Danger Sense 1 0 Scene. Roll during scene, success = details Core 206/07
**
The Tactical Edge 1 0 Telethesia+Init. Roll=anticipate action next tn. LuR 80
***
Sensory Projection 1 0 Roll. Psi+success x 10 metres range. Core 207
***
Microvision 1 0 Roll. Successes=+to Investigate. Dur=scene. LuR 80
****
Remote Sensing 2 0 Roll. Need print. 100xPsi metres range. Core 207
****
Jewel in the Garden 2 0 Rnge=100xPsi metres. Roll successes=details LuR 80/81
*****
Psi Survey 3 0 Locate first. Roll. Successes = details Core 208/08
*****
Omniscience 3 0 Roll. Successes x100 metres. Add Psi to Invest. LuR 81
Page 4
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Electrokinesis
Basic Techniques: Static Burst (Core pg 208), Electrocosm (AmO pg 75)
Electromanipulation
Level
Name
Psi WP Summary Page
*
Stun 1 0 Roll against Resistance. Core 208
*
Sense Bioelectricity 0 0 Roll. Successes=information conveyed AmO 76
**
Disruption 1 0 Roll. Psi+Successes=Bashing Damage Core 208/09
**
Quantum Sight 1 0 Roll. Successes=details from last 30 mins. AmO 76
***
Static Shield 1 0 Roll. Successes=+ to soak (nervous system) Core 209
***
Higher Consciousness 1 0 Roll. +1 diff gained/success. Dur=WP/turns. AmO 76/77
****
Control 2 1 Roll vs targets WP Core 209/10
****
Neuro-Acceleration 2 0 Roll. Each success=raise Men/Phys Att by 1 AmO 77
*****
Feedback 3 1 Psi x30 meters. Core 210
*****
The New Prometheus 2 0 Roll. Dur=Psi+successes/turns. AmO 78
Photokinesis
Level
Name
Psi WP Summary Page
*
Control Illumination 0 0 Roll. Psi+Successes = turns Core 211
*
Highlight 1 0 Roll. Success=Targets. Rnge=5xPsi metres AmO 78
**
Spectrum Sight 1 0 Roll. Psi x10 meters. Successes = details Core 211
**
Magnification 1 0 Roll. Successes=Magnification (chart) AmO 78/79
***
Electromagnetic Shield 1 0 Roll. Successes=soak against frequency Core 211/12
***
Spectrography 1 0 Roll. Extra successes=+1 die. AmO 79
****
Laser Generation 2 0 Psi=Lthl Dmg. Psi+Firearms. Var. Rnge. Core 212
****
Wavelength Remapping 1 0 Roll. Each success=frequencies modifiable AmO 79
*****
Hologram Creation 2 0 Roll. Psi x Mins Duraton. Rnge Psi x10 meters Core 212
*****
Optical Cloak 2 0 Roll. Dur=Psi+successes. +3 Awa. to notice AmO 79/80
Technokinesis
Level
Name
Psi WP Summary Page
*
Power Surge 1 0 Roll Diff=fail-sae rating Core 212
*
Initialize 1 0 Roll vs Fail-safe. AmO 80/81
**
Interface 1 0 Roll resisted fail-safe Core 212/13
**
Tap 1 0 Roll Diff=targets Fail-safe. AmO 81
***
Lockout 1 0 Roll. Successes=+1 fail-safe vs intrusion Core 214
***
Data Transfer 1 0 Roll vs higher Fail-safe. AmO 81
****
Transmit 2 0 Roll. Rnge Psi x10 km. Core 214
****
Recharge 2 0 Roll. Successes required varies. AmO 82
*****
Microwave Burst 3 1 Rnge Psi x 30 meters. Psi roll to hit. Core 214
*****
Subquantum Interface 2 0 Roll. Successes=targets & Dur. in days AmO 82/83
Page 5
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psychokinesis
Basic Techniques: Temperature Control (Core pg 214), Molecular Sense (AuAu pg 52)
Cryokinesis
Level
Name
Psi WP Summary Page
*
Thermal Screen 1 0 Roll. Each success=+1 soak vs Ba/Lthl cold Core 215
*
Superconductor 0 0 Roll. Successes=efficieny increase in minutes AuAu 54
**
Hypothermic Blast 1 0 Roll resisted End. Extra successes=Bashing dmg Core 215
**
Adhere 1 0 Roll. Rnge=Psi in meters. AuAu 54
***
Flash Freeze 1 0 Roll. Successes needed varier Core 215
***
Hibernate 0 0 Roll. Takes 10 mins to enter hibernation AuAu 54/55
****
Heat Sink 2 0 Roll. Intensity reduced by Psi+Successes Core 215/16
****
Cold Cover 2 0 Roll. Extra success=area AuAu 55/56
*****
Cryofreeze 3 0 Roll resisted End. Psi+Extras Succ.= Lethal dmg Core 216
*****
Ice Sheath 2 0 Roll. Success=Combat Armour [3/4, 0] AuAu 56
Pyrokinesis
Level
Name
Psi WP Summary Page
*
Flame Immunity 1 0 Roll. Success add to Ba/Lethal Dmg Core 216
*
System Burn 0 0 Roll. Successes must=Bash dmg. Takes 10 mins AuAu 56
**
Heatburn 1 0 Roll. Level=Ba dmg. Non-living diff rules. Core 216
**
Thermal Awareness 0 0 Roll. Duration=scene. AuAu 56/57
***
Ignition 1 0 Roll. Successes=turns. 2/4/5 lethal dmg Core 217
***
Weld 1 0 Roll. Material & Duration require var. succ. AuAu 57
****
Liquefy 2 0 Roll. Successes determine material liqified Core 217/18
****
Radiative Manipulation 1 0 Roll. Rnge=10xPsi metres. AuAu 57/58
*****
Plasma Control Var 0 Roll. Dur adss +1 diff, spend Psi to increase Core 218
*****
Flame Sheath 2 0 Roll. Bsh/Lthl=[2/2, 0]. Attks become Lethal AuAu 58
Telekinesis
Level
Name
Psi WP Summary Page
*
Tow 1 0 Roll. Successes+7 meter/turn. Var. kg moved Core 219
*
Deafen 1 0 Roll. Rnge 5xPisi metres. Succ. determins rad. AuAu 59
**
Remote Manipulation 1 0 Success=STR or DEX dots substitued Core 219/20
**
Pressure Control 1 0 Roll. Each succ. doubles or halves pressure AuAu 59
***
Force Barrier 2 0 Psi=radius. Roll Psi resisted against attack. Core 220
***
Sound Control 1 0 Roll. Successes determine effects (chart) AuAu 59/60
****
Flight 2 0 Roll. Move 10/kmh+10/kmh per success. Core 220
****
Choreography 1 0 Roll. Each succ=3 commands AuAu 60
*****
Slingshot 2 0 Roll. Substitute 1 Psi for Might per success. Core 220/21
*****
Constructive Interference 1 0 Touch. Roll. Material determines Diff. AuAu 61/62
Page 6
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Telepathy
Basic Technique: Mindscan (Core pg 221)
Empathy
Level
Name
Psi WP Summary Page
*
Sense Emotion 0 0 Roll resisted Rapport. Successes=insight 222
*
**
Exacerbate 1 0 Roll. Successes=degree of emotional change 222-23
**
***
Emotional Achilles 1 1 Roll. Successes=Diff for inbound MS & PB 223
***
****
The Muse 2 0 Roll (+2 Diff if hostile). Success=No. affected 223
****
*****
Mind Bomb 3 0 Roll vs WP. Extra successes=minutes 223/24
*****
Mindshare
Level
Name
Psi WP Summary Page
*
The Babel Effect 0 0 Roll when translation required Core 224
*
**
Mindspeak 1 0 Roll if resisted. Core 224
**
***
Pilfer 1 0 Roll (+2 Diff if resisted). Success=details Core 224
***
****
Brainjack 2 0 Roll. Success=turns. +2 diff f/t. Psi x30 metr. Core 224/25
****
*****
Network Var. 0 1 Psi/target. Psi x 30km. Psi=max targets Core 225/26
*****
Psychbending
Level
Name
Psi WP Summary Page
*
Willfinder 1 0 Roll vs WP. Duration=scene. 226
*
**
Will Control 1 0 Roll vs WP. Extra successes=effect 226
**
***
Mind Shield 1 0 Duration=Scene. Roll resisted when attacked 226
***
****
Mindwarp 2 1 Roll vs WP. Extra successes=effect 226/27
****
*****
Shaggs Folly 3 0 Roll. Successes=actions. Psi x 30 metres. 227
*****
Page 7
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teleportation
Basic Technique: Spatial Sense (StF 70)
Translocation
Level
Name
Psi WP Summary Page
*
Spatial Integrity 0 0 Roll. Succ=Diff. Psi x 10 meters diam. StF 71
*
**
Jump 1 0 Roll. 5 turns-1/success. StF 72
**
***
Shimmer Var. 0 Roll. 1 hop per success / diff on ranged attks. StF 72/73
***
****
Long Jump 2 0 Roll. (diff on familiarity) StF 72/73
****
*****
Bilocality 3 0 Roll+1 diff. Rnge based on Long Jump chart StF 73/74
*****
Transmassion
Level
Name
Psi WP Summary Page
*
Relay Object Var. 0 Roll w/Psi print. 1 Psi w/out. Var diff. StF 74/75
*
**
Relay Person 1 0 Roll. +2 dice if willing. Roll vs WP if unwilling StF 76
**
***
Transmit Object 1 0 Roll. Long Jump diff applies. Psi=mass (chart) StF 76
***
****
Transmit Person 2 0 Roll. Long Jump diff applies. 1 target/success StF 76/77
****
*****
Selective Transmassion Var. 0 Varies on material, diff, damage. StF 77/78
*****
Warping
Level
Name
Psi WP Summary Page
*
Minor Flux 1 0 Roll. level=action dice. Succ+spend=turns StF 78
*
**
Spatial Divergence 1 0 Roll. Suc.+extra spend=+/- 10kmh target speed StF 78/79
**
***
Fading 1 0 Roll. Suc.+extra spend=minutes Faded. StF 79
***
****
Extrusive Crumpling 2 0 Roll. Each success=expansion by factor of 1 StF 79/80
****
*****
Transportal 3 1 Roll. Long Jump applies. 10xPsi metres. StF 80
*****
Page 8
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vitakinesis
Basic Techniques: Kirlian Eye (Core 228), Detachment (ShE 72/72)
Iatrosis
Level
Name
Psi WP Summary Page
*
Mending 1 0 Roll. Successes=Bashing healed. Core 229
*
Local Anesthetic 1 0 Roll. Mode x10 mins. ShE 73
**
Antitoxin 1 0 Roll. Successes=toxin rating reduction. Core 229
**
Forensics 1 0 Roll. Target=Psi in days fresh. Succ.=detail ShE 73
***
Metamitosis 1 0 Roll. Successes=lethal healed, max 5. 1/minute Core 229
***
Catalysis 1 0 Roll.Successes=add to 1 of targets MEN/PHY Atts. ShE 73
****
Cellular Repair 2 1 Roll. Successes=level of achievement Core 229/30
****
Genetic Profile 2 0 Roll. Takes 12hrs-1/succ. +2 diff actions during. ShE 73/74
*****
Regeneration 4 0 Roll+2 diff. Successes=degree of regeneration Core 230
*****
Revitalization 3 1 Roll. Success=if Psi in mins=stabalised. ShE 74
Mentatis
Level
Name
Psi WP Summary Page
*
Minds Eye 0 0 Roll. Successes=details Core 230
*
Idiot Savant 1 0 Roll. Raise ability by 1/succ max 5. ShE 74
**
Passive Voice 1 0 Roll vs WP. Extra successes=minutes duration Core 230
**
Multi-Tasking 1 0 Roll. Reduce multiple action penalty by 1 ShE 75
***
Ease Trauma 1 0 Roll. Each success=1 hour duration Core 230/31
***
Neurological Compulsion 1 0 Roll vs WP. Compulsion for 10mins/extra succ. ShE
****
Chemical Block 2 0 Roll+1 diff. Core 231
****
Paramnesia 2 1 Roll. Duration=successes in minutes ShE 75
*****
Knit Psyche 3 0 Roll+1 diff. Focus for 3 hours. Roll=result. Core 231
*****
Neospyche 3 0 Roll. Takes 2 weeks-1 day/succ. Read Desc. ShE 75/76
Algesis
Level
Name
Psi WP Summary Page
*
Inflame 1 0 Roll vs Res. Extra successes=Bashing dmg. Core 231
*
Pain Block 1 0 Roll. Successes=Bash dmg no trauma 1 minute ShE 77/78
**
Contusion 1 0 Roll. Psi+success=Bash dmg. Psi x3 metres. Core 231
**
Paralysis 1 0 Roll. Must touch. Dur=successes in minutes ShE 78
***
Algesic Shield 1 0 Roll. 1 min/success. Psi+Res roll against attks. Core 213/32
***
Seizure 1 0 Roll. Succ=turns dur. Roll Psi as Bash atk e/trn ShE 78
****
Lacerate 2 0 Roll vs Res. Extra successes=lethal dmg. Core 232
****
Immune Surpression 2 0 Roll vs STA. Vulnerable for 1 day per success. ShE 78
*****
Morbidity 3 1 Psi=lethal dmg. Ignores armor. Core 232
*****
Premature Decomposition 3 1 Roll+1diff. 1xLeth / Succ. Ignores armor ShE 78/79
Page 9
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Page 10
E-books coming to . . .
... and Aberrant: TERMINAL, Trinity: Desert Sands, Trinity: UK Sourcebook.
Visit EON at http://www.chill.uk.net/europnet for more details.
trinitypsichart.indd 30/06/2002, 20:29 9

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