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ATZ FAQ SURVIVORS Q: Can you move through a hex containing a zombie (or a few) or an enemy survivor without

stopping and starting a melee? How about friendly survivors can you move through hexes containing those? !: "#$ %&'&& %elees are fought whenever a survivor enters a zombies or (enemy) survivor(s hex# )ou can pass through a friendly survivors hex but can(t stop there or ta*e an action there# )ou cannot enter a hex that contains a friendly survivor !+, a zombie or enemy survivor# Q: Can you move into or through half-hexes? !: Count them only for entering the board# .therwise unusable# Q: /oo /all starts her activation next to a building# 0he sniffs out 1ombies in the building and decides not to enter# Can she then move or is the sniffing out considered her movement? 2f she can move can she move to another building and enter (or decide not to enter?) !: 3efore /oo /all enters a building that has not been previously entered or searched draw a 1ombie Card# /oo /all can either enter or stay put# &verything else is exactly the same as for other survivors# 4lace an &ntered mar*er in the building (as if /oo /all had entered) and place any zombies in the building hex she would enter# 2f /oo /all actually does enter the building move her into the entry hex (the one with the zombies--do not ta*e a 5anting to Charge test) and proceed with the rules for 67#6 8inding 1ombies# 2f she chooses to not enter the building her activation is ended (9ust li*e any other survivor that bac*s out of building#) Q: 3uffy 0*ill# How many successes does she need to use her s*ill# Can she use her s*ill to heal a wound while in a hex together with some zombies? Can she use the s*ill on an ad9acent survivor if that survivor is in a hex together with some zombies? !: .ne success# 3uffy(s s*ill is an !ction# /he way the various rules combine ma*es it impossible for a survivor to ta*e an action (+./ reaction) in a hex with a zombie other than 8ast %ove# 8or 3uffy(s healing ability and for the %edi*it apply the same restriction as giving rear or a weapon to an ad9acent survivor i#e# only allowed if neither survivor is in a zombie(s or enemy survivor(s hex# Q: 0ailor 0*ill# Can he use his extra %ove:%elee only when he initiated a melee during his 2mpulse or can he also do this when he is attac*ed in melee by a zombie? !: .nly when he is activated# He cannot use his ability when he is ;unning !way during his activation# Q: 5hy is wounded 3an* twice as fast as healthy 3an*? !: He(s scared< !s you probably *now in Heroclix (for example) some stats increase when a character is wounded# Q: Can an ability li*e re-roll one dice be use more then once per turn? !: 2t varies with the ability# /onya can re-roll any one die whenever you wish# 3uffy=s healing ability re>uires her to use an action (so only once per turn)# /he 4rofessor can only try his cure once per game# ZOMBIES Q: 5here zombies are placed at the beginning of the game or when spawned from gunfire? 5hat exactly does the number in the upper right hand corner of the zombie tiles represent? !: 4layers mutually agree on which direction each hexside represents before beginning play# /hese are numbered 6 through ?# /he number in the upper right hand corner is the direction in which the zombie is placed from the shot counter or survivor that generated them# 4lace them in the direction indicated on the zombie counter six hexes from the shot mar*er or survivor that generated them Q: @enerating 1ombies 66#7 A2f this puts them off the board place them on the edge of the board instead#A ,oes Aedge of the boardA mean the first full hex .+ the board ignoring the half-hexes? !: .nly count half hexes when survivors enter the board# ,o not use them during the game# Q: 5hen generating zombies can they be placed in a survivor(s hex? !: ,on(t place generated zombies in a hex occupied by a survivor# 4lace them in an ad9acent hex as close to six hexes away from the shot counter as possible# ;andomize ties# Q: ,o 1ombies move to the nearest survivor regardless of 'ine of 0ight ('.0)? /o put it another way: ,o 1ombies move if they have no '.0 to any survivor? ,o 1ombies move to the nearest survivor who is out of '.0 if another survivor is in '.0 of the 1ombie? !: %ove to nearest survivor counting movement points# '.0 is not re>uired# Q: ! zombie will only move into rough terrain or a building to enter melee## #0o the zombie has to wal* all the way around rough terrain hexes to get to a survivor even if it will cost more movement points than to 9ust go through the rough terrain?

!: 1ombies will not enter a building or a rough hex that does not contain a survivor# 2nstead they will go around# 1ombies will enter any building (not 9ust building hex) or any rough hex that contains a survivor if that survivor is the closest counting movement points# .nce in a building or rough hex they will continue to move through the building or ad9acent rough hexes to get to the closest survivor# /his is slightly but significantly different from the wording in the boo* but is the intent of the game designer# Q: 2 *now an unlimited amount of zombies can stac* and attac* but can they move in the same way (all stac*ed up)? !: /hey should move along the same path towards the nearest survivor# 0o they can move in a stac* although you have to ta*e into account their various movement allowances# 2f there are two or more survivors e>ual %4 distance away you would randomize their movement and they could head off in different directions# 3ut ta*ing those factors into account it(s .B to move them as a stac*# 2n fact 2 recommend it# %oving zombies one at a time is time consuming# Q: 5here do the dead 1=s go? 2n the C.1 or are they permanently dead? 0urvivors? !: 2nto the Cup .( 1ombies# )ou +&C&; run out of zombies even if you have to use coins or counters from other 'oc* +( 'oad games to represent zombies# .fficially dead survivors are removed from play and all e>uipment is lost# 3ut it(s your game strip them of gear and weapons if you want# WEAPONS AND GEAR Q: ,o ,rugs add a :6 to ;ep for !ll purposes or 9ust for !ctivation? !: !ll purposes as long as they last# Q: 2s the baseball bat a weapon or gear# !: /he 3aseball bat is a weapon# 2t can be combined with a Cest for a total of D,? extra melee dice# Q: 0copes are defined as gear but E#E says the scope counter should be placed with the weapon# 0ince it=s not ta*ing up a gearbox when it=s placed on a weapon can 2 fill both gearboxes with other gear? !: 5hen attached to a weapon the 0cope counter goes on the weapon not in the pac*# 2t does not ta*e a gear slot# 2f e>uipping survivors before a game simply add the scope to the survivor(s weapon# 'eaves two gear slots open# 5hat if during a game you ac>uire a scope? Fust li*e any other gear it goes into survivor(s pac*# 2t would ta*e up a slot and the survivor would get no benefit from the scope while it(s in the pac*# 'ater on a survivor could spend an action Gusing a piece of gear as appropriateH to attach the scope to the weapon that is 2+ H!+,# 4lace the scope counter on the 2+ H!+, weapon and the gear slot is now available# Q: 5hen you use the scope with the pistol and score D hits does this *ill D zombies# !: )es# 0ame goes for 4anic 8ire# &xtra dice give a better chance to hit and a chance for more hits# Q: !re grenades discarded after usage? !: )es grenades are one use only# !s are %edi*its and ,rugs# Q: /here are ADI 420/.'A weapons mar*ers in the mar*er mix# 2 *now 2 can get one from the A'oot ,ec*A but if 2 have two individual pistol mar*ers on my 0urvivor 0tatus Card can 2 substitute one DI 420/.' mar*er for two individual pistol mar*ers? 2f yes does that constitute a A0witching 5eaponsA action for that turn? !: )es# /o both# HOW TO PLAY Q: 5hen is survivor(s eligibility for activation decided? !: &ligibility of activation is based on the ;ep of the survivor when it is time for the survivors to activate# Q: ,oes one survivor complete his or her movementJaction before another survivor can activate? !: )es survivors move se>uentially in order of ;ep# Q: 0urvivor 2mpulse# Can you choose the order in which you carry out your %ove and your !ction or is it always %ove first then the !ction? .r can you even move a bit then ta*e your !ction and then move on? !: /a*e an action at any time during the survivor(s impulse# /he only exception is that 8ast %ove must be declared at the beginning of movement# Q: 1ombies win initiative and charge a survivor who ends up running away# ,uring the survivor=s impulse does he get to activate as normal or does his runaway action ta*e care of his activation for the turn? !: K#7 !C/2.+0 lists the !ctions available to survivors# 5hen they begin their impulse they can move and ta*e one !ction# 5hat transpired previously does not carry over# 0o a survivor can be charged by a zombie and runaway (;eaction)# !nd then the survivor might activate and move up and shoot (!ction)# 3/5 shooting can be an !ction or a ;eaction# Q: 5hen playing a game with enemy survivors what do 2 do if D of the $ initiative dice are tied? !: 2f there are any ties re-roll all three dice#

ACTIONS Q: Can you use your !ction to shoot while in the same hex with a zombie? 2f so can you only shoot at the zombie in your hex or at any target in range? !: +o# you must either exit the hex or immediately melee# /here are other situations in which shooting while in a hex with a zombie is a ;eaction# Q: 2 choose to charge roll for a A5anting to charge testA and get 6 pass# 2 have a ranged weapon# 2 get a A/hose armed with ranged weapons will fire insteadH result# !fter firing do 2 get to use the rest of my movement? (.r am 2 forfeiting my move to ta*e the firing action?) !: /he 5anting to Charge test determines what happens with the rest of the survivor(s activation# )ou fire instead of Charging# )our impulse (movement) ends after firing# Q: !t what point in my movement do 2 roll the 5anting to Charge test? !: )ou can ta*e the 5anting to Charge test at any time during movement# Q: How do Charging and 8ast %ove combine? !: 2n order to charge you have to be able to reach the intended target# 2f you need to 8ast %ove to do that then you will have to announce you are charging and ta*e the 8ast %ove test at the beginning of the survivor(s activation# /his does not count as two actions# 2f you fail to reach the target with the 8ast %ove attempt you can(t charge# )ou can still move# However the 8ast %ove counts as your action for the turn# Q: 2f the zombies activate first and you(re forced to runaway or fire or some other action does that count as an action during your impulse? !: !ctions are voluntary and only ta*en during the survivor(s 2mpulse# ;eactions are mandatory and are ta*en whenever re>uired# REACTIONS Q: 5hen it says a 0tar can choose his being charged reaction that means either a) shoot and melee b) melee or c) run away? !: He can choose to pass Dd? 6d? or 7d? and then carry out the entire result that is listed for that entry# Q: 2f 2 begin the next game turn engaged in a melee that carried over from the previous turnL and now the 1ombie=s activate first and charge me - do 2 ignore the Abeing chargedA test because 2=m already engaged? !: +o you must ta*e the test because you were charged this turn# Q: Can you shoot at the zombies in your hex from a successful 0urprise chec* or 3eing Charged chec*###before you melee the same zombies? !: )es on both accounts as long as you successfully pass each test# Q: 2f you run away and run into a building (that has been entered) and you have movement points left over do you continue running out or do you end your turn there? !: ;unaway stops in the first a building or rough hex entered# Q: 5hat do you do if the runaway result has you run into a friendly survivor that is loc*ed in melee or run off the board? !: /he survivor cannot ;unaway into a hex she cannot otherwise enter or stop in# 0he could pass through a hex that only contains a survivor but cannot stop there# 0he would stop one hex short# 0he cannot enter a hex that contains a survivor and a zombieL she would stop one hex short# 0he will not ;unaway off the map edge# 0he would stop one hex short# 2n all cases if the survivor cannot move into an ad9acent hex she will remain in place# Q: 5hen running away into a zombie or enemy survivor-occupied hex do you ma*e a A5anting to ChargeA test? !: +o to 5anting to Charge (you ain=t wanting to charging)# However opponent=s don=t *now that so they do ta*e a 3eing Charged test which means you may get shot# Q: 5hen running away into a zombie hex (or enemy survivor) hex do you have to stop and melee? 2f yes when melee is complete do you continue running away if no zombie=s are left in hex? .r even if there are zombies =s left in hex do you continue to runaway? !: )ou must melee Awhenever a survivor enters a zombie or enemy survivor=s hex#A M"#$ %&'&&N !fter melee the survivor will not contirnu to ;unaway because melee always ends a survivor(s movement# Q: 2f running away prompts an enemy survivor to ta*e an Ain sight reactionA test which in turn causes them to shoot at you and miss the runaway (you) will ta*e a Areceived fire actionA test# However from what 2 have read the runaway will basically continue running away regardless of the results of that received fire action test (i#e# no firing bac* no ,uc* bac*)# !: O#$#6 5H&+ ,. 0P;C2C.;0 0/.4 0H../2+@ 3!CB? lists ;unning away as one of the things that stops the chain reaction# ! survivor that is ;unning away (or ,uc*ing bac*) will not ta*e a ;eceived 8ire test and will continue with their reaction move#

Q: 2f you move (get shot at by someone sighting you) and shoot bac*# ,oes that count as your action? .r do you get to shoot again? !: ,oes not count as an action but the ;eceived 8ire test(s) determine the se>uence of events# .nce completed the survivor(s movement ends# Q: 5hat if you get hit? !: !ssuming you are not *illed you do not ta*e a ;eceived 8ire /est you can continue to move and ta*e an action li*e shooting# /his could set off another round of ;eceived 8ire tests# Q: 0uppose 3ec* moves into the '.0 of two hostile 0urvivors# 2 thin* they both roll 2n 0ight /ests? !t the same time or one at a time? 5hat if they both pass 6,?? 5ho fires first? 5hat if one hits and one misses# ,oes 3ec* ta*e a wound and roll on the ;eceived 8ire /est? .r is this all se>uential instead of simultaneous? !: 3oth roll 2n 0ight at the same time# 2f both can fire then resolve all the fire before 3ec* ta*es any test# ;ule is all survivors firing at the same target will resolve their fire before the target ta*es any test# /his may mean that a survivor could fire at a target that is already dead# Q: suppose $ survivors shoot at an enemy survivor and all miss# 2f the survivor gets to shoot bac*Q 6) Could he choose which target out of the three? D) Could he spread fire onto ad9acent survivors that shot? $) Could he spread fire onto ad9acent survivors even if they did not shoot? $) Could he spread fire on ad9acent zombies? !: 6 - )es if they shot at him# D - )es if they shot at him# $ - +o only at the ones that shot at him# E - +o only at survivors that shot at him# Q: 2f survivors don=t (or can=t) hit each other when shootingQ 6) ,o they continue blazing away until one fails a 3eing 0hot !t ;eaction and ,uc*s 3ac*? D) ,oes each and every fire die rolled during the exchange count as a 0hot for generating zombies? $) Can a survivor decide to brea* the chain at anytime by 4anic 8iring (i#e# intentionally running out of ammo)? !: 6 - Correct# .r use the optional 4itiful 0hot rule (see above- ;!+@&, 82;&)# D - Correct# !ll the shots fired count# $ - )es# RANGED WEAPON FIRE Q: Can you simply shoot zombies even if they are in the same hex as a friendly survivor (obviously grenades will also have a chance to damage the survivor but are other weapons safe to use that way)? !: )es# Q: 0hould result RO on the ;anged Combat /able read Gthird or higher#H !: )es# Q: 2f 2 score on hit on a zombie is it dead? !: )es one hit eliminates a zombie# 2f you score a hit on a survivor she ta*es a wound# /here are no GsavesH in !/1# Q: 2f firing with a weapon that rolls more then 6 die can 2 allocate them all to one target or does it have to be spread out? !: )ou can allocate all hits to one target or allocate them to different targets in the same hex or spread them out as you see fit# 0hotguns and grenades have other restrictions# Q: /he rules state that 'o0 can be traced through a hex containing a survivor# Can it also be traced into a hex containing a survivor (e#g# to shoot at a 1ed in melee with another survivor)? !: )es# Q: 5here are the rules for ;ushed 0hots? 2s this the same as 4anic 8ire? !: O#$# /he 2n 0ight ;eaction /est tells you what counts as a ;ushed 0hot (survivors shooting at each other after the roll off)# /his is not 4anic fire which is simply adding another 8ire ,ie when shooting# 4itiful 0hot (.ptional ;ule) 5henever a survivor fires and rolls a six but still cannot hit the target such as when a target enemy survivor is in cover he is allowed to roll 6d?# 2f the score is e>ual to or lower than his ;ep then a single hit is scored# .therwise treat the result as a %iss re>uiring the target to ta*e a ;eceived 8ire /est# 4itiful 0hots must be concentrated on the target so no other hits are allocated to ad9acent targets# &xample: 3uffy is wounded so she is a ;ep D# 0he fires her submachine gun at an enemy survivor who is in cover# 0he rolls ? ? ? and S# 0he cannot hit the target with an " result on the ;anged Combat /able (? on the highest dice : her ;ep

DT")# 3ecause she rolled at least one ? on the 8ire ,ice she rolls another 6,?# 0he rolls a D (e>ual to her ;ep) and gets a single hit on the enemy survivor# 3ecause all fire must be concentrated on the target other dice she rolled are discardedL she cannot allocate hits to other targets# MELEE Q: 2s %elee an !ction? .r can you (i#e# if you start your 2mpulse in a hex together with a zombie and do not move away) first melee the zombie and then still shoot (if you *illed it) or search (if in a building) etc? !: K#7 !C/2.+0 lists the available actions# %elee is not an action# %elee is time consumingL it ta*es up all of a survivor(s remaining impulse# 0o after melee the survivors cannot move or ta*e an action# Q: 2f a survivor starts an activation in a hex with a zombie or enemy survivor what actions can they ta*e? !: /he survivor can only melee or exit the hex# /hat means the only action she can ta*e before exiting is to declare a 8ast %ove as that also means she is exiting the hex and 8ast %ove is declared at the start of movement# /o stay consistent with the rules she could not ta*e any other action such as Charging (or shooting or reloading etc#) before exiting the hex# Q: Can you use any remaining movement after *illing a zombie in melee (i#e# you Charge using D points of movement and *ill a sole zombie can you then move on)? .r is a %elee always the end of the %ove? !: !lways the end of the move# Q: 2f zombies or survivors do not activate will they still fight a melee during their impulse? !: +o# 1ombies and survivors must have an activation during their turn to melee# FINDING STUFF Q: 'ets say 2 enter a building# .ne 1ombie is generated# /he survivor surprises him and shoots him dead(er)# 2 assume that 2 have to wait for the next turn to search the building right? !: +ope# /he 0urprise se>uence interrupts movement# 0hooting at this point is effectively a reaction so it does not count as an !ction# !fter the zombie is *illed the survivor may continue with movement and ta*ing an action such as 0earching# Q: ,o 2 have to wait till next turn to search if 2 don=t shoot but melee the zombie and remove him that way? !: %elee ends your activation so cannot search# Q: 5hat do you do if you find (or want to buy during game setup) an item but there is no counter for it anymore (i#e# 0copesJ,rugs are rather limited as are CestsJ3aseball 3ats to a degree)? !: /he counter mix is limiting# 2f there is no counter left when drawing 'oot Cards during a game choose another weapon or gear depending on the card type# Q: 2f you find a third weapon can you put it into a @ear slot to carry around? .r is two the hard limit for weapons carried? !: @ear and weapon slots are limited ($#6#D 0/!/P0 C!;,0)# 2f you want it it replaces a gear item or the weapon in the pac*# /he rules don(t say you can leave an item in the hex but 2 play it that way# Q: 2f you find something you cannot carry is the item 9ust dropped into the hex and can be pic*ed up by anyone moving there? !: /he survivor can move into the hex use one action to pic* up one piece of e>uipment and continue to move# Q: 2f a survivor with weapons or gear on their 0urvivor 0tatus Card dies can other survivors AsearchA the hex for the weapons or gear that was on the now dead survivor=s 0urvivor 0tatus Card? !: M%ar* 5al*erN +o but that is a good idea# Q: Can a survivor immediately place a new weapon in hand from a successful search if he is already holding a weapon? .r is that newly ac>uired weapon re>uired to go in the pac* and then switched later as a separate action? !: 0eparate action# @oes into the pac*# Q: 5hen you use up consumable gear are the to*ens put in a discard pile or returned to the Aunused gearA pile# 5hat about the cards for such 'oot? !re they placed at the bottom of the 'oot draw pile? 0huffled? ,iscarded? !: )ou can=t have more gear or weapons than come than those counters## )ou can recycle used items# 'eave the cards in a new pile face up (discarded)# )ou will probably never go through the whole dec*# 2f you do reshuffle and start anew# Q: How does 3ac*ing .ut or a building wor*? !: ! survivor who chooses to bac* out of a building returns to the hex that they entered from# /his cost no movement points but ends the survivor(s movement#

SCENARIOS, CAMPAIGN AND SKIRMISH

Q: 5hen a scenario re>uires a survivor to enter via a board edge do half-hexes count as an entry point? !: )es#

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