Beruflich Dokumente
Kultur Dokumente
An essential guide to the basics of SolidWorKs and how to create a Lego piece.
Introduction ......................................................................................... v Setting up a new part document .......................................................... 3 Creating the Base ................................................................................. 4 Sketching the Base ............................................................................ 5 Dimensioning the Base ....................................................................... 6 Extruding the Base............................................................................. 7 Adding the cylinder ............................................................................... 8 Sketching and Dimensioning the cylinder .............................................. 9 Extruding the Cylinder ...................................................................... 11 Adding Fillets ..................................................................................... 12 Creating Fillet .................................................................................. 13 Shelling the Part ................................................................................. 14 Creating the Shell ............................................................................ 15
Introduction
In this lesson, you will create a lego piece.
This lesson will cover the following: Setting up a new part document Creating a base feature Adding a cylinder feature Adding Fillets Adding a shell feature Completing the new par
2. Double click Part, located in the New SolidWorks dialog box. 3. Click Save , located on the standard toolbar.
4. In the dialog box, type the desired File name ( lego, for example). 5. Click Save.
3. Move the pointer over the origin of the sketch 4. Click Centerline
5. Click directly below the origin. 6. Drag the line up and through the origin, and release. Note: To release the centerline, click the Centerline button, or simply double click.
8. Move the pointer over the origin of the sketch 9. Click the origin and drag the pointer up and to the right. Note: The current dimensions of the Center Rectangle will be displayed. 10. Release the Center Rectangle by clicking. Note: The dimensions do not have to be exact, as they will be edited later.
2. Click the right edge of the rectangle. Note: The right edge will be orange when the mouse is directly over it.
5. Repeat steps 1 through 4, adjusting the width of the rectangle to a value of 120mm. Note: Adding dimensions to the width and the height of the rectangle will fully define the sketch.
2. In the PropertyManager, located under Direction 1: Locate End Condition and select Blind. Set the Depth . to 50mm.
3. Click
Note: Boss-Extrude 1 will appear in the FeatureManager design tree, as well as the graphics area.
5. Click the origin and drag the pointer up and to the right. Note: The current dimensions of the Circle will be displayed. 6. Release the Circle by clicking. Note: The dimensions do not have to be exact, as they will be edited later.
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8. Click the outer edge of the circle. Note: The edge of the circle will be orange when the mouse is directly over it.
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2. In the PropertyManager, located under Direction 1: Locate End Condition and select Blind. Set the Depth . to 30mm.
3. Click
Note: Boss-Extrude 2 will appear in the FeatureManager design tree, as well as the graphics area.
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Adding Fillets
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Creating Fillet
1. Click Fillet
Note: Ensure that Full Preview is selected. Each selected edge will be highlighted and display a preview of the fillet.
4. Click
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Note: The shell feature will remove the selected face, leaving the remaining faces with thin walls.