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The Solid Works Basics

An essential guide to the basics of SolidWorKs and how to create a Lego piece.

By: Vanessa Vaquiz, Guadalupe Mendez, Martin Garcia, James Bailiff

iii Table of Contents

Introduction ......................................................................................... v Setting up a new part document .......................................................... 3 Creating the Base ................................................................................. 4 Sketching the Base ............................................................................ 5 Dimensioning the Base ....................................................................... 6 Extruding the Base............................................................................. 7 Adding the cylinder ............................................................................... 8 Sketching and Dimensioning the cylinder .............................................. 9 Extruding the Cylinder ...................................................................... 11 Adding Fillets ..................................................................................... 12 Creating Fillet .................................................................................. 13 Shelling the Part ................................................................................. 14 Creating the Shell ............................................................................ 15

Introduction
In this lesson, you will create a lego piece.

This lesson will cover the following: Setting up a new part document Creating a base feature Adding a cylinder feature Adding Fillets Adding a shell feature Completing the new par

Setting up a new part document


1. Click New , located on the standard toolbar.

2. Double click Part, located in the New SolidWorks dialog box. 3. Click Save , located on the standard toolbar.

4. In the dialog box, type the desired File name ( lego, for example). 5. Click Save.

Creating the Base

Sketching the Base


1. Click Extruded Boss/ Base 2. Select the Front plane. Note: the display will change, facing the Front plane toward you, and the Sketch toolbar commands will appear in the CommandManager. , located on the Features toolbar.

3. Move the pointer over the origin of the sketch 4. Click Centerline

, located on the Sketch toolbar.

5. Click directly below the origin. 6. Drag the line up and through the origin, and release. Note: To release the centerline, click the Centerline button, or simply double click.

7. Click Center Rectangle

, located on the Sketch toolbar.

8. Move the pointer over the origin of the sketch 9. Click the origin and drag the pointer up and to the right. Note: The current dimensions of the Center Rectangle will be displayed. 10. Release the Center Rectangle by clicking. Note: The dimensions do not have to be exact, as they will be edited later.

Dimensioning the Base


1. Click Smart Dimension , located on the Dimensions/Relations toolbar.

2. Click the right edge of the rectangle. Note: The right edge will be orange when the mouse is directly over it.

3. Set the value to 60mm. 4. Click .

5. Repeat steps 1 through 4, adjusting the width of the rectangle to a value of 120mm. Note: Adding dimensions to the width and the height of the rectangle will fully define the sketch.

Extruding the Base


1. Click Exit Sketch , located on the Sketch toolbar.

Note: A preview of the extrusion will appear in the graphics area.

2. In the PropertyManager, located under Direction 1: Locate End Condition and select Blind. Set the Depth . to 50mm.

3. Click

Note: Boss-Extrude 1 will appear in the FeatureManager design tree, as well as the graphics area.

Adding the cylinder

Sketching and Dimensioning the cylinder


1. Click Extruded Boss/ Base 2. Select the Front plane. Note: the display will change, facing the Front plane toward you, and the Sketch toolbar commands will appear in the CommandManager. 3. Click Circle , located on the Sketch toolbar. , located on the Features toolbar.

4. Move the pointer over the origin of the sketch

5. Click the origin and drag the pointer up and to the right. Note: The current dimensions of the Circle will be displayed. 6. Release the Circle by clicking. Note: The dimensions do not have to be exact, as they will be edited later.

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7. Click Smart Dimension

, located on the Dimensions/Relations toolbar.

8. Click the outer edge of the circle. Note: The edge of the circle will be orange when the mouse is directly over it.

9. Set the value to 40mm. 10. Click .

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Extruding the Cylinder


1. Click Exit Sketch , located on the Sketch toolbar.

Note: A preview of the extrusion will appear in the graphics area.

2. In the PropertyManager, located under Direction 1: Locate End Condition and select Blind. Set the Depth . to 30mm.

3. Click

Note: Boss-Extrude 2 will appear in the FeatureManager design tree, as well as the graphics area.

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Adding Fillets

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Creating Fillet

1. Click Fillet

, located on the Features toolbar.

2. Select each edge of the cylinder. 3. set the Radius to 1mm.

Note: Ensure that Full Preview is selected. Each selected edge will be highlighted and display a preview of the fillet.

4. Click

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Shelling the Part

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Creating the Shell

1. Click Shell 2. Set Thickness 3. Click .

, located on the Features toolbar. to 10mm.

Note: The shell feature will remove the selected face, leaving the remaining faces with thin walls.

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