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UI Design Guidelines
(Shneiderman & Plaisant, 2005)
! ! ! ! ! ! ! ! Strive for consistency Cater to universal usability Offer informative feedback Design task-flows to yield closure Prevent errors Permit easy reversal of actions Make users feel they are in control Minimize short-term memory load
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T E C T
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! Left: rows
Right: columns
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! Blue line and orange line; not blue-and-orange > and < ! Even if cross-point is covered
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! ITN.net
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! E.g., colors that would be hard for redgreen colorblind people to distinguish
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! New items can bump old ones out ! Easy to forget goals or info
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! Think about computer, UI only superficially ! Very literal in following scent toward goal
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! Structured:
Flight: UA 237, Auckland => San Francisco
Depart: 14:30 Arrive: 11:40 (same day)
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Human Thought-Cycle
! Form goal ! Execute actions:
" A goal can be achieved in different ways
! Therefore:
" Systems should remind users of loose ends " Modes should revert to normal automatically
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! Relevance to UI design:
" " " " Feedback for hand-eye coordination Feedback for button click Deadline for busy indicators Minimum frame rate for smooth animation
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! Relevance to UI Design:
" Displaying progress indicators " Opening window " Finishing unrequested operations
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! Relevance to UI Design:
" Completing one step of task " Finishing input to operation (e.g., Print dialog) " Finishing one step in multi-step task (wizard)
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Click Me!
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