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JAVA - NUMBERS CLASS

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Normally, when we work with Numbers, we use primitive data types such as byte, int, long , double, etc.

Example:
int i = 5000; float gpa = 13.65; byte mask = 0xaf;

However, in development, we come across situations where we need to use objects instead of primitive data types. In-order to achieve this Java provides wrapper classes for each primitive data type. All the wrapper classes (Integ er, Long , Byte, Double, Float, Short) are subclasses of the abstract class Number.

T his wrapping is taken care of by the compiler, the process is called boxing . So when a primitive is used when an object is required, the compiler boxes the primitive type in its wrapper class. Similarly, the compiler unboxes the object to a primitive as well. T he Number is part of the java.lang packag e. Here is an example of boxing and unboxing :
public class Test{ public static void main(String args[]){ Integer x = 5; // boxes int to an Integer object x = x + 10; // unboxes the Integer to a int System.out.println(x); } }

T his would produce the following result:


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When x is assig ned integ er values, the compiler boxes the integ er because x is integ er objects. Later, x is unboxed so that they can be added as integ ers.

Number Methods:
Here is the list of the instance methods that all the subclasses of the Number class implement:

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Methods with Desc ription xxxValue() Converts the value of this Number object to the xxx data type and returned it. compareT o()

Compares this Number object to the arg ument. 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 equals() Determines whether this number object is equal to the arg ument. valueOf() Returns an Integ er object holding the value of the specified primitive. toString () Returns a String object representing the value of specified int or Integ er. parseInt() T his method is used to g et the primitive data type of a certain String . abs() Returns the absolute value of the arg ument. ceil() Returns the smallest integ er that is g reater than or equal to the arg ument. Returned as a double. floor() Returns the larg est integ er that is less than or equal to the arg ument. Returned as a double. rint() Returns the integ er that is closest in value to the arg ument. Returned as a double. round() Returns the closest long or int, as indicated by the method's return type, to the arg ument. min() Returns the smaller of the two arg uments. max() Returns the larg er of the two arg uments. exp() Returns the base of the natural log arithms, e, to the power of the arg ument. log () Returns the natural log arithm of the arg ument. pow() Returns the value of the first arg ument raised to the power of the second arg ument. sqrt() Returns the square root of the arg ument. sin() Returns the sine of the specified double value. cos() Returns the cosine of the specified double value. tan() Returns the tang ent of the specified double value. asin() Returns the arcsine of the specified double value. acos() Returns the arccosine of the specified double value. atan() Returns the arctang ent of the specified double value.

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atan2() Converts rectang ular coordinates (x, y) to polar coordinate (r, theta) and returns theta. toDeg rees() Converts the arg ument to deg rees toRadians() Converts the arg ument to radians. random() Returns a random number.

What is Next?
In the next section, we will be g oing throug h the Character class in Java. You will be learning how to use object Characters and primitive data type char in Java.

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