Sie sind auf Seite 1von 15

Ghoul Army List

Poisoned Attacks
All Ghoul models have Close Combat attacks that are Poisoned (any hit on a roll of 6 will automatically wound its target, but CANNO wound vehicles (!oon "uggy, #huttle rans$ort% or errain of any kind in this way& Models with Fire Attacks or Electric Attacks in their profile are always an exception to this rule.

Irradiated

'or each unsaved wound received by a Ghoul unit, they deal ( Poisoned #trength ) Attack against the enemy unit that dealt the unsaved wound& *nemy !odels which suffer unsaved wounds in this way will contribute to the Ghoul unit+s CC, (so if you wounded ) models in this way, you would add ) to your -.6 / 0ounds tally%&

Dauntless
A11 Ghoul models have the .auntless rule& 2f this unit is defeated in Close Combat, they receive ( wound (which can be saved if available% for each wound that they lost by, but the .auntless unit will not be destroyed via CC, (Close Combat ,esolution%

Li in! Mutations

All Ghoul models are alive and hence cannot include 3ndead models (#keletons, 4ombies of any kind%

Ghoul Prehistory5 CO,* 3nits6


Ghoul "a emen with "lu#s6 7$ts 5 8, 0(, 28, A(, #), No save& ,educes Armour #aves by 5Ghoul "a emen with Axes6 7$ts 5 8, 0(, 28, A(, #), No save& ,educes Numb #aves by 5-

Ghoul "a emen with $ocks6 7$ts 5 8, 0(, 28, A(, #), No #ave& hrows ,ocks in #hooting (9(-+, Automatic, #), ,efle: #hots always when charged%, #hooting attacks are Poisoned&

Ghoul !edieval5 CO,* 3nits6


Ghoul %ni!ht with &word5 (6$ts 5 8, 0(, 28, A-, #8, 8/ Armour #ave& Can re5roll misses once in Close Combat& Ghoul %ni!ht with Axe5 (6$ts 5 8, 0(, 28, A-, #8, 8/ Armour #ave& ,educes Numb #aves by 5Ghoul %ni!ht with Mace5 (6$ts 5 8, 0(, 28, A-, #8, 8/ Armour #ave& ,educes Armour #aves by 5Ghoul %ni!ht with &pear5 (6$ts 5 8, 0(, 2;, A-, #8, 8/ Armour #ave& #; against Cavalry& Ghoul "ross#owmen5 7$ts 5 8, 0(, 28, A(, #), 6/ Armour #ave& Crossbow (<eavy, 9-8+, #8, reduces Armour #ave by 5(%& #hooting attacks are also Poisoned& Ghoul 'owmen5 7$ts 5 8, 0(, 28, A(, #), 6/ Armour #ave& Armed with "ow& #hooting attacks are also Poisoned& Ghoul 'ar#arian with ( )anded &word5 7$ts 5 8, 0(, #8, 28, A-, No #ave Ghoul Duellist with ( &words5 (-$ts 5 8, 0-, #), 2;, A-, ;/ .odge #ave, Can re5roll misses once in Close Combat

Ghoul El en $an!er5 (=$ts 5 8, 0(, #), 2;, A(, ;/ .odge #ave, Armed with "ow, ,efle: #hots always, #hooting hits like #ni$ers (-/ against normal models and )/ against #hadow units%, #hooting attacks are Poisoned& Ghoul Fire Ma!e with Grey &taff5 (-$ts 5 8, 0-, #8, 28, A-, No #ave& Close Combat and #hooting attacks are 'ire attacks& 'ire attacks are #- against 'ire !ages& Fire#all (9(7+, #8, Automatic, 'ire attack, roll a .6 for each 'ire !age shooting, total the result and divide it by - rounding u$6 this is how many #8 shots you get% Ghoul Li!htnin! Ma!e with *hite &taff5 (-$ts 5 8, 0-, #8, 28, A-, No #ave& Close Combat and #hooting attacks are *lectric attacks& *lectric attacks are #- against 1ightning !ages& "hain Li!htnin! (9(7+, #8, Automatic, shots, Automatic, for each successful hit, it generates ( more #) *lectric attack at the most& Chain 1ightning is also used in Close Combat as their Close Combat attacks%&

Ghoul !edieval5 #P*C2A12# 3nits6


Limit of +, Mounted %ni!hts- Dwar en "lansmen and .rolls Mounted Ghoul %ni!ht with &word5 -=$ts 5 8, 0(, 28, A-, #8, )/ Armour #ave& Can re5roll misses once in Close Combat& "a alry /moves 96+ as normal but can Charge 9(-+, this move can only be affected by !ovement "locking errain% Mounted Ghoul %ni!ht with Axe5 -=$ts 5 8, 0(, 28, A-, #8, )/ Armour #ave& ,educes Numb #aves by 5-, "a alry /moves 96+ as normal but can Charge 9(-+,

this move can only be affected by !ovement "locking errain% Mounted Ghoul %ni!ht with Mace5 -=$ts 5 8, 0(, 28, A-, #8, )/ Armour #ave& ,educes Armour #aves by 5-, "a alry /moves 96+ as normal but can Charge 9(-+, this move can only be affected by !ovement "locking errain% Ghoul Dwar en "lansmen with *arhammer5 -=$ts 5 8, 0-, #8, 28, A-, )/ Armour #ave, ,educes Armour #aves by 5-& Can re5roll CC, (Close Combat ,esolution% ,olls if they lose Close Combat& Ghoul .roll with 'i! Axe5 -=$ts 5 8, 0), #;, 28, A), 8/ Numb #ave, .auntless, reduces Armour #aves by 5(, 0eak against 'ire attacks ('ire attacks ignore Ghoul roll Numb #aves%

Ghoul *:$loration5 CO,* 3nits6


$aft $einforcements Ghoul Pirate models (Pirates, Pirate !ilitia% can arrive as ,einforcements via ,aft, which is a$$ro:imately 96+ in length& ,oll a .6 and on a (5- the ,aft model arrives on your left side of the table- on a )58 it arrives on your ri!ht side of the table, on ;56 you can choose left or right& 2n the ,einforcement Phase, when $lacing the ,aft model, $lace it flat against the table edge but facing the other side of the table so that it $rotrudes about 96+ onto the table& hen $lace the unit 9-+ away from the ,aft, $iling out the front long edge of the model& he unit then functions as a normal unit and can link u$, move, shoot, fight Close Combat etc& Ghoul Pirate with Pistol5 (=$ts 5 8, 0(, #8, 2;, A-, No #ave& Armed with Pistol&

Ghoul Pirate Militia 'anner 'earer5 >$ts 5 8, 0(, #), 28, A(, 6/ .odge #ave& Armed with #word and holds "anner& Ghoul Pirate Militia &wordsmen5 7$ts 5 8, 0(, #), 28, A(, No #ave& Can re5roll misses once in Close Combat& Ghoul Pirate Militia $iflemen5 7$ts 5 8, 0(, #), 28, A(, No #ave& Armed with ,ifle& Ghoul Pirate Militia0 Drunken &ailors5 7$ts 5 8, 0(, #), 28, A(, ;/ Numb #ave, Armed with Pistol O, Gun& Ghoul Pirate Militia &wash#ucklers5 ?$ts 5 8, 0(, #), 28, A-, No #ave& Armed with Pistol AN. <ook or #word Ghoul Pirate Militia 'uccaneer with ( Pistols5 ?$ts 5 8, 0(, #), 28, A-, No #ave& Armed with - Pistols (- shots in #hooting Phase% Ghoul Pirate Militia 'uccaneer w1 $ifle 2 Pistol5 ?$ts 5 8, 0(, #), 28, A(, No #ave& Armed with ,ifle, A10A@# gets ,efle: #hots when Charged due to Pistol in holster&

Ghoul 0ild 0est5 CO,* 3nits6


"anoe $einforcements Ghoul 2ndian models can arrive as ,einforcements via Canoe& ,oll a .6 and on a (5- the Canoe model arrives on your left side of the table- on a )58 it arrives on your ri!ht side of the table, on ;56 you can choose left or right& 2n the ,einforcement Phase, when $lacing the Canoe model, $lace it flat against the table edge in a vertical fashion, then $lace the unit 9-+ away from the Canoe, $iling out the sides of it&

he unit then functions as a normal unit and can link u$, move, shoot, fight Close Combat etc& Ghoul Indian &hooters5 7$ts 5 ), 0(, #), 28, A(, No #ave, Armed with ,ifles& Ghoul Indian Archers5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with "ows, #hooting Attacks are also Poisoned. Ghoul Indian &pearmen5 7$ts 5 8, 0(, #), 2;, A(, No #ave, #8 vs Cavalry Ghoul Indian 'ulls with &hot!uns5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with #hotguns Ghoul Indian 'earmen5 ?$ts 5 8, 0(, #), 28, A-, ;/ .odge #ave, Armed with A:es, #words or Clubs, but none of these reduce #aves& Ghoul Indian 3i!ht )unters5 ?$ts 5 8, 0(, #), 28, A(, ;/ .odge #ave, Armed with <and A:e and crawls on the ground, can re5roll misses once in Close Combat, ignores errain when !oving (can even climb over !ovement "locking errain% Ghoul Indian &pear .hrowers5 ?$ts 5 ), 0(, #), 28, A-, ;/ .odge #ave, Armed with #word and #hield or Aavelin and #hield& Ghoul "ow#oy $ifleman5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with ,ifle Ghoul "ow#oy &heriff with &hot!un5 7$ts 5 8, 0(, #), 28, A(, ;/ Armour #ave, Armed with #hotgun and wears coat and to$ hat

Ghoul "ow#oy Marshal with &hot!un5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with #hotgun and wears Cowboy hat Ghoul "ow#oy with Pistol4 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with Pistol (and has hand reaching into the holster of another $istol%, A10A@# gets ,efle: #hots when Charged Ghoul "ow#oy Deputy5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with Pistol and wears no hat, bracing his $istol to fire& Can re5roll misses in #hooting and Close Combat&

Ghoul 0ild 0est5 #P*C2A12# 3nits6


Limit of +, "olonels and +, "hiefs Ghoul "ow#oy "olonels with ( Pistols5 (($ts 5 8, 0-, #), 28, A-, No #ave, Armed with - Pistols (gets shots in #hooting Phase% Ghoul Indian "hief with 'ow5 (-$ts 5 8, 0-, #), 28, A-, No #ave, Armed with Gun and holds a "ow in the other hand, A10A@# gets ,efle: #hots when Charged, #hooting attacks are Poisoned.

Ghoul Plastic 0ar5 CO,* 3nits6

All Ghoul Plastic *ar models with $ifles are assumed to ha e 'ayonets and !ain 25 Initiati e included in profile Ghoul Prone Machine Gunner5 7$ts 5 8, 0(, #), 28, A(, 6/ .odge #ave Ghoul with 'ayonet $ifle5 7$ts 5 8, 0(, #), 2;, A(, No #ave, Armed with ,ifle

Ghoul Plastic 0ar5 #P*C2A12# 3nits6


Limit of +, 6fficers- Grenadiers Limit of (, &nipers Ghoul Grenadier5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with Grenades (#ee Page -; and -6 in the rulebook% Ghoul 6fficer with &cimitar5 (-$ts 5 8, 0-, #), 2;, A-, No #ave, can re5roll misses in #hooting and Close Combat

Ghoul Plastic 0ar5 <*AB@ 3nits6


Limit of 7 )ea y MGs Limit of (, &nipers

Ghoul &niper5 ?$ts 5 8, 0(, #), 28, A(, No #ave, Armed with #ni$er ,ifles Ghoul )ea y Machine Gun (<eavy !G%5 (6$ts 5 8, 0-, #), 28, A-, No #ave, Armed with <eavy !G

Ghoul Modern4 "6$E 8nits0


Ghoul Machine Gunner5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with !achine Gun Ghoul $ifleman5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with ,ifle Ghoul Police 6fficer with 'aton and Pistol5 7$ts 5 8, 0(, #), 28, A-, ;/ Armour #ave, Armed with Pistol Ghoul Police 6fficer with $ifle5 7$ts 5 8, 0(, #), 28, A(, ;/ Armour #ave, Armed with ,ifle

Ghoul Miners with ( )anded Pickaxes5 7$ts 5 8, 0(, #;, 2-, A(, No #ave, Armed with -< Picka:e Ghoul Fireman with Fire Axe5 7$ts 5 8, 0(, #8, 28, A(, No #ave, Armed with 'ire A:e (,educes Numb #aves by 5-% Ghoul &*A. with Assault $ifle5 ?$ts 5 8, 0(, #), 28, A(, ;/ Armour #ave, Armed with Assault ,ifles Ghoul Police4 Do! Patrol5 (($ts, !oves 9?+, Charges 96+ 5 8, 0-, #8, 28, A-, ;/ Armour #ave, Armed with Pistol and a .og attached by a leash to the Officer, A10A@# gets ,efle: #hots when Charged&

Ghoul Modern4 &PE"IALI&. 8nits0


Limit of +, Grenadiers- 6fficers- "ommandos and Monsters Ghoul Grenadier5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with Grenades Ghoul "ommandos w1 Assault $ifles5 ?$ts 5 8, 0(, #), 28, A(, ;/ .odge #ave, Armed with Assault ,ifles Ghoul 6fficer with Pistol5 (($ts 5 8, 0-, #), 28, A(, No #ave, can re5roll misses once in #hooting Phase and Close Combat Phase& Ghoul Monster5 (-$ts, !oves 9?+ 5 8, 0-, #8, 28, A-, No #ave, Armed with their bare hands, shar$ teeth, claws, knives or other wea$ons of little significance

Ghoul Modern4 )EA9: 8nits0


Limit Limit Limit Limit of of of of 7 'a;ookas O, &*A. with 'a;ookas 7 )ea y MGs- Mortars 5+ Flamethrowers (, &nipers

Ghoul &niper5 ?$ts 5 8, 0(, #), 28, A(, No #ave, Armed with #ni$er ,ifle Ghoul &*A. with 'a;ooka5 ;8$ts 5 8, 0(, #), 2), A(, ;/ Armour #ave, Armed with "aCooka Ghoul )ea y Machine Gun (<eavy !G%5 (7$ts 5 8, 0-, #), 28, A-, No #ave, Armed with <eavy !G Ghoul 'a;ooka5 ;-$ts 5 8, 0(, #), 28, A(, No #ave, Armed with "aCooka (#ee Pa!e (, of the rulebook%& Ghoul Flamethrower5 88$ts 5 8, 0(, #), 28, A(, No #ave, Armed with 'lamethrower (#ee Pa!e (, and (5 of the rulebook%& Ghoul Mortar5 8=$ts 5 8, 0(, #), 28, A(, No #ave, Armed with !ortar (#ee Pa!e 5< of the rulebook%&

Ghoul &pace4 "6$E 8nits0


&a a!e Ghoul5 7$ts 5 8, 0(, A-, #), 28, ;/ Numb #ave, Armed with no shirt, bare teeth and claws, &wift6 Can always !ove 96+ in ,un AN. Bictory ,un moves& Ghoul Alien 'laster6 (=$ts, !oves 9?+ 5 8, 0(, A(, #8, 28, No save, Armed with "laster (9)=+, #8, Automatic%

Ghoul Alien 'rute6 (-$ts, !oves 9?+ 8, 0(, A-, #;, 28, No save, Armed with - handed a:e& Ghoul Alien 'om#er6 (=$ts, !oves 9?+ 8, 0(, A(, #8, 28, No save, Armed with Grenades, &wift6 Can always !ove 96+ in ,un AN. Bictory ,un moves& Ghoul Astronauts with 'lasters6 (=$ts 5 8, 0(, #8, A(, 28, ;/ Armour #ave, Armed with "lasters (9)=+, #8, Automatic% Ghoul 9eteran 'rawler6 (=$ts 8, 0(, 28, A-, #8, ;/ Armour save, armed with "are 'ists& Ghoul 9eteran Gunner6 (=$ts 8, 0(, 28, A(, #8, ;/ Armour #ave, Armed wD <and Cannon (<eavy, 9(7+, #8, - shots, ignores Armour #aves of ;/ and 6/% Ghoul 9eteran $an!er6 (=$ts 5 8, 0(, 28, A(, #8, ;/ Armour save, Armed wD #hotgun& Ghoul 9eteran Elite6 (=$ts 5 8, 0(, A(, #8, 28, ;/ Armour #ave, Armed wD Assault ,ifles Ghoul &tunner5 (($ts 5 8, 0-, #), A-, 26, ;/ .odge #ave, 1ady armed with #tun Gun (9(-+, #), Automatic, ( shot, on a roll of 6 to hit it causes ( unsaved wound in #hooting or Close Combat, always gets ,efle: #hots when charged Ghoul &hock .rooper6 (=$ts 5 8, 0(, #8, A-, 28, ;/ Armour #ave, Armed with *lectric "aton (each hit generates another #) attack at most%, *lectric Attacks are always #- against #hock roo$ers, All #hock roo$er Attacks are *lectric&

Ghoul "olonial Marines6 5<pts 5 8, 0(, #8, 28, A(, )/ Armour #ave, Dauntless, Armed with ,iot Gun (9(7+, #8, 'ast 'ire, - shots at 9(-+, ignores Armour #aves of ;/ and 6/%, always gets ,efle: #hots when charged% Ghoul "olonial $adsuit6 5<pts 5 8, 0(, #8, 2>, A-, )/ Armour #ave, Dauntless, Armed with 'uel Pack hooked u$ to their flamethrower hose, their attacks are always 'ire Attacks Ghoul "olonial )ea y Axemen6 5<pts 5 8, 0(, #8, A-, 28, )/ Armour #ave, .auntless, Armed with A:es, ,educe Numb #aves by 5-&

Ghoul &pace4 &PE"IALI&. 8nits0


Limit of +, &pacemen- &ilencers- .urtle 'lasters Ghoul &pacemen0 (8$ts 5 8, 0(, #8, A(, 28, ;/ Armour #ave, Armed with Gatling 1asers Ghoul .urtle 'laster5 (8$ts 5 8, 0-, 28, #8, A-, ;/ Armour #ave, Armed with $incers and a turtle shell which o$ens u$ into their6 "elly "laster (9-8+, #;, Automatic, - shots at +(-+ or less%& Ghoul &ilencers5 (=$ts 5 8, 0(, 28, #8, A(, ;/ Numb, Armed with furry body and #co$ed 1aser ,ifle (<eavy, 9)6+, #;, ( shot%, #hooting hits like #ni$ers (-/ against normal models and )/ against #hadow units%

Ghoul &pace4 )EA9: 8nits0


Limit of +, Golems- Assault Droids- "y#or! 'rawlers Ghoul Alien Golems6 --$ts 5 ;, 0), A-, #;, 2), No #ave, #low, .auntless, Armed with their ,ocky fists, &low- Dauntless& Ghoul 9eteran "y#or! 'rawler6 --$ts 5 ;, 0-, A-, #;, 2-, 8/ Armour save, Armed with ,obotic fists, &low, Dauntless& Ghoul Assault Droid6 (7$ts 5 8, 0(, 2-, #8, A-, -/ Armour #ave, Armed with .ual Combat #hotguns (9(-+, #8, - shots, Automatic, can re5roll misses once in #hooting and Close Combat% Always gets ,efle: #hots when Charged, Dauntless&

Ghouls4 Army 'ack!round


Li!ht Green Ghouls6 he Ghouls were $lastic human s$ace soldiers who were called out to a distant $lanet after re$orts of the colonial inhabitants going craCy, becoming aggressive and drawn to radiation of the highest concentration& 0hen the s$ace soldiers arrived there, their com$any was ambushed by mutated colonial militia with acid s$itting wea$ons that corroded their armour and infected them with the same mutagenic disease which transformed them into irradiated Ghouls, still alive, dried out and mutated& "efore the mutation had fully taken visible affect, the s$ace soldiers brought the colonial militia aboard their shi$ as $risoners and o$ened fire on the remaining crew& he Ghouls are obsessed with radioactive $ower and wish to transform all $lastic into irradiated 'luorescent Green $lastic& 0ounded enemy soldiers have no chance of full recovery from Ghoul radiationE they will become Ghouls within a day and do their utmost to s$read the Ghoul infection& A Ghoul 'attle0 A small task force of Ghouls of 8( Ghoul !achine Gunners, ; #ni$ers along with a trio of <eavy !Gs and "aCookas for heavy su$$ort, was assigned to $rotect a colonial out$ost with medical facilities from any Alien incursions& A small grou$ of Grey Aliens descended u$on the out$ost with (= Alien "ombers, 8 "rutes, ? Golems and ? Alien "lasters lending su$$ort from afar& he "ombers charged headlong into the !achine Gunners, slaying many of them and sending their corrosive acid everywhere, melting the "ombers with them& he "rutes met a similar fate while the Golems slowly trudged towards the Ghoul Army& Alien "lasters did their best to whittle them down, even va$oriCing a <eavy !achine Gun, but were taken down by clusters of "aCooka rounds& *ventually the Golems charged into what was left of the !achine Gunners and were badly $oisoned by them as they laid into them with all of their might& he

Golems were left lifeless and irradiated, covered in radioactive acid and only a handful of Ghouls remained& 7 !achine Gunners, - <eavy !achine Guns and ) "aCookas still remained with adeFuate medical facilities available and enough Grey Plastic to mould many more Ghouls, as many as )- more Ghoul !achine Gunners if desired&

Das könnte Ihnen auch gefallen