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The Undead Army List:

The Angry Dead:


Undead Models Can always re-roll wounds against enemy Undead Models (Skeletons and any model with Zombie in its title) in Shooting and Close Combat.

Seek the Living:

Undead Skeletons and Zombies A !A"S hit enemy models on a #$ in Close Combat. %n Shooting Zombies and Skeletons A !A"S hit on a &$ regardless o' other rules.

Dauntless
A Undead models ha(e the )auntless rule. %' this unit is de'eated in Close Combat* they re+ei(e , wound (whi+h +an be sa(ed i' a(ailable) 'or ea+h wound that they lost by* but the )auntless unit will not be destroyed (ia CC- (Close Combat -esolution)

Slow:
All Undead Models are Slow: Unit mo(es like A !A"S in terrain* so .i+ks highest o' /)0 when mo(ing and +harging. Any e1+e.tion to this (su+h as Ca(alry) will be in+luded in a units statisti+s

Undead 2rehistory- C3-4 Units:


Zombie Ca(emen with Clubs: 5.ts -6&* !,* %7* A,* S&* &$ 8umb sa(e. -edu+es Armour Sa(es by -/ Zombie Ca(emen with A1es: 5.ts -6&* !,* %7* A,* S&* &$ 8umb Sa(e. -edu+es 8umb Sa(es by -/

Zombie Ca(emen with -o+ks: 5.ts -6&* !,* %7* A,* S&* &$ 8umb Sa(e. 6hrows -o+ks in Shooting (9,/* Automati+* S#* -e'le1 Shots always when +harged)

Undead Medie(al- C3-4 Units:


Zombie :night with Sword- ,0.ts -6&* !,* %,* A/* S&* ;$ Armour Sa(e* &$ 8umb Sa(e. Can re-roll misses on+e in Close Combat. Zombie :night with A1e- ,0.ts -6&* !,* %,* A/* S&* ;$ Armour Sa(e* &$ 8umb Sa(e. -edu+es 8umb Sa(es by -/ Zombie :night with Ma+e- ,0.ts -6&* !,* %,* A/* S&* ;$ Armour Sa(e* &$ 8umb Sa(e. -edu+es Armour Sa(es by -/ Zombie :night with S.ear- ,0.ts -6&* !,* %/* A/* S&* ;$ Armour Sa(e* &$ 8umb Sa(e. S; against Ca(alry. Zombie Crossbowmen- 5.ts -6&* !,* %7* A,* S&* &$ 8umb Sa(e. Crossbow (<ea(y* 9/&* S&* redu+es Armour Sa(e by -,) Zombie =owmen- 5.ts -6&* !,* %7* A,* S&* &$ 8umb Sa(e. Armed with =ow. Undead Skeleton with Sword and Shield- /.ts -6#* !,* %/* A,* S#* 0$ Armour Sa(e* ;$ 8umb Sa(e. Can re-roll misses on+e in Close Combat. Slow* )auntless* Seek the Living

Undead Skeleton with Mace- /.ts -6#* !,* %/* A,* S#* ;$ 8umb Sa(e. -edu+es Armour Sa(es by -/. Slow* )auntless* Seek the Living Undead Skeleton with Spear and Shield- /.ts -6#* !,* %#* A,* S#* 0$ Armour Sa(e* ;$ 8umb Sa(e. S& against Ca(alry. Slow* )auntless* Seek the Living Undead Skeleton with 2 Axes- /.ts -6#* !,* %/* A/* S#* ;$ 8umb Sa(e. Slow* )auntless* Seek the Living Undead Skeleton with ow- /.ts -6#* !,* %/* A,* S#* ;$ 8umb Sa(e. Armed with =ow. Slow* )auntless* Seek the Living Undead Zombie- 0.ts -6&* !,* %7* A,* S&* &$ 8umb Sa(e* Slow* )auntless. Always hit enemy models on #$ in Close Combat. Zombie =arbarian with / <anded Sword- 5.ts -6&* !,* S;* %,* A/* &$ 8umb Sa(e Zombie )uellist with / Swords- ,/.ts -6&* !/* S&* %/* A/* &$ 8umb Sa(e* Can re-roll misses on+e in Close Combat Zombie 4l(en -anger- ,7.ts -6&* !,* S&* %/* A,* &$ 8umb Sa(e* Armed with =ow* -e'le1 Shots always* Seek the Living! Shadow >ire Mage with ?rey Sta''- ,/.ts -6&* !/* S&* %,* A/* &$ 8umb Sa(e. Close Combat and Shooting atta+ks are >ire atta+ks. >ire atta+ks are S/ against >ire Mages. "ire#all (9,5* S&* Automati+* >ire atta+k* roll a )0 'or ea+h >ire Mage shooting* total the result and di(ide it by / rounding u.: this is how many S& shots you get)

Zombie ightning Mage with !hite Sta''- ,/.ts -6&* !/* S&* %,* A/* 8o Sa(e. Close Combat and Shooting atta+ks are 4le+tri+ atta+ks. 4le+tri+ atta+ks are S/ against ightning Mages. $hain Lightning (9,5* S&* Automati+* / shots* Automati+* 'or ea+h su++ess'ul hit* it generates , more S# 4le+tri+ atta+k at the most. Chain ightning is also used in Close Combat as their Close Combat atta+ks).

Undead Medie(al- S24C%A %S6 Units:


Limit o% &' Mounted (nights) Dwarven $lansmen and Trolls Mounted Zombie :night with Sword- /7.ts -6;* !,* %,* A/* S&* &$ Armour Sa(e* &$ 8umb Sa(e. Can re-roll misses on+e in Close Combat. $avalry *mo(es 90 as normal but +an Charge 9,/* this mo(e +an only be a''e+ted by Mo(ement =lo+king 6errain) Mounted Zombie :night with A1e- /7.ts -6&* !,* %,* A/* S&* &$ Armour Sa(e* &$ 8umb Sa(e. -edu+es 8umb Sa(es by -/* $avalry *mo(es 90 as normal but +an Charge 9,/* this mo(e +an only be a''e+ted by Mo(ement =lo+king 6errain) Mounted Zombie :night with Ma+e- /7.ts -6;* !,* %,* A/* S&* &$ Armour Sa(e* &$ 8umb Sa(e. -edu+es Armour Sa(es by -/* $avalry *mo(es 90 as normal but +an Charge 9,/* this mo(e +an only be a''e+ted by Mo(ement =lo+king 6errain) Zombie )war(en Clansmen with !arhammer- /7.ts -6;* !/* S&* %7* A/* &$ Armour Sa(e* &$ 8umb Sa(e* -edu+es Armour Sa(es by -/.

Zombie 6roll with =ig A1e- //.ts -6;* !#* S;* %7* A#* &$ 8umb Sa(e* )auntless* redu+es Armour Sa(es by -,* !eak against >ire atta+ks (>ire atta+ks ignore Shadow 6roll 8umb Sa(es)

Undead 41.loration- C3-4 Units:


+a%t +ein%orcements Zombie 2irate models (2irates* 2irate Militia) +an arri(e as -ein'or+ements (ia -a't* whi+h is a..ro1imately 90 in length. -oll a )0 and on a ,-/ the -a't model arri(es on your le%t side o' the table) on a #-& it arri(es on your right side o' the table* on ;-0 you +an +hoose le't or right. %n the -ein'or+ement 2hase* when .la+ing the -a't model* .la+e it 'lat against the table edge but 'a+ing the other side o' the table so that it .rotrudes about 90 onto the table. 6hen .la+e the unit 9/ away 'rom the -a't* .iling out the 'ront long edge o' the model. 6he unit then 'un+tions as a normal unit and +an link u.* mo(e* shoot* 'ight Close Combat et+. Zombie 2irate with 2istol- 5.ts -6&* !,* S&* %/* A/* &$ 8umb Sa(e. Armed with 2istol. Zombie 2irate Militia =anner =earer- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e. Armed with Sword and holds =anner. Zombie 2irate Militia Swordsmen- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e. Can re-roll misses on+e in Close Combat. Zombie 2irate Militia -i'lemen- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e. Armed with -i'le. Zombie 2irate Militia: )runken Sailors- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with 2istol 3?un.

Zombie 2irate Militia Swashbu+klers- @.ts -6&* !,* S&* %7* A/* &$ 8umb Sa(e. Armed with 2istol A8) <ook or Sword Zombie 2irate Militia =u++aneer with / 2istols- @.ts -6&* !,* S&* %7* A/* &$ 8umb Sa(e. Armed with / 2istols (/ shots in Shooting 2hase) Zombie 2irate Militia =u++aneer wA -i'le $ 2istol- @.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e. Armed with -i'le* A !A"S gets -e'le1 Shots when Charged due to 2istol in holster.

Undead !ild !est- C3-4 Units:


$anoe +ein%orcements Zombie %ndian models* +an arri(e as -ein'or+ements (ia Canoe. -oll a )0 and on a ,-/ the Canoe model arri(es on your le%t side o' the table) on a #-& it arri(es on your right side o' the table* on ;-0 you +an +hoose le't or right. %n the -ein'or+ement 2hase* when .la+ing the Canoe model* .la+e it 'lat against the table edge in a (erti+al 'ashion* then .la+e the unit 9/ away 'rom the Canoe* .iling out the sides o' it. 6he unit then 'un+tions as a normal unit and +an link u.* mo(e* shoot* 'ight Close Combat et+. Zombie %ndian Shooters- 5.ts -6&* !,* S&* %,* A,* &$ 8umb Sa(e* Armed with -i'les. Zombie %ndian Ar+hers- 5.ts -6&* !,* S&* %,* A,* &$ 8umb Sa(e* Armed with =ows Zombie %ndian S.earmen- 5.ts -6&* !,* S&* %/* A,* &$ 8umb Sa(e* S& (s Ca(alry Zombie %ndian =ulls with Shotguns- 5.ts -6&* !,* S&* %,* A,* &$ 8umb Sa(e* Armed with Shotguns

Zombie %ndian =earmen- @.ts -6&* !,* S&* %,* A/* &$ 8umb Sa(e* Armed with A1es* Swords or Clubs* but none o' these redu+e Sa(es. Zombie %ndian 8ight <unters- @.ts -6&* !,* S&* %,* A,* &$ 8umb Sa(e* Armed with <and A1e and +rawls on the ground* +an re-roll misses on+e in Close Combat* ignores 6errain when Mo(ing (+an e(en +limb o(er Mo(ement =lo+king 6errain) Zombie %ndian S.ear 6hrowers- @.ts -6&* !,* S&* %,* A/* &$ 8umb Sa(e* Armed with Sword and Shield or Ba(elin and Shield. Zombie Cowboy -i'leman- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with -i'le Zombie Cowboy Sheri'' with Shotgun- 5.ts -6&* !,* S&* %7* A,* ;$ Armour Sa(e* &$ 8umb Sa(e* Armed with Shotgun and wears +oat and to. hat Zombie Cowboy Marshal with Shotgun- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with Shotgun and wears Cowboy hat Zombie Cowboy with 2istol, 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with 2istol (and has hand rea+hing into the holster o' another .istol)* A !A"S gets -e'le1 Shots when Charged Zombie Cowboy )e.uty- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with 2istol and wears no hat* bra+ing his .istol to 'ire. Can re-roll misses in Shooting and Close Combat.

Undead !ild !est- S24C%A %S6 Units:


Limit o% &' $olonels and &' $hie%s Zombie Cowboy Colonels with / 2istols- ,,.ts -6&* !/* S#* %7* A/* &$ 8umb Sa(e* Armed with / 2istols (gets / shots in Shooting 2hase) Zombie %ndian Chie' with ?un- ,,.ts -6&* !/* S&* %,* A/* &$ 8umb Sa(e* Armed with ?un and holds a =ow in the other hand* A !A"S gets -e'le1 Shots when Charged

Undead Modern, $-+. Units:


/om#ie Machine 0unner- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with Ma+hine ?un /om#ie +i%leman- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with -i'le /om#ie 1olice -%%icer with aton and 1istol- @.ts -6&* !,* S&* %7* A/* 0$ Armour Sa(e* &$ 8umb Sa(e* Armed with 2istol /om#ie 1olice -%%icer with +i%le- 5.ts -6&* !,* S&* %7* A,* 0$ Armour Sa(e* &$ 8umb Sa(e* Armed with -i'le /om#ie Miners with 2 2anded 1ickaxes- @.ts -6&* !,* S;* %7* A,* &$ 8umb Sa(e* Armed with /< 2i+ka1e /om#ie "ireman with "ire Axe- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with >ire A1e (-edu+es 8umb Sa(es by -/)

/om#ie S3AT with Assault +i%le- @.ts -6&* !,* S&* %7* A,* 0$ Armour Sa(e* &$ 8umb Sa(e* Armed with Assault -i'les /om#ie 1olice, Dog 1atrol- ,,.ts* Mo(es 90* Charges 90 -6&* !/* S&* %,* A/* 0$ Armour Sa(e* &$ 8umb Sa(e* Armed with 2istol and a )og atta+hed by a leash to the 3''i+er* A !A"S gets -e'le1 Shots when Charged.

Undead Modern, S1.$4AL4ST Units:


Limit o% &' 0renadiers) -%%icers) $ommandos and Monsters /om#ie 0renadier- 5.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with ?renades /om#ie $ommandos w5 Assault +i%les- @.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with Assault -i'les /om#ie -%%icer with 1istol- ,,.ts -6&* !/* S&* %7* A,* &$ 8umb Sa(e* +an re-roll misses on+e in Shooting 2hase and Close Combat 2hase. "at /om#ie- ,7.ts -6&* !/* S&* %7* A/* &$ 8umb Sa(e* Armed with se(ered legs* tennis ra+Cuets* bare 'ists* +laws* kni(es or other wea.ons o' no signi'i+an+e* Slow) Dauntless) Always hits on 67

Undead Modern, 2.A89 Units:


Limit Limit Limit Limit o% o% o% o% : a;ookas 3- S3AT with : 2eavy M0s) Mortars <& "lamethrowers 2' Snipers

a;ookas

/om#ie Sniper- @.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with Sni.er -i'le /om#ie S3AT with a;ooka- ;&.ts -6&* !,* S&* %7* A,* 0$ Armour Sa(e* &$ 8umb Sa(e* Armed with =aDooka /om#ie 2eavy Machine 0un (<ea(y M?)- ,5.ts -6&* !/* S&* %7* A/* &$ 8umb Sa(e* Armed with <ea(y M? /om#ie a;ooka- ;/.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with =aDooka (See 1age 2' o' the rulebook). /om#ie "lamethrower- ;/.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed >lamethrower (See 1age 2' and 2< o' the rulebook). with

/om#ie Mortar- ;/.ts -6&* !,* S&* %7* A,* &$ 8umb Sa(e* Armed with Mortar (See 1age <= o' the rulebook).

Undead Space, $-+. Units:


/om#ie Alien laster: 5.ts* Mo(es 90 -6&* !,* A,* S&* %,* &$ 8umb sa(e* Armed with =laster (9#7* S&* Automati+) /om#ie Alien rute: ,7.ts* Mo(es 90 6&* !,* A/* S;* %,* &$ 8umb sa(e* Armed with / handed A1e. /om#ie Alien om#er: 5.ts* Mo(es 90 6&* !,* A,* S&* %,* &$ 8umb sa(e* Armed with ?renades* Swi%t: Can always Mo(e 90 in -un A8) Ei+tory -un mo(es.

/om#ie Astronauts with lasters: 5.ts -6&* !,* S&* A,* %,* 0$ Armour Sa(e* &$ 8umb sa(e* Armed with =lasters (9#7* S&* Automati+) /om#ie 8eteran rawler: 5.ts 6&* !,* %,* A/* S&* 0$ Armour sa(e* &$ 8umb sa(e* armed with =are >ists. /om#ie 8eteran 0unner: 5.ts 6&* !,* %,* A,* S&* 0$ Armour Sa(e* &$ 8umb sa(e* Armed with <and Cannon (<ea(y* 9,5* S&* / shots* ignores Armour Sa(es o' ;$ and 0$) /om#ie 8eteran +anger: 5.ts -6&* !,* %,* A,* S&* 0$ Armour sa(e* &$ 8umb sa(e* Armed wA Shotgun. /om#ie 8eteran .lite: 5.ts -6&* !,* A,* S&* %,* 0$ Armour Sa(e* &$ 8umb sa(e* Armed wA Assault -i'les Undead Astronaut /om#ies- 0.ts -6&* !,* %7* A,* S&* &$ 8umb Sa(e* Slow* Dauntless. Always hit enemy models on #$ in Close Combat. /om#ie Stunner- F.ts - 6#* !/* S#* A/* %#* &$ 8umb Sa(e* ady armed with Stun ?un (9,/* S#* Automati+* , shot* on a roll o' 0 to hit it +auses , unsa(ed wound in Shooting or Close Combat* always gets -e'le1 Shots when +harged /om#ie Shock Trooper: 5.ts -6&* !,* S&* A/* %,* 0$ Armour Sa(e* &$ 8umb Sa(e* Armed with 4le+tri+ =aton (ea+h hit generates another S# atta+k at most)* 4le+tri+ Atta+ks are always S/ against Sho+k 6roo.ers* All Sho+k 6roo.er Atta+ks are 4le+tri+.

/om#ie $olonial Marines: <>pts -6&* !,* S&* %,* A,* &$ Armour Sa(e* &$ 8umb Sa(e* Dauntless* Armed with -iot ?un (9,5* S&* >ast >ire* / shots at 9,/* ignores Armour Sa(es o' ;$ and 0$)* always gets -e'le1 Shots when +harged) /om#ie $olonial +adsuit: <>pts -6&* !,* S&* %&* A/* &$ Armour Sa(e* &$ 8umb Sa(e* Dauntless* Armed with >uel 2a+k hooked u. to their 'lamethrower hose* -adsuit atta+ks are always >ire Atta+ks* /om#ie $olonial 2eavy Axemen: <>pts -6&* !,* S&* A/* %,* &$ Armour Sa(e* &$ 8umb Sa(e* )auntless* Armed with A1es* -edu+e 8umb Sa(es by -/.

Undead Space, S1.$4AL4ST Units:


Limit o% &' Spacemen) Silencers) Turtle lasters /om#ie Spacemen: ,/.ts -6&* !,* S&* A,* %,* 0$ Armour Sa(e* &$ 8umb Sa(e* Armed with ?atling asers /om#ie Turtle laster- ,/.ts -6&* !/* %,* S&* A/* 0$ Armour Sa(e* &$ 8umb Sa(e* Armed with .in+ers and a turtle shell whi+h o.ens u. into their: =elly =laster (9/&* S;* Automati+* / shots at ,/ or less). /om#ie Silencers- 5.ts -6&* !,* %7* S&* A,* &$ 8umb* Armed with 'urry body and S+o.ed aser -i'le (<ea(y* 9#0* S;* , shot)* Shooting hits like Sni.ers (/$ against normal models and #$ against Shadow units)

Undead Space, 2.A89 Units:


Limit o% &' 0olems) Assault Droids) $y#org rawlers /om#ie Alien 0olems: /7.ts -6;* !#* A/* S;* %7* &$ 8umb Sa(e* Slow* )auntless* Armed with their -o+ky 'ists* Slow) Dauntless. /om#ie 8eteran $y#org rawler: /7.ts -6;* !/* A/* S;* %7* ;$ Armour sa(e* &$ 8umb Sa(e* Armed with -oboti+ 'ists* Slow* Dauntless. /om#ie Assault Droid: ,0.ts -6&* !,* %7* S&* A/* #$ Armour Sa(e* &$ 8umb Sa(e* Armed with )ual Combat Shotguns (9,/* S&* / shots* Automati+* +an re-roll misses on+e in Shooting and Close Combat) Always gets -e'le1 Shots when Charged* Dauntless.

Undead 6errain: 0rants &7 $over arge Skulls Ba+k 93 anterns !alls o' 4yeballs Crashed Shuttle Abandoned -o+ket Undead Transports
Astronaut /om#ie Moon uggy *<'pts?: 6,7* !, Mo(es 9,/* )um.s their unit o' ,/ at the most out 9/ around the (ehi+le in Mo(ement 2hase. !ounded on a 0 by =aDookas (S5) and ight Cannons (SF)* and on a & by <ea(y Cannon (S,7) Shuttle *Transport?: &7.ts- 6oughness ,7* !ounds / %t lands in -ein'or+ement 2hase* +an 'it u. to /7 Zombies (any model with 9Zombie in its title) and +annot store Skeleton units as they would be shattered by the im.a+t o'

landing. U.on arri(al* the unit inside +annot do anything and enemy units +an shoot at the Shuttle in their own turn with the 'ollowing results below. %n the ne1t owning Undead .layers turn* the unit .o.s out 9/ in the -ein'or+ement 2hase and then +an Mo(e* -un and Charge as normal. Damaging a Shuttle Transport =aDooka Anti-6ank shots (S5) and ight Cannons (SF) will wound the Shuttle on a roll o' >* <ea(y Cannons will wound it on a @7 (S,7* will deal , wound to it 'or ea+h e(en number* so ,-/ G , wound* #-& G / wounds* ;-0 G # wounds). %' the Shuttle is destroyed* ea+h Zombie model inside will su''er a S& hit and then the unit will .o. out 9/ around the Shuttle whi+h CA8 result in a +harge* so mo(e enemy models ba+k so the new Zombie unit +an 'it ne1t to the Shuttle 6rans.ort.

Undead Army
Skeletons:

ackground

6he Skeletons began to stir when the bodies o' .lasti+ soldiers 'rom wars o' .ast ages were not har(ested 'or resha.ing into new .lasti+ soldiers and withered away to almost nothing. 6heir knowledge o' battle remained and they ha(e begun to awake and .re.are 'or war again against the li(ing o' 2lasti+ !orld.

Astronaut /om#ies:
6hey originate 'rom the 9)ead Moon* known on+e as the 2lasti+ Moon where +olonists 'rom the 2lasti+ !orld dis+o(ered an+ient .lasti+ men there whi+h +ame to li'e in the +a(es and +raters o' the )ead Moon and +onsumed the +olonists and gained a++ess to their buggies* satellite dishes* shuttles and ro+kets. 6hey know use buggies as trans.orts* shuttles 'or inter-.lanetary in(asions* satellite dishes 'or tele.orting more Astronaut Zombies 'rom the )ead Moon onto a gi(en world. 6heir -o+kets are used to bombard the enemy 'rom a'ar. 6he Undead ha(e one sim.le straight'orward goal: to seek out the li(ing* where(er in the 2lasti+ ?ala1y they might be* and to make them Hoin the 4(er-growing Army o' the Undead and 'ind their eternal rest there. %t is only when the noise and sten+h o' the li(ing is +om.letely gone that the Undead +an e(er slee.* returning to the ground on+e more. 6he Skeletons ser(e as a legion o' in'antry* reliable and obedient as they were in li'e* with an array o' wea.ons sometimes la+ked by the Undead. !here(er Zombies roam* Skeletons +an be sure to 'ollow soon a'terwards. 6he bite o' a Zombie o' any kind is deadlyI it in'e+ts the (i+tim with a disease 'or whi+h there is no +ure* and within a 'ew hours it will be+ome a Zombie. 4(en though the Undead are (ery dead* they +an still be a''e+ted by the radiation o' the ?houls as it literally +hanges their .lasti+ into a >luores+ent

?reen and makes them into ?houls* ali(e again 'or the .ur.ose o' s.reading the ?houl mutation. 6here is no .oint in retraining the Undead on Zany* nor is there mu+h good in 'ielding Undead o' other +olours against the Undead Army. 6he Undead Army will break them o.en with the ease that they tra+k down the Shadows des.ite their elusi(e and beguiling a..earan+e. 6he Undead ha(e use 'or +ounter'eit Zombies and Skeletons o' other +olours and will in'e+t them in the usual way* whi+h +auses the .aint +o(ering their .lasti+ to erode and 'ade as all Undead ha(e lost their .aint. 3(er time* the skin o' a 'resh Zombie will +hanged +olour to a .ale !hite* ?rey* ?reen* >lesh or e(en 2ink sometimes. 6he ?rey 8ation would lo(e to get their hands on some Astronaut Zombies to 'ight 'or them and disru.t the other 8ations but Astronaut Zombies already look ?rey enough* 'aded ?rey a'ter their .aint +hi..ed and 'aded. =ut* alas* the Undead still +ontrol the )ead Moon whi+h was on+e +olonised by the ?rey 8ation and will ne(er yield their Mould to the ?reys.

An Undead

attle

A "ellow Army o' 'resh re+ruits armed with -i'les and Ma+hine ?uns* ,77 o' ea+h and a se+ond wa(e in reser(e i' need be* was mar+hing along a .ath through a .lasti+ 'orest in an ordered im.erial mar+h. 6he re+ruits s.ent the night at a nearby Cemetery* staying u. in the ho.e o' destroying some o' the li(ing dead and bringing ba+k their .lasti+ 'or the 4m.ire and some Skeletons and Zombies into the 4m.erors ser(i+e. 6his was to be their most +hallenging test yet* a test o' their +ourage* loyalty and determination. Sure enough* in the early hours o' the morning* the dead began to rise 'rom their gra(es in dro(es. ;7 .ink skinned Zombies burst 'orth 'rom the ground* still wearing tattered old +lothes and thoroughly disturbed by these tres.assers. 6hey let out load groans and dragged their +ar+asses o(er to the -i'lemen and ran at them in their own time. 6he "ellow -i'lemen o.ened 'ire u.on them and dro..ed se(eral

Zombies but it was not enough. 6he Zombies .ulled down and +hom.ed the -i'lemen where they stood* des.erately trying to de'end themsel(es with -i'le butts and +lose range shots. 6he Zombies +ontinued their onslaught with the remaining -i'lemen* who +ontinued 'iring into them as they were trained to. 6he -i'lemen reser(es also weighed in 'rom the bla+k metal gra(eyard 'en+e* shooting the Zombies in the ba+k and the ba+ks o' their heads. 6he Ma+hine ?unners entered the ?ra(eyard to assist the -i'lemen in hand-tohand +ombat but 'rom nowhere* showers o' arrows rained down on them 'rom behind* +ourtesy o' ,77 Skeleton Ar+hers. A horde o' ,77 Skeletons with 6win A1es and Swords and Shields ad(an+ing slowly towards the Ma+hine ?unners* losing many to their +on+entrated Ma+hine ?un 'ire. 6he Skeletons and Ma+hine ?unners +lashed and many were slain on both sides* with the "ellows ha(ing no .rote+tion against the a1es and sword strikes and the Skeletons blo+king with shields and re.airing their dead +omrades where(er .ossible. 6he remainder o' the Zombies +losed in on the "ellow Ma+hine ?unners and all o' them were stru+k down and de(oured. 6he -i'lemen rein'or+ements traded shots with the Skeleton Ar+hers but were +oming o'' worse and the -i'lemen tele.orted in Ma+hine ?unner rein'or+ements nearby to +o(er their rear. 6he Zombies and Skeletons mo(ed in on the "ellow Ma+hine ?unners 'rom the three sides and lost many in the atta+k. 6he Zombies ke.t getting ba+k u. and the "ellows sim.ly didnt. 6here were not many Undead le't still standing* ,; Zombies* &7 Skeleton Ar+hers and /; Skeletons with Swords and 6win A1es. 6he Undead 'easted u.on the "ellow soldiers until the e(ening and many more Zombies and Skeletons were made that day. 6he 2ink skinned Zombies were so hungry that they tore o'' all the skin o' some the "ellow +or.ses until there was nothing le't but their bone +oloured .lasti+ skeletons. 6he Undead +ould not return to rest in their gra(es knowing that the li(ing "ellow .lasti+ men +ould return 'or their 'allen and le't the +om'ort o' the Cemetery in sear+h o' the li(ing.

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