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Yellow Empire Army List -Without Number:

CORE UNITS can be recycled as Reinforcements ONCE per unit.

Yellow Prehistory- CORE Units:


Yellow Cavemen wit Clubs! "pts #T$% &'% I$% ('% S"% No save. Reduces (rmour Saves by #) Yellow Cavemen wit (*es! "pts #T$% &'% I$% ('% S"% No save. Reduces Numb Saves by #) Yellow Cavemen wit Roc+s! "pts #T$% &'% I$% ('% S$% No Save. T rows Roc+s in S ootin, -.')/% (utomatic% S$% Refle* S ots always w en c ar,ed0

Yellow Medie !l CORE Units


Yellow 1ni, t wit Sword# ')pts #T$% &'% I"% ()% S"% 23 (rmour Save. Can re#roll misses once in Close Combat. Yellow 1ni, t wit (*e# ')pts #T$% &'% I"% ()% S"% 23 (rmour Save. Reduces Numb Saves by #). Yellow 1ni, t wit 4ace# ')pts #T$% &'% I"% ()% S"% 23 (rmour Save. Reduces (rmour Saves by #). 1ni, t wit Spear# ')pts #T$% &'% I2% ()% S"% 23 (rmour Save. S2 a,ainst Cavalry.

Yellow Crossbowmen# "pts #T$% &'% I)% ('% S$% No Save. Crossbow -5eavy% .)"/% S"% reduces (rmour Save by #'0. Yellow 6owmen# "pts #T$% &'% I$% ('% S$% No Save. (rmed wit 6ow. Yellow S+eleton wit Sword and S ield# "pts #T$% &'% I)% ('% S$% 23 Numb Save. Can re#roll misses once in Close Combat. Slow% 7auntless% (lways it enemy models on "3 in S ootin, and on $3 in Close Combat. Yellow S+eleton wit 4ace# "pts #T$% &'% I)% ('% S$% 23 Numb Save. Reduces (rmour Saves by #). Slow% 7auntless% (lways it enemy models on "3 in S ootin, and on $3 in Close Combat. Yellow S+eleton wit Spear and S ield# "pts #T$% &'% I$% ('% S$% 23 Numb Save. S" a,ainst Cavalry. Slow% 7auntless% (lways it enemy models on "3 in S ootin, and on $3 in Close Combat. Yellow S+eleton wit ) (*es# "pts #T$% &'% I)% ()% S$% 23 Numb Save% Slow% 7auntless% (lways it enemy models on "3 in S ootin, and on $3 in Close Combat. Yellow S+eleton wit 6ow# "pts #T$% &'% I)% ('% S$% 23 Numb Save. (rmed wit 6ow. Slow% 7auntless% (lways it enemy models on "3 in S ootin, and on $3 in Close Combat. Yellow 8ombie# 9pts #T"% &'% I:% ('% S"% 23 Numb Save% Slow% 7auntless% (lways it enemy models on $3 in Close Combat.

Yellow 6arbarian wit ) 5anded Sword# 9pts #T"% &'% S"% I"% ()% No Save. Yellow 7uellist wit ) Swords# 9pts #T$% &)% S$% I2% ()% 23 7od,e Save% Can re#roll misses once in Close Combat. Yellow Elven Ran,er# ;pts #T$% &'% S$% I2% ('% 23 7od,e Save% (rmed wit 6ow% Refle* S ots always% S ootin, its li+e Snipers -)3 a,ainst normal models and $3 a,ainst S adow units0. Yellow <ire 4a,e wit =rey Staff# 9pts #T$% &)% S"% I"% ()% No Save. Close Combat and S ootin, attac+s are <ire attac+s. <ire attac+s are S) a,ainst <ire 4a,es. "ireb!ll -.'9/% S"% (utomatic% <ire attac+% roll a 7; for eac <ire 4a,e s ootin,% total t e result and divide it by ) roundin, up! t is is ow many S" s ots you ,et0. Yellow >i, tnin, 4a,e wit & ite Staff# 9pts #T$% &)% S"% I"% ()% No Save. Close Combat and S ootin, attac+s are Electric attac+s. Electric attac+s are S) a,ainst >i, tnin, 4a,es. Ch!in Li#htnin# -.'9/% S"% (utomatic% ) s ots% (utomatic% for eac successful it% it ,enerates ' more S$ Electric attac+ at t e most. C ain >i, tnin, is also used in Close Combat as t eir Close Combat attac+s0.

Yellow Medie !l $PEC%AL%$& Units

Limit o' () Mounted *ni#hts+ ,w!r en Cl!nsmen !nd &rolls 4ounted Yellow 1ni, t wit Sword# ';pts #T"% &'% I"% ()% S"% "3 (rmour Save. Can re#roll misses once in Close Combat. C! !lry -moves .;/ as normal but can C ar,e .')/% t is move can only be affected by 4ovement 6loc+in, Terrain0

4ounted Yellow 1ni, t wit (*e# ';pts #T"% &'% I"% ()% S"% "3 (rmour Save. Reduces Numb Saves by #)% C! !lry -moves .;/ as normal but can C ar,e .')/% t is move can only be affected by 4ovement 6loc+in, Terrain0 4ounted Yellow 1ni, t wit 4ace# ';pts #T"% &'% I"% ()% S"% "3 (rmour Save. Reduces (rmour Saves by #)% C! !lry -moves .;/ as normal but can C ar,e .')/% t is move can only be affected by 4ovement 6loc+in, Terrain0 Yellow 7warven Clansmen wit &ar ammers# ';pts #T"% &)% S"% I$% ()% "3 (rmour Save% Reduces (rmour Saves by #). Can re#roll CCR -Close Combat Resolution0 Rolls if t ey lose Close Combat. Yellow Troll wit 6i, (*e# ';pts #T"% &$% S2% I)% ($% "3 Numb Save% 7auntless% reduces (rmour Saves by #'% &ea+ a,ainst <ire attac+s -<ire attac+s i,nore Yellow Troll Numb Saves0

Yellow E.plor!tion- CORE Units:


R!'t Rein'or/ements Yellow ?irate models -?irates% ?irate 4ilitia0 can arrive as Reinforcements via Raft% w ic is appro*imately .;/ in len,t . Roll a 7; and on a '#) t e Raft model arrives on your le't side of t e table+ on a $#" it arrives on your ri#ht side of t e table% on 2#; you can c oose left or ri, t. In t e Reinforcement ? ase% w en placin, t e Raft model% place it flat a,ainst t e table ed,e but facin, t e ot er side of t e table so t at it protrudes about .;/ onto t e table. T en place t e unit .)/ away from t e Raft% pilin, out t e front lon, ed,e of t e model. T e unit t en functions as a normal unit and can lin+ up% move% s oot% fi, t Close Combat etc.

Yellow ?irate wit ?istol# 9pts #T"% &'% S"% I2% ()% No Save. (rmed wit ?istol. Yellow ?irate 4ilitia 6anner 6earer# $pts #T$% &'% S$% I$% ('% ;3 7od,e Save. (rmed wit Sword and olds 6anner. Yellow ?irate 4ilitia Swordsmen# "pts #T$% &'% S$% I$% ('% No Save. Can re#roll misses once in Close Combat. Yellow ?irate 4ilitia Riflemen# "pts #T$% &'% S$% I$% ('% No Save. (rmed wit Rifle. Yellow ?irate 4ilitia! 7run+en Sailors# "pts #T$% &'% S$% I$% ('% 23 Numb Save% (rmed wit =un. Yellow ?irate 4ilitia Swas buc+lers# 2pts #T$% &'% S$% I$% ()% No Save. (rmed wit or Sword ?istol OR

?istol (N7 5oo+

Yellow ?irate 4ilitia 6uccaneer wit ) ?istols# 2pts #T$% &'% S$% I$% ()% No Save. (rmed wit ) ?istols -) s ots in S ootin, ? ase0

Yellow ?irate 4ilitia 6uccaneer wit Rifle and ?istol# 2pts #T$% &'% S$% I$% ('% No Save. (rmed wit Rifle% (>&(YS ,ets Refle* S ots w en C ar,ed due to ?istol in olster.

Yellow Wild West- CORE Units:


C!noe Rein'or/ements

Yellow Indian models% can arrive as Reinforcements via Canoe. Roll a 7; and on a '#) t e Canoe model arrives on your le't side of t e table+ on a $#" it arrives on your ri#ht side of t e table% on 2#; you can c oose left or ri, t. In t e Reinforcement ? ase% w en placin, t e Canoe model% place it flat a,ainst t e table ed,e in a vertical fas ion% t en place t e unit .)/ away from t e Canoe% pilin, out t e sides of it. T e unit t en functions as a normal unit and can lin+ up% move% s oot% fi, t Close Combat etc. Yellow %ndi!n $hooters# "pts #T$% &'% S$% I"% ('% No Save% (rmed wit Rifles. Yellow %ndi!n Ar/hers# "pts #T$% &'% S$% I"% ('% No Save% (rmed wit 6ows Yellow %ndi!n $pe!rmen# "pts #T$% &'% S$% I2% ('% No Save% S" vs Cavalry Yellow %ndi!n 0ulls with $hot#uns# "pts #T$% &'% S$% I"% ('% No Save% (rmed wit S ot,uns and small orns on t eir ead Yellow %ndi!n 0e!rmen# 2pts #T$% &'% S$% I"% ()% 23 7od,e Save% (rmed wit Swords or Clubs% but none of t ese reduce Saves. as

(*es%

Yellow %ndi!n Ni#ht 1unters# 2pts #T$% &'% S$% I"% ('% 23 7od,e Save% (rmed wit 5and (*e and crawls on t e ,round% can re#roll misses once in Close Combat% i,nores Terrain w en 4ovin, -can even climb over 4ovement 6loc+in, Terrain0 Yellow %ndi!n $pe!r &hrowers# 2pts #T$% &'% S$% I"% ()% 23 7od,e Save% (rmed wit Sword and S ield or @avelin and S ield.

Yellow Cowboy Ri'lem!n# "pts #T$% &'% S$% I$% ('% No Save% (rmed wit Rifle Yellow Cowboy $heri'' with $hot#un# "pts #T$% &'% S$% I$% ('% ;3 (rmour Save% (rmed wit and wears coat and top at S ot,un

Yellow Cowboy M!rsh!l with $hot#un# "pts #T$% &'% S$% I$% ('% No Save% (rmed wit S ot,un and wears Cowboy at Yellow Cowboy with Pistol- "pts #T$% &'% S$% I$% ('% No Save% (rmed wit ?istol -and as and reac in, into t e olster of anot er pistol0% (>&(YS ,ets Refle* S ots w en C ar,ed Yellow Cowboy ,eputy# "pts #T$% &'% S$% I$% ('% No Save% (rmed wit ?istol and wears no at% bracin, is pistol to fire. Can re#roll misses in S ootin, and Close Combat.

Yellow Wild West- $PEC%AL%$& Units:


Limit o' () Colonels !nd () Chie's Yellow Cowboy Colonels with 2 Pistols# Apts #T$% &)% S$% I$% ()% No Save% (rmed wit ) ?istols -,ets ) s ots in S ootin, ? ase0 Yellow %ndi!n Chie' with 3un# Apts #T$% &)% S$% I"% ()% No Save% (rmed wit =un and olds a 6ow in t e ot er and% (>&(YS ,ets Refle* S ots w en C ar,ed

Yellow Modern- CORE Units:


Yellow M!/hine 3unner# "pts #T$% &'% S$% I$% ('% No Save% (rmed wit 4ac ine =un

Yellow Ri'lem!n# "pts #T$% &'% S$% I$% ('% No Save% (rmed wit Rifle Yellow Poli/e O''i/er with 0!ton !nd Pistol# "pts #T$% &'% S$% I$% ()% ;3 (rmour Save% (rmed wit ?istol Yellow Poli/e O''i/er with Ri'le# "pts #T$% &'% S$% I$% ('% ;3 (rmour Save% (rmed wit Rifle Yellow Miners with 2 1!nded Pi/4!.es# "pts #T$% &'% S2% I'% ('% No Save% (rmed wit )5 ?ic+a*e Yellow "irem!n with "ire A.e# "pts #T$% &'% S"% I$% ('% No Save% (rmed wit <ire (*e -Reduces Numb Saves by #)0 Yellow $WA& with Ass!ult Ri'le# 2pts #T$% &'% S$% I$% ('% 23 (rmour Save% (rmed wit Rifles (ssault

Yellow Poli/e- ,o# P!trol# Apts% 4oves .B/% C ar,es .;/ #T$% &)% S"% I"% ()% ;3 (rmour Save% (rmed wit ?istol and a 7o, attac ed by a leas to t e Officer% (>&(YS ,ets Refle* S ots w en C ar,ed.

Yellow Modern- $PEC%AL%$& Units:


Limit o' () 3ren!diers+ O''i/ers+ Comm!ndos !nd Monsters Yellow 3ren!dier# "pts #T$% &'% S$% I$% ('% No Save% (rmed wit =renades Yellow Comm!ndos w5 Ass!ult Ri'les# 2pts #T$% &'% S$% I$% ('% 23 7od,e Save% (rmed wit Rifles (ssault

Yellow O''i/er with Pistol# Apts #T$% &)% S$% I$% ('% No Save% can re#roll misses once in S ootin, ? ase and Close Combat ? ase. Yellow Monster# ')pts% 4oves .B/ #T"% &)% S"% I$% ()% No Save% (rmed wit t eir bare ands% s arp teet % claws% +nives or ot er weapons of little si,nificance

Yellow Modern- 1EA6Y Units:


Limit Limit Limit Limit o' o' o' o' 7 0!8oo4!s OR $WA& with 0!8oo4!s 7 1e! y M3s+ Mort!rs 9( "l!methrowers 2) $nipers

Yellow $niper# 2pts #T$% &'% S$% I)% ('% No Save% (rmed wit Sniper Rifle Yellow 0!8oo4!# "9pts #T$% &'% S$% I)% ('% No Save% (rmed wit P!#e 2) of t e ruleboo+0. 6aCoo+a -See

Yellow $WA& with 0!8oo4!# 2:pts #T$% &'% S$% I$% ('% 23 (rmour Save% (rmed wit 6aCoo+a Yellow 1e! y M!/hine 3un -5eavy 4=0# '"pts #T$% &)% S$% I)% ()% No Save% (rmed wit 5eavy 4= Yellow "l!methrower# ":pts #T$% &'% S$% I)% ('% No Save% (rmed wit -See P!#e 2) !nd 29 of t e ruleboo+0. <lamet rower

Yellow Mort!r# $;pts #T$% &'% S$% I)% ('% No Save% (rmed wit 4ortar -See P!#e 9: of t e ruleboo+0.

Yellow $p!/e- CORE Units:


Yellow Alien 0l!ster! 9pts% 4oves .B/ #T"% &'% ('% S"% I"% No save. (rmed wit (utomatic0 6laster -.$:/% S"%

Yellow Alien 0rute! ':pts% 4oves .B/ T"% &'% ()% S2% I"% No save% (rmed wit ) anded (*e. Yellow Alien 0omber! 9pts% 4oves .B/ T"% &'% ('% S"% I"% No save% (rmed wit =renades% $wi't! Can always 4ove .;/ in Run (N7 Dictory Run 4oves Yellow Astron!uts with 0l!sters! 9pts #T"% &'% S"% ('% I"% ;3 (rmour Save% (rmed wit -.$:/% S"% (utomatic0 6lasters

Yellow 6eter!n 0r!wler! 9pts T"% &'% I"% ()% S"% ;3 (rmour save% armed wit 6are <ists. Yellow 6eter!n 3unner: 9pts T"% &'% I"% ('% S"% ;3 (rmour Save% (rmed wE 5and Cannon -5eavy% .'9/% S"% ) s ots% i,nores (rmour Saves of 23 and ;30 Yellow 6eter!n R!n#er! 9pts #T"% &'% I"% ('% S"% ;3 (rmour save% (rmed wE S ot,un. Yellow 6eter!n Elite! 9pts #T"% &'% ('% S"% I"% ;3 (rmour Save% (rmed wE (ssault Rifles Yellow Astron!ut ;ombies# 9pts #T"% &'% I:% ('% S"% "3 Numb Save% $low% ,!untless. (lways it enemy models on $3 in Close Combat.

Yellow $tunner# Apts # T$% &)% S$% ()% I;% 23 7od,e Save% >ady armed wit Stun =un -.')/% S$% (utomatic% on a roll of ; to it it causes ' unsaved wound in S ootin, or Close Combat% always ,ets Refle* S ots w en c ar,ed Yellow $ho/4 &rooper! 9pts #T"% &'% S"% ()% I"% 23 (rmour Save% (rmed wit Electric 6aton -eac it ,enerates anot er S$ attac+ at most0% Electric (ttac+s are always S) a,ainst S oc+ Troopers% (ll S oc+ Trooper (ttac+s are Electric. Yellow Coloni!l M!rines! 9<pts #T"% &'% S"% I"% ('% "3 (rmour Save% ,!untless% (rmed wit Riot =un -.'9/% S"% <ast <ire% ) s ots at .')/% i,nores (rmour Saves of 23 and ;30% always ,ets Refle* S ots w en c ar,ed0 Yellow Coloni!l R!dsuit! 9<pts #T"% &'% S"% IA% ()% "3 (rmour Save% ,!untless% (rmed wit <uel ?ac+ oo+ed up to t eir flamet rower ose% t eir attac+s are always <ire (ttac+s Yellow Coloni!l 1e! y A.emen! 9<pts #T"% &'% S"% ()% I"% "3 (rmour Save% 7auntless% (rmed wit (*es% Reduce Numb Saves by #).

Yellow $p!/e- $PEC%AL%$& Units:


Limit o' () $p!/emen+ $ilen/ers+ &urtle 0l!sters Yellow $p!/emen! ')pts #T"% &'% S"% ('% I"% ;3 (rmour Save% (rmed wit >asers =atlin,

Yellow &urtle 0l!ster# ')pts #T"% &)% I"% S"% ()% ;3 (rmour Save% (rmed wit pincers and a turtle s ell w ic opens up into t eir! 6elly 6laster -.)"/% S2% (utomatic% ) s ots at /')/ or less0.

Yellow $ilen/ers# 9pts #T"% &'% I$% S"% ('% 23 Numb% (rmed wit furry body and Scoped >aser Rifle -5eavy% .$;/% S2% ' s ot0% S ootin, its li+e Snipers -)3 a,ainst normal models and $3 a,ainst S adow units0

Yellow $p!/e- 1EA6Y Units:


Limit o' () 3olems+ Ass!ult ,roids+ Cybor# 0r!wlers Yellow Alien 3olems! ):pts #T2% &$% ()% S2% I$% No Save% Slow% 7auntless% (rmed wit t eir Roc+y fists% $low+ ,!untless. Yellow 6eter!n Cybor# 0r!wler! ):pts #T2% &)% ()% S2% I)% 23 (rmour save% (rmed wit fists% $low% ,!untless. Robotic

Yellow Ass!ult ,roid! ';pts #T"% &'% I)% S"% ()% $3 (rmour Save% (rmed wit 7ual Combat S ot,uns -.')/% S"% ) s ots% (utomatic% can re#roll misses once in S ootin, and Close Combat0 (lways ,ets Refle* S ots w en C ar,ed% ,!untless.

Yellow Empire Army 0!/4#round


T e Yellow (rmy is t e stron,#arm of t e Yellow Empire% w ic is vast% well populated and loyal to t eir Emperor. T e Yellow Empire borders t e enormous Red Nation to t e nort and t e ?urples to t e west. T e Yellows specialise in plastic wave assaults and produces many factories w erever it colonises to ac ieve t is result. 4any of t eir plastic troopers may not be made wit armour% but t ey can wear down t eir opponents wit s eer wei, t of numbers and t e Fuality of t e mass produced au*iliaries t ey recruit from ot er parts of t e ?lastic &orld. In one e*ample% in response to Red and 6lue ?irate attac+s on t eir coast% t ey captured some and e*tracted t e remnants of t e ot ers and used t ese blueprints to mass produce Yellow ?irates.

A Yellow 0!ttle:
On an island near t e coast of t e Yellow Empire filled wit palm trees% suns ine and laden wit buried treasure. T e Red ?irates landed in t e sout ern part of t e island% $; in total wit lumberin, ) 5eavy Cannons w ile $; 6lue ?irates landed and set up in t e middle of t e island% ready to attac+ and defend from bot sides wit t e aid of ) 5eavy Cannons. T e Yellow ?irates landed in t e nort ern part of t e island and prepared for a desperate plastic assault on t e island wit ) 5eavy Cannons in tow. T e 6lue ?irates attac+ed bot t e Red and Yellow ?irates and were Fuic+ly destroyed wit some loss to t eir enemies. 6lue ?irates be,an arrivin, by Raft and captured a Red Cannon and a small company of Red ?irates remained be ind to protect t eir treasure c ests% oardin, t eir ,old. T e Yellow ?irates launc ed an all out attac+ wit all t eir plastic men and overw elmed t e 6lue ?irate outpost% ta+in, over t eir Cannons w ile destroyin, t e ot er Red Cannon from afar. Soon Yellow ?irates be,an arrivin, by Raft and Goined t e 6lue ?irate bands arassin, t e Red ?irate outpost. & en t e Yellow ?irate (rmy Goined wit all of t eir ?irate Reinforcements bou, t wit t eir stores ,old captured on

t e island% t e Red ?irates panic+ed and accidentally destroyed one of t eir treasure c ests and some of t eir plastic men wit a poorly ,uided Cannon s ot. T e Yellow ?irates finis ed off t e last of t e 6lue ?irate remnants as well as t e Red ?irates wit ease% capturin, all of t eir treasure c ests. T ey celebrated +nowin, t at t ey now ad t e resources to recruit up to )" more Yellow ?irates to arrive via Raft w en t ey were needed a,ain.

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