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Ape of the Isle, Oonga

Huge Magical Beast


Hit Dice: 36d10+200 (398 hp) Initiative: +5 Speed: 50 ft (10 squares), climb 20 ft Armor Class: 19 (-2 size, +1 Dex, +10 natural), touch 9, at-footed 18 Base Attack/Grapple: +36/+56 Attack: Slam +47 melee (1d8+12) Full Attack: 2 slams +47 melee (1d8+12) and bite +45 melee (2d6+6) and 2 stamps +45 melee (2d8+6) Space/Reach: 15 ft/15 ft Special Attacks: Boulder smash, constrict 1d8+12, double damage against objects, improved grab, rend 2d8+18, trample 2d6+18 Special Qualities: Darkvision 60 ft., fast healing 5, gallop, immune to mind-aecting abilities, low-light vision, resistance to re 15, electricity 15, and cold 15, scent, spell resistance 29 Saves: Fort +25, Ref +21, Will +13 Abilities: Str 34, Dex 13, Con 20, Int 8, Wis 12, Cha 10 Skills: Climb +20, Jump +33 (+37 gallop), Listen +16, Spot +16 Feats: Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Snatch Epic Feats: Epic Prowess, Epic Sunder, Epic Toughness

Environment: Warm forest Organization: Solitary or troupe (Oonga plus 2-4 apes of the Isle) Challenge Rating: 18 Treasure: None Alignment: Always neutral Advancement: --Level Adjustment: ---

This mighty simian appears to be nothing more than a gigantic gorilla, with a heavy coat of brownish-black fur and yellow eyes. This one appears to have a regal bearing, and commands the respect of the others. Oonga is the monarch of the apes found on the Isle of the Ape. He is the largest and ercest of his kind, and dwells alone. Those creatures too stupid to stay away from his lair are torn to pieces and devoured. The savage Kawibusa tribe that dwells on the island oers him sacrices and worships him as a god.

Oonga is 30 feet tall and weighs about 20,000 pounds. He speaks no languages, but is intelligent enough to learn them. COMBAT Oonga begins combat by charging and attempting to overrun his foes. In melee, he attacks with his sts and bite. Oonga can easily uproot a tree of up to 90 feet in height and 9 feet in diameter, and use the tree as a Huge greatclub (3d8 damage). Boulder Smash (Ex): Oonga can throw a Large boulder (10 ft. by 10 ft.), potentially hitting or dispersing multiple targets, at a range increment of 120 feet. To throw a boulder, Oonga must target a 10-foot-square area and hit AC 15. A success means that creatures and objects in the target area must make a Reex save (DC = Oonga's attack roll) or take 3d8+10 points of damage. If a creature in the target area succeeds on the save, it moves 5 feet backward or to the side, though if it cannot move out of the area it takes half damage. Constrict (Ex): Oonga deals automatic slam damage with a successful grapple check. Double Damage against Objects (Ex): If Oonga makes a full attack against an object or structure, he deals double damage. Improved Grab (Ex): To use this ability, Oonga must hit with his slam attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can constrict. On a successful grapple check, Oonga deals automatic bite damage. Rend (Ex): If Oonga hits with both slam attacks, he latches onto the opponents body and tears the esh. This attack automatically deals an additional 2d8+18 points of damage. Trample (Ex): Reex half DC 40. The save DC is Strength-based. Gallop (Ex): Oonga can get down on all fours and gallop along at a speed of 60 feet, provided that his hands are free. When running on all fours, Oonga can launch himself into a jump. The jump DCs for both long jumps and high jumps are halved while galloping. Skills: Oonga has a +8 racial bonus on Climb checks. Oonga can always choose to take 10 on Climb checks, even if rushed or threatened.

1985 Wizards of the Coast, Inc. Originally found in module WG6 - Isle of the Ape (1985, Gary Gygax).

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