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3x3x3 Blindfolded Solution

Difficulty: 3/5
Solving a Rubiks cube blindfolded is not nearly as hard as you think it is. t first !hen " heard about solving a Rubiks cube blindfolded# " thought it !ould be i$%ossible# but there are actually several $ethods to solving a Rubiks cube blindfolded using a clearly defined se&uence of $oves. 'ou absolutely $ust be able to do the 3x3x3 Beginners Solution before you atte$%t the 3x3x3 Blindfolded Solution. (here are only four ste%s: corner orientation# edge orientation# corner %er$utation# and edge %er$utation. (hats it. (hese ste%s %robably sound fa$iliar because they !ere the last four ste%s in the 3x3x3 Beginners Solution. )o!ever# in the 3x3x3 Beginners Solution# you are only orienting and %er$uting the last layer of the cube. *or the 3x3x3 Blindfolded Solution# you are orienting and %er$uting every %iece on the cube# +D you are doing all of it !ith your eyes closed. "t sounds i$%ossible to do# but it is actually not that difficult. (he ,+-' thing you ever do !hen solving a Rubiks cube blindfolded is $ove a certain %iece to a certain s%ot# do a certain algorith$# and then $ove that %iece back to its original s%ot. (he only %roble$ is# you do that about thirty ti$es .so$eti$es even $ore/ each ti$e you solve the cube blindfolded# and you need to $e$ori0e all of thirty of the$ before you close your eyes. Before !e get started# " a$ going to ex%lain the difference bet!een orientation and %er$utation. )eres a &uick definition of each ter$. ,rientation is the !ay a %iece is %ositioned in a certain location and %er$utation is !here a certain %iece is located. )eres an analogy to hel% you further understand the difference bet!een orientation and %er$utation. -ets say you have a classroo$ !ith several desks all facing the front of the classroo$. 1er$utation is the location of the desk# and orientation is the !ay the desk is facing. So for exa$%le# if you take one desk and $ove it all the !ay to the back of the roo$# but kee% it is still facing the front of the classroo$# then that $eans that desk has correct orientation .because it is still facing the front of the classroo$/ and incorrect %er$utation .because it is in the !rong location/. Si$ilarly# if you take a desk and 2ust fli% it around to $ake it face the back of the classroo$# then that $eans that desk has correct %er$utation .because it is still in the sa$e location/ and incorrect orientation .because it is not facing the front of the classroo$/. (his sa$e conce%t !orks the sa$e !ith %ieces on a Rubiks cube. Belo! are %ictures of %ieces on a Rubiks cube !ith correct %er$utation and incorrect orientation. "t should be easy to see that each %iece is in the correct location# but facing the !rong !ay.

,k " think !ere no! ready to get started. +,(3: *or this entire guide# $ake sure you are holding the cube !ith the !hite face on to% and the red face in the front# other!ise this guide !ill not !ork.

3very %icture " sho! !ill sho! of t!o vie!s. "t !ill either sho! a vie! of the !hite face on the to%# red in front# and blue on right# ,R the yello! face on botto$# the red in front# and blue on right. (his is all sho!n in the i$ages belo!.

Step 1 - Corner Orientation

The first step is getting all of the corners to face the correct way. This is the easiest step in solving a Rubiks cube blindfolded and the steps get progressively ore difficult as we ove along. The first thing you need to learn to do is to recogni!e which corners are oriented correctly and which are oriented incorrectly. "s it turns out# recogni!ing this isnt too hard at all. There is only one rule# and that is$ " corner is oriented correctly if it has a white or yellow sticker on the top face or botto face# otherwise it is oriented incorrectly. Since a corner piece has three stickers on it# a corner has three possible orientations. Two of the are incorrect# and only one is correct. The way % re e ber which type of orientation a corner has# is that % use nu bers to re e ber how a piece is oriented. %f a corner is correctly oriented# % re e ber it as &. %f it is oriented incorrectly# and need to be rotated 1'& degrees clockwise in order to be oriented correctly# then % re e ber that piece as 1. "nd if it needs to be rotated 1'& degrees counterclockwise# % re e ber it as '. (or the top layer# % start at the T() *top front left+ corner and re e ber the pattern in a counterclockwise direction. ,eres an e-a ple of corner orientation of the top row$

Re e ber# we are only worried about the corner pieces on the top row of the cube *for this e-a ple+. %f we start at the T() corner# we can see that there is a white sticker on the front face# which eans it is oriented incorrectly *because the white sticker is not on the top face+# and it needs to be rotated 1'& degrees counterclockwise to be oriented correctly# which eans this corner is re e bered by the nu ber# '. %f we are starting at the T() corner and oving in a counterclockwise direction# the ne-t corner would be the T(R corner. The yellow sticker is on the front face# which eans its not oriented correctly. %t should be pretty easy to see that the T(R corner should be rotated 1'& degrees clockwise in order to be oriented correctly. Re e ber# we want to get each yellow and white sticker fro corner pieces on the top face of the cube# because then# they are oriented correctly. Since the T(R corner needs to be rotated 1'& degrees clockwise# this corner is re e bered by the nu ber# 1. .ow we ove on to the ne-t

corner# which would be the T/R corner. The yellow sticker is on the right face# which eans the corner needs to be rotated 1'& degrees clockwise# so this corner is also re e bered by 1. 0oving on to final corner on the top row# we can see that the white sticker is on the top row# which eans it is already oriented correctly# so it is re e bered by &. .ow that we know the orientation of each corner on the top row# we can re e ber the pattern as$ ' 1 1 &. %f you dont understand this paragraph# read it again# because this concept is crucial to understand for both corner orientation and edge orientation. % only showed an e-a ple of the corner pieces in the top layer. 1ou ust also re e ber the orientation of the pieces in the botto layer. *The only reason % not showing the botto layer is because % cant show the top face of the cube and the botto face of the cube in the sa e picture.+ 1ou need to re e ber the orientation of every corner in the botto layer as well as the top layer# 23C24T for the orientation of the 5() *botto front left+ corner. The reason for this is$ if you correctly re e ber the orientation of the other seven corners# then the last corner will orient itself. /ut why choose specifically the 5() corner6 7hy not another rando corner6 7ell % will e-plain that now. "s of now# you should understand what orientation is# and how to re e ber the orientation of each corner piece. 1ou will end up e ori!ing a pattern with seven nu bers# each nu ber ranging between & and '. The seven nu bers will be the orientation of each corner# in this order$ (T)# (TR# /TR# /T)# (5R# /5R# and /5). "n e-a ple pattern you could get would be$ 1 1 & ' & ' 1 7here the first nu ber corresponds to the orientation of the (T) corner# the second nu ber corresponds to the orientation of the (TR corner# and so on. "lright# now that you understand how all of that works# the only thing you need to learn now about corner orientation is how to actually orient the pieces. 1ou will need to learn two algorith s# and they are very si ilar to each other. 1ou only need to perfor algorith s on pieces that are oriented incorrectly. %f a corner is already oriented correctly# you can skip that piece. .o algorith is re8uired to change the orientation of it since the orientation of it is already correct. Since a corner piece can be incorrectly oriented two different ways# you need to learn two algorith s that take care of each of those cases. (irst algorith *used on pieces re e bered by 1+$ R T R T R T R T 5 T R T R T R T R 5 % know it looks long but its not. %ts basically$ '-*R T R T+# 5# '-*T R T R+# 5 Second algorith *used on pieces re e bered by '+$ T R T R T R T R 5 R T R T R T RT 5 This is very si ilar to the first algorith . This algorith is$ '-*T R T R+# 5# '-*R T R T+# 5 ,ere is a picture to show how the first algorith affects the cube.

"nd here is a picture to show how the second algorith

affects the cube.

/oth of these algorith s affect the 5() and 5(R corners. "nd they actually affect the in the e-act opposite way. %f you re e ber fro earlier in this guide# % entioned that

you dont need to e ori!e the orientation of the 5() corner because if you orient the other corners correctly# then this corner will orient itself. %f you need to orient the 5(R corner# you are in luck# because you dont have to worry about a 9setup ove which we will discuss later. Since these algorith s only affect the 5() and 5(R corners# you need to ove whatever corner needs to be oriented to the 5(R location *we call this the 9setup ove+# do the algorith # and then do the inverse of the setup ove. The only catch is that you also have to do this without oving the 5() corner at all. ,eres an e-a ple with pictures below. )ets say for e-a ple you want to orient the T() corner# as shown in the i age below.

The first thing you should do is figure out how the piece is oriented. The T(R piece needs to be turned 1'& degrees clockwise: therefore it is re e bered by 1# further eaning that you will use the first algorith . The proble is obviously that the algorith only affects the 5() and 5(R corners and you want to orient the T(R corner. ,ow do you orient T(R corner6 The answer is si ple. 5o this algorith $ R. 7hat this did is it put the T(R corner in the 5(R position# as shown below.

"s shown above# the T(R corner is located at the 5(R position. .ow you are ready to do the first algorith . 7hen you do the first algorith # the cube will then look like this$

% think it is e-tre ely obvious what to do fro here# however# if you are blindfolded# you wont be able to see the cube: therefore you need to figure out what to do ne-t. (iguring out what to do ne-t is very si ple. 1ou ;ust do the inverse of the setup ove. %n this case# the setup ove was R# so the inverse of R would be *R+. The two pri e sy bols cancel out and you si ply get# R. %f you look above# if you perfor the ove# R# the cube will be solved.

This is how corner orientation works. 1ou should now have a very good understanding of how corner orientation is perfor ed on a cube. /elow is a list of all of the setup oves and their inverses needed in order to put any given corner into the 5(R slot without effect the 5() slot$ T() corner < T R inverse < R T T(R corner < R inverse < R T/R corner < R' inverse < R' T/) corner < T R' inverse < R' T 5() corner < *not used+ 5(R corner < none *it is already in the 5(R slot+ 5/R corner < R inverse < R 5/) corner < /' R' inverse < R' /' 0y best piece of advice is to do it with your eyes open and dont even try to re e ber the seven-digit pattern. Then try to re e ber the pattern and do it with your eyes open. Then try to do it with your eyes closed. %f you can do that# you probably will have no proble understanding edge orientation.

Ste% 4 5 3dge ,rientation


+o! that you understand corner orientation# edge orientation should be a !alk in the %ark. "n so$e !ays# edge orientation is easier and harder than corner orientation. "t is easier because an edge can only have t!o %ossible orientations# correct .re$e$bered by 6/ or incorrect .re$e$bered by 7/# rather than three %ossible orientations on a corner. "t is also harder though because instead of re$e$bering a %attern of seven .corners/# you need to $e$ori0e a %attern of eleven .edges/# and an edge is not as easy to recogni0e !hether or not it is oriented. Since there are only t!o !ays an edge can be oriented# you only need to $e$ori0e one algorith$ for edge orientation. (his algorith$ uses ne! notation that " have not ex%lained yet# so " !ill !rite the algorith$# and then ex%lain the notation. (he algorith$ is: 8 ( 8 ( 8 (4 8 ( 8 ( 8 (4 'ou are obviously fa$iliar !ith ( and (4# but not 8. 8 is kno!n as a 9slice $ove. slice is basically the $iddle layer. (he 8 slice is the layer bet!een the left and right layers. (he difference bet!een 8 and 8 you should kno! is that 8 is :6 degrees clock!ise and 8 is :6 degrees counterclock!ise. But it is in the $iddle layer# so ho! do you kno! !hich !ay is clock!ise and !hich is counterclock!ise; (he ans!er is that 8 is :6 degrees clock!ise relative to the right face# and 8 is :6 degrees counterclock!ise relative to the right face. 1ut si$%ly# R is the sa$e direction

as 8 and R is the sa$e direction as 8. (he algorith$ s!itches the orientation of the (* .to% front/ edge and (B edge# as sho!n belo!.

+o! " !ill ex%lain ho! to recogni0e !hether or not an edge is oriented. (hese rules are &uite a bit $ore co$%licated than corner orientation rules. )ere they are: n edge is oriented correctly if: "t contains a yello! or !hite sticker in the to% layer or botto$ layer of the cube and the yello! or !hite sticker is on the to% face or botto$ face. "t contains a blue or green sticker in the to% layer or botto$ layer of the cube and the blue or green sticker is +,( on the to% face or botto$ face. "t contains a yello! or !hite sticker in the $iddle layer of the cube and the yello! or !hite sticker is on the front face or back face. "t contains a blue or green sticker in the $iddle layer of the cube and the blue or green sticker is +,( on the front face or back face. (he conce%t of edge orientation is very si$ilar to that of corner orientation. (his ti$e you $e$ori0e a %attern !ith eleven edges# and the edge that you dont need to re$e$ber the orientation of is the (* edge. 'ou can $e$ori0e the %attern in any order you !ant# but " think this is the easiest !ay to re$e$ber the$: (R# (B# (-# *-# *R# BR# B-# D*# DR# DB# D-. 7 6 7 7 6 7 6 6 7 7 6 n exa$%le of a %attern you $ight get !ould be:

3ach nu$ber corres%onds to the orientation of each edge. Since the (* edge is the edge that you dont need to re$e$ber the orientation of# that is the edge that you !ont be $oving for edge orientation# and !hen you need to orient an edge# you $ove that edge to the %osition of the (B edge# !ithout affecting the (* edge. "$ not going to ex%lain edge orientation nearly as $uch as corner orientation because edge orientation should be $uch easier to understand if you already understand corner orientation. "t is still the sa$e idea. "f an edge is oriented correctly# you si$%ly ski% that %iece# but if it is oriented incorrectly# you need to do the setu% $ove in order to $ove that edge to the (B edge slot !ithout affecting the (* slot# do the algorith$# and then do the inverse of the setu% $ove. )ere is a list of the setu% $oves and their inverses for edge orientation: (* edge 5 .not used/ (R edge 5 R B inverse 5 B R

(B edge 5 none ."ts already in the (B slot/ (- edge 5 - B *- edge 5 -4 B *R edge 5 R4 B BR edge 5 B B- edge 5 B D* edge 5 D4 B4 DR edge 5 R B DB edge 5 B4 D- edge 5 - B inverse 5 B inverse 5 B -4 inverse 5 B R4 inverse 5 B inverse 5 B inverse 5 B4 D4 inverse 5 B R inverse 5 B4 inverse 5 B -

So$e final thoughts on both corner orientation and edge orientation: 8y best %iece of advice is to do it !ith your eyes o%en several ti$es until you are co$fortable !ith doing it !ith your eyes o%en. ltogether# you !ill be $e$ori0ing a %attern !ith eighteen nu$bers .seven fro$ corner orientation and eleven fro$ edge orientation/. (ry doing corner orientation !ith your eyes closed. (hen try doing edge orientation !ith your eyes closed. (hen try to do both !ith your eyes closed. "f you can do that# congratulations. 'oure half!ay there.

Step = < Corner 4er utation


"t this point# your entire cube is oriented. %f you did corner and edge orientation correctly# then every piece is in the 23"CT sa e location that it was in even before you started solving it# but all of the pieces are oriented correctly. %f you are co fortable with doing corner and edge orientation# dont get too e-cited yet. 1oure only halfway there# and this is the harder half. 4er utation is co pletely different than orientation. This ti e# you arent worried at all about how a piece is flipped *how a piece is oriented+ but only where it is located. There is only one algorith needed for both corner per utation and edge per utation. %t see s odd that you are using the sa e algorith for edges and corners# but the athe atical li itations of the cube say that if you are going to swap the per utation of any two corners# then you also ust swap the per utation of any two edges# and vice versa. ,ere is the algorith that is used for corner per utation and edge per utation$ R T R T R ( R' T R T R T R ( 7hat this algorith does is it swaps the per utation of the T(R corner and the T/R corner# ".5 it swaps the per utation of TR edge and the T) edge# while preserving

orientation of every piece on the cube. The picture below illustrates this. The red arrows indicate which pieces are swapped.

(or now# we only want to switch the per utation of the corners# and keep all edges the sa e. ,owever# each ti e you do the algorith # you will also switch the per utation of the edges. /ut# if you do the algorith again# then you will switch the per utation of the edges again# therefore putting the edges back to its original spot. This eans that you ust do the algorith an even nu ber of ti es in order to preserve edge per utation. % will discuss this in ore detail later. ,ere is how corner per utation basically works$ The first thing you need to do is look at the T(R corner. )ets say for e-a ple that corner is the blue>red>yellow corner. The blue>red>yellow corner always belongs in the 5(R slot. So# now# you look at the 5(R corner# and see which piece is there. )ets say for e-a ple# it is the yellow>blue>orange corner. The yellow>blue>orange corner always belongs in the 5/R slot. Then you look at whatever piece is in the 5/R slot# and see where that piece goes# etc? until you get back to the T(R corner. 1ou need to e ori!e the pattern of which corners you @visitedA. %n this e-a ple# the first corner you would re e ber would be 5(R# then 5/R# and that is all % included in this e-a ple. % think that the easiest way to e ori!e the pattern is to assign each corner a nu ber. The way % personally re e ber it using these nu bers$ T() corner < 1 T(R corner < ' T/R corner < = T/) corner < B 5() corner < C 5(R corner < D 5/R corner < E 5/) corner < F 7henever you reach the nu ber ' *the T(R corner+# a couple of things can happen. The tricky part about the ' corner is that it cant be part of the pattern. The T(R corner has the sa e purpose as the 5() corner in corner orientation and the T( edge in edge orientation. This is the piece that will per ute itself# assu ing that you per ute everything else correctly. 1our pattern will never contain the nu ber '. %n a way# it is ;ust a place holder on the cube. %f your pattern contains every nu ber fro 1 to F *e-cept '+# then that is the only pattern you need to re e ber for corner per utation. (or e-a ple# your patter ight be$ = F 1 E D B C .otice that each nu ber is used e-actly once# and the nu ber ' is not included. Technically# the ' belongs before the =# and after the C# because that is the order in which the corners are ordered# but the reason that ' is not included is because the pattern listed above is because this pattern only represents the order in which to per ute the corners. 2ach of these nu bers corresponds to where each corner belongs. %n this e-a ple# it would ean that the corner at position ' belongs in the = slot# the corner at position = belongs in the F slot# the corner at position F belongs in the 1 slot? and so on. %t is always i plied that ' is the first one in the pattern# but again# is not included because you dont need to per ute it. So eti es# however# you wont be so lucky and have a pattern that contains every piece. "ctually so eti es you will have a pattern with less nu bers# and so eti es you will have a pattern with ore nu bers. %ll give you an e-a ple of each.

)ets say that for e-a ple# the corner D *the 5(R corner+ is already per uted correctly. Since it is already per uted correctly# you can ;ust skip it# and not include it in the pattern. So your pattern ight be$ = F B E C 1 .otice that each is only used e-actly once# the nu ber ' is not included# and the nu ber D is not included. So eti es# you ight get really lucky and aybe have a pattern with only five nu bers? aybe even four. %t all depends on what is already per uted and what needs to be per uted. 7hichever pieces are already per uted are to be ignored and not included in the pattern. So eti es you wont be so lucky. 1ou will have to e ori!e a pattern with repeat nu bers. 1oure probably wondering how a pattern can contain any one nu ber ore than once. This is possible if you reach the ' slot before you visit every incorrectly per uted corner. )et e give you an e-a ple. )ets say for e-a ple you have start at the ' slot *as always+# then go to E# then =# then after =# you are already back to the ' slot. So far# your only patter is$ E = *because we never include any 's in the pattern+. The proble is# you have so e corners that are still incorrectly per uted# and were not included in this pattern. To fi- this# you need to start another pattern. )ets say that for e-a ple# in this particular case# the corner in slot 1 is still incorrectly per uted. 1ou can start your pattern there if you want# or you can start it anywhere else where an incorrectly per uted piece is located. So# if we start this pattern at slot 1# the pattern ight be so ething like this$ 1 F C. "nd then the nu ber C belongs in the 1 slot again. So you have these two loops between slots E# =# and '# and the other loop you have is between slots 1# F# and C. *%ll ;ust assu e that for this e-a ple# slots B and D are already per uted correctly.+ 7hen you have two co pletely separate patterns like this# this is what you need to do$ Treat the first pattern *the pattern including the '+ as if it were a nor al pattern# so as of now# your only pattern is$ E =. "gain# we dont include the '. (or the second pattern# you add the second pattern directly after the first pattern# and then after that# you add the first nu ber in the second pattern at the end. So# in this case# it would be$ E = 1 F C 1. /y the way# it doesnt atter where you start the second pattern. 1ou are free to choose whichever corner slot that you want to start the pattern# which will also be the piece that ends the pattern. These other patterns would also be acceptable$ E = 1 F C 1 *this is the e-a ple % used originally+ E = F C 1 F E = C 1 F C "s it turns out# in the end# each of these patterns affects the cube in the 23"CT sa e way# so there is no advantage to choosing one over the other. % usually ;ust whichever one % find first. So eti es you will be even ore unlucky and have three separate patterns. "n e-a ple of this ight be$ = 1 B C F C D E D 7here the *= 1 B+ is the original pattern# e-cluding the '# the *C F+ is another pattern# the *C+ is the first nu ber in the second pattern *which# as stated above# needs to be placed at the end if another pattern is started+# the *D E+ is a third pattern# and the *D+ is the first nu ber in the third pattern. There are very few cases in which you will need to re e ber a pattern this long. There are however# several cases in which you will need to start a second pattern# and if that happens# all you need to do is do the second pattern right after the first pattern# and ;ust put the first nu ber in the second pattern at the very end of the second pattern. "lright now that you know how to deter ine what the pattern will be# you now need to know how to use that pattern in order to successfully perfor the algorith and per ute each corner. This part of per utation is si ilar to that in orientation. 7hat you need to do is per ute each piece# one at a ti e# in the order that the pattern tells you. %f a corner needs to be per uted# you need to do a setup ove that oves that corner to the T/R corner# do the algorith # and then do the inverse of the setup ove. 1ou need to do a setup ove that not only doesnt affect the location of the T(R corner# the TR edge# and the T) edge# but you also need to preserve the orientation of the

corner that you are going to put in the T/R corner. (iguring out these setup oves on your own would be 8uite challenging# so % have listed below a list of setup oves and their inverses for corner per utation. Corner 1 < )' /' )' inverse < )' /' )' Corner ' < *not used+ Corner = < none *it is already in the T/R corner+ Corner B < /' 5 /' inverse < /' 5 /' Corner C < 5 /' inverse < /' 5 Corner D < 5' /' inverse < /' 5' Corner E < 5 /' inverse < /' 5 Corner F < /' inverse < /' Ok# there is only one ore concept you have to understand for corner per utation. Re e ber that one algorith is used for both corner per utation and edge per utation. %f# when doing corner per utation# your full pattern contains an even nu ber of nu bers# then you can totally ignore this step# but if your pattern contains an odd nu ber of nu bers# then you need to do this si ple e-tra step. The algorith 0GST be used an even nu ber of ti es in order to preserve edge per utation for the ne-t step. The way to fi- this is si ple. %f your entire pattern contains an odd nu ber of pieces# add a @=A to the end of your pattern in order to do the algorith an even nu ber of ti es. ,eres an e-a ple of a pattern with an even nu ber of nu bers and one with an odd nu ber of nu bers. = ' F E D 1 "s you notice# this algorith has an even nu ber of nu bers# so you si ply leave it alone. ,ere is one with an odd nu ber$ E = 1 B F C D This has an odd nu ber of nu bers# so you need to add a = to the end of it. The new pattern is$ E = 1 B F C D = .ow the pattern has an even nu ber of nu bers# so you are good to go for edge per utation. .OT2$ 1ou will not encounter this proble during edge per utation.

Ste% < 5 3dge 1er$utation


This step is very si ilar to corner per utation: therefore % wont be taking nearly as uch ti e to e-plain it. "s entioned before# this step uses the sa e algorith as corner per utation. %ll type it here again so that you dont have to keep on scrolling back up to see it$ R T R T R ( R' T R T R T R (

(his uses the sa$e %rinci%le as corner %er$utation. 'ou need to $e$ori0e a %attern in the order of !hich the edges need to be %er$uted. " suggest doing this %attern using nu$bers. )ere are the nu$bers " use: (* edge 5 7 (R edge 5 4

(B edge 5 3 (- edge 5 < *- edge 5 5 *R edge 5 = BR edge 5 > B- edge 5 ? D* edge 5 : DR edge 5 76 DB edge 5 77 D- edge 5 74 (his ti$e# coincidentally# the nu$ber 4 is never included in a %attern# 2ust like the nu$ber 4 !asnt included in corner %er$utation. nd this ti$e# if an edge needs to be %er$uted# you do a setu% $ove in order to $ove it to the (- edge .slot </# do the algorith$# and then do the inverse of the setu% $ove. -iterally everything else about edge %er$utation is like that of corner %er$utation. @ust like corner %er$utation# if you need to start a second %attern# 2ust start the %attern right after the first %attern# and then %ut the first nu$ber in the second %attern at the end of the second %attern. (hats basically it. (he only thing you need no! are the setu% $oves and their inverses for edge %er$utation# !hich " have here listed belo!. Before " do that# there is one ty%e of notation that you havent seen yet# !hich " !ill first ex%lain# and then have a list of the setu% $oves and inverses. 'ou no! need to learn a ne! ty%e of AsliceB $ove. (his slice $ove is notated by 3. (he 3 slice is the layer bet!een the to% layer and botto$ layer. (he difference bet!een 3 and 3 is that 3 is the sa$e direction as ( and 3 is the sa$e direction as (. +o! that you kno! this ne! ty%e of slice $ove# here are the setu% $oves and their inverses: 3dge 7 5 * 3 - * 3dge 4 5 .not used/ 3dge 3 5 B 3 - B inverse 5 B - 3 B inverse 5 * - 3 *

3dge < 5 none .already in the (- slot/ 3dge 5 5 - 3dge = 5 34 3dge > 5 34 - 3dge ? 5 3dge : 5 D -4 3dge 76 5 D4 -4 inverse 5 inverse 5 - 34 inverse 5 - 34 inverse 5 - inverse 5 -4 D inverse 5 -4 D4

3dge 77 5 D -4 3dge 74 5 -4

inverse 5 D -4 inverse 5 -4

Cell# thats it. )ere you have all of the infor$ation you need to solve a Rubiks cube blindfolded. +o! "ll give so$e final thoughts and ti%s on solving a Rubiks cube blindfolded. Cith all of the setu% $oves and inverses# " only %ut the$ on this !eb%age to let you Athink lessB. 'ou do have a lot of other things on your $ind !ith solving a Rubiks cube blindfolded# obviously# so that is !hy " gave you a list of all of the $oves and their inverses. Chen you get co$fortable enough# you should be able to 2ust reason out !hat the setu% $oves and inverses !ill be !ithout needing to $e$ori0e the$. (he conce%t that " had the hardest ti$e understanding !hen " starting solving the cube blindfolded is: )o! can you kno! if you are encountering a %roble$ if your eyes are closed; )o! do you sense !hen you are encountering a %roble$; Cell# " &uickly found out that the ans!er is: (here is no !ay to sense !hether or not you are encountering a %roble$ !hen your eyes are closed. 'ou need to %lan out absolutely everything before you close your eyes. ,nce your eyes are closed# you have to rely on your $e$ori0ation of the nu$bers to solve the cube. Chen you think about it# all that you need to do in order to solve a Rubiks cube blindfolded is 2ust $e$ori0e a %attern of nu$bers. (hats it. 'ou are doing nothing else. (he %attern !ill look so$ething like this: 6 4 7 6 7 7 4 776 66 67 66 7 5 ? < > : 3 > 3 76 3 > ? < 74 : 5

Dcorner orientationD edge orientation Dcorner %er$utationD edge %er$utationD " highly doubt that you !ill successfully solve a Rubiks cube blindfolded on your first atte$%t. (here are al!ays either t!o edges oriented incorrectly# or three corners %er$uted incorrectly. Dont give u%. (he fact that you even get that far %roves that you have learned so $uch. "f you stick to it# you !ill definitely eventually get it# and %retty soon# it !ill see$ easy. (he hardest %art of solving a Rubiks cube blindfolded is not actually turning the %ieces on the cube. "ts not doing the setu% $oves# or the algorith$s# or the inverses of the setu% $oves. (hat %art is easy. (he hard %art is re$e$bering the %attern consisting of about 35 nu$bers# and if you forget even one nu$ber# you !ont successfully solve the cube blindfolded.

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