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Wt'.!la11 MULTI TIM819AL UNEAi=l SVNTHESI4ER

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Owner's Manual

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rna8'llanllni:B {seMcing) inolructions iii !he lilaral>n

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· ,. ADVARSEl!

~tlai. ~psionsfare.

·lldskiiining;illlwn l~8f!Saf 1!1 sagkyndlg.

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l!~l}(roONSPERTAINING TO ARISKOF FIRE. ELEClJI~_SHOCK_OfljNJUR_Yto PI;RSONaj

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VIARNlNG Wilen ~ng eilic;liicpltlduas, basicpreoau-

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'the !aliowing:

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, near a bathtub, was;tlbowl, ldtchen sink. in a wet

btiseme<11, or near a S\llimming pool, ar 11M! rn.e.

3. This P'OOuct anoutd be """" <>n1y with a can or

2. 0<> net use-~·.,.;,

lor

ampe,-·

stanrttha!is~byt1tem~r

4. Thi!'l pi'Oduct, eifrt&r alotv: or in combr.ation ~ an

a.-.pifisr am helidphol'ltlS or speakerS, may be Cllpable ol prodUcing soono levels that coUld cause

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e:ocperien~:"-a a"y heaMq ;ass at r.nging tn the ~.

you Should consiJII an at:diol9!lis\,

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5. The product should bolocated SG c'>atlls loi:ation or

posilion~_n0llnler1ere"'illlilsproper-~tiart

6. TM pr!lduel. shoui:l be locatad away m;m nest

swrees sud1 "" mciatc:.s. heal rogiSters 0t olho< prodUCIS l!!at produce !>eat

7. Tho product shauld avuKI umg m .,j,

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B. The product should be connectearo a po~Ner~!liY

llniy of the type ua- inlne ,Per.>fii19 in&lnlc-

tian$ or as. ma.'ia:KJ on Ute pmaucr.

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14. The praaiJCI Shoo~!!be serviced byqua!ilie<l s&iv;a,.

Jl!lfSCilnal Wilen:

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A: The --supply con:! or the plug has been

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damaged• or;

Objeas ha:"-!' iallon. Or lii;Uia !\8S beeli, spill eo

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manca: or

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AI)VARSEL!

i.iihiumbatteri:fare for eksplotion.

Mabare skifles av kvaliHsert tekniker som

· beskrev!ti serviamooakm.

.VAROITUS!

Ulhiumparisto. Raja.fldysvaara.

Pariston saa vaihtaa aiooastaan

arnn 3l!ll'dlttimies.

SAVE THESE INSTRUCTIONS

.WARNING

THIS APPARATUS MUST. BE EARTH GROUNDED.

ihe t.':re¢ conductor:;. af the mairnii

lead attached to thiS apparatus era

identified with coloi- •• ahown in the table below, iogether· with tile

matching rermirnll on 11'1& IJK type

power plug,

mains

lead

When connecting L"'le

to

a plug,

be

sure

to

connect each <::Ortductor to the cor~

rect t8rminar. as indicated. 1bis in&tnlction applies 10 th& product lor Unltltd Kln.gdom.-

fflerlt\tt wird badteinijr,

as. Ger/di~wls

ROL.ANO MULTI TIMBRAL ltNEAR SYNTfiESIZER OclO

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MAINS LEADS

Conduo:tor

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Please read the separate volume
'"MIDI".
before
reading this owner's manual.
.·:'-·····"
~6"' 'ii ht © :1es~1\·fi'~~D·.CORPoRATION ,'.~
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· 1\H.iiQntsfesar~d. Nq part,of thiS'publication may be reproduced ifl
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ariy form without the written penni~onof ROLAND CORPORATION.

Please read the owner's manual thoroughly to make the best use of the Roland D-1 0.

CONTENTS

Basic

Course (Volume

l)

(i]Panel

Description

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

3

(%)Outline

D-10···················· 7

1. Features···························· · · · · 7

2. Modes·································· 9

3. Partials and

12

of the

·

·

·

the

·

·

·

·

·

maximum

·

·

·

·

·

·

·

·

·

·

• ·

number

·

·

·

·

·

·

·

• ·

of

voices

(IDConnections· · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·

13

@)Performance

Mode·

 

·

·

·

· 14

1.

Power-up · ·

 

· ·· ·

 

· · ·

 

· ·

 

··

 

2.

3.

Patch

Performance

Selection

·

Controlling

·

·

·

·

·

·

·

·

·

· · 14 ·

Functions·· 20

15

·

·

·

·

·

·

·

·

·

·

·

·

a. Bender

Lever

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

20

b. Velocity··· • · •· · · · • • · · · · · · · · · · · · · · · · ·

20

c. Hold·····

 

20

4.

Rhythm

Play

·

·

·

·

· · ·

 

·

·

·

·

21

a.

Track

Play·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

21

b.

Rhythm

Mode ·

 

· 23

5.

Metronome

·

·

• ·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

·

29

6.

Master Tuning·

 

·

· 32

7.

Key

Transpose · ·

 

·

·

·

·

33

~ROM Play

Mode

 

· 34

I]]Specifications · · · · · · · · · · · · · · · · · · · · · · · · · · · · 36

For Canada-

CLASS B

This digital apparatus does not exceed the Class 6 limits for radio noise emissions set out in the Radio Interference RegulatiOns of the Canadian Department of Communications.

NOTICE

CLASSE B

Cet appareil numerique ne de~ pas les fmites de Ia clas.se B au niveau des emissions de bruits radioe!ectriques fixes dans le Aeglement des signaux parasites par le ministere canadien des Communications.

AVIS

IMPORTANT

NOTES

POWER

The appropriate

is shown on its name plate.

power supply for

this

unit

Please make sure

that the line voltage in your country meets

the

requirement.

LOCATION

Do

conditions :

In extreme heat (where it may be affected

etc} In

by

following

not

direct

place

this

unit

near

in

a

the

sunlight,

heater,

extreme. humidity where it may be affected

Do not

use

the

same

socket

used

for

any

by

dust

or

vibration

noise generating

device

(such

as

a motor

 

or variable lightin& system) consuming device.

or large power

When connecting the power cable to the

off.

socket, be sure that the unit

is

turned

Operating this device near a neon, fluorescent

or CRT display may cause noise

interference. lf so, change the angle or the position of the device.

lamp, TV

If you

operate this

unit near

a TV

or

radio

When disconnecting the power plug from the

which is turned on, noise or picture trouble

socket, do not pull the cord but hold the plug to avoid damaging the cord.

may occur. If this happens. move the away from it.

unit

Handle

the

power

cord

gently.

Do

not

place

anything

heavy

on

this

unit

 

or

the

power

cord.

If

the unit is

not to be•used for a long period

 

of

time,

unplug

the

power cord

from

the

MEMORY BACK- UP

socket.

It is normal for this unit to become hot during operation.

Before setting up this unit with other devices, turn this unit and all the other units off.

This unit might not work

on immediately after being turned off.

happens, simply turn

again after waiting a few seconds.

properly

off and

if turned

If this

it

on

it

turn

CLEANING

Use a mild detergent for cleaning.

use solvents

such

as

thinner.

Do not

This· device features a memory back- up system that retains the data even when switched off. The battery that supports the back- up circuit should be replaced every five years. Call Roland for battery replacement. (The first replacement may be required before five years. depending on how much time had passed before you purchased the device.)

erasure or loss of data,

please

data

If it happens to be

erased while the device is being repaired, there is no way to restore the data.

onto a memory card.

To avoid accidental

make

a

data memo

or save the

When

as

the battery is low, the Display defaults

below. and the data in memory

shown

may

be

lost.

PANEL

OESCFIIPTION

ITJ PANEL DESCRIPTION

II)Start/Stop Socket-----·

Cli) Padal Hold Socket---

•Heedpllones Socket-----,

0

0

~li.--~

r;.;;·crr.::

l,.:t

:

:.a:.::'!:M

~

,

,_

Ol C! puelou

-

Cl

Q)Card Slot '-----GlMIOl Connectors

----$Power Switch

8Volu

01 J/Card Bunon-

$Mode Button 0ROM Play Button

0AhV1hm Button

0Pisplay

8 Key Transpose Indicator

$Value Knob

rne Knob --·-

CIDExit Button

t)Edlt Button GITune/Function Button

t'IMIDI Button

·----IDCompera Bllt'lon

II Write Button

fD P&ta Tton&f er Bunon

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··-- Q) Enter

Button

fJ

uttans

ButtDI'Is

3

0 Bender Lever

es

~

~

an

tart Button

0Tampo Button-

I

I

@~~Value Button----·-

Ill Cursor Button•

f) A/B Button

G1 S ynth B ulton

----------Qloiaplay Buttons

PANEL DESCRIPTION

4

0 Bender

lever

 

0) Edit

Button

 

Using

the

Bender Lever, you

can

change

Push

this

button

to enter

the Edit

mode.

the

pitch. or

create

a

vibrato

effects.

8Volume

Knob

This controls the volume of the sound sent

from

Socket.

Headphones

the

Output Sockets and

@Valua

Knob

Use this knob to change values. During playback, this is used for tempo controL

e Key

Transpose

Indicator

This is lit while the Key Transpose function

0 Tune/Function

Button

Push

this button

for

of

the

parameters

related

Master

Tuning,

changing the values

as

to

tuning, such

@MIDI

Button

Push this button for editing MIDI functions.

49 Compare

Button

Using this button, you can call the original Tone, to compare it with your edited version.

is· turned

on.

8 Write

Button

 
 

Push

this

button

to

begin

the

writing

@}Display

Window

This· shows

D-10.

the

@ Rhythm

Button

current

condition

of

the

Push this button to switch the D-10 to

process.

«@Data

Transfer

Button

Push this button to perform Data TraEsfer functions.

rhythm machine mode. When the indicator

CD Enter

Button

 

of the button is lit, the D-10 works as

Push

this

button

to

execute

a

specific

a rhythm machine and the rhythm patterns

procedure.

 

can

be

changed

by

using the Bank and

Number

Buttons.

Cli) Stop

Button

f) ROM

Push

PLAY

this

Button

button

for

ROM

PLAY

Push this button to stop playing a Rhythm pattern or song.

performance. When

the

indicator

of

the

®Start Button

button is

lit, the

D-1 0

is

ready

to

play

Push this button to start playing a RhYthm:

any

demonstration

song

you

select

using

pattern or song.

the

Number

Button.

0 Mode

Button

@!)Tempo

Button

Push

this

button

to

see

the

tempo

value

This button selects the Performance or Multi

currently

set, or to change metronome

Timbral mode. The indicator (on either side of the button) of the corresponding mode

values_

will light up.

@)Value

Buttons

These

buttons

can be

used for

fine

value

01nternai/Card

Button

This selects the internal memory or memory card where the sound to be used is stored.

fll) Exit

Button

·

Usc this button to return to the Play mode

from

another

mode_

control. Pushing the .A button increases

it.

used for

the

During data

value

and

the T

button decreases

this can be

playback

tempo

control.

~~ursor Buttons

lise th"Cse Quttons for

selcibing a "parameter in the Display.

moving a cursor or

til Display

Buttons

@MIDI

Connectors

These buttons are used for changing

These

are

used

to

connect

other

MIDI

displays. Pushing the A. button advances the display, and the "f" button goes back

devices.

 

to the previous display,

@)Card

Slot

Insert

a

memory

card

here_

f&Synth Button

Push this button to return to the Play mode from the Rhythm or ROM Play mode. When the indicator of this button is lit, you can change Patches (Timbres) with the Bank and Number Buttons.

f.3 A/8

Button

This selects a (Timbre).

Group, A

tj Number

Buttons

or

B,

of

a

Patch

In the Play mode, these buttons are used for changing sounds, but they function

differently

in

fb Bank

Buttons

other

modes.

In the Play mode, these buttons are used for changing sounds, but they function differently in other modes.

@iJ Output

Sockets

These output sockets operate in stereo output during rhythm play or in the Multi Timbral mode.

@!)Headphones

Socket

Connect stereo headphones to this socket. (The best possible headphones to be used should have an impedance from 8 to 150 ohms_) Even when headphones are connected to this socket, the Output Sockets still send signals.

G

Pedal

Hold

Socket

By connecting the optional pedal switch (DP -2, DP- 6) , the Hold effect can be controlled with the pedal.

G

Start/Stop

Socket

By connecting the optional pedal switch (DP -2, DP-6), the Rhythm can be controlled with the pedal.

GPower

Switch

This

turns

the

unit

on

or off.

OUTLINE OF THE 0-10

[g) OUTLINE OF THE

D -1 0

The Roland D-10 is a multi timbral, linear synthesizer with a built-in rhythm machine. designed for both keyboardists and multi-track recording. The following will explain the features and the modes of the D-10.

1. Features of the

e LA Sound Source

D-1 0

The D-lO's LA sound source allows warm analog type sounds as well as sharp attack digital-type sounds.

e

Performance Mode and Multi Timbral Mode

eTone

The Performance mode may be selected for playing the D-10

its· own keyboard, and the Multi Timbral mode is suitable for ensemble• .

performance using a MIDI sequencer.

using

 

The

D-lO's

internal

memory

stores

128

different

preset Tones. 64

programmable Tones and 63 preset Rhythm Tones.

e Patch and Timbre

 

A sound consists

of

a

Tone

or

a

pair

of

Tones

and performance

controlling functions. In the Performance Mode, two Tones are assigned to a sound (""Patch), and in the Multi Timbral Mode. only one Tone is assigned to a sound (=Timbre).

eReverb

The digital reverberation section of the D-10 can create reverb effects. In the Performance mode, a different reverb effect can be set for each Patch.

Rhythm Tone

When using the D-1 0 as a rhythm machine, you can use Tones you have programmed as well as the 63 Preset Rhythm Tones (altogether 85 tones). Also. it is possible to set the Pan and Level parameters for each Rhythm Tone, and therefore obtain the desired volume balance in the stereo outputs.

OUTLINE OF THE D-10

e Rhythm

Machine and Metronome

The built-in rhythm machine stores 32 different preset rhythm patterns and another 32 user programmable patterns. You can make a song (or tune) in a rhythm track by using those rhythm patterns.

The metronome can be used not only for practicing the keyboard but for making a rhythm pattern or rhythm track.

e Memory Card

Using an optional memory card (M-256D, M-256£), your original sound data and rhythm data can be saved for future use.'

OUTLINE OF THE 0-10

2. Modes

The D-10 features various modes which should be selected depending

Play Mode

IParfarmanc:e Mode I

fMulti Titnbr11l Model

I

I

,-

Rhythm

Mode

P•ttern Play

Manual Drum

Track Ploy

I

I

I

I

I

I

ROM Play Mode

on

what you wish

to achieve.

Edit Mode

1~-1

I Tune/J=unc1-ion

I

I

MIDI Function

Patctl Panometer

I Tune/l=unction

I

MtDI Fli.fnction

I

I

I

I

I

~Timbre Parameter 1

I

I

Tone Parameter

I

I Rhvthm Pattl!rn

I

I

Rhvthm Setuo

l

l

I

I

I

I

~--RecordingModel

r::E ·~ J1Jl

Data Transfer

Mode

9

- -- ---~-----·-----------------

OUTLINE OF THE D-10

(Play Mode]

e Performance Mode

There

are

modes, and

prefer.

two

different

Play

modes, Performance

Timbral

to select the Patch or Timbre you

and

Multi

each mode allows you

The Performance mode may

be selected for playing the D-10

using

its own keyboard.

You can play the keyboard to the rhythm

played

e Multi Timbrel Mode

in the

Rhythm section.

In the Multi Timbral mode, the D-10 works as a rhythm machine and 8 independent synthesizers. You can play an ensemble style performance using a MIDI sequencer.

[Rhythm

Mode]

This mode turns the D-10 into a rhythm machine. You can select a rhythm pattern or play the keyboard using the Rhythm Tones.

[Edit Mode]

(

[Recording Mode)

[Write

Model

This mode allows you to edit various parameters. Normally, the edited version does not rewdte the previous data unles!l the appropriate writing procedure is taken.

The

rhythm

Recording

track.

mode

allows

you

to

record

performance

data

into

a

The Write mode allows you to write an edited version into the internal memory of the D-10 or onto a memory card.

[Data Transfer Mode]

[ROM

Play

Mode]

OUTLINE OF THE D-10

The Data Transfer mode allows

in the D-IO's internal memory onto a memory card or into the internal memory of another D- 10, and also copy the data on the memory card or in the D-10 into another D-10.

you

to copy the entire data written

In

this

mode.

you

can

play

any

of

the

B

songs

which

are

preprogrammed in the D-10 Timbral function.

to demonstrate the effects of the Multi

---- . --

11

-----------------------

OUTLINE OF THE D-10

3. Partial

and

Maximum

Voices

The D-10 can produce a maximum of 32 voices using 32 Partials at

the smallest unit of sound within the

D-10. A Tone consists of one to four Partials. A Tone made of only one Partial can be played 32 voice polyphonically, but a Tone of two Partials has 16 voices, and a Tone of four Partials is 8 voice polyphonic. It is very important that you fully understand this concept. Specially in the Multi Tirnbral mode. this can be very tricky as several Tones are involved at the same time.

the

same

time. A

Partial

is

12

--- --· ----------~

CONNECTIONS [1l CONNECTIONS -~- R ·- 1~: tD~JW--·.-~1 • , -nwU~~UUC~rotillfc rtU~t.:
CONNECTIONS
[1l CONNECTIONS
-~-
R
·-
1~: tD~JW--·.-~1
,
-nwU~~UUC~rotillfc
rtU~t.:
r-a-ua'IIChlttepm'S
g.a&.~aQICf 1
~1'0
,.J.Iriln'llt011tll:t:lla:O-=
Pedal Switch
!DP-2, DP-6)
Stereo Amplifier
13

--------- -----------

PERFORMANCE MODE

@] PERFORMANCE

1.

Power-up

MODE

This

mode.

section

explains

how

to

operate

the

D-10

in

the

Performance

Make sure that the D-10 is securely and correctly connected to the

external

devices. then

turn the D-10 on.

Tum on the

Power Switch

··s-o-·i I

~ =rr :::::l¢t::so :e:!!l~::;~e:~cn:::=.:::u::::u:::l

~-~· coe>c;.:o.:;=.::i=

q~

6

c1s 1!561;5~!;::-~=J:?.p::!~

I Iii II Ill II ltl

I I Ill

Iii

I

I

I

The

Display

will

change as

shown

below.

Performance Mode

Display

If

to

I-Rll

SPLIT

C4

the

switch

Display

to

the

does

not

respond

as

Performance mode.

above,

press

the

Mode

Button

t'I;MI"UMMAI'.t\

1;

MUUI:

2. Patch

Bank

Number

l

z

3

4

5

6

1

8

I

2

I

I

Selection

A Group

3

I

'

4

5

6

7

8

A Patch is represented by

to

8).

and

The internal memory of the D-10 can store up to

a

Group (A

or

B), Bank (1

to

8)

Number (1

128 Patches and a memory card can also store 128 Patches. allowing you to select from 256 Patches, just by pressing the relevant buttons.

B Group

Number

Bank

1

2

3

4

5

6

7

8

i

1

2

3

4

5

6

1

a

.

 

I

I

 

I

 

I

I

Internal: 128 Patches

Memory Card : 128 Patches

Patch

If you

wish to change only the Number of a Patch, simply press the relevant

Number Button.

selection is not executed unless the Number Button is pressed.

For

selecting

a

Patch,

the

following

buttons

are

invoived.

Each time this button is pressed,

Internal and Memory Card mode

are alternately selected.

Select a Bank {1-8}.

-

r-,:o C:J C::Jo o C::Jo oi

~--------·---------------------~---------·------,

<Display>

.

----

-- -------------- ~

-

-----.ot

'

:~o---

.,

iC:J C:J CJ 6

'

C::JC:J C::::J C::Ji

1

---

11":1

~--~- -==----:

hAL~--=-;

--------------------------

----------------

1

.

When the Internal mode is selected, "I" is shown, and when the Memory Card is selected ·c· is shown.

Group

Bank

I-A11

SPLIT

C4

-------------

--------------------

15

PERFORMANCE MODE

[e.g.]

[Display]

Changing

from

Patch I-All

(!)Push the

8"

[t

A/B

Button.

;:.PLl T

L:4

to I-B31

®Push the

IF ••

@Push the

Now, Patch

I-B31

Bank Button 3.

·-.PL IT

C4

Number Button 1.

I-B31

is selected.

J JHOLE

&~&&&~&&&&&&&&&&

The Display shows some of the data related

to

the selected Patch.

Key Mode Split Point (awears when the Split Key Mode is selected)

'

i

Pa1ch Name

[Key

Mode]

A pair of Tone

are assigned to a

Patch.

The

Key

Mode determines how to play these Tones.

e WHOLE : Only the Upper Tone is played. e DUAL ; Upper and Lower Tones are mixed. e SPLIT : The Keyboard is divided into two sections at a Split point. Upper and

Lower Tones

are played in different sections.

t"tHI-UHMAI'ol(;t: MUUt.

*The maximum number oi voices which can be pleyed simultaneously changes depending on 'the setting of the Patch, or whether the Rhythm

section

is

playing

or

not.

Patch. press

either •of the Display Buttons. Each time the button is pressed, the

Display changes.

If you

wish

to

check

what Tones are assigned

to the

Tone Number

Tone Name

Upper----~\

~---.~~~~-----+---------,

r

·-------""'1:

1_1::.::.01! :.i.~&&A£.*-AA.&!

_:"1 r--------

L

---.l t

"--------------

r--~

--"'1

::~:;:.~:::n: :&.&&&&&.=o&.u.:

-

PERFORMANCE MODE

\ ( [Memory Card)

A memory card can store Rhythm data as well as the Sound data of

Patches (Timbres)

and Tones.

*A brand new memory card {M-2560, M-256E) does not contain any

data at

all, sa

h

c::annat

be

used

unless

an

appropriate

Saving

procedure

(sea page 127 in the Advanced Course.) is taken for copying the entire

memory card. This also applies

to a memorv card that contains data

data in the internal mamory onto the

other

than

the

O-lo's.

Step

1

To

use

a

Patch on a memory card, insert the memory card into the

 

Card

Slot in

the correct direction.

Step

2

Using

the

Internal/Card Button, select

CARD.

PERFOR~NCc MUUt

* If

a

memory card is not connected properly or not connnected at

all,

the

selec1:ed.

Display

will

show

as

below,

and

the

CARD

cannot

be

*If you use a memory card that contains data other than that of the 0-10, D-20 or D-110, the Display wiU show as below for a while, and the CARD cannot be selected.(Regarding the D-110, only the Key assignment for Timbres/Tones/Rhythm Setup is compatible with the D -10 In the Multi Timbrel mode.)

II ll e·:t.a l c.:w·d

There are two types of memory cards :

ROM Card

Data

optional

on

a sound libraries are ROM cards.

ROM

card cannot be edited as

it

is

not

erasable.

The

RAM

Data

Card

on

a

RAM

card

can

be edited.

This type features a memory

The optional memory card

Use this for saving the sound

back-up

(M-256D. M-256E)

data you

system supported by a battery.

is

a

RAM card.

have programmed.

PERFORMANCE MODE

3. Performance Controlling

Functions

During live performance, you can control the sound using the following performance controlling functions.

a. Bender Lever

Using

effects.

the Bender Lever, you can change

Vibrate effect is obtained.

fJ

the pitch, or create vibrato

Lowers the Pitch

Raises the Pitch

*The depth of the bender has been set differently for each Patch so that it will match the sound, therefore, tha affact varies: dapending on the

b. Velocity

Patch

you

select.

Velocity refers to dynamics, controlling volume. pitch and timbre. allows piano -like performance.

This

*The depth of the velocity has been set differently for each Patch !IO that it will match the sound. tharefore, the effect varies depending on the Patch you select.

c. Hold

"Hold"

the key is released.

switch connected

is

the function that allows

This

function

the sound

can

to

be

held even after

by

the

pedal

be

to the Pedal Hold Socket.

controlled

-CONTROL INPUT-

STAA17

PEDAL

STOP

HOLD

D The sound is sustained as long as the pedal is depressed.

Pedal Switch (OP-2.0P-61

4. Rhythm

Play

You can play rhythm patterns or rhythm tracks on the built-in rhythm machine and play the keyboard to the rhythm. Also. it is POSSible to play rhythms from the keyboard.

a. Track

Play

*The

above

function

is

also

attainable

in

the

Multi

At

power-up, the

playing

mode.

Rhythm

Machine

defaults

®Adijust the tempo from 40 to

250 (beets per measure) which

changes in 2 steps.

to

Timbral

mode,

the

Rhythm

Track

®To stop the rhythm, push the

Stop Button.

When the rhythm is played up to the end, it automaticaDy stops.

(i)White holding the Stop Button

down, push the Stan Button.

Rhytnm starts playing from the

1st bar.

@To resume playing, push the Start Button.

®While the Tempo

Button

is

being

pressed,

the

Display

shows the current tempo. etc.

1

RthM

~"'-

50

M. t·l.

50

Starting

switch connected to the Start/Stop Socket.

(or stopping)

the rhythm can also be controlled by a pedal

Pressing the pedal altemately

selects "Reset Start" and "Stop".

Pedal Switch (OP-2,0P-6)

PERFORMANCE MODE

[Level

Adjustment]

<21Adjust

with

Value Control 0 to 100

valid. Higher values raise the

volume.

the

ar&

the

volume

The volume or

the

rhythm

*The volume you

have set

is

can

be changed as. follows.

retained

even

after the

unit

®Push the Exit Button to ret\lm

to the previous Display.

is

turned

off.

a a c:::li::::H:::l c:::ll=~o o c:::J _

(])While holding the Tempo Butt- on down. push the Cursor Bu-

tton at the left side.

I J=120

F.:t

hl't

t-1. t1.

50

c5 6

c::H:::J6

C:J ~

-::::.nlol4swa----

1'\

C:J r::::J c=:J

~wfl--"-

b. Rhythm

Mode

PERFORMANCE MODE

The Rhythm mode turns the D-10 into a rhythm machine, allowing you to change rhythm patterns or play a rhythm from the keyboard.

Tempo can be adjusted. While the Tempo Sutton is being

pressed. the Display shows the

current tempo.

J=M'

Rthr~ 50 11. !'1.

50

I

I

(!)Push the Rhythm Button.

(The Rhythm Indicator will light

up.)

Tr·.ack

Pla':l

!'1e.:s0J.31

P-11

ot-tCI!;o

®Using the Display Buttons. call the relevant, Display for rhythm playing.

II

<Manual Drum)

------ by Keyboard

(

cb·.

Mattl~.:.l Dt··•.u·i

F'-11: .;,

;;

<Pattern Play>

;.,o,,~o,.o

o.&.&k

'\J <Track Play>

Select a rhythm pattern with the Bank and I Number Buttons.

l

*If a Preset rhythm pattern IP-11- 481 is se-

lected •. its Pattern Name will be also shown. (e~~eept the Track Play display)

Preset

~

1

2

3

4

Rhythm Pattern

1

88eat I

t8Beat I

Disco I

Samba 1

2

8Beat 2

18Beat 2

Disco 2

Sambe 2

3

8Beat 3

18Be.at 3

ElectriC Pop 1

$ambo

3

4

88eat 4

ltllleat 4

Electric: Pep 2

8ossanova I

5

BBeat 5

16But 5

tau

1

Bossanava

2

6

8But 6

1eBut 6

tau

2

Mambo

1

Ballad

Shuffle 1

tau

3

Mer&I\Que

8

Reaoae

Shuffle 2

Ja;n W.alz

Rumba

In the Track Play or Pattern Play mode, you can play the keyboard

using

the

Patch

or

Timbre

previously

selected (before

pressing

the

Rhythm Button).

 

To leave the Rhythm mode and

return

to

the

Play

mode. push

the

Synth Button. Depending on which Display (Track Play,, Pattern Play or Manual Drum Display) of the Rhythm mode you are in, the rhythm

which will be performed in

Rhythm

If, however, the

the Play mode differs as shown below.

off

once

then

turned

on,

a

unit

is

turned

Track

will

be played.

Olf the Synth Button is pressed in the Track Play Display, a Rhythm

track

wiD be played

when

the

unit is

returned

to

the Play mode.

Olf the Synth Button is pressed in the Pattem Play or Manual Drum

Display, a

Rhythm

pattern (previously

selected

before

the

Synth

Button was pressed) the Play mode.

will

be

played

when the

unit is

returned

to

24

------------

[Track Play)

The Track Play mode allows you to monitor how the Rhythm performance is progressing.

Track

'

rb'r-

.---,----.

~ • .,.

~-'O~WM"'~!IIiftlll

.rc:J ~

c:::J c:J c:J CJ c:J CJ c::J c:J

-

c:J

-~

r:---- -

CJ EllC:l 0

t

- -- -;:;u;,.------------------j

C:J C::l:

C:J C:J C:J 0

•.

t

o6l9¢¢¢c;:J¢¢¢!

f

----- --

--~-====- -------~~=====- !

I

®Tostop playing, push the Stop

Button

When the rhythm is played up to the end• it automatically stops.

(!)For -Reset stare

the

Start Button while holding the Stop Button_

push

The Display shows the bar num-

ber al'ld the Pattern number cur- -ently being played.

ITr-·ack Pl.a".J once I

H

-<ls001

t

Bar Number

P-11

t

Panarn Number

(IDSelel:t a rhythm' pattern with

the Bank and Number Buttons,

and you can change the rhythm

pattern of the next bar tempo-

rarily.

®To raume the rhythm, push the Start Button.

PERFORMANCE MODE

e Repeat

Play

To repeat play a Rhythm Track, stop the rhythm, then below.

do as shown

*The Repeat Play mode you have set will be retained even when the unit

e Playing

from

the

is

turned

on.

C5 0

c5 6

0 c::l!~C:H:::n::::H:~CJ

C:J C:J C::H:::J 6

:

C:J c::11::~

N

([)Push the Cursor Button at the right side.

! Tr--ack

t1easfJ01

Pl.;;;-,;

P-11

~J

~

~--N-

@Push the Start Button or the

Cusor Button at the right side to stop flashing.

~J

middle

of

a

bar

To start playing form

the middle of

a

bar. do

as follows.

 

f

I

ADwlkM'

r t

 

c:J

!c::::Jlo a

c::::J

a o o c:::H:::=::n=~o o C:J C::l

I

t

l

a.•

o

 

'

I

 

c5 c=J C:::H:~::li::::H::::JI::::Jc::n:::J C:J

-

--

N

,---

-

L---

t

_,.,

,

@Push the Start Button, and the rhythm starts playing from the

bar you assigned.

*You

®Select the bar number where

the rhythm stan playing.

cannot

assign

a

bar

with

the

Value

(})Push the Cursor Button at the left side.

Tra~:.k Pla~

t·1e-asill P-11