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//Official Netcode CS:S CFG - Updated 7/18/2011

//Thanks to mascot
//==================================================
//* User Commands *\\
//==================================================
//Since this is for Netcode, I am leaving most of the commands disabled, so you
can use your own preference commands, just take out // if you want to use my com
mands.
cl_crosshairalpha
"9999"
// _adjusts opacity of crosshair_//
cl_crosshaircolor
"5"
// _adjusts color of crosshair (5 for c
ustom colors)_//
cl_crosshaircolor_b
"255"
// _changes blue for custom colors_
//
cl_crosshaircolor_g
"0"
// _changes green for custom colors_/
/
cl_crosshaircolor_r
"255"
// _changes red for custom colors_/
/
cl_crosshairusealpha
"1"
// _turns on opacity (0 - 1)_//
cl_crosshairscale
"0"
// _adjusts crosshairscale_//
cl_crosshairsize
"4"
// _adjust crosshair size (only if legacy
is off)_//
cl_crosshairthickness
"1"
// _adjust thickness of crosshair (o
nly if legacy is off)_//
cl_dynamiccrosshair
"0"
// _adjusts how the crosshair opperat
es_//
cl_legacy_crosshair_scale
"0"
// _uses old-style crosshair scale_
//
cl_ragdoll_physics_enable
"0"
// _determines ragdoll effect_//
fps_max
"0"
// _caps FPS (keep 0 for smoothest gameplay)_
//
mat_picmip
"2"
// _determines game quality (-1 - 2)_//
net_graph
"1"
// _enables net_graph (mandatory)_//
net_graphpos
"2"
// _determines which side to display net
_graph (0-3)_//
cl_showfps
"1"
// _shows FPS in upper right corner_//
r_lod
"2"
// _determines level of detail of models (1 - 2)_//
r_rootlod
"2"
// _base LOD in memory (-1 - 2)_//
r_3dsky
"0"
// _disables 3D Sky (trees, mini map, etc) (0
- 1)_//
hud_centerid
"1"
// _determines where enemy name shows on
screen_//
hud_fastswitch
"1"
// _faster weapon switching (0 - 1)_//
mat_monitorgamma
"1.6"
// _adjust in-game brightness_//
mat_monitorgamma_tv_enabled
"1"
// _makes your game super bright_
//
mat_motion_blur_enabled
"0"
// _disables motion blur_//
cl_righthand
"0"
cl_allowdownload
"0"
cl_allowupload
"0"
cl_wpn_sway_interp
"0"

//==================================================
//* HUD Commands *\\

//==================================================
cl_scoreboard_clan_ct_color_red
"20"
cl_scoreboard_clan_ct_color_green
"134"
cl_scoreboard_clan_ct_color_blue
"255"
cl_scoreboard_clan_t_color_red
"233"
cl_scoreboard_clan_t_color_green
"22"
cl_scoreboard_clan_t_color_blue
"22"
cl_scoreboard_ct_color_red
"20"
cl_scoreboard_ct_color_green
"134"
cl_scoreboard_ct_color_blue
"255"
cl_scoreboard_t_color_red
"233"
cl_scoreboard_t_color_green
"22"
cl_scoreboard_t_color_blue
"22"
con_enable
"1"
jpeg_quality
"100"
overview_health
"1"
overview_names
"1"
overview_preferred_mode
"1"
overview_tracks
"0"
//==================================================
//* Spiderwebs Commands *\\
//==================================================
cl_cmdrate
cl_downloadfilter
cl_interp
cl_interp_all
cl_interp_npcs
cl_interp_ratio
cl_lagcompensation
cl_pred_optimize
cl_predict
cl_predictweapons
cl_resend
cl_smooth
cl_smoothtime
cl_timeout
cl_updaterate
rate

"66"
"nosounds"
// _keep at 0 to always get lowest interp_//
"0"
"0"
"1"
"1"
"2"
"1"
"1"
"6"
"0"
"0"
"13371337"
"66"
"1000000"
"0"

//==================================================
//* Client Commands *\\
//==================================================
cl_observercrosshair
cl_scalecrosshair
cl_c4progressbar
cl_autohelp
cl_autowepswitch
cl_radar_locked
cl_radaralpha
cl_radartype
cl_c4dynamiclight

"1"
"1"
"1"
"0"
"0"
"0"
"250"
"1"
"1"

cl_detail_avoid_force
cl_detail_avoid_radius
cl_detail_avoid_recover_speed
cl_detail_max_sway
cl_drawmonitors
cl_ejectbrass
cl_forcepreload
cl_logofile
cl_rumblescale
cl_interp_threadmodeticks
cl_disablefreezecam
cl_nowinpanel
cl_show_achievement_popups
cl_clearhinthistory
cl_detaildist
cl_detailfade
cl_debugrumble
cl_playerspraydisable
cl_showhelp
cl_threaded_bone_setup
cl_threaded_client_leaf_system

"0"
"0"
"0"
"0"
"0"
"0"
"1"
"0"
"0"
"0"
"1"
"1"
"0"
"1"
"0"
"0"
"0"
"1"
"0"
"0"
"0"

//==================================================
//* Material Commands *\\
//==================================================
mat_autoexposure_max
"0"
mat_autoexposure_min
"0"
mat_bloomscale
"0"
mat_bufferprimitives
"1"
mat_bumpmap
"0"
mat_clipz
"1"
mat_colorcorrection
"0"
mat_compressedtextures
"1"
mat_debug_postprocessing_effects
"0"
mat_debugdepthmode
"0"
mat_debugdepthval
"128"
mat_debugdepthvalmax
"256"
mat_disable_bloom
"1"
mat_disable_fancy_blending
"1"
mat_disable_lightwarp
"1"
mat_disable_ps_patch
"1"
mat_envmapsize
"0"
mat_envmaptgasize
"0"
mat_fastspe

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