Beruflich Dokumente
Kultur Dokumente
The HLTV proxy tells the WON master servers about its broadcasted game.
Thus, users can spectate a game simply by using the built-in Half-Life
server browser, connecting to a HLTV proxy the same way as connecting to
a normal game. Users also can use the console to connect to a HLTV proxy
with the 'connect' command, the same way as connecting to a normal game.
If the HLTV proxy broadcasts the game via multicast, the client
automatically tries to join the multicast stream, if possible.
rate <n> - bandwith rate the server sends data to the proxy in
bytes/second
updaterate <n> - updates per seconds send from server to proxy
maxclientrate <n> - sets the maximum bandwith rate for spectator clients
delay <n> - delays the game stream for n seconds on the Master Proxy.
record <filename> - records all following games into files like filename1.dm
to filename99.dem
playback <filename> - starts broadcasting a previously recorded demo
(endless if loop is 1)
stop - stops demo file playback
All console commands can be used in the command line, if a "+" is prepended
to them:
A Half-Life server can set sv_proxies <n>, to determine how many proxies
are allowed to connect. If HLTV proxies should be forbidden, set it to 0,
otherwise 1 to allow for a Master Proxy. Other values are experimental.
With the new Half-Life voice technology, one client can comment the game
for all other spectators. This commentator has to connect to the
Master Proxy as a normal spectator and then enter:
commentator <password>
The password is the same as the proxy's RCON password. The commentator
then can speak as in a normal game and all other spectators will hear the
commentary at the same time. If a spectator records this game, the speech
is stored within the demo file.