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Z-Troopers, Zeds and truck

Name

Rep

Attribute

Nerves of Not subject to Duck Pistol


Back
Steel
SMG
BA

2
4
3
4
10xZEDS

Front
Armor

Truck

Side
Armor

Effect

Top
Armor

Weapon

Main
APR

Gun

HE

Range

Target

Impact

12

24
48

3
1

1
3

Speed

Crew

AA
MG

Hull
MG

CoAx
MG

32/12

2+Var
ies

Rep
Points

Notes

German SS Jtunn Soldat Maxim


Name

Rep

Attributes

Move:

Effect

9/18

Weapon

Gauntlets

Range

Target

Impact
3/1APW

*Brute
*Unstoppable
*Hands of Stone
*Terrifying
*Creepy
*Berserker
Berserker:
This figure reacts unpredictably and
aggressively when it is attacked and rolls on the
Berserker Reaction table instead of the Received Fire or
Being Charged Table. While Berserk a figure is never
Outgunned and will get a bonus in Melee combat.
Brute: this figure is a Brute whose muscles and skin
provide the same protection as an Assault Vest (Reduce
Impact by 1)
Creepy: This figure *cannot* lead other troops, they
will refuse to serve under its command and is always
considered its own group for activations. It cannot use
Star Power to activate other figures or add any
modifiers to them. Troops within 3 of this figure suffer
a -1REP on all Reaction tests.

Hands of Stone: Able to increase all damage he inflicts in


hand-to-hand combat by one Impact level.
Terrifying: Causes Fear in everyone except those with
the Nerves of Steel attribute. When a character fears an
opponent:
He subtracts 1d6 when meleeing that
opponent.

He subtracts 2d6 when firing at that opponent.

Unstoppable- Treat OOF results as Knocked Down,


Ignore Knocked Down results

German SS Jtunn Soldat Ilsa-X


Name

Rep

Attributes

Move:
11/22
*Combat Reflexes
*Endurance
*Agile
*Brawler
*Hard As Nails
* Stealthy

Effect

Combat Reflexes- Subtracts 1 from each d6 rolled in


melee while their opponents will add 1. Able to
count Rep at one point higher when making
shooting attacks.
Endurance: Adds REP in additional Star Power
dice
Agile: When the character is fast moving he
does not suffer any firing penalties. Can fire two
SMGs at -1REP.
Brawler: Adds 1d6 when in melee.

Weapon

Range

Target

Impact

2x SMGs

24

Hard As Nails: Treat first result of obviously


dead or out of the fight as stunned instead.
Stealthy: Opposing figures will always -1
from their Rep when taking an In Sight Test
to see this character.

German SS Jtunn Soldat Herr Skull


Name

Rep

Attributes

Effect

Move: 10/20
1
5
Combat Reflexes
Born Leader
Terrifying
Endurance
Marksman
Hard As Nails
Combat Reflexes- Subtracts 1 from each d6 rolled
in melee while their opponents will add 1. Able to
count Rep at one point higher when making
shooting attacks.
Endurance: Adds REP in additional Star Power
dice
Born Leader: Adds 1d6 to all personal
Reaction Tests except for the In Sight and
Recover From Knock Down Tests. Any
friendly character within 4 of him will react as
the Born Leader does regardless of what their
reaction would have actually been.

Weapon

Range

Target

Impact

BA Pistol

12

Terrifying: Causes Fear in everyone except those


with the Nerves of Steel attribute. When a character
fears an opponent:
He subtracts 1d6 when meleeing that
opponent.

He subtracts 2d6 when firing at that


opponent.

Hard As Nails: Treat first result of obviously


dead or out of the fight as stunned instead.
Marksman: +1 when firing.

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