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CS382 Multimedia System

What is multimedia?: The word multimedia is composed of two parts: the prefix multi and media. Multi = Plural, more than 1, many Media = Medium of communication Definition: Multimedia is the presentation of a computer application incorporating media elements such as Text Graphics Animations Audio Video.

Classification of media types:

Captured Versus Synthesized Media: Captured media refers to information types captured from the real world (e.g. Still pictures, mo ing pictures, and sound!. Synthesized media refers to information types synthesi"ed #y the computers (e.g. Text, graphics and computer animation!.

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Multimedia System

Percival A. Fernandez

!iscrete Versus Continuous Media: Discrete media refers to media in ol ing space dimension only (e.g. Still images, text and graphics!. $iscrete media is also referred to as static media or non%time%#ased media or non%temporal media or space% #ased media. Continuous (time based) media refers to time%#ased media (e.g. Sound, mo ing images, and animation!. &ontinuous media is also referred to as dynamic media or time%#ased media or temporal media. Multi"sensory system: 'ccording to Dr. Albert Mehrabian, a specialist in interpersonal communication at the (ni ersity of &alifornia, says: Multimedia allows for seeing, hearing and doing (multi%sensory system! People recall )*+ of what they see ,*+ of what they see - hear .*+ of what they see, hear - do Characteristics of Multimedia System: They must be computer-controlled. (ser is a#le to iew, hear, and see using a Multimedia P& System. They are integrated. 't least one discrete and one continuous media com#ined for information presentation and sharing. The information they handle must be represented digitally . &onsists of arious form of media i.e. text, graphics, audio, ideo, and animations/ created, stored, processed, and transmitted DIGITALLY. The interface to the final user may permit interacti ity. (ser is a#le to na igate, interact, create, and communicate. #enefits of usin$ multimedia in soft%are: !ase of use % (ser friendly, increase user0s effecti eness "ntuiti e "nterface % 'llows user to determine functions of an application #y their own intuition "mmersi e !#perience % Software application ta1es o er the entire computer screen, allows user to focus on application Self-paced interaction $ better retention % allows information processing at one0s own pace %etter understanding % simultaneous presentation of different media pro ides richer - #roader range of information. Cost effecti eness % less training, less technical support &ro'lems %ith Multimedia : "n estment costs % multimedia in ol es high olume of content % expensi e copyright and royalty Technical barriers (accessibility issues) % upgrade 2T - P& infrastructure Sociopsychological barriers % 3eneration gap % 4earning rates % 4earning in group5indi idual % 2mportance of teacher &egal problems % &opyright Pro#lems with Multimedia Where to use multimedia ?: 6usiness 3o ernment 7ducation 6roadcasting - 7ntertainment 8esearch - $e elopment 9ealth

#usiness: "nteracti e Multimedia Merchandising

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Multimedia System

Percival A. Fernandez

:nline%shopping ;ios1s <irtual shopping 5 home shopping Des'top (ideoconferencing $ue to the high cost of transportation and the large amount of employee time spent tra eling to meetings, ideoconferencing is on the rise. Multimedia Tra el Systems These systems ena#le the tra el agents to show their customers a#out where they will tra el, what will #e their accommodation li1e, and what they will #e a#le to do at their destinations. )eal !state Multimedia systems ena#le #uyers to isit hundreds of properties irtually, iew on screen photos of homes, inspect floor plans, see street maps, and study neigh#orhood demographics. Corporate Training Many corporations ha e used multimedia to reduce training cost and impro e employee producti ity. Ad ertising and !lectronics %rochures The electronic #rochure is an ad ertising and mar1eting tool that usually consists of single dis1ette or &$% 8:M sent to targeted audiences. &orporations are also #eginning to offer shareholders annual reports on &$%8:M. (o)ernment: *ublic Ser ice +ios's Multimedia kiosks con ey pu#lic ser ice information such as =o#s and employment opportunities. Cit !info kiosks offer to citi"ens and tra elers the a#ility to find information on addresses, points of interest, shops, restaurants, pu#lic transportation, hours of opening, guided tours, city transport info. *olitics Multimedia in general and internet in particular are playing a #ig role in politics and irtual campaigning where e ery political candidate contesting in an election has a we# site. Consumer "nformation Multimedia #ased &$%8:Ms are a aila#le which contains go ernment information on a wide ariety of topics: go ernment forms, list of go ernment offices in each state, tax preparation etc. *ducation: Computer Aided &earning To assist student through simulation for #etter understanding such as olcano eruption, corrosion, language pronunciation, etc. (irtual Campus 4earning ta1es place in a irtual classroom using ideo conferencing and online lecture so that students all around the world can attend. #roadcastin$ and *ntertainment: !lectronic catalogue Product features and descriptions are ad ertised through we#, &$ and mo#ile de ices. "nteracti e Mo ie <iewers can decide the direction of the plot of the mo ie and camera angle ,n-demand -e.s or mo ies >ews, mo ies and T< series can #e watched on demand through we# and mo#ile de ices. /D or animated mo ies Mo ies created through ad ance ?$ technology and animation techni@ues. (ideo 0ames 'd ances in the field of multimedia ha e led to more attracti e ideo and computer games #eing a aila#le now in the consumer mar1et. (irtual )eality <irtual 8eality refers to the use of a computer to immerse the user into a simulated experience that it seems real. <irtual reality systems often use special hardware to enhance the experience, including isual displays.

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Multimedia System

Percival A. Fernandez

Cyber Sports &y#er Sports is the use of irtual reality to pro ide computer users with a realistic sports experience. Two new interacti e irtual reality de ices let you ASwingB and A9itB #alls at your P&. Medicine: (irtual Surgery <irtual surgery authoring system has #een created for producing surgical training simulation. Surgeons can use ?%$ images created from magnetic resonance imaging (M82! scans of the human #ody to practice complicated procedures such as #rain tumor remo al and reconstructi e surgery. (ideo Conferencing and "mage )etrie al The use of imaging techni@ues (C%8ays, &T, M82 etc! is growing in health care. The collection, maintenance, processing and distri#ution of these records can #e significantly impro ed #y using computer #ased storage and multimedia networ1ing. :nce these records are integrated with the on%line patient information and easily shared #y #oth local and remote physicians, it results in a large num#er of #enefits li1e reduced cost and impro ed care. Multimedia &roducts: %riefing eg: corporate presentation, sales presentation and educational lectures. )eference eg: encyclopedias, dictionaries Database eg: li#rary system, phone directory !ducation and Training eg: % 2nstructor support products D 8esource materials for instructors % Standalone or self%paced products D 4earning materials for students to study at their own pace +ios' eg: #an1 machines, mall information centers. !ntertainment and 0ames eg: computer games and mo ies. *)aluatin$ Multimedia &roducts: 7 aluation can #e done from two perspecti es: (ser0s Perspecti e o Su#=ect and &ontent o Platform o (sa#ility o &ost $e eloper0s Perspecti e o &ontent o Performance o $eli ery o 2nterface

+ser,s perspecti)e: Sub1ect2content 'rea of interest 7ntertainment alue D multimedia games and sports%related products 7ducation, training or learning o#=ecti es D how%to and su#=ect%related products >eed for information D encyclopedia or similar reference products *latform (hard.are and soft.are) Eocus on what type of e@uipment the user has and if it is compati#le with a specific product. &riteria for e aluation: o 9ardware platforms o &omputer processor speed and data #us re@uirements o Memory si"ing 3sability (sa#ility means that the user can apply, learn, use the program efficiently.

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Multimedia System

Percival A. Fernandez

The 1ey criteria here are: o &earning2training time: how long does it ta1e to learn how to use the product, o !rror rate: how often mista1es made #y the users and how se ere is the mista1eF, o Tas' Time: how long does it ta1e to accomplish a tas1, o )etention: how difficult is for the user to operate and how attracti e is the product to use.

Cost

The cost can #e the first or the last factor considered #y many people. 3enerally, users are willing to spend depending on how much is gained.

!e)eloper,s perspecti)e: $e eloper must e aluate and aim to impro e their product #etter than the last. Erom the de eloper0s perspecti e, e aluation will co er: % &ontent % Performance % $eli ery % 2nterface Content Product domain or su#=ect matter% is the material useful for the end userF Message D 9ow does the product communicate the informationF Gill the users understand itF &omparison to compara#le products *erformance $e eloper must consider that general users ha e e@uipment that has much less capa#ilities, so products should always #e tested on a range of platforms #efore they are released. 3raphic, audio and ideo presentation should #e use wisely not to slow down the application for slower machine. Deli ery $eli ery means how fast user is a#le to use the product depending on the speed of the installation procedure, the configuration and documentation. The instructions should #e straightforward, easy to configure and documentation are thorough and ade@uate. "nterface 7ase%of%use for no ice users $epth for experienced or expert users >a igation features all wor1 and are all useful and user%friendly *na'lin$ -echnolo$ies: The main reason for increasing popularity of multimedia lies in dramatic concurrent ad ances in some ena#ling technologies 9igher processing power More memory capacity 6igger storage capacity 6etter compression technology &arrier and transmission technology 2nput and output de ice technology Protocol technology

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Multimedia System

Percival A. Fernandez

$ata#ase technology Software technology

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Multimedia System

Percival A. Fernandez

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